Disillusion ST similar games & best alternatives
Disillusion ST
2024
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Quick resume
A strange journey throughout an elaborate labyrinth awaits, featuring hundreds of characters and happenings as you try to gather items that once brought happiness to others.
Global score
96/100
Genres
Adventure, Indie, Role-playing (RPG)
Similar games
Pros
- Unique surreal art and atmosphere
- Deep philosophical and narrative themes
- Memorable and charming characters
- Engaging exploration and discovery
- Immersive soundtrack and visuals
Cons
- Randomized world and npc spawns can cause frustration
- Combat is basic, clunky, and sometimes annoying
- Lack of clear direction can confuse players
- Performance issues and occasional bugs
- Endgame can feel repetitive and slow
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players explore freely in a surreal open world with minimal guidance and non-linear progression"
Hylics
"Players have freedom to explore the surreal world at their own pace with nonlinear progression and multiple endings, though some RNG elements limit full control."
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Competence
Game with the same Competence vibe
1"Gameplay involves exploration and dialogue with some puzzle elements, but no combat or skill challenges; mostly simple tasks."
Greyfox RPG
"Gameplay involves some light combat and puzzle-like exploration, but combat is basic and RNG-heavy, and many tasks are repetitive or lack clear direction."
-
Competition
Game with the same Competition vibe
-4"Focus is on personal exploration and story; no evidence of competitive modes or leaderboards."
Webbed
"Focus is on personal exploration and story experience; no evidence of competitive modes or leaderboards."
-
Continuation
Game with the same Continuation vibe
3"Players report long sessions and habitual play, though some find late-game repetitive and slow."
Gunsmith Simulator
"Many players report long playtimes, repeated sessions to discover secrets, and attachment to characters, though some find late-game slog and RNG frustrating."
-
Cooperation
Game with the same Cooperation vibe
-3"Gameplay is primarily single-player with limited interaction; some NPC heroes assist but no multiplayer cooperation."
Actraiser Renaissance
"Game is primarily a single-player experience with limited interaction; some NPCs assist in combat but no multiplayer or teamwork."
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Creativity
Game with the same Creativity vibe
5"Highly creative with unique art style, writing, surreal narrative, and experimental episodic design."
Anthology Of The Killer
"Highly creative with unique surreal art, story, characters, and a blend of exploration, card games, and pet simulator elements."
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Domination
Game with the same Domination vibe
-5"No evidence of exerting control or superiority over others; interactions are mostly narrative and exploratory."
Hyperbolica
"No evidence of exerting control or superiority over others; interactions are narrative and exploratory."
-
Escapism
Game with the same Escapism vibe
5"Strong escapism through surreal atmosphere, dreamlike exploration, and immersive music."
Off-Peak
"Strong escapist themes with surreal, dreamlike worlds, philosophical and spiritual exploration, and immersive atmosphere."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of intrinsic interest and appreciation for the story and gameplay."
METAL GEAR SOLID 2: Sons of Liberty - Master Collection Version
"Players engage voluntarily out of intrinsic interest and appreciation for the game's unique style and story."
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Experimenting
Game with the same Experimenting vibe
3"Players explore environments and try different dialogue paths and puzzle approaches."
Penelope Pendrick and the Art of Deceit
"Players explore randomized environments, try different dialogue options, and experiment with limited combat and card game mechanics."
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Exploration
Game with the same Exploration vibe
5"Core gameplay involves discovering secrets, interacting with NPCs, and exploring a surreal world."
Dujanah
"Core gameplay is wandering through randomized, surreal worlds discovering secrets, NPCs, and story elements."
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Expression
Game with the same Expression vibe
2"Some character and pet customization exists, but no deep avatar personalization or cosmetic modifications."
The Slimeking's Tower
"Some character customization via card game and pet simulator elements, but limited direct avatar or environment customization."
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Fantasy
Game with the same Fantasy vibe
5"Strong fantasy elements with mythic storytelling, dreamlike settings, and surreal narrative."
