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Deadlings: Rotten Edition

PC (Microsoft Windows), Mac, Linux • 2014

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Quick resume

Arcade side-scroller with strategy elements! Four different types of zombie minions with unique abilities! 70 levels of pure zombie gore fun! Additional game mode - Nightmare - only for the hardcore gamers!

Global score

84/100

Genres

Action, Adventure, Indie, Puzzle

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    Pros

    • Challenging and engaging puzzle-platformer gameplay
    • Variety of zombie types with unique abilities
    • Good value with many levels and replayability
    • Colorful graphics and enjoyable soundtrack
    • Addictive with high replay value for completionists

    Cons

    • Controls limited to timing jumps and actions, leading to frustration
    • Port from mobile with some ui and control issues
    • Minimal narrative and character development
    • No multiplayer or social features
    • Difficulty spikes and some levels can be tedious

    Motivations

    • Autonomy

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      "Players control timing of jumps and character choice, but the running is automatic and level progression is random with limited player influence."

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    • Competence

      Game with the same Competence vibe

      4

      "Challenging puzzles and platforming require skill, coordination, and timing; players receive clear feedback and satisfaction from overcoming difficult obstacles."

      Capsule for ibb & obb ibb & obb

      "Requires skillful timing and planning to overcome challenging puzzles and platforming sections, especially on harder difficulties."

    • Competition

      Game with the same Competition vibe

      -2

      "No leaderboards or direct player-vs-player competition; focus is on personal high scores and achievement hunting."

      Capsule for Montaro Montaro

      "No direct player-vs-player competition or leaderboards; focus is on personal improvement and achieving 3-star ratings."

    • Continuation

      Game with the same Continuation vibe

      3

      "Addictive gameplay with replayability through multiple difficulties and achievement hunting encourages extended play sessions."

      Capsule for Fortix 2 Fortix 2

      "Addictive gameplay with many levels and replay value to improve scores and complete achievements."

    • Cooperation

      Game with the same Cooperation vibe

      -4

      "Single-player experience with no cooperative or multiplayer elements."

      Capsule for Perspective Perspective

      "Single-player experience with no multiplayer or cooperative elements."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players experiment with different routes and tactics, but within predefined level designs."

      Capsule for The WereCleaner The WereCleaner

      "Players plan strategies using different zombie types with unique abilities, but level design and solutions are predefined."

    • Domination

      Game with the same Domination vibe

      -5

      "No elements of dominating or controlling others; purely individual gameplay."

      Capsule for Faerie Solitaire Remastered Faerie Solitaire Remastered

      "No elements of dominating or exerting control over other players; purely individual gameplay."

    • Escapism

      Game with the same Escapism vibe

      3

      "Players use the game as a fun distraction with engaging retro style and puzzle platforming to relieve stress."

      Capsule for Jelly Killer Jelly Killer

      "Provides distraction and stress relief through engaging puzzle-platformer gameplay and humor."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun and challenge, no obligation or external pressure noted."

      Capsule for Iron Marines Iron Marines

      "Players engage voluntarily for fun and challenge, no obligation or external pressure noted."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players experiment with different strategies, item usage, and routes to optimize runs and solve puzzles."

      Capsule for DungeonUp DungeonUp

      "Players experiment with different zombie types and timing to solve puzzles and optimize runs."

    • Exploration

      Game with the same Exploration vibe

      -2

      "Levels are mostly linear and puzzle-focused with limited open exploration or discovery elements."

      Capsule for Kalimba Kalimba

      "Levels are designed with fixed paths and puzzles; limited discovery or open exploration."

    • Expression

      Game with the same Expression vibe

      -3

      "Minimal customization or self-expression; players use preset characters and aesthetics."

      Capsule for Cursed Castilla (Maldita Castilla EX) Cursed Castilla (Maldita Castilla EX)

      "Minimal customization or self-expression; players use preset zombie types and fixed level aesthetics."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Zombie apocalypse setting with exaggerated enemies and humorous elements provides imaginative fiction experience."

