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Hundred Days - Winemaking Simulator similar games & best alternatives

Hundred Days - Winemaking Simulator

PC (Microsoft Windows) • 2021

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Quick resume

Winemaking could be your best adventure. Make the best wine interacting with soil and nature and take your winery to the top. Your beautiful journey into the winemaking tradition starts now.

Global score

77/100

Genres

Indie, Simulator, Strategy

Similar games

    Pros

    • Realistic and detailed winemaking simulation
    • Unique and engaging tile-placement gameplay
    • Relaxing atmosphere with soothing music and art
    • Educational content about wine and viticulture
    • Active developer support and frequent updates

    Cons

    • Story mode is short and has divisive dialogue
    • Ui can be unintuitive and cumbersome
    • Early game progression can feel slow and grindy
    • Some game mechanics lack clear explanations
    • Repetitive clicking and micromanagement in late game

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have control over vineyard management, wine production, and sales decisions, though some mechanics are on rails and limited by game design."

      Capsule for Terroir Terroir

      "Players have significant control over vineyard management, wine production choices, and upgrade paths, allowing personal decision-making and experimentation."

    • Competence

      Game with the same Competence vibe

      4

      "Game challenges players with complex management tasks, learning curves, and skillful balancing of variables like weather, pests, and wine attributes."

      Capsule for Terroir Terroir

      "The game challenges players with complex resource and time management, puzzle-like tile placement, and requires learning nuanced winemaking mechanics."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on personal progression and self-improvement rather than direct competition; leaderboards or ranked modes are not emphasized."

      Capsule for Night Swarm Night Swarm

      "Focus is on personal progress and optimization rather than direct competition; leaderboards or ranked modes are not emphasized."

    • Continuation

      Game with the same Continuation vibe

      4

      "Players report addictive gameplay with 'just one more turn' mentality and long play sessions, indicating strong desire to continue playing."

      Capsule for Strategic Command WWII: World at War Strategic Command WWII: World at War

      "Many players report long sessions and addictive 'just one more turn' gameplay, indicating strong desire to keep playing."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Gameplay is single-player focused with no mention of cooperative multiplayer or teamwork."

      Capsule for Lovecraft's Untold Stories Lovecraft's Untold Stories

      "Gameplay is single-player focused with no evidence of cooperative multiplayer or teamwork."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players experiment with wine recipes and vineyard layouts, but limited customization and fixed grape varieties constrain creativity."

      Capsule for Terroir Terroir

      "Players can create custom grapes and design wine bottles/labels, showing moderate creative expression within structured gameplay."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control or superiority over others; interactions are single-player and management focused."

      Capsule for Mall Simulator Mall Simulator

      "No indications of exerting control or superiority over others; interactions are limited to single-player management."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a relaxing, immersive escape with charming visuals and soothing music."

      Capsule for Oddsparks: An Automation Adventure Oddsparks: An Automation Adventure

      "Players use the game as a relaxing, immersive escape with soothing music and a calm atmosphere."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of personal interest and intrinsic motivation, enjoying the gameplay and cultural setting."

      Capsule for House of Legacy House of Legacy

      "Players engage voluntarily out of personal interest and intrinsic motivation, often driven by passion for wine or simulation games."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Trial and error with wine making variables and vineyard management is core to gameplay."

      Capsule for Terroir Terroir

      "Trial and error, testing different wine recipes, vineyard layouts, and strategies are core to gameplay."

    • Exploration

      Game with the same Exploration vibe

      2

      "Exploration is mostly about discovering game mechanics, scenarios, and strategic options rather than physical world exploration."

      Capsule for Game Dev Studio Game Dev Studio

      "Exploration is mostly about discovering new grape varieties, wine profiles, and unlocking upgrades rather than physical world exploration."

    • Expression

      Game with the same Expression vibe

      3

      "Customization through labeling and organizing items allows personal expression within the game's framework."

      Capsule for Strange Antiquities Strange Antiquities

      "Customization of wine bottles and labels allows for some degree of personal expression."

    • Fantasy

      Game with the same Fantasy vibe

      -4

      "Focus on realistic wine making and vineyard management rather than imaginative or fictional elements."

