Conquest of Elysium 5 similar games & best alternatives
Conquest of Elysium 5
2021
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Quick resume
Conquest of Elysium 5 is a quick turn based fantasy strategy game with a touch of rogue-like. The game is full of depth, details and monsters. There are also a huge number of factions, each with its own unique gameplay and magic rituals.
Global score
90/100
Genres
Indie, Strategy
Similar games
Pros
- Deep strategic gameplay
- High replayability with many factions and planes
- Rich fantasy lore and emergent storytelling
- Frequent updates and mod support
- Engaging automated combat system
Cons
- Dated graphics and clunky ui
- Steep learning curve with minimal tutorial
- Randomness can cause frustrating early losses
- Ai sometimes weak or unbalanced
- Limited social and multiplayer interaction
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have freedom to choose factions with unique mechanics and strategies, allowing control over their playstyle."
Root
"Players have freedom to choose factions, strategies, and explore multiple planes with unique mechanics"
-
Competence
Game with the same Competence vibe
3"The game involves mastering complex mechanics, tactical combat, resource management, and strategic planning with feedback and progression."
Heart of the Machine
"Game involves mastering complex mechanics, army composition, and adapting to unpredictable events"
-
Competition
Game with the same Competition vibe
2"Includes multiplayer and AI opponents for competitive play, though AI is weak and multiplayer setup is cumbersome."
Space Empires IV Deluxe
"Includes multiplayer and AI opponents with victory conditions, but also strong PvE and emergent challenges"
-
Continuation
Game with the same Continuation vibe
4"High replayability with many factions, random maps, and emergent stories encourages long-term engagement and repeated play."
Conquest of Elysium 4
"High replayability with many factions, random maps, and emergent stories encourage long-term engagement"
-
Cooperation
Game with the same Cooperation vibe
1"Some multiplayer modes exist but mostly focus on competitive or solo play; limited evidence of cooperative gameplay."
The Stronghold Collection
"Some multiplayer modes exist but gameplay is primarily focused on individual play and personal strategy"
-
Creativity
Game with the same Creativity vibe
4"Strong modding community and customization options for armies, factions, and gameplay mechanics extend creativity and personalization."
Total War: ROME II - Emperor Edition
"Players customize armies, select spells, and explore modding; emergent storytelling fosters creativity"
-
Domination
Game with the same Domination vibe
-2"Interactions emphasize balanced play and cooperation rather than domination or trash talk."
Gems of War - Puzzle RPG
"Interactions emphasize balanced play and emergent narrative rather than exerting authority or trash talk"
-
Escapism
Game with the same Escapism vibe
5"Strong fantasy setting and immersive story provide escape from real life."
Castlevania: Lords of Shadow – Ultimate Edition
"Strong fantasy setting and emergent stories provide immersive escape from real life"
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for fun and exploration rather than obligation or external pressure."
Atlas Fallen: Reign Of Sand
"Players engage voluntarily for fun and exploration rather than obligation or pressure"
-
Experimenting
Game with the same Experimenting vibe
4"High variety of factions and random elements encourage trying new strategies and exploring game mechanics."
Conquest of Elysium 4
"High randomness and many factions encourage trying new strategies and exploring mechanics"
-
Exploration
Game with the same Exploration vibe
5"Exploration of unique handcrafted points of interest, large maps, and discovery of secrets is a core part of gameplay."
The Last Caretaker
"Exploring multiple planes, random maps, and discovering secrets is core to gameplay"
-
Expression
Game with the same Expression vibe
3"Players can customize their character’s armor, weapons, and mods, expressing personal play style."
Greedland
"Players customize armies, spells, and can mod the game, expressing personal playstyle"
-
Fantasy
Game with the same Fantasy vibe
5"Strongly rooted in imaginative fantasy with gods, magic, mythical creatures, and surreal environments."
Sacrifice
"Strongly rooted in fantasy with mythological creatures, magic, and multiple planes of existence"
-
Fellowship
Game with the same Fellowship vibe
1"Some community interaction in multiplayer and shared narrative interest, but primarily single-player experience."
BioShock® 2
"Some community and multiplayer interaction but mostly individual play and emergent stories"
-
Growth
Game with the same Growth vibe
3"Players learn complex systems and improve strategic skills over multiple playthroughs."
Knights of Honor II: Sovereign
"Players learn complex mechanics and improve strategic skills over many playthroughs"
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity involved"
Planetbase
"Sedentary gameplay with no physical activity involved"
-
Idle
Game with the same Idle vibe
-3"Requires focused attention and strategic planning; not suitable for casual or background play."
Aethermancer
"Requires focused attention and strategic planning, not suitable for casual or background play"
-
Intimacy
Game with the same Intimacy vibe
-4"Minimal social or emotional connection; interactions are mostly competitive and surface-level."
Star Realms
"Minimal social or emotional connection; interactions are mostly strategic and surface-level"
-
Leadership
Game with the same Leadership vibe
2"Players lead their own nations and armies, making strategic decisions, though no formal group leadership."
Age of History II
"Players lead armies and make strategic decisions but no formal group leadership roles"
-
Progression
Game with the same Progression vibe
4"Players accumulate resources, units, and upgrades to strengthen their armies and expand territory."
Conquest of Elysium 3
"Players accumulate units, items, and upgrades to strengthen armies and expand influence"
-
Relaxation
Game with the same Relaxation vibe
1"Game is challenging and tense at times but also offers satisfying flow moments."
Jagged Alliance 3
"Game can be tense and challenging but also offers satisfying flow in strategic play"
-
Sensation
Game with the same Sensation vibe
1"Visuals and audio are functional but not flashy; focus is on strategic depth rather than sensory stimulation."
Panzer Corps Gold
"Visuals and audio are simple but effective; focus is on strategic depth rather than sensory stimulation"
-
Status
Game with the same Status vibe
-3"Limited social recognition; achievements mostly personal and community recognition is niche."
Eador: Genesis
"Limited social recognition; achievements mostly personal and community is niche"
-
Story
Game with the same Story vibe
4"Rich lore, procedural and handcrafted narrative elements, and emergent storytelling provide narrative immersion."
Caves of Qud
"Emergent narrative and rich lore create immersive storytelling experiences"
-
Strategy
Game with the same Strategy vibe
5"High strategic depth with resource management, unit positioning, and tactical planning."
AirMech
"High strategic depth with complex decision-making, army composition, and resource management"
-
Thrill
Game with the same Thrill vibe
3"Random events, challenging AI, and unpredictable battles create suspense and excitement."
Conquest of Elysium 3
"Unpredictable events and challenging AI create suspense and excitement"
-
Value
Game with the same Value vibe
4"High replay value and content for a low price, especially for fans of classic strategy games."
Lords of Magic: Special Edition
"High replayability and content justify price for fans of deep strategy games"
-
Violence
Game with the same Violence vibe
3"Combat and destruction are core gameplay elements with fantasy violence"
Stronghold Legends: Steam Edition
"Combat and destruction are core gameplay elements with fantasy violence"
-
Survival
Game with the same Survival vibe
4"Players must manage threats, resources, and strategic defense to survive and succeed."
Darkest Hour: A Hearts of Iron Game
"Players must manage threats, resources, and strategic defense to survive and win"
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Competition, Fellowship, Cooperation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026