Middle-earth™: Shadow of War™ similar games & best alternatives
Middle-earth™: Shadow of War™
2017
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Quick resume
Experience an epic open-world brought to life by the award-winning Nemesis System. Forge a new Ring of Power, conquer Fortresses in massive battles and dominate Mordor with your personal orc army in Middle-earth™: Shadow of War™.
Global score
89/100
Genres
Action, Adventure, Role-playing (RPG)
Similar games
Pros
- Innovative and deep nemesis system
- Engaging and fluid combat mechanics
- High replayability with emergent stories
- Large, varied open world with exploration
- Strong narrative and character interactions
Cons
- Repetitive elements in late game fortress defense
- Annoying unskippable orc dialogue
- Some bugs and performance issues reported
- Grinding required for army progression
- Microtransaction system (removed later) caused controversy
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have freedom to choose characters, skills, weapons, and tactical approaches in combat and exploration."
Showgunners
"Players have significant freedom to choose how to approach combat, recruit orcs, plan attacks, and manage their army and fortresses."
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Competence
Game with the same Competence vibe
3"Combat requires strategic use of skills and timing; players overcome challenging bosses and manage resources."
Doom & Destiny
"Combat requires skillful use of abilities and tactics; players overcome challenging enemies and manage complex systems like the Nemesis and fortress sieges."
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Competition
Game with the same Competition vibe
1"Some competition via kingdom wars and conquest mechanics, but mostly focused on personal progression and story."
Princess & Conquest
"There is some asynchronous competition in online conquest and vendetta modes, but the main game focuses on personal progression and story."
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Continuation
Game with the same Continuation vibe
4"High replay value with multiple story arcs, new game+ modes, and complex systems encouraging repeated playthroughs."
Legend of Mana
"High replay value with emergent stories from the Nemesis system and long playtime including endgame fortress defense and online modes."
-
Cooperation
Game with the same Cooperation vibe
2"Recruiting and managing a large cast and army implies cooperative dynamics within the game systems, though mostly single-player."
Suikoden I&II HD Remaster Gate Rune and Dunan Unification Wars
"Players cooperate with recruited orcs and manage their army; some online modes involve indirect cooperation or competition."
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Creativity
Game with the same Creativity vibe
3"Players creatively use abilities and the Nemesis system to manipulate orcs and approach combat in multiple ways."
Middle-earth™: Shadow of Mordor™
"Players customize their army composition, gear, and strategies; Nemesis system generates unique orc captains with personalities."
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Domination
Game with the same Domination vibe
2"Players seek to dominate others through conquest and alliances, though interactions can be balanced."
Making History: The Calm & the Storm
"Players exert control over orc captains and fortresses, but interactions emphasize mutual respect and emergent stories rather than pure domination."
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Escapism
Game with the same Escapism vibe
4"Players use the game as a stress relief and immersive fantasy experience, escaping real life through engaging story, exploration, and combat."
Ys IX: Monstrum Nox
"Players use the game as a stress relief and immersive fantasy experience, escaping real life through engaging combat and story."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or external pressure."
FOUNDRY
"Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or external pressure."
-
Experimenting
Game with the same Experimenting vibe
3"Players experiment with different combat styles, stealth tactics, and Nemesis system interactions."
Middle-earth™: Shadow of Mordor™
"Players experiment with different combat styles, orc recruitment strategies, and gear builds; Nemesis system encourages creative approaches."
-
Exploration
Game with the same Exploration vibe
3"Open world with side quests, collectibles, and two distinct regions encourages exploration."
Middle-earth™: Shadow of Mordor™
"Open world regions with collectibles and side quests encourage discovery and exploration beyond the main story."
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Expression
Game with the same Expression vibe
3"Customization of characters' gear and skills provides opportunities for self-expression within tactical constraints."
Warhammer 40,000: Dawn of War II - Anniversary Edition (Classic)
"Players customize gear and build unique armies; orcs have distinct personalities and appearances for self-expression."
-
Fantasy
Game with the same Fantasy vibe
5"Set in Tolkien's Middle-earth with fantasy elements, magic, and mythical creatures."
