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Call of Tomsk-7 similar games & best alternatives

Call of Tomsk-7

PC (Microsoft Windows) • 2015

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Quick resume

Fight for your life in Call of Tomsk-7, a simple side-scrolling shooter. Horrifying monsters are pouring out of the forgotten and abandoned Soviet-era Tomsk-7 biological weapons facility. You must fight the creatures in a seemingly endless battle of attrition.

Global score

81/100

Genres

Action, Indie

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    Pros

    • Atmospheric post-apocalyptic setting
    • Engaging soundtrack
    • Low price with good value
    • Challenging survival gameplay
    • Unlockable hats and weapons

    Cons

    • Limited content and enemy variety
    • Single map and repetitive gameplay
    • No multiplayer or cooperative modes
    • Basic graphics and animations
    • Short playtime and limited progression

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players can customize loadouts, choose upgrades, and experiment with different ammo and weapons, allowing personal control over playstyle."

      Capsule for Let Them Come Let Them Come

      "Players can choose equipment loadouts and decide when to call for ammo drops, allowing some control over play style."

    • Competence

      Game with the same Competence vibe

      3

      "Game involves skillful survival, combat, crafting, and progressing through increasingly difficult enemies."

      Capsule for CastleMiner Z CastleMiner Z

      "Game involves skillful survival against waves of enemies with limited ammo and strategic use of weapons and items."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on individual survival and personal challenge rather than competing against other players."

      Capsule for Saiko no sutoka Saiko no sutoka

      "Focus is on personal survival and score improvement rather than competing against other players."

    • Continuation

      Game with the same Continuation vibe

      2

      "Some players report addictive qualities and replay value through randomized levels and achievement hunting."

      Capsule for Broken Armor Broken Armor

      "Some players report addictive qualities and replay value through unlocking items and improving scores."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Game is single-player only with no cooperative or multiplayer modes."

      Capsule for Qvadriga Qvadriga

      "Game is single-player only with no cooperative or multiplayer modes."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players can unlock and use various skins and gifts that modify gameplay and appearance, adding some creative expression."

      Capsule for Zero Punctuation: Hatfall - Hatters Gonna Hat Edition Zero Punctuation: Hatfall - Hatters Gonna Hat Edition

      "Players can customize with unlockable hats and weapons that affect gameplay, adding some creative expression."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control over others; interactions are balanced and focused on survival."

      Capsule for 2Dark 2Dark

      "No evidence of exerting control over others; interactions are individual and survival-focused."

    • Escapism

      Game with the same Escapism vibe

      4

      "Immersive post-apocalyptic setting provides strong escapism from real life."

      Capsule for Dead State: Reanimated Dead State: Reanimated

      "Atmospheric post-apocalyptic setting and immersive soundtrack provide strong escapism from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun and nostalgia without obligation or external pressure."

      Capsule for Pathway Pathway

      "Players generally engage voluntarily for fun and nostalgia without external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      2

      "Players can try different characters and weapons, and levels introduce new mechanics, encouraging exploration of gameplay variations."

      Capsule for Gunman Clive Gunman Clive

      "Unlocking different weapons and hats encourages trying new strategies and gameplay variations."

    • Exploration

      Game with the same Exploration vibe

      -4

      "Game features a single small map with limited enemy variety and no exploration elements."

      Capsule for Rocket Rats Rocket Rats

      "Game features a single map with limited environment variety and no exploration beyond left-right movement."

    • Expression

      Game with the same Expression vibe

      2

      "Players can unlock and equip hats and character skins, allowