Heroes of Science and Fiction similar games & best alternatives
Heroes of Science and Fiction
2026
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Quick resume
A turn-based sci-fi strategy that combines exploration and exciting clashes on the battlefield. Take control over several different species, raise powerful armies for your heroes and destroy your opponents! This HoMM-like is set in a scifi universe, with new mechanics on top of the classic formula.
Global score
91/100
Genres
Indie, Role-playing (RPG), Strategy, Turn-based strategy (TBS), Early Access
Similar games
Pros
- Faithful and polished heroes of might and magic style gameplay
- Engaging sci-fi fantasy setting with humor and lore
- Addictive turn-based strategy with deep tactical combat
- Well-designed factions with unique units and abilities
- Strong campaign and skirmish content with good progression
Cons
- Performance issues and lag reported
- Limited multiplayer options (hotseat only)
- Some ui clunkiness and small font size
- Animations sometimes choppy or unclear
- Content still limited due to early access status
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have control over their actions and decisions, including choosing heroes, building upgrades, and strategic moves on the map."
Legends of Callasia
"Players have control over hero upgrades, skill choices, army composition, and strategic decisions on the map, with some new mechanics like building outposts and upgrading mines."
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Competence
Game with the same Competence vibe
3"The game involves tactical combat, hero and unit progression, and strategic resource management, providing skill challenges and feedback."
Disciples II: Gallean's Return
"The game offers tactical combat, skill specialization, and strategic resource management, providing meaningful challenges and feedback."
-
Competition
Game with the same Competition vibe
-2"Focus is primarily on single-player campaigns and scenarios; some hotseat 1v1 but no online multiplayer."
Atlantic Fleet
"Focus is primarily on single-player campaigns and skirmishes; multiplayer is limited to hotseat with no online modes currently."
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Continuation
Game with the same Continuation vibe
4"Many reviews mention addictive gameplay and the 'just one more round' feeling leading to extended play sessions."
Ding Dong XL
"Many reviews mention addictive 'one more turn' gameplay and long campaign and skirmish sessions."
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Cooperation
Game with the same Cooperation vibe
-3"Gameplay centers on individual team management and solo story progression with limited multiplayer interaction."
Digimon Story Cyber Sleuth: Complete Edition
"Gameplay centers on individual hero management and solo play; limited multiplayer options and no emphasis on teamwork."
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Creativity
Game with the same Creativity vibe
3"Players can customize builds, choose different heroes and strategies, and manage various upgrades and skills."
Incremental Epic Hero 2
"Players can customize heroes, choose skills, build structures on the map, and experiment with unit abilities and upgrades."
-
Domination
Game with the same Domination vibe
-3"Interactions emphasize balanced play and mutual respect; no evidence of trash talk or power imposition, and players often cooperate."
In Silence
"Interactions are balanced and respectful; no evidence of trash talk or power imposition; focus on fair play."
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Escapism
Game with the same Escapism vibe
4"Players use the game as a relaxing, engaging distraction with immersive sci-fi setting and satisfying gameplay loops."
Defense Grid: The Awakening
"Players enjoy immersive sci-fi fantasy setting and story, using the game as a relaxing and engaging distraction."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of personal interest and nostalgia."
Mega Man X Legacy Collection 2
"Players engage voluntarily out of personal interest and nostalgia for Heroes of Might and Magic style games."
-
Experimenting
Game with the same Experimenting vibe
3"Players explore evolving mechanics, combat, puzzles, and seasonal changes, encouraging experimentation."
Neva
"Players explore new mechanics like day/night cycles, map buildings, and unique faction abilities, encouraging experimentation."
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Exploration
Game with the same Exploration vibe
4"Exploration of maps, discovery of new territories, and uncovering secrets are core gameplay elements."
Sid Meier's Civilization® V
"Exploration of maps, discovery of resources, secrets, and strategic locations is a core gameplay element."
