Hundred Days - Winemaking Simulator similar games & best alternatives
Hundred Days - Winemaking Simulator
2021
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Quick resume
Winemaking could be your best adventure. Make the best wine interacting with soil and nature and take your winery to the top. Your beautiful journey into the winemaking tradition starts now.
Global score
77/100
Genres
Indie, Simulator, Strategy
Similar games
Pros
- Realistic and detailed winemaking simulation
- Unique and engaging tile-placement gameplay
- Relaxing atmosphere with soothing music and art
- Educational content about wine and viticulture
- Active developer support and frequent updates
Cons
- Story mode is short and has divisive dialogue
- Ui can be unintuitive and cumbersome
- Early game progression can feel slow and grindy
- Some game mechanics lack clear explanations
- Repetitive clicking and micromanagement in late game
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have control over vineyard management, wine production, and sales decisions, though some mechanics are on rails and limited by game design."
Terroir
"Players have significant control over vineyard management, wine production choices, and upgrade paths, allowing personal decision-making and experimentation."
-
Competence
Game with the same Competence vibe
4"Game challenges players with complex management tasks, learning curves, and skillful balancing of variables like weather, pests, and wine attributes."
Terroir
"The game challenges players with complex resource and time management, puzzle-like tile placement, and requires learning nuanced winemaking mechanics."
-
Competition
Game with the same Competition vibe
-3"Focus is on personal progression and self-improvement rather than direct competition; leaderboards or ranked modes are not emphasized."
Night Swarm
"Focus is on personal progress and optimization rather than direct competition; leaderboards or ranked modes are not emphasized."
-
Continuation
Game with the same Continuation vibe
4"Players report addictive gameplay with 'just one more turn' mentality and long play sessions, indicating strong desire to continue playing."
Strategic Command WWII: World at War
"Many players report long sessions and addictive 'just one more turn' gameplay, indicating strong desire to keep playing."
-
Cooperation
Game with the same Cooperation vibe
-5"Gameplay is single-player focused with no mention of cooperative multiplayer or teamwork."
Lovecraft's Untold Stories
"Gameplay is single-player focused with no evidence of cooperative multiplayer or teamwork."
-
Creativity
Game with the same Creativity vibe
3"Players experiment with wine recipes and vineyard layouts, but limited customization and fixed grape varieties constrain creativity."
Terroir
"Players can create custom grapes and design wine bottles/labels, showing moderate creative expression within structured gameplay."
-
Domination
Game with the same Domination vibe
-5"No evidence of exerting control or superiority over others; interactions are single-player and management focused."
Mall Simulator
"No indications of exerting control or superiority over others; interactions are limited to single-player management."
-
Escapism
Game with the same Escapism vibe
4"Players use the game as a relaxing, immersive escape with charming visuals and soothing music."
Oddsparks: An Automation Adventure
"Players use the game as a relaxing, immersive escape with soothing music and a calm atmosphere."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of personal interest and intrinsic motivation, enjoying the gameplay and cultural setting."
House of Legacy
"Players engage voluntarily out of personal interest and intrinsic motivation, often driven by passion for wine or simulation games."
-
Experimenting
Game with the same Experimenting vibe
4"Trial and error with wine making variables and vineyard management is core to gameplay."
Terroir
"Trial and error, testing different wine recipes, vineyard layouts, and strategies are core to gameplay."
-
Exploration
Game with the same Exploration vibe
2"Exploration is mostly about discovering game mechanics, scenarios, and strategic options rather than physical world exploration."
Game Dev Studio
"Exploration is mostly about discovering new grape varieties, wine profiles, and unlocking upgrades rather than physical world exploration."
-
Expression
Game with the same Expression vibe
3"Customization through labeling and organizing items allows personal expression within the game's framework."
Strange Antiquities
"Customization of wine bottles and labels allows for some degree of personal expression."
-
Fantasy
Game with the same Fantasy vibe
-4"Focus on realistic wine making and vineyard management rather than imaginative or fictional elements."
Terroir
"The game emphasizes realistic winemaking processes and vineyard management with accurate details and minimal fictional elements."
-
Fellowship
Game with the same Fellowship vibe
-5"No social or community features; gameplay is solitary."
Sekiro™: Shadows Die Twice - GOTY Edition
"No social or community features; gameplay is solitary."
-
Growth
Game with the same Growth vibe
4"Players learn wine making techniques, vineyard management, and improve skills through gameplay."
Terroir
"Players learn about winemaking, improve skills, and develop strategies over time."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity or health-related features."
THE ENIGMA MACHINE
"Sedentary gameplay with no physical activity or health-related features."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention and active management rather than passive or background play."
RollerCoaster Tycoon® 3: Complete Edition
"Requires focused attention and active management rather than passive or background play."
-
Intimacy
Game with the same Intimacy vibe
-5"No evidence of forming close relationships or emotional social interactions within the game."
Sekiro™: Shadows Die Twice - GOTY Edition
"No evidence of forming close relationships or emotional social interactions within the game."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles; single-player experience."
Five Nights at Freddy's: Security Breach
"No leadership or group management roles; single-player experience."
-
Progression
Game with the same Progression vibe
4"Players accumulate land, upgrades, and unlock new grape varieties and wine making techniques."
Terroir
"Players accumulate upgrades, unlock new technologies, and expand their winery over time."
-
Relaxation
Game with the same Relaxation vibe
4"The game is described as relaxing and calming with soothing music and gentle pacing."
Isle of Ewe
"The game is described as calming and soothing with relaxing music and a gentle pace."
-
Sensation
Game with the same Sensation vibe
3"Pleasant visuals and sound design provide enjoyable sensory stimulation."
Haven Park
"Pleasant visuals and sound design provide sensory enjoyment, though not intense stimulation."
-
Status
Game with the same Status vibe
-4"Achievements exist but social recognition or popularity is minimal or absent."
Pixel Heroes: Byte & Magic
"Achievements and fame points exist but social recognition or popularity is minimal or absent."
-
Story
Game with the same Story vibe
1"Story mode exists but is minimal and mostly serves as tutorial; narrative is light and skippable."
Zenith Trace
"Story mode exists but is short, simple, and mainly serves as a tutorial; narrative depth is limited."
-
Strategy
Game with the same Strategy vibe
4"Requires planning, problem solving, and analytical thinking to optimize vineyard and wine production."
Terroir
"Players engage in planning, resource allocation, and problem solving to optimize wine quality and business success."
-
Thrill
Game with the same Thrill vibe
-2"Gameplay is calm and methodical with minimal suspense or risk."
Bus Simulator 16
"Gameplay is calm and methodical with minimal suspense or risk-driven excitement."
-
Value
Game with the same Value vibe
2"Many players feel the game offers good value for time spent, though some find the price high."
DRAGON QUEST III HD-2D Remake
"Players generally feel the game offers good value for time and money, though some note it is grindy and slow."
-
Violence
Game with the same Violence vibe
-5"No combat or destructive gameplay; focus on constructive vineyard management."
Terroir
"No combat or destructive gameplay; focus is on constructive vineyard and winery management."
-
Survival
Game with the same Survival vibe
2"Players manage resources and avoid death, but environment is generally stable without extreme threats."
The Quest
"Players manage risks like equipment maintenance and weather but overall environment is stable without life-or-death threats."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Fantasy, Violence, Story, Thrill. Here, the score leans higher than usual among comparable games on Survival, Story, Expression.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026