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Safety First! similar games & best alternatives

Safety First!

PC (Microsoft Windows), Nintendo Switch • 2016

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Quick resume

Safety First! is a twin stick physics puzzler in which you have to fix broken electric wires using your Magical Yellow Repair Liquid (MYRL). Can you beat all 69 levels?

Global score

81/100

Genres

Casual, Indie, Simulator, Sport, Arcade, Puzzle

Similar games

    Pros

    • Unique and humorous concept
    • Challenging and skillful physics-based puzzles
    • Good value for price
    • Multiple game modes and campaigns
    • Addictive and funny gameplay

    Cons

    • Frustrating difficulty spikes
    • Minimal graphics and sound quality
    • Awkward keyboard controls
    • Lack of multiplayer or social features
    • Some levels rely on luck or have inconsistent physics

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have control over their characters and decisions in puzzle solving, with freedom to experiment and solve puzzles in various ways."

      Capsule for Degrees of Separation Degrees of Separation

      "Players have direct control over individual legs and precise movements, allowing freedom in how to approach puzzles."

    • Competence

      Game with the same Competence vibe

      4

      "The game is challenging with physics-based puzzles requiring skill mastery and precision, rewarding persistence and learning."

      Capsule for I Am Fish I Am Fish

      "Game requires skillful coordination and dexterity to master challenging physics-based puzzles."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on individual puzzle solving and mastery rather than competing against others."

      Capsule for Deleveled Deleveled

      "Focus is on personal puzzle solving and mastery rather than competing against others."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report addictive gameplay and replaying levels multiple times despite difficulty, showing strong desire to continue playing."

      Capsule for A Night In Berlin A Night In Berlin

      "Many players report addictive gameplay and repeated attempts to overcome difficult levels."

    • Cooperation

      Game with the same Cooperation vibe

      -4

      "Primarily a single-player experience with no multiplayer or cooperative modes."

      Capsule for Space Pirate Trainer Space Pirate Trainer

      "Primarily a single-player experience with individual control and no multiplayer modes."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players experiment with different ways to solve puzzles using physics and tools, enabling creative solutions."

      Capsule for TransPlan TransPlan

      "Players creatively solve puzzles using physics and unique movement mechanics."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control or superiority over others; gameplay is individual and non-confrontational."

      Capsule for Plants vs. Zombies GOTY Edition Plants vs. Zombies GOTY Edition

      "No evidence of exerting control or superiority over others; gameplay is individual and non-confrontational."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a humorous distraction and stress relief from real life."

      Capsule for Shark Simulator Shark Simulator

      "Players use the game as a humorous distraction and stress relief from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of personal interest and enjoyment, not obligation."

      Capsule for Garry's Mod Garry's Mod

      "Players engage voluntarily out of personal interest and enjoyment, not obligation."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Game encourages trying different strategies and approaches to solve puzzles."

      Capsule for Deleveled Deleveled

      "Game encourages trying different movements and strategies to solve puzzles."

    • Exploration

      Game with the same Exploration vibe

      2

      "Players explore new mechanics and level designs, but environments are abstract and minimalistic with limited discovery."

      Capsule for Cats are Liquid - A Light in the Shadows Cats are Liquid - A Light in the Shadows

      "Players explore new level designs and physics challenges, though within a limited environment."

    • Expression

      Game with the same Expression vibe

      -3

      "Limited customization; mostly standardized characters and environments."

      Capsule for Sneak Thief Sneak Thief

      "Minimal customization or personalization; character and environment are standardized."

    • Fantasy

      Game with the same Fantasy vibe

      2

      "Game features whimsical, cartoonish physics and characters, creating a playful imaginative experience."

      Capsule for Contraption Maker Contraption Maker

      "Game features a humorous fictional premise with exaggerated physics and cartoonish elements."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Mostly solo play with minimal social interaction or community involvement."

      Capsule for Forager Forager

      "Mostly solo play with limited social interaction or community involvement."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills in coordination, communication, and puzzle solving over time."

      Capsule for PICO PARK 2 PICO PARK 2

      "Players develop skills in precise control and puzzle solving over time."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity or health-related features."

      Capsule for Five Nights at Freddy's: Security Breach Five Nights at Freddy's: Security Breach

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention and continuous engagement due to complexity and detailed controls."

      Capsule for DCS World Steam Edition DCS World Steam Edition

      "Requires focused attention and continuous engagement to manage complex controls."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No close social relationships or emotional sharing involved in gameplay."

      Capsule for Universe Sandbox Universe Sandbox

      "No close social relationships or emotional sharing involved in gameplay."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements; purely individual control."

      Capsule for Deadlings: Rotten Edition Deadlings: Rotten Edition

      "No leadership or group management roles; purely individual control."

    • Progression

      Game with the same Progression vibe

      3

      "Players progress by completing levels and unlocking modes, with achievements and challenges providing a sense of advancement."

      Capsule for It Steals It Steals

      "Players progress through multiple levels and unlock game modes, showing advancement."

    • Relaxation

      Game with the same Relaxation vibe

      -2

      "Game can be tense and challenging, with frustration reported in some mechanics."

      Capsule for Ash of Gods: Redemption Ash of Gods: Redemption

      "Game can be frustrating and tense due to difficulty and physics unpredictability."

    • Sensation

      Game with the same Sensation vibe

      2

      "Humorous ragdoll physics and sound effects provide sensory enjoyment and emotional fun."

      Capsule for Simple Fish Adventure Simple Fish Adventure

      "Humorous sounds and ragdoll physics provide sensory stimulation and emotional fun."

    • Status

      Game with the same Status vibe

      -4

      "No social status or recognition systems like leaderboards or multiplayer rankings."

      Capsule for Neon Sundown Neon Sundown

      "No social status or recognition systems like leaderboards or rankings."

    • Story

      Game with the same Story vibe

      -4

      "Minimal narrative or plot; gameplay is context-free and focused on puzzles."

      Capsule for Awe Awe

      "Minimal narrative; gameplay is context-free and focused on puzzle mechanics."

    • Strategy

      Game with the same Strategy vibe

      3

      "Players solve puzzles and plan navigation through complex levels."

      Capsule for STAR WARS™ Dark Forces (Classic, 1995) STAR WARS™ Dark Forces (Classic, 1995)

      "Players plan routes and movements to solve increasingly complex puzzles."

    • Thrill

      Game with the same Thrill vibe

      2

      "Some suspense and tension from challenging physics and risk of failure."

      Capsule for I Am Bread I Am Bread

      "Some tension and suspense arise from challenging physics and risk of failure."

    • Value

      Game with the same Value vibe

      4

      "Players perceive good value for money given price and content."

      Capsule for 1 Moment Of Time: Silentville 1 Moment Of Time: Silentville

      "Players perceive good value for money given the amount of content and fun."

    • Violence

      Game with the same Violence vibe

      -3

      "Game focuses on puzzle solving and story; minimal combat or destructive elements."

      Capsule for No Sleep For Kaname Date - From AI: THE SOMNIUM FILES No Sleep For Kaname Date - From AI: THE SOMNIUM FILES

      "Game features cartoonish dismemberment but focuses on constructive puzzle solving."

    • Survival

      Game with the same Survival vibe

      3

      "Players must manage resources and avoid character death or injury to progress through battles."

      Capsule for Fell Seal: Arbiter's Mark Fell Seal: Arbiter's Mark

      "Players must avoid failure by carefully managing fragile character limbs and limited resources."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. It leans lower than usual among comparable games on Story, Violence, Expression.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026