Superbrothers: Sword & Sworcery EP
"Strong fantasy and surreal elements with dreamlike settings, mythological references, and abstract narrative."
-
Fellowship
Game with the same Fellowship vibe
3"Players form connections with NPCs and spirits, though social interaction is mostly single-player and limited in depth."
Moonstone Island
"Players form emotional connections with NPCs and community within the game world, though social interaction is single-player."
-
Growth
Game with the same Growth vibe
2"Players learn story details and character backgrounds; limited skill growth due to simple gameplay."
Detective Instinct: Farewell, My Beloved
"Players learn story, character backgrounds, and game mechanics over time, though skill growth is minimal due to simple combat."
-
Health
Game with the same Health vibe
-5"No physical activity or health-related gameplay; sedentary experience."
The Beast Inside
"No physical activity or health-related gameplay; sedentary experience."
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Idle
Game with the same Idle vibe
4"Gameplay involves slow pacing, walking, and waiting, suitable for relaxed sessions."
Harold Halibut
"Gameplay involves slow-paced wandering, exploration, and waiting for random events, suitable for casual or intermittent play."
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Intimacy
Game with the same Intimacy vibe
3"Emotional attachment to characters and story creates a sense of closeness despite lack of social interaction."
Trick and Treat - Visual Novel
"Emotional attachment to characters and narrative creates a sense of closeness despite limited direct social interaction."
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Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements present."
Stray
"No leadership or group management elements present."
-
Progression
Game with the same Progression vibe
1"Some progression through story and unlocking endings, but no item or upgrade accumulation."
Twin Mirror
"Some item collection and unlocking of endings, but no traditional leveling or stat progression; RNG affects item acquisition."
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Relaxation
Game with the same Relaxation vibe
3"Many players find the game relaxing and enjoyable, though some note tension from RNG and challenge."
Overlooting
"Many players find the game relaxing and immersive, though some experience frustration due to RNG and combat."
-
Sensation
Game with the same Sensation vibe
4"Strong sensory and emotional impact through unique art style, music, and surreal atmosphere."
The Void
"Distinctive visual style, music, and surreal atmosphere provide strong sensory and emotional stimulation."
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Status
Game with the same Status vibe
-5"No social status or recognition systems; focus is on personal experience."
Brothers - A Tale of Two Sons
"No social status or recognition systems; focus is on personal experience."
-
Story
Game with the same Story vibe
5"Narrative immersion is a core feature with complex story, character development, and plot twists."
The Happyhills Homicide 2: Out For Blood
"Narrative immersion is a key aspect, with complex storylines, character development, and philosophical themes."
-
Strategy
Game with the same Strategy vibe
0"Minimal strategic or problem-solving depth; mostly straightforward exploration and interaction."
Supernormal
"Minimal strategic depth; combat is simple and RNG-based, exploration is mostly trial and error."
-
Thrill
Game with the same Thrill vibe
1"Some suspense in combat and exploration, but overall low risk and tension."
Little Big Adventure – Twinsen’s Quest
"Some suspense from exploration and RNG, but overall low risk and tension."
-
Value
Game with the same Value vibe
4"Players perceive strong value for time and money due to unique gameplay and content."
FIGHT KNIGHT
"Players perceive strong value for time and money due to unique experience, art, and story despite some gameplay frustrations."
-
Violence
Game with the same Violence vibe
-3"Combat exists but is not focused on destruction; emphasis on story and relationships."
In Stars And Time
"Combat exists but is minimal and not a core focus; more emphasis on exploration and narrative than destruction."
-
Survival
Game with the same Survival vibe
-2"No traditional survival elements; gameplay is about speed and momentum rather than resource or threat management."
Ninja Pizza Girl
"Some survival elements like HP upgrades and combat, but low threat level and easy avoidance possible."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Intimacy, Survival, Violence, Competition. Here, the score leans higher than usual among comparable games on Idle, Fellowship, Exploration.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026