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PHOGS! similar games & best alternatives

PHOGS!

PC (Microsoft Windows), Xbox One, PlayStation 4, Nintendo Switch • 2020

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Quick resume

In PHOGS! you play as a duo of dogs on a captivating, puzzle-filled adventure. Linked by a stretchy belly, you’ll need to bark, bite and bounce your way through obstacles set across the themed worlds of Food, Sleep and Play, in co-op or single-player.

Global score

79/100

Genres

Adventure, Casual, Indie, Platform, Puzzle

Similar games

    Pros

    • Adorable and charming art style
    • Fun and accessible cooperative gameplay
    • Relaxing and whimsical atmosphere
    • Good length with collectibles and hats
    • Supports local and online co-op

    Cons

    • Some bugs and physics glitches reported
    • Controls can be clunky or unintuitive solo
    • Not very challenging or complex
    • Online co-op can have synchronization issues
    • Price may feel high for some players

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have control over two characters simultaneously, requiring independent decision-making and split focus, indicating high autonomy."

      Capsule for Leap up no Justu: Double Leap up no Justu: Double

      "Players control each head of a two-headed dog independently, requiring coordination but allowing freedom of movement and decision making."

    • Competence

      Game with the same Competence vibe

      2

      "Puzzles require some skill and problem solving, but are generally accessible and not overly challenging."

      Capsule for Wallace & Gromit’s Grand Adventures Wallace & Gromit’s Grand Adventures

      "Puzzles are generally simple and accessible, with some increasing challenge; skill is needed but not highly demanding."

    • Competition

      Game with the same Competition vibe

      -5

      "No competitive elements; focus is on cooperative play and shared experience."

      Capsule for Blanc Blanc

      "Focus is on cooperative play and shared goals, with no competitive elements or rankings."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report long play sessions, replaying for collectibles and achievements, and enjoying multiple modes, indicating sustained engagement."

      Capsule for POPUCOM POPUCOM

      "Players report spending many hours and enjoying extended play sessions, with collectibles encouraging continued engagement."

    • Cooperation

      Game with the same Cooperation vibe

      5

      "Core gameplay revolves around teamwork and communication between two players."

      Capsule for KeyWe KeyWe

      "Core gameplay is built around two players working together controlling one character, emphasizing teamwork and communication."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players creatively use size-shifting mechanics and physics to solve puzzles; some customization options like hats exist."

      Capsule for Shift Happens Shift Happens

      "Players solve puzzles using physics-based mechanics and can explore levels with some freedom; customization via hats adds creative expression."

    • Domination

      Game with the same Domination vibe

      -5

      "Interactions are cooperative and balanced, with no evidence of dominance or power imposition."

      Capsule for Out of Space Out of Space

      "Interactions are balanced and cooperative, with no evidence of power imposition or dominance over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "Relaxing, whimsical world and gameplay provide a strong escape from real-life stress."

      Capsule for Grow Home Grow Home

      "The whimsical, colorful worlds and relaxing gameplay provide a strong escape from real life stress."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun and relaxation, with no indication of obligation or pressure."

      Capsule for Find 100 Ducks and Blast Them! Find 100 Ducks and Blast Them!

      "Players engage voluntarily for fun and relaxation, with no indication of obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Game encourages trying different interactions, exploring secrets, and experimenting with physics-based puzzles."

      Capsule for Pikuniku Pikuniku

      "Players enjoy exploring physics interactions and trying different puzzle approaches, encouraged by the game design."

    • Exploration

      Game with the same Exploration vibe

      3

      "Levels contain secrets, collectibles, and hidden areas rewarding curiosity and discovery."

      Capsule for Shovel Knight: Treasure Trove Shovel Knight: Treasure Trove

      "Levels contain collectibles and secrets that encourage curiosity and discovery."

    • Expression

      Game with the same Expression vibe

      3

      "Character customization with hats, skins, and cosmetic items allows for personal expression."

      Capsule for Wild Warfare Wild Warfare

      "Customization through unlocking and equipping hats allows personal expression on the characters."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Game features imaginative fiction with anthropomorphic animals, whimsical mysteries, and surreal humor."

      Capsule for Frog Detective 3: Corruption at Cowboy County Frog Detective 3: Corruption at Cowboy County

      "The game features imaginative, surreal worlds and a fictional two-headed dog character, emphasizing fantasy."

