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Conquest of Elysium 5 similar games & best alternatives

Conquest of Elysium 5

PC (Microsoft Windows) • 2021

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Quick resume

Conquest of Elysium 5 is a quick turn based fantasy strategy game with a touch of rogue-like. The game is full of depth, details and monsters. There are also a huge number of factions, each with its own unique gameplay and magic rituals.

Global score

90/100

Genres

Indie, Strategy

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    Pros

    • Deep strategic gameplay
    • High replayability with many factions and planes
    • Rich fantasy lore and emergent storytelling
    • Frequent updates and mod support
    • Engaging automated combat system

    Cons

    • Dated graphics and clunky ui
    • Steep learning curve with minimal tutorial
    • Randomness can cause frustrating early losses
    • Ai sometimes weak or unbalanced
    • Limited social and multiplayer interaction

    Motivations

    • Autonomy

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      "Players have freedom to choose factions with unique mechanics and strategies, allowing control over their playstyle."

      Capsule for Root Root

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    • Competence

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      "The game involves mastering complex mechanics, tactical combat, resource management, and strategic planning with feedback and progression."

      Capsule for Heart of the Machine Heart of the Machine

      "Game involves mastering complex mechanics, army composition, and adapting to unpredictable events"

    • Competition

      Game with the same Competition vibe

      2

      "Includes multiplayer and AI opponents for competitive play, though AI is weak and multiplayer setup is cumbersome."

      Capsule for Space Empires IV Deluxe Space Empires IV Deluxe

      "Includes multiplayer and AI opponents with victory conditions, but also strong PvE and emergent challenges"

    • Continuation

      Game with the same Continuation vibe

      4

      "High replayability with many factions, random maps, and emergent stories encourages long-term engagement and repeated play."

      Capsule for Conquest of Elysium 4 Conquest of Elysium 4

      "High replayability with many factions, random maps, and emergent stories encourage long-term engagement"

    • Cooperation

      Game with the same Cooperation vibe

      1

      "Some multiplayer modes exist but mostly focus on competitive or solo play; limited evidence of cooperative gameplay."

      Capsule for The Stronghold Collection The Stronghold Collection

      "Some multiplayer modes exist but gameplay is primarily focused on individual play and personal strategy"

    • Creativity

      Game with the same Creativity vibe

      4

      "Strong modding community and customization options for armies, factions, and gameplay mechanics extend creativity and personalization."

      Capsule for Total War: ROME II - Emperor Edition Total War: ROME II - Emperor Edition

      "Players customize armies, select spells, and explore modding; emergent storytelling fosters creativity"

    • Domination

      Game with the same Domination vibe

      -2

      "Interactions emphasize balanced play and cooperation rather than domination or trash talk."

      Capsule for Gems of War - Puzzle RPG Gems of War - Puzzle RPG

      "Interactions emphasize balanced play and emergent narrative rather than exerting authority or trash talk"

    • Escapism

      Game with the same Escapism vibe

      5

      "Strong fantasy setting and immersive story provide escape from real life."

      Capsule for Castlevania: Lords of Shadow – Ultimate Edition Castlevania: Lords of Shadow – Ultimate Edition

      "Strong fantasy setting and emergent stories provide immersive escape from real life"

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun and exploration rather than obligation or external pressure."

      Capsule for Atlas Fallen: Reign Of Sand Atlas Fallen: Reign Of Sand

      "Players engage voluntarily for fun and exploration rather than obligation or pressure"

    • Experimenting

      Game with the same Experimenting vibe

      4

      "High variety of factions and random elements encourage trying new strategies and exploring game mechanics."

      Capsule for Conquest of Elysium 4 Conquest of Elysium 4

      "High randomness and many factions encourage trying new strategies and exploring mechanics"

    • Exploration

      Game with the same Exploration vibe

      5

      "Exploration of unique handcrafted points of interest, large maps, and discovery of secrets is a core part of gameplay."

      Capsule for The Last Caretaker The Last Caretaker

      "Exploring multiple planes, random maps, and discovering secrets is core to gameplay"

    • Expression

      Game with the same Expression vibe

      3

      "Players can customize their character’s armor, weapons, and mods, expressing personal play style."

