The Colonists similar games & best alternatives
The Colonists
2018
Related articles
Quick resume
Build a new home for your team of robots as they begin a new life for themselves on a distant planet where they can fulfil their ultimate dream: to be human.
Global score
86/100
Genres
Indie, Strategy, Simulator
Similar games
Pros
- Engaging logistics and resource management
- Charming graphics and relaxing atmosphere
- Active developer support and frequent updates
- Well-designed campaign and challenge modes
- Custom maps and mod support for replayability
Cons
- Limited multiplayer and social features
- Some bugs and pathfinding issues reported
- Combat system considered simplistic by some
- Price considered high by a few players
- Lack of random map generation in campaign
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have extensive control over building, unit management, and strategic decisions, including formations and resource allocation."
Cossacks: European Wars
"Players have extensive control over routing, resource priorities, and building placement, enabling personal strategic decisions."
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Competence
Game with the same Competence vibe
4"The game challenges players with complex logistics and increasing difficulty, requiring skillful planning and optimization to succeed."
STATIONflow
"The game challenges players with complex logistics, resource management, and optimization puzzles that require skill and planning."
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Competition
Game with the same Competition vibe
2"There is some competitive aspect in multiplayer and AI battles, but mostly players focus on overcoming AI challenges and personal strategies."
Battlecruisers
"Includes ranked time challenges and AI combat scenarios, but many players focus on personal optimization and casual play."
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Continuation
Game with the same Continuation vibe
4"Players report long play sessions and high engagement with campaign and sandbox modes."
Space Pirates And Zombies 2
"Many players report long playtimes, habitual return, and deep engagement with campaign, challenges, and sandbox modes."
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Cooperation
Game with the same Cooperation vibe
-3"Primarily a single-player experience with limited multiplayer; no strong emphasis on teamwork or cooperative mechanics."
WARTILE
"Primarily a single-player experience with limited multiplayer; focus is on individual colony management rather than teamwork."
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Creativity
Game with the same Creativity vibe
3"Players can create and customize transport routes, build networks, and even design custom cities, enabling creative problem solving and design."
Cities in Motion
"Players design and optimize transport networks and layouts; sandbox and mod support encourage creative experimentation."
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Domination
Game with the same Domination vibe
-4"Interactions emphasize balanced tactical play and mutual respect with AI opponents rather than exerting superiority or trash talk."
Renowned Explorers: International Society
"Interactions with AI opponents are balanced and strategic rather than about exerting superiority or trash talk."
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Escapism
Game with the same Escapism vibe
4"Many players describe the game as relaxing, immersive, and a way to escape real-life stress through its story and atmosphere."
Epistory - Typing Chronicles
"Players describe the game as relaxing, stress-relieving, and immersive, providing a peaceful escape with charming aesthetics."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or external pressure."
Sins of a Solar Empire II
"Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or external pressure."
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Experimenting
Game with the same Experimenting vibe
4"The game encourages trying new strategies, experimenting with industries, logistics, and city layouts to optimize performance and solve problems."
Workers & Resources: Soviet Republic
"Game encourages trying new layouts, adjusting priorities, and tinkering with transport rules to solve logistical challenges."
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Exploration
Game with the same Exploration vibe
1"Some map variety and discovery of new strategies but limited new area exploration."
Constructor
"Some map exploration and unlocking new areas, but mostly focused on known maps and optimizing within them."
-
Expression
Game with the same Expression vibe
2"Customization mainly through map creation and modding; limited character or avatar personalization."
Creeper World 4
"Customization mainly through colony layout and transport design; limited character or avatar personalization."
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Fantasy
Game with the same Fantasy vibe
-3"Game grounded in plausible colony and factory simulation with minimal fantasy elements."
Kubifaktorium
"Grounded in plausible colony building and logistics with robots; minimal roleplaying or improbable fiction elements."
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Fellowship
Game with the same Fellowship vibe
-3"Social interaction is limited; community exists but gameplay is mostly solo with minimal social features."
Marble Skies
"Social interaction is limited; community exists but gameplay is focused on solo play and personal goals."
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Growth
Game with the same Growth vibe
4"Players learn and develop skills in logistics, optimization, and management as they progress through scenarios."
Blueprint Tycoon
"Players develop skills in logistics, planning, and optimization; campaign and challenges promote learning and mastery."
-
Health
Game with the same Health vibe
-5"Standard sedentary gameplay with no physical activity or health-related features."
UNCHARTED™: Legacy of Thieves Collection
"Standard sedentary gameplay with no physical activity or health-related features."
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Idle
Game with the same Idle vibe
-3"Requires focused attention to manage routes and vehicles; not suited for passive or background play."
Chris Sawyer's Locomotion™
"Requires active attention to manage logistics and optimize routes; not designed for passive or background play."
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Intimacy
Game with the same Intimacy vibe
-4"Minimal social interaction or emotional connection beyond casual community features."
Steredenn: Binary Stars
"Minimal social or emotional connection features; interactions are surface-level and limited to community forums."
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Leadership
Game with the same Leadership vibe
-4"No leadership roles; gameplay is individual without group management or authority."
Don't Starve
"No player leadership roles; gameplay is individual with no group management or authority dynamics."
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Progression
Game with the same Progression vibe
4"Players accumulate resources, unlock techs, and upgrade buildings to expand colonies."
Imagine Earth
"Players accumulate resources, unlock tech tiers, upgrade buildings, and expand colonies progressively."
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Relaxation
Game with the same Relaxation vibe
4"Many players describe the game as relaxing, calming, and therapeutic with a soothing soundtrack."
The Unfinished Swan
"Many players describe the game as calming and peaceful, with a soothing soundtrack and flow-inducing gameplay."
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Sensation
Game with the same Sensation vibe
2"Enjoyable visual style and sound design provide pleasant sensory stimulation without intense excitement."
Puzzle Agent 2
"Enjoyable visual style and sound design provide pleasant sensory stimulation without overwhelming excitement."
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Status
Game with the same Status vibe
1"Leaderboards and community recognition exist but are not the primary focus for most players."
Trailmakers
"Some leaderboard rankings and community recognition exist but are not central to the experience."
-
Story
Game with the same Story vibe
1"Includes a campaign with narrative elements, but story is considered light and secondary to gameplay."
Worbital
"Campaign provides some narrative context and lore, but story is light and secondary to gameplay."
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Strategy
Game with the same Strategy vibe
5"Core gameplay revolves around complex strategic planning, logistics, and operational problem solving."
Gary Grigsby's War in the East 2
"Core gameplay revolves around strategic planning, problem solving, and optimizing complex logistics networks."
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Thrill
Game with the same Thrill vibe
-2"Gameplay is low risk and calm; combat is simple and not highly suspenseful."
The Settlers® : Rise of an Empire - History Edition
"Gameplay is generally calm and methodical; combat adds some tension but is not highly suspenseful or risky."
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Value
Game with the same Value vibe
3"Players report good value for time spent with frequent updates and content."
Everdream Valley
"Players report good value for time spent with frequent updates and expanding content."
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Violence
Game with the same Violence vibe
-4"Combat is minimal and not central; focus is on building and managing rather than destruction."
Spellcaster University
"Combat is minimal and indirect, focused on tower defense rather than direct violence or destruction."
-
Survival
Game with the same Survival vibe
1"Some resource management and combat challenge but overall stable conditions with limited threat"
Kingdoms of Amalur: Re-Reckoning
"Some resource management challenges and combat threats exist, but overall conditions are stable and controlled."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Fantasy, Violence, Story, Thrill. Here, the score leans higher than usual among comparable games on Competition, Status, Story.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026