      Capsule for How to Survive How to Survive

      "Features imaginative zombie characters and a humorous fictional setting."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Primarily a solo experience with little social interaction or community involvement."

      Capsule for Murder by Numbers Murder by Numbers

      "Primarily a solo experience with little social interaction or community involvement."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills in timing and puzzle solving as they progress through increasingly difficult levels."

      Capsule for Gravity Cat Gravity Cat

      "Players develop skills in timing, planning, and problem-solving through progressively harder levels."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity involved."

      Capsule for Grand Theft Auto V Enhanced Grand Theft Auto V Enhanced

      "Sedentary gameplay with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention and precise timing; not suitable for passive or background play."

      Capsule for Rhythm Doctor Rhythm Doctor

      "Requires focused attention and precise timing; not suitable for passive or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social or emotional relationship building features."

      Capsule for Poppy Playtime Poppy Playtime

      "No social or emotional relationship building features."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; purely individual control."

      Capsule for Safety First! Safety First!

      "No leadership or group management elements; purely individual control."

    • Progression

      Game with the same Progression vibe

      3

      "Progression through levels and unlocking bonus stages by earning stars; collecting achievements."

      Capsule for Solar Flux Solar Flux

      "Progress through levels and unlock bonus stages; achievements and stars encourage advancement."

    • Relaxation

      Game with the same Relaxation vibe

      1

      "Some players find the game relaxing and enjoyable, though others report frustration due to difficulty and control issues."

      Capsule for Zombillie Zombillie

      "Some players find it relaxing and enjoyable, but others report frustration due to difficulty."

    • Sensation

      Game with the same Sensation vibe

      2

      "Colorful visuals and upbeat music provide sensory enjoyment, though gameplay is focused on precision rather than sensory thrills."

      Capsule for Spy Chameleon - RGB Agent Spy Chameleon - RGB Agent

      "Colorful graphics and soundtrack provide sensory enjoyment, though gameplay can be tense."

    • Status

      Game with the same Status vibe

      -3

      "No social recognition or ranking systems; achievements exist but are personal rather than public."

      Capsule for American Theft 80s American Theft 80s

      "No social recognition or ranking systems; achievements exist but are personal."

    • Story

      Game with the same Story vibe

      -3

      "Minimal narrative with only brief cutscenes; gameplay is mostly context-free minigames."

      Capsule for pureya pureya

      "Minimal narrative presented through brief cutscenes; gameplay is mostly context-free puzzles."

    • Strategy

      Game with the same Strategy vibe

      4

      "Strong emphasis on mental challenge, planning, and adapting strategies to different zombies and levels."

      Capsule for Plants vs. Zombies GOTY Edition Plants vs. Zombies GOTY Edition

      "Strong emphasis on planning and problem-solving to select appropriate zombies and timing."

    • Thrill

      Game with the same Thrill vibe

      3

      "Players experience suspense and relief from overcoming difficult levels and timing challenges."

      Capsule for Blaite Blaite

      "Challenging levels and tight timing create suspense and tension for players."

    • Value

      Game with the same Value vibe

      4

      "Good value for price, especially on sale; long playtime and replayability."

      Capsule for Supreme Commander 2 Supreme Commander 2

      "Good value for price with many levels and replayability, especially on sale."

    • Violence

      Game with the same Violence vibe

      2

      "Contains themes of destruction and dark humor involving violence, though presented in cartoon style."

      Capsule for MechaNika MechaNika

      "Contains cartoonish violence with zombies dying and traps, but presented humorously."

    • Survival

      Game with the same Survival vibe

      3

      "Players must manage limited zombie resources and avoid failure to survive levels."

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      "Players must avoid hazards and manage limited zombie lives to complete levels."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Creativity, Exploration, Expression, Story. Here, the score leans higher than usual among comparable games on Creativity, Fantasy. It leans lower than usual among comparable games on Competition.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026