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Ghostrunner 2 similar games & best alternatives

Ghostrunner 2

PC (Microsoft Windows) • 2023

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Quick resume

Blood will run in Ghostrunner 2, a hardcore FPP slasher set in a post-apocalyptic cyberpunk future. Become the ultimate cyber ninja and prepare for epic boss fights, improved skills, an interactive story, new game modes, and captivating synthwave soundtrack.

Global score

80/100

Genres

Action, Adventure, Strategy

Similar games

    Pros

    • Fast and fluid combat and movement
    • Varied and challenging boss fights
    • Engaging upgrade and ability system
    • Stunning cyberpunk visuals and soundtrack
    • Motorcycle and wingsuit add gameplay variety

    Cons

    • Performance issues and bugs in some areas
    • Open world and hub sections disrupt pacing
    • Some clunky platforming and bike controls
    • Story and character development are weak
    • Some players find difficulty and design inconsistent

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players can choose upgrades and skill tree paths, explore areas with some freedom, but game is fairly linear and progression gated."

      Capsule for Gestalt: Steam & Cinder Gestalt: Steam & Cinder

      "Players can choose different abilities, upgrade paths, and approach combat and traversal with some freedom, though some levels have linear or guided sections."

    • Competence

      Game with the same Competence vibe

      4

      "The game offers challenging combat requiring skillful movement and timing, with feedback on hits and damage, and boss fights that test player ability."

      Capsule for UNDERDOGS UNDERDOGS

      "The game offers challenging combat and platforming requiring skill and timing, with rewarding feedback and boss fights testing player mastery."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is primarily on personal progression and self-improvement; no strong evidence of ranked modes or direct player-vs-player competition."

      Capsule for Nordic Ashes: Survivors of Ragnarok Nordic Ashes: Survivors of Ragnarok

      "Focus is primarily on individual performance and self-improvement, with no strong emphasis on ranked or multiplayer competition."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players engage in multiple playthroughs, grinding, and New Game+ modes, showing attachment and habitual play."

      Capsule for Foregone Foregone

      "Players engage in repeated playthroughs, speedrunning, and challenge modes, showing attachment and desire to keep playing."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "The game is a single-player experience with no cooperative multiplayer or teamwork elements."

      Capsule for Shadow of the Tomb Raider: Definitive Edition Shadow of the Tomb Raider: Definitive Edition

      "The game is a single-player experience with no cooperative multiplayer or teamwork elements."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players can customize builds, switch weapons and skills, and experiment with different combat styles."

      Capsule for Black Myth: Wukong Black Myth: Wukong

      "Players can customize abilities and upgrade builds, and explore different combat and traversal styles, though within predefined systems."

    • Domination

      Game with the same Domination vibe

      -5

      "Interactions are balanced and roleplay-based without emphasis on exerting control or superiority over other players."

      Capsule for The Elder Scrolls V: Skyrim Special Edition The Elder Scrolls V: Skyrim Special Edition

      "Interactions are balanced and focused on player skill rather than exerting control or superiority over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "Immersive cyberpunk world and complex gameplay provide strong distraction and escape from real life."

      Capsule for hackmud hackmud

      "The fast-paced cyberpunk world and intense gameplay provide strong distraction and immersion away from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment, with no indication of obligation or external pressure."

      Capsule for Age of Wonders 4 Age of Wonders 4

      "Players engage voluntarily out of intrinsic interest and enjoyment, with no indication of obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Game encourages trying new abilities, exploring mechanics, and using upgrades creatively."

      Capsule for Shovel Knight: Specter of Torment Shovel Knight: Specter of Torment

      "The game encourages trying new abilities, exploring different upgrade paths, and experimenting with combat and traversal mechanics."

    • Exploration

      Game with the same Exploration vibe

      2

      "Levels contain hidden areas and collectibles encouraging exploration, though environments are mostly fixed and linear."

      Capsule for BUTCHER BUTCHER

      "Some levels include open areas and collectibles encouraging discovery, though much of the game is linear."

    • Expression

      Game with the same Expression vibe

      2

      "Players can customize skills, upgrade base and character, and choose play styles, but cosmetic customization is limited."

      Capsule for Crime Simulator Crime Simulator

      "Players can customize skills and upgrades, but limited cosmetic customization is noted; some players dislike the hub NPC interactions."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Strong cyberpunk sci-fi setting with cyborg ninja fantasy and stylized combat."