      Capsule for Greedland Greedland

      "Players customize armies, spells, and can mod the game, expressing personal playstyle"

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strongly rooted in imaginative fantasy with gods, magic, mythical creatures, and surreal environments."

      Capsule for Sacrifice Sacrifice

      "Strongly rooted in fantasy with mythological creatures, magic, and multiple planes of existence"

    • Fellowship

      Game with the same Fellowship vibe

      1

      "Some community interaction in multiplayer and shared narrative interest, but primarily single-player experience."

      Capsule for BioShock® 2 BioShock® 2

      "Some community and multiplayer interaction but mostly individual play and emergent stories"

    • Growth

      Game with the same Growth vibe

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      "Players learn complex systems and improve strategic skills over multiple playthroughs."

      Capsule for Knights of Honor II: Sovereign Knights of Honor II: Sovereign

      "Players learn complex mechanics and improve strategic skills over many playthroughs"

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity involved"

      Capsule for Planetbase Planetbase

      "Sedentary gameplay with no physical activity involved"

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and strategic planning; not suitable for casual or background play."

      Capsule for Aethermancer Aethermancer

      "Requires focused attention and strategic planning, not suitable for casual or background play"

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Minimal social or emotional connection; interactions are mostly competitive and surface-level."

      Capsule for Star Realms Star Realms

      "Minimal social or emotional connection; interactions are mostly strategic and surface-level"

    • Leadership

      Game with the same Leadership vibe

      2

      "Players lead their own nations and armies, making strategic decisions, though no formal group leadership."

      Capsule for Age of History II Age of History II

      "Players lead armies and make strategic decisions but no formal group leadership roles"

    • Progression

      Game with the same Progression vibe

      4

      "Players accumulate resources, units, and upgrades to strengthen their armies and expand territory."

      Capsule for Conquest of Elysium 3 Conquest of Elysium 3

      "Players accumulate units, items, and upgrades to strengthen armies and expand influence"

    • Relaxation

      Game with the same Relaxation vibe

      1

      "Game is challenging and tense at times but also offers satisfying flow moments."

      Capsule for Jagged Alliance 3 Jagged Alliance 3

      "Game can be tense and challenging but also offers satisfying flow in strategic play"

    • Sensation

      Game with the same Sensation vibe

      1

      "Visuals and audio are functional but not flashy; focus is on strategic depth rather than sensory stimulation."

      Capsule for Panzer Corps Gold Panzer Corps Gold

      "Visuals and audio are simple but effective; focus is on strategic depth rather than sensory stimulation"

    • Status

      Game with the same Status vibe

      -3

      "Limited social recognition; achievements mostly personal and community recognition is niche."

      Capsule for Eador: Genesis Eador: Genesis

      "Limited social recognition; achievements mostly personal and community is niche"

    • Story

      Game with the same Story vibe

      4

      "Rich lore, procedural and handcrafted narrative elements, and emergent storytelling provide narrative immersion."

      Capsule for Caves of Qud Caves of Qud

      "Emergent narrative and rich lore create immersive storytelling experiences"

    • Strategy

      Game with the same Strategy vibe

      5

      "High strategic depth with resource management, unit positioning, and tactical planning."

      Capsule for AirMech AirMech

      "High strategic depth with complex decision-making, army composition, and resource management"

    • Thrill

      Game with the same Thrill vibe

      3

      "Random events, challenging AI, and unpredictable battles create suspense and excitement."

      Capsule for Conquest of Elysium 3 Conquest of Elysium 3

      "Unpredictable events and challenging AI create suspense and excitement"

    • Value

      Game with the same Value vibe

      4

      "High replay value and content for a low price, especially for fans of classic strategy games."

      Capsule for Lords of Magic: Special Edition Lords of Magic: Special Edition

      "High replayability and content justify price for fans of deep strategy games"

    • Violence

      Game with the same Violence vibe

      3

      "Combat and destruction are core gameplay elements with fantasy violence"

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      "Combat and destruction are core gameplay elements with fantasy violence"

    • Survival

      Game with the same Survival vibe

      4

      "Players must manage threats, resources, and strategic defense to survive and succeed."

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      "Players must manage threats, resources, and strategic defense to survive and win"

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Competition, Fellowship, Cooperation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026