Middle-earth™: Shadow of Mordor™
"Set in a high fantasy world with magic, mythical creatures, and an imaginative narrative inspired by Tolkien's Middle-earth."
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Fellowship
Game with the same Fellowship vibe
2"Players feel part of a community through shared fandom and collaborative story elements, though gameplay is solo."
Like a Dragon: Infinite Wealth
"Players feel part of a community through online modes and shared Nemesis stories, though main gameplay is largely solo."
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Growth
Game with the same Growth vibe
4"Players develop skills, learn enemy patterns, and improve strategies over many hours of play."
Teleglitch: Die More Edition
"Players develop skills, learn enemy weaknesses, and improve their army and gear over many hours of gameplay."
-
Health
Game with the same Health vibe
-5"Primarily a sedentary gaming experience with no physical activity or health-related features."
Borderlands 3
"Primarily a sedentary gaming experience with no physical activity or health-related mechanics."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention during tactical combat and management; not suited for casual or background play."
King Arthur: Knight's Tale
"Requires focused attention during combat and strategic management; not suited for casual or background play."
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Intimacy
Game with the same Intimacy vibe
1"Some emotional connection to characters and story; limited to NPC relationships without deep social bonding."
Aeruta
"Some emotional connection to orc captains and emergent stories, but limited close social relationships."
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Leadership
Game with the same Leadership vibe
4"Players lead armies, manage factions, and make strategic decisions with authority and control."
Total War: ATTILA
"Players lead and manage orc armies, assign roles, and direct fortress defenses and attacks."
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Progression
Game with the same Progression vibe
5"Strong emphasis on leveling, acquiring skills, weapons, and upgrades."
Tales of Vesperia: Definitive Edition
"Strong emphasis on leveling up, acquiring gear, recruiting and upgrading orcs, and conquering fortresses."
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Relaxation
Game with the same Relaxation vibe
2"Some players find the combat satisfying and flow-inducing, though others note repetitive or frustrating elements."
VALKYRIE DRIVE -BHIKKHUNI-
"Combat can be satisfying and flow-inducing, though some players report frustration from repetitive or challenging elements."
-
Sensation
Game with the same Sensation vibe
3"Visuals, sound design, and combat animations provide sensory stimulation and excitement."
Soulstice
"Visuals, sound design, and combat animations provide engaging sensory stimulation and excitement."
-
Status
Game with the same Status vibe
1"Recognition comes from in-game rankings and community appreciation, but social status is not a primary motivator."
Pro Wrestling Sim
"Players gain recognition through online rankings and achievements, but social status is not a core motivator."
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Story
Game with the same Story vibe
4"Narrative immersion is enhanced by story campaigns, character interactions, and emergent storytelling."
Curious Expedition 2
"Narrative immersion with engaging plot, character interactions, and emergent stories from the Nemesis system."
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Strategy
Game with the same Strategy vibe
4"Players must plan defenses, resource management, and combat tactics."
Dread Dawn
"Players must plan attacks, exploit enemy weaknesses, manage army composition, and defend fortresses strategically."
-
Thrill
Game with the same Thrill vibe
3"Combat and Nemesis encounters provide suspense and excitement, with risk of death and retaliation."
Middle-earth™: Shadow of Mordor™
"Combat and Nemesis encounters provide suspense and excitement, with risk of defeat and unexpected ambushes."
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Value
Game with the same Value vibe
4"Players perceive good return on investment through long playtime, replayability, and engaging content."
Cronos: The New Dawn
"Players perceive good return on investment due to extensive content, replayability, and engaging gameplay."
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Violence
Game with the same Violence vibe
4"Enjoyment of combat, destruction, and bloodshed is a core part of the gameplay experience."
Hyper Knights
"Enjoyment of combat, brutal executions, and destruction is central to the gameplay experience."
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Survival
Game with the same Survival vibe
3"Players must avoid enemies, manage resources, and survive threats in a hostile environment."
Storebound
"Players must avoid death, manage resources, and defend against threats in a hostile environment."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. Here, the score leans higher than usual among comparable games on Story, Fantasy, Leadership.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026