South Park™: The Fractured But Whole™ similar games & best alternatives
South Park™: The Fractured But Whole™
2017
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Quick resume
From the creators of South Park, Trey Parker and Matt Stone, comes South Park: The Fractured But Whole, a sequel to 2014's award-winning South Park: The Stick of Truth.
Global score
85/100
Genres
Role-playing (RPG), Adventure, Strategy
Similar games
Pros
- Authentic south park humor and voice acting
- Engaging tactical turn-based combat
- Extensive character customization and skill mixing
- Immersive story with many references
- Large open world with collectibles and side quests
Cons
- Some bugs and technical issues reported
- Combat can be slow and repetitive
- Requires ubisoft account and launcher
- Story pacing and ending considered weak by some
- High price relative to content length
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players have freedom to choose characters, customize skills, and explore side quests with some open-ended gameplay elements."
Xuan-Yuan Sword: The Gate of Firmament
"Players can customize their character, choose superhero classes and mix skills, explore the town freely, and decide on side quests, indicating moderate player control and freedom."
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Competence
Game with the same Competence vibe
3"Combat involves tactical grid-based challenges with skill combinations and strategic positioning, though some find it repetitive."
Stolen Realm
"Combat involves tactical turn-based grid battles requiring strategic positioning and skill combinations, providing a satisfying challenge especially on higher difficulties."
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Competition
Game with the same Competition vibe
-3"Focus is on single-player experience with no evidence of ranked modes or direct player-vs-player competition."
Bears In Space
"The game focuses on single-player experience with no evidence of ranked modes or direct player-vs-player competition."
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Continuation
Game with the same Continuation vibe
2"Many players report long playtimes and engagement with side quests and character progression, though some find repetitive quests tedious."
FAIRY TAIL
"Players report long playtimes with main and side quests, collectibles, and DLC content encouraging extended engagement, though some find combat repetitive."
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Cooperation
Game with the same Cooperation vibe
-2"Gameplay centers on a fixed party of four characters working together, but this is single-player with no multiplayer cooperation."
The Legend of Heroes: Trails from Zero
"While players control a party of up to four characters, cooperation is within the single-player context; no multiplayer or social teamwork reported."
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Creativity
Game with the same Creativity vibe
3"Character customization, skill choices, and crafting systems allow creative player expression."
Risen 3 - Titan Lords
"Character customization, skill mixing, crafting, and exploration of a detailed world with many references support creative player expression."
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Domination
Game with the same Domination vibe
-4"No evidence of exerting control over other players; interactions are single-player and respectful."
The Fall of the Dungeon Guardians - Enhanced Edition
"No indications of exerting control or superiority over other players; interactions are balanced and respectful within single-player."
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Escapism
Game with the same Escapism vibe
4"Players use the game as a humorous, immersive escape with engaging story, jokes, and exploration, often cited as stress relief and distraction."
Doom & Destiny Advanced
"Players use the game as a humorous, immersive escape with engaging story and world, providing distraction and stress relief."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest and intrinsic motivation."
Deleveled
"Players engage voluntarily out of interest and fandom for South Park, with intrinsic motivation rather than obligation."
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Experimenting
Game with the same Experimenting vibe
3"Game encourages trying new abilities and revisiting levels with new skills, fostering experimentation."
Songs for a Hero - Definitive Edition
"The game encourages trying different skill combinations, classes, and exploring new areas, supporting experimentation."
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Exploration
Game with the same Exploration vibe
3"Open world town with multiple locations to discover and revisit encourages exploration."
American Theft 80s: Prologue
"Open world town with many areas to discover, collectibles, and secrets encourage curiosity-driven exploration."
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Expression
Game with the same Expression vibe
4"Extensive character customization with outfits and abilities allows self-expression."
Goat Simulator 3
"Extensive character customization including costumes, gender, ethnicity, and skill builds allow strong self-expression."
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Fantasy
Game with the same Fantasy vibe
4"The superhero theme and humorous, exaggerated elements provide an imaginative, fictional experience."
