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Stolen Realm similar games & best alternatives

Stolen Realm

PC (Microsoft Windows), Nintendo Switch, Xbox One, Xbox Series X|S • 2024

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Quick resume

Stolen Realm is a simultaneous turn-based tactical dungeon crawling looter with action RPG elements where you control up to 6 heroes, solo or through online co-op, venturing forth in adventures set in a high-fantasy, low-poly world.

Global score

84/100

Genres

Adventure, Role-playing (RPG), Strategy, Turn-based strategy (TBS), Indie, Tactical

Similar games

    Pros

    • Deep character customization and build diversity
    • Fun and tactical turn-based combat
    • Strong multiplayer co-op with simultaneous turns
    • High replayability especially in roguelike mode
    • Active developer support and frequent updates

    Cons

    • Minimal story and narrative depth
    • Some repetitive combat and enemy variety
    • Bugs and technical issues especially on steam deck
    • Ui and crafting system can be confusing
    • Graphics and audio are minimalist and sometimes criticized

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to choose characters, skills, weapons, and playstyle with multiple skill trees and build customization."

      Capsule for Borderlands 3 Borderlands 3

      "Players have freedom to build characters by mixing skills from multiple trees and choose party size and composition."

    • Competence

      Game with the same Competence vibe

      3

      "Combat involves tactical turn-based grid battles requiring strategic positioning and skill combinations, providing a satisfying challenge especially on higher difficulties."

      Capsule for South Park™: The Fractured But Whole™ South Park™: The Fractured But Whole™

      "Combat involves tactical grid-based challenges with skill combinations and strategic positioning, though some find it repetitive."

    • Competition

      Game with the same Competition vibe

      1

      "Some multiplayer and leaderboards exist but focus is more on cooperative and personal progression than direct competition."

      Capsule for MONSTER HUNTER RISE MONSTER HUNTER RISE

      "Some competitive elements in multiplayer and leaderboards implied, but focus is more on cooperative and personal progression."

    • Continuation

      Game with the same Continuation vibe

      4

      "Players report replayability, long sessions, and habitual play due to roguelike elements and progression."

      Capsule for Bendy: Lone Wolf Bendy: Lone Wolf

      "Players report long sessions, repeated playthroughs, and high replayability especially in roguelike mode."

    • Cooperation

      Game with the same Cooperation vibe

      5

      "Up to 6 player co-op with teamwork emphasized; many reviews highlight fun playing with friends."

      Capsule for MetaPhysical MetaPhysical

      "Strong emphasis on multiplayer co-op with up to 6 players working together in simultaneous turns."

    • Creativity

      Game with the same Creativity vibe

      5

      "Strong emphasis on creating and customizing characters, builds, gear, and team synergies with extensive crafting and skill trees."

      Capsule for Lootun Lootun

      "Extensive character customization and build experimentation with mixing skill trees and gear crafting."

    • Domination

      Game with the same Domination vibe

      -3

      "Multiplayer is cooperative and balanced; no evidence of dominance or power imposition."

      Capsule for Toukiden 2 Toukiden 2

      "Multiplayer is cooperative with shared decision-making; no evidence of dominance or power imposition."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a relaxing, engaging distraction with tactical combat and loot progression."

      Capsule for Dark Bestiary Dark Bestiary

      "Players use the game as a fun, relaxing escape with minimal story and focus on combat and loot."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of personal interest and enjoyment, no obligation or pressure noted."

      Capsule for Wrestling Revolution 3D Wrestling Revolution 3D

      "Players engage voluntarily out of personal interest and enjoyment, no pressure or obligation noted."

    • Experimenting

      Game with the same Experimenting vibe

      5

      "High degree of experimentation encouraged through weapon combos, exploration, and varied gameplay approaches."

      Capsule for Dead Rising® 2 Dead Rising® 2

      "High experimentation encouraged through skill mixing, build diversity, and roguelike randomization."

    • Exploration

      Game with the same Exploration vibe

      2

      "Procedurally generated maps and multiple zones offer some exploration, though limited narrative depth."

      Capsule for Urtuk: The Desolation Urtuk: The Desolation

      "Some exploration of procedurally generated maps and events, but limited story and environment variety."

    • Expression

      Game with the same Expression vibe

      3

      "Character customization and gear appearance allow personal expression, though some complaints about limited options."

      Capsule for Tom Clancy’s The Division® 2 Tom Clancy’s The Division® 2

      "Character customization and visual gear variety allow personal expression, though art style is minimalist."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Strong fantasy setting with magic lore, mythical creatures, and imaginative story."