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Expression
Game with the same Expression vibe
2"Hero customization and faction selection allow some self-expression, though visual customization is limited."
Godsworn
"Hero customization and faction identity allow some self-expression, though mostly within predefined frameworks."
-
Fantasy
Game with the same Fantasy vibe
4"Strong fantasy and sci-fi themes with imaginative factions and lore."
Infinity Wars: Animated Trading Card Game
"Strong sci-fi fantasy setting with imaginative factions, lore, and narrative elements."
-
Fellowship
Game with the same Fellowship vibe
-3"Minimal social interaction; primarily single-player experience with limited community engagement."
Roguebook
"Limited social interaction; primarily single-player experience with minimal community engagement."
-
Growth
Game with the same Growth vibe
4"Players develop strategic skills, learn hero synergies, and improve gameplay over time."
Skill Legends Royale
"Players develop heroes, learn new skills, and improve strategic abilities over time."
-
Health
Game with the same Health vibe
-4"Turn-based, sedentary gameplay with no physical activity involved."
Order of Battle: World War II
"Turn-based, sedentary gameplay with no physical activity involved."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention and strategic planning; not designed for passive or background play."
The Political Process
"Requires focused attention and strategic planning; not designed for passive or background play."
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Intimacy
Game with the same Intimacy vibe
-4"No evidence of close social relationships or emotional sharing; mostly individual play."
Typoman
"No evidence of close social relationships or emotional sharing; mostly individual play."
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Leadership
Game with the same Leadership vibe
2"Players lead their own armies and make strategic decisions, but no evidence of managing groups or authority."
Touhou Big Big Battle
"Players lead armies and make strategic decisions, though no evidence of managing other players."
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Progression
Game with the same Progression vibe
4"Strong progression through hero leveling, research, town building, and unit upgrades."
Songs of Conquest
"Strong progression through hero leveling, unit upgrades, resource accumulation, and map control."
-
Relaxation
Game with the same Relaxation vibe
3"Calm, immersive experience with ambient music and steady pacing."
Subsurface Circular
"Turn-based pacing and immersive music provide a relaxing flow experience."
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Sensation
Game with the same Sensation vibe
2"Enjoyable art, voice acting, and music provide sensory stimulation, though animations are simple and sometimes choppy."
Shadowveil: Legend of The Five Rings
"Enjoyable art style and music provide sensory pleasure, though animations are sometimes described as choppy."
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Status
Game with the same Status vibe
-3"No emphasis on social recognition or leaderboards; focus on personal and group achievement."
Gatewalkers (Alpha)
"No emphasis on social recognition or leaderboards; focus on personal achievement."
-
Story
Game with the same Story vibe
4"Engaging narrative with character development and lore integration enhances immersion."
Shovel Knight: Specter of Torment
"Engaging narrative with well-written dialogue and lore enhances immersion."
-
Strategy
Game with the same Strategy vibe
4"Strong emphasis on strategic planning, resource management, and tactical combat."
Supreme Commander 2
"Strong emphasis on tactical combat, resource management, and strategic planning."
-
Thrill
Game with the same Thrill vibe
2"Some suspense and challenge in combat and exploration, but overall controlled and measured gameplay."
Caves of Lore
"Some tension from combat and exploration, but overall controlled and measured gameplay."
-
Value
Game with the same Value vibe
4"Players report many hours of gameplay and good content for the price."
Dead State: Reanimated
"Players report many hours of enjoyable gameplay and good content for the price."
-
Violence
Game with the same Violence vibe
3"Combat and destruction are central gameplay elements, with tactical battles and unit defeats."
Disciples III: Reincarnation
"Combat and unit abilities involve destruction and tactical battles."
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Survival
Game with the same Survival vibe
3"Players manage resources and avoid defeat through strategic defense and offense."
Heroes of Might & Magic V
"Players manage resources and avoid defeat through strategic defense and offense."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Relaxation, Exploration, Story.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026