    • Fellowship

      Game with the same Fellowship vibe

      4

      "Strong social connection through cooperative play with friends, partners, or family."

      Capsule for Wires And Whiskers Wires And Whiskers

      "Strong social connection through cooperative play and shared experiences with friends or partners."

    • Growth

      Game with the same Growth vibe

      1

      "Some learning involved in puzzle solving and timing, but overall low complexity limits deep skill growth."

      Capsule for Zup! Z Zup! Z

      "Some learning involved in mastering controls and puzzle solving, but overall low complexity limits deep growth."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity or health-related features."

      Capsule for THE ENIGMA MACHINE THE ENIGMA MACHINE

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and coordination; not suited for passive or background play."

      Capsule for Mount Your Friends Mount Your Friends

      "Requires focused attention and coordination, not suited for passive or background play."

    • Intimacy

      Game with the same Intimacy vibe

      3

      "Playing with close friends and family fosters emotional sharing and laughter, enhancing intimacy."

      Capsule for Smack Talk Smack Talk

      "Playing with close friends or partners fosters emotional connection and shared enjoyment."

    • Leadership

      Game with the same Leadership vibe

      -3

      "Gameplay emphasizes equal cooperation rather than hierarchical leadership or authority."

      Capsule for Heavenly Bodies Heavenly Bodies

      "Gameplay emphasizes equal cooperation rather than leadership or hierarchical roles."

    • Progression

      Game with the same Progression vibe

      2

      "Players collect items, hats, and achievements that provide a sense of advancement."

      Capsule for Pikuniku Pikuniku

      "Collectibles and hats provide a sense of advancement, though core gameplay remains consistent."

    • Relaxation

      Game with the same Relaxation vibe

      4

      "Game is described as cozy, relaxing, and stress-relieving with a calm pace."

      Capsule for Amber Isle Amber Isle

      "Players describe the game as calming, cozy, and stress-relieving with a gentle pace."

    • Sensation

      Game with the same Sensation vibe

      3

      "Vibrant visuals, dynamic physics, and playful sound design provide engaging sensory stimulation."

      Capsule for You Suck at Parking® - Complete Edition You Suck at Parking® - Complete Edition

      "Colorful visuals, charming sound design, and playful physics provide enjoyable sensory stimulation."

    • Status

      Game with the same Status vibe

      -5

      "No social status or recognition systems; focus is on private cooperative experience."

      Capsule for BOKURA BOKURA

      "No social status or recognition systems; focus is on private cooperative experience."

    • Story

      Game with the same Story vibe

      2

      "Light narrative with charming characters and environmental storytelling, though story is simple and somewhat linear."

      Capsule for Lumino City Lumino City

      "Simple, light narrative with cute characters and thematic worlds, but not heavily story-driven."

    • Strategy

      Game with the same Strategy vibe

      1

      "Puzzles require some problem solving but are generally straightforward and easy."

      Capsule for Dude, Stop Dude, Stop

      "Puzzles require some problem solving but are generally straightforward and forgiving."

    • Thrill

      Game with the same Thrill vibe

      -3

      "Gameplay is low risk and relaxing, lacking suspense or high tension."

      Capsule for Tiny Life Tiny Life

      "Gameplay is low risk and relaxing, lacking suspense or high tension."

    • Value

      Game with the same Value vibe

      1

      "Players feel the game offers reasonable entertainment value, especially on sale, but some find limited replayability."

      Capsule for Lakeburg Legacies Lakeburg Legacies

      "Players find the game enjoyable and worth the price, especially with cooperative play and replayability."

    • Violence

      Game with the same Violence vibe

      -5

      "No combat or destructive elements; gameplay focuses on constructive puzzle solving."

      Capsule for In Sink: A Co-op Escape Adventure In Sink: A Co-op Escape Adventure

      "No combat or destructive elements; gameplay focuses on constructive puzzle solving and exploration."

    • Survival

      Game with the same Survival vibe

      -5

      "No threat or failure states; stable and forgiving gameplay environment."

      Capsule for Gravity Ghost Gravity Ghost

      "No threats or failure states; stable and forgiving gameplay environment."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Intimacy, Survival, Violence, Competition. Here, the score leans higher than usual among comparable games on Cooperation, Fellowship. It leans lower than usual among comparable games on Thrill.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026