      Capsule for Arcane Afterfall Arcane Afterfall

      "Fantasy setting with magic, mythical creatures, and RPG tropes, though story is minimal."

    • Fellowship

      Game with the same Fellowship vibe

      5

      "Community and social play are emphasized through multiplayer co-op and shared experiences."

      Capsule for Across the Obelisk Across the Obelisk

      "Strong community and social play focus with multiplayer co-op and Discord engagement."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills, level up characters, and improve strategies over time."

      Capsule for Bloons Adventure Time TD Bloons Adventure Time TD

      "Players develop skills, learn builds, and improve strategies over time with character progression."

    • Health

      Game with the same Health vibe

      -5

      "No physical activity involved; typical sedentary gaming experience."

      Capsule for The Baby In Yellow The Baby In Yellow

      "No physical activity involved; typical sedentary gaming experience."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires active attention and focus during combat and build management; not a background or idle game."

      Capsule for Spell Disk Spell Disk

      "Requires focused attention during tactical combat and build management; not idle gameplay."

    • Intimacy

      Game with the same Intimacy vibe

      3

      "Social interactions with friends and community foster some emotional connection and shared experiences."

      Capsule for Malum Malum

      "Social interaction with friends and community is meaningful though not deeply emotional."

    • Leadership

      Game with the same Leadership vibe

      -2

      "Players collaborate as equals; no strong leadership or authoritative roles."

      Capsule for Toodee and Topdee Toodee and Topdee

      "Players collaborate as equals; no strong leadership or authoritative roles described."

    • Progression

      Game with the same Progression vibe

      5

      "Strong RPG progression with leveling, skill improvement, and equipment upgrades."

      Capsule for Kingdom Come: Deliverance Kingdom Come: Deliverance

      "Strong RPG progression with leveling, loot acquisition, crafting, and skill upgrades."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Gameplay is described as relaxing and suitable for casual sessions, balancing challenge and ease."

      Capsule for Monsters' Den: Book of Dread Monsters' Den: Book of Dread

      "Gameplay described as fun and engaging but also relaxing and suitable for casual sessions."

    • Sensation

      Game with the same Sensation vibe

      2

      "Visuals and audio are modest but effective; some players appreciate the art style and sound design."

      Capsule for Monsters' Den: Godfall Monsters' Den: Godfall

      "Visual effects and sound are decent but not a major focus; some players note minimalist style."

    • Status

      Game with the same Status vibe

      1

      "Some social recognition in multiplayer and community, but not a strong focus on status or popularity."

      Capsule for Supermarket Together Supermarket Together

      "Some social recognition in multiplayer but no emphasis on status or popularity."

    • Story

      Game with the same Story vibe

      -4

      "Minimal narrative or lore; focus is on gameplay rather than story immersion."

      Capsule for 20 Minutes Till Dawn 20 Minutes Till Dawn

      "Minimal story and lore; focus is on combat and gameplay rather than narrative immersion."

    • Strategy

      Game with the same Strategy vibe

      4

      "Turn-based combat requires tactical positioning, skill synergies, and planning."

      Capsule for 河洛群俠傳 (Ho Tu Lo Shu : The Books of Dragon) 河洛群俠傳 (Ho Tu Lo Shu : The Books of Dragon)

      "Tactical turn-based combat requires planning, positioning, and skill synergy."

    • Thrill

      Game with the same Thrill vibe

      2

      "Some suspense and challenge in combat and exploration, but overall controlled experience."

      Capsule for Shadow Complex Remastered Shadow Complex Remastered

      "Some challenge and suspense in combat and roguelike mode, but overall controlled experience."

    • Value

      Game with the same Value vibe

      5

      "Players report high entertainment value and replayability for a low price, with frequent updates adding content."

      Capsule for Sands of Salzaar Sands of Salzaar

      "Players report high enjoyment and replay value for the price, praising frequent updates."

    • Violence

      Game with the same Violence vibe

      3

      "Combat involves defeating monsters and bosses with weapons and spells; violence is a core gameplay element."

      Capsule for The Rangers In The South The Rangers In The South

      "Combat involves defeating enemies with spells and weapons; violence is a core mechanic."

    • Survival

      Game with the same Survival vibe

      2

      "Players manage health and resources during combat to avoid death; survival elements present but not extreme."

      Capsule for Stellar Blade™ Stellar Blade™

      "Resource and health management in combat and roguelike mode present moderate survival elements."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Status, Competition. It leans lower than usual among comparable games on Story.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026