      Capsule for Terroir Terroir

      "The game emphasizes realistic winemaking processes and vineyard management with accurate details and minimal fictional elements."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; gameplay is solitary."

      Capsule for Sekiro™: Shadows Die Twice - GOTY Edition Sekiro™: Shadows Die Twice - GOTY Edition

      "No social or community features; gameplay is solitary."

    • Growth

      Game with the same Growth vibe

      4

      "Players learn wine making techniques, vineyard management, and improve skills through gameplay."

      Capsule for Terroir Terroir

      "Players learn about winemaking, improve skills, and develop strategies over time."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity or health-related features."

      Capsule for THE ENIGMA MACHINE THE ENIGMA MACHINE

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and active management rather than passive or background play."

      Capsule for RollerCoaster Tycoon® 3: Complete Edition RollerCoaster Tycoon® 3: Complete Edition

      "Requires focused attention and active management rather than passive or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No evidence of forming close relationships or emotional social interactions within the game."

      Capsule for Sekiro™: Shadows Die Twice - GOTY Edition Sekiro™: Shadows Die Twice - GOTY Edition

      "No evidence of forming close relationships or emotional social interactions within the game."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; single-player experience."

      Capsule for Five Nights at Freddy's: Security Breach Five Nights at Freddy's: Security Breach

      "No leadership or group management roles; single-player experience."

    • Progression

      Game with the same Progression vibe

      4

      "Players accumulate land, upgrades, and unlock new grape varieties and wine making techniques."

      Capsule for Terroir Terroir

      "Players accumulate upgrades, unlock new technologies, and expand their winery over time."

    • Relaxation

      Game with the same Relaxation vibe

      4

      "The game is described as relaxing and calming with soothing music and gentle pacing."

      Capsule for Isle of Ewe Isle of Ewe

      "The game is described as calming and soothing with relaxing music and a gentle pace."

    • Sensation

      Game with the same Sensation vibe

      3

      "Pleasant visuals and sound design provide enjoyable sensory stimulation."

      Capsule for Haven Park Haven Park

      "Pleasant visuals and sound design provide sensory enjoyment, though not intense stimulation."

    • Status

      Game with the same Status vibe

      -4

      "Achievements exist but social recognition or popularity is minimal or absent."

      Capsule for Pixel Heroes: Byte & Magic Pixel Heroes: Byte & Magic

      "Achievements and fame points exist but social recognition or popularity is minimal or absent."

    • Story

      Game with the same Story vibe

      1

      "Story mode exists but is minimal and mostly serves as tutorial; narrative is light and skippable."

      Capsule for Zenith Trace Zenith Trace

      "Story mode exists but is short, simple, and mainly serves as a tutorial; narrative depth is limited."

    • Strategy

      Game with the same Strategy vibe

      4

      "Requires planning, problem solving, and analytical thinking to optimize vineyard and wine production."

      Capsule for Terroir Terroir

      "Players engage in planning, resource allocation, and problem solving to optimize wine quality and business success."

    • Thrill

      Game with the same Thrill vibe

      -2

      "Gameplay is calm and methodical with minimal suspense or risk."

      Capsule for Bus Simulator 16 Bus Simulator 16

      "Gameplay is calm and methodical with minimal suspense or risk-driven excitement."

    • Value

      Game with the same Value vibe

      2

      "Many players feel the game offers good value for time spent, though some find the price high."

      Capsule for DRAGON QUEST III HD-2D Remake DRAGON QUEST III HD-2D Remake

      "Players generally feel the game offers good value for time and money, though some note it is grindy and slow."

    • Violence

      Game with the same Violence vibe

      -5

      "No combat or destructive gameplay; focus on constructive vineyard management."

      Capsule for Terroir Terroir

      "No combat or destructive gameplay; focus is on constructive vineyard and winery management."

    • Survival

      Game with the same Survival vibe

      2

      "Players manage resources and avoid death, but environment is generally stable without extreme threats."

      Capsule for The Quest The Quest

      "Players manage risks like equipment maintenance and weather but overall environment is stable without life-or-death threats."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Fantasy, Violence, Story, Thrill. Here, the score leans higher than usual among comparable games on Survival, Story, Expression.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026