Hero Zero - Multiplayer RPG
"The superhero theme with imaginative powers, absurd humor, and fictional scenarios embody a strong fantasy orientation."
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Fellowship
Game with the same Fellowship vibe
-3"Gameplay is primarily single-player with minimal social interaction or community focus."
Knights in Tight Spaces
"Gameplay is single-player focused with limited social interaction; community feeling is minimal."
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Growth
Game with the same Growth vibe
3"Skill leveling, crafting, and character development provide learning and progression opportunities"
Eldevin
"Character progression through leveling, unlocking skills, crafting, and artifact collection promotes learning and development."
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Health
Game with the same Health vibe
-4"Typical sedentary gameplay with no physical activity; long sessions reported."
Neon Chrome
"Typical sedentary gameplay with no physical activity elements; long sessions reported."
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Idle
Game with the same Idle vibe
-3"Requires focused attention during combat and story progression; not suited for idle or background play."
Omensight: Definitive Edition
"Requires focused attention during tactical combat and story progression; not suited for background or casual idle play."
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Intimacy
Game with the same Intimacy vibe
-4"Social interactions are limited to scripted NPC dialogues without deep emotional or relationship building."
King's Bounty: Dark Side
"Social interactions are limited to scripted NPC dialogues; no deep emotional or relationship building reported."
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Leadership
Game with the same Leadership vibe
2"Players lead a team of characters in tactical combat, making strategic decisions and guiding actions."
Hyperdevotion Noire: Goddess Black Heart (Neptunia)
"Players lead a party of characters in combat and make strategic decisions, indicating some leadership role within gameplay."
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Progression
Game with the same Progression vibe
4"Strong emphasis on leveling, collecting items, crafting, and unlocking new abilities."
Secrets of Grindea
"Strong emphasis on leveling up, collecting artifacts, crafting, and unlocking new skills and costumes."
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Relaxation
Game with the same Relaxation vibe
2"Mix of relaxing exploration and humor with moments of challenge and tension in combat."
Overlord II
"Humor and story provide relaxation, but tactical combat and some bugs may cause tension or frustration."
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Sensation
Game with the same Sensation vibe
2"Visual and auditory elements are engaging though graphics are simple; combat animations add excitement."
Dead Age 2: The Zombie Survival RPG
"Visuals and sound are faithful to the show and enjoyable, but graphics are simple; combat animations add excitement."
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Status
Game with the same Status vibe
-3"No social status or ranking systems; achievements exist but mostly personal milestones."
Sea of Stars
"No social status or leaderboard systems; achievements exist but are mostly personal milestones."
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Story
Game with the same Story vibe
4"Strong narrative immersion with episodic storytelling, character interactions, and humor."
Sam & Max: Beyond Time and Space
"Strong narrative immersion with engaging, humorous storylines and character interactions consistent with South Park."
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Strategy
Game with the same Strategy vibe
4"Combat requires tactical thinking, timing, and resource management, especially in boss battles."
FINAL FANTASY IV
"Combat requires tactical positioning, skill synergy, and planning, especially in boss fights."
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Thrill
Game with the same Thrill vibe
1"Some challenge and suspense in boss fights, but overall combat is predictable and turn-based."
Vampire's Fall: Origins
"Some suspense in boss fights and timed challenges, but overall combat is turn-based and predictable."
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Value
Game with the same Value vibe
1"Players feel the game offers fair value for price, though some mention bugs reduce enjoyment."
GeckoShop
"Game offers many hours of content and humor, but some players note bugs and high price; better value on sale."
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Violence
Game with the same Violence vibe
3"Combat involves defeating enemies with various weapons; violence is cartoonish and humorous."
DeathSpank
"Combat involves attacking enemies with various powers and abilities; violence is cartoonish and humorous."
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Survival
Game with the same Survival vibe
1"Combat involves avoiding defeat and managing resources, but overall low risk and forgiving difficulty."
Third Crisis
"Combat involves avoiding defeat and managing resources, but overall low risk and forgiving difficulty on normal modes."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Expression. It leans lower than usual among comparable games on Value, Survival.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Where to buy
Last update: 30/04/2026