Satellite Reign similar games & best alternatives
Satellite Reign
2015
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Quick resume
Satellite Reign is a real-time, class-based strategy game, set in an open-world cyberpunk city. You command a group of 4 agents through rain-soaked, neon-lit streets, where the law is the will of mega-corporations.
Global score
72/100
Genres
Action, Indie, Strategy, Real Time Strategy (RTS)
Similar games
Pros
- Strong cyberpunk atmosphere
- Open world with multiple mission approaches
- Deep agent customization and progression
- Team-based tactical gameplay
- Co-op multiplayer support
Cons
- Some ai and pathfinding bugs
- Repetitive mission structure
- Camera limitations
- Performance issues on some hardware
- Lack of story depth
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have freedom to customize characters, choose stealth or combat approaches, and make strategic decisions in missions and base management."
Cyber Knights: Flashpoint
"Players have freedom to choose mission order, approach (stealth or combat), and customize agents with skills and gear."
-
Competence
Game with the same Competence vibe
3"Game involves skillful stealth, lockpicking mini-games, and strategic planning with feedback on performance."
American Theft 80s: Prologue
"Game involves skillful planning, stealth, and tactical combat with feedback on performance and progression."
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Competition
Game with the same Competition vibe
-3"Focus is on personal progress and mission completion rather than direct competition or leaderboards."
Bomber Crew
"Focus is on individual/team progress and mission completion rather than direct competition or leaderboards."
-
Continuation
Game with the same Continuation vibe
3"Players report long sessions and repeated playthroughs due to varied objectives and replayability."
No More Room in Hell
"Players report long play sessions, replayability through different approaches, and investment in agent development."
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Cooperation
Game with the same Cooperation vibe
4"Strong emphasis on 4-player co-op gameplay, with team mechanics and multiplayer modes."
RWBY: Grimm Eclipse
"Game emphasizes teamwork among four agents with complementary skills; co-op multiplayer available."
-
Creativity
Game with the same Creativity vibe
3"Players can customize weapons and choose different tactical approaches to missions."
Sniper Elite 3
"Players customize agents with various weapons, augmentations, and skills; multiple ways to complete missions."
-
Domination
Game with the same Domination vibe
-2"Interactions are mostly balanced; no evidence of power imposition or trash talk."
Sneak Thief
"Interactions are balanced among agents; no evidence of trash talk or power imposition."
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Escapism
Game with the same Escapism vibe
4"The immersive cyberpunk world, story, and atmosphere provide a strong escape from real life."
Tales of the Neon Sea
"Strong cyberpunk atmosphere and immersive world provide escape from real life."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest and nostalgia, no obligation or external pressure noted."
Perilous Warp
"Players engage voluntarily out of interest and nostalgia for Syndicate; no pressure or obligation noted."
-
Experimenting
Game with the same Experimenting vibe
4"Players try different stealth tactics, gadgets, and exploration paths."
Thief: Deadly Shadows
"Players try different tactics, stealth vs combat, and experiment with agent builds and mission approaches."
-
Exploration
Game with the same Exploration vibe
3"Open world city encourages exploration and discovery of new locations and content."
Schedule I
"Open world city with multiple districts and mission areas encourages exploration and discovery."
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Expression
Game with the same Expression vibe
3"Customization of character appearance through armor and weapons allows self-expression."
Tails of Iron
"Customization of agents with gear, weapons, and cybernetic augmentations allows self-expression."
-
Fantasy
Game with the same Fantasy vibe
4"Cyberpunk setting with AI, hacking, and futuristic augmentations provides imaginative fiction"
Dex
"Futuristic cyberpunk setting with cyborg agents, hacking, and sci-fi elements creates imaginative fiction."
-
Fellowship
Game with the same Fellowship vibe
2"Some community interaction through local co-op and multiplayer via third-party tools, but limited online social features."
Darkstone
"Some social interaction via co-op multiplayer; community aspects limited but present."
-
Growth
Game with the same Growth vibe
4"Players develop agents, learn game mechanics, and improve strategic skills over time."
Phantom Doctrine
"Players develop agents through skill trees, research, and equipment upgrades, supporting learning and improvement."
-
Health
Game with the same Health vibe
-4"Typical sedentary gameplay without physical activity or health-related features."
The Great Rebellion
"Typical sedentary gameplay without physical activity or health-related features."
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Idle
Game with the same Idle vibe
-3"Requires active attention and tactical focus; not designed for casual or background play."
Easy Red 2
"Requires focused attention and tactical control; not designed for casual or background play."
-
Intimacy
Game with the same Intimacy vibe
-4"Social interactions are limited to gameplay cooperation; no close emotional relationships described."
Dungeon Siege
"Social interactions are limited to tactical cooperation; no close emotional relationships described."
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Leadership
Game with the same Leadership vibe
3"Players lead a squad of characters, managing their actions and coordinating strategies."
Sumerian Six
"Player leads a team of four agents, managing their actions and coordinating strategies."
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Progression
Game with the same Progression vibe
4"Strong progression through earning money, buying better gear, and unlocking equipment."
Ice Lakes
"Strong progression through acquiring money, research, gear, and agent upgrades."
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Relaxation
Game with the same Relaxation vibe
1"Some players find the game relaxing and immersive, though tension exists due to combat and challenge."
FPV Kamikaze Drone
"Some players find the game relaxing and immersive, but others note frustration and tension in combat."
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Sensation
Game with the same Sensation vibe
3"Cyberpunk visuals, sound design, and fast action provide sensory stimulation and excitement."
Dystopia
"Cyberpunk visuals, sound effects, and music provide sensory stimulation and thematic immersion."
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Status
Game with the same Status vibe
-3"Achievements and recognition are mostly personal; no social status or popularity focus."
Phantom Doctrine
"Achievements and recognition are mostly individual; no strong social status or popularity focus."
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Story
Game with the same Story vibe
1"Story is present but minimal and sometimes repetitive; narrative is secondary to gameplay."
Lost Eidolons: Veil of the Witch
"Story is present but secondary; narrative is minimal and missions are often repetitive."
-
Strategy
Game with the same Strategy vibe
4"Game requires planning, problem solving, and tactical decision making."
Kingdom Rush 5: Alliance TD
"Game requires tactical planning, problem solving, and strategic use of agent abilities."
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Thrill
Game with the same Thrill vibe
2"Combat difficulty and stealth detection create suspense and tension, though not extreme."
Assassin's Creed® Unity
"Stealth and combat create moments of tension and excitement, though some find difficulty spikes frustrating."
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Value
Game with the same Value vibe
3"Players generally feel the game offers good value for time spent, especially given its depth and replayability."
Beneath Oresa
"Players feel the game offers good value for time spent, especially given depth and replayability."
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Violence
Game with the same Violence vibe
2"Combat and elimination of enemies is a core gameplay element."
METAL GEAR SOLID V: THE PHANTOM PAIN
"Combat and elimination of enemies is a core part of gameplay, though stealth and non-lethal options exist."
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Survival
Game with the same Survival vibe
2"Players must avoid death and manage respawns; some resource and tactical survival elements present."
Wolfenstein: Enemy Territory
"Players must avoid detection and death; clone respawn system adds strategic survival element."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Leadership. It leans lower than usual among comparable games on Intimacy, Competition.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026