      Capsule for Ghostrunner Ghostrunner

      "The game features a cyberpunk futuristic setting with cyborg ninjas, supernatural abilities, and imaginative combat scenarios."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Minimal social interaction beyond NPC dialogue, primarily solo play"

      Capsule for Phoenotopia: Awakening Phoenotopia: Awakening

      "The game is focused on solo play with minimal social interaction beyond NPC dialogue in the hub."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills, learn enemy patterns, and improve through repeated play and upgrades."

      Capsule for Good Robot Good Robot

      "Players develop skills through challenging gameplay, learn enemy patterns, and improve through repeated play and upgrades."

    • Health

      Game with the same Health vibe

      -4

      "The game involves sedentary play with no physical activity or health-related features."

      Capsule for Devil May Cry 5 Devil May Cry 5

      "The game involves sedentary play with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires constant attention and focus due to precision platforming and challenging gameplay."

      Capsule for Celeste Celeste

      "Requires constant attention and focus due to fast-paced, unforgiving gameplay and precision platforming."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Social interactions are limited to scripted NPC dialogue; no deep relationship building or emotional sharing."

      Capsule for Eiyuden Chronicle: Rising Eiyuden Chronicle: Rising

      "Social interactions are limited to scripted NPC dialogue with little emotional depth or relationship building."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; player acts independently."

      Capsule for ZERO Sievert ZERO Sievert

      "No leadership or group management roles exist; player acts independently."

    • Progression

      Game with the same Progression vibe

      4

      "Players accumulate loot, upgrades, and unlocks that enhance gameplay and customization."

      Capsule for Wildgate Wildgate

      "Players accumulate upgrades, unlock abilities, and collect items to enhance performance and customize playstyle."

    • Relaxation

      Game with the same Relaxation vibe

      -3

      "The game is intense and challenging, often causing frustration and tension rather than relaxation or flow."

      Capsule for Neckbreak Neckbreak

      "The game is intense and challenging, with sustained tension and high stakes rather than relaxation or flow."

    • Sensation

      Game with the same Sensation vibe

      4

      "Strong sensory stimulation from fast action, visual effects, and energetic soundtrack."

      Capsule for UBERMOSH:BLACK UBERMOSH:BLACK

      "Strong sensory stimulation through fast action, visual effects, and an energetic soundtrack."

    • Status

      Game with the same Status vibe

      -3

      "Achievements and leaderboards exist but social recognition is not a primary motivator."

      Capsule for Rise of the Tomb Raider™ Rise of the Tomb Raider™

      "Achievements and leaderboards exist but social recognition is not a primary focus."

    • Story

      Game with the same Story vibe

      2

      "The game features a narrative with characters and plot, though it is simple and secondary to gameplay."

      Capsule for Mother Russia Bleeds Mother Russia Bleeds

      "The game features a narrative with characters and plot, though story is secondary to gameplay and sometimes criticized."

    • Strategy

      Game with the same Strategy vibe

      3

      "Players must plan movement, weapon use, and timing to overcome bosses and challenges."

      Capsule for Bleed Bleed

      "Players must plan ability usage, movement, and combat tactics to overcome challenges and bosses."

    • Thrill

      Game with the same Thrill vibe

      4

      "The game provides suspense and excitement through high difficulty, risk of sudden death, and emergent gameplay."

      Capsule for Primordialis Primordialis

      "The game provides adrenaline-pumping suspense, risk, and excitement through fast-paced combat and platforming."

    • Value

      Game with the same Value vibe

      3

      "Players perceive good value for time spent due to engaging gameplay and replayability."

      Capsule for Hot Brass Hot Brass

      "Players perceive good value for time spent due to engaging gameplay, replayability, and content variety."

    • Violence

      Game with the same Violence vibe

      4

      "Enjoyment of combat and destruction is central, with melee attacks, explosions, and enemy kills."

      Capsule for Marlow Briggs and the Mask of Death Marlow Briggs and the Mask of Death

      "Enjoyment of combat and destruction is central, with melee kills, boss fights, and violent action."

    • Survival

      Game with the same Survival vibe

      3

      "Players must avoid death and manage health through combat and platforming challenges."

      Capsule for Cookie Cutter: Overkill Edition Cookie Cutter: Overkill Edition

      "Players must avoid death and failure through skillful combat and platforming, managing limited resources like health."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Expression, Violence. It leans lower than usual among comparable games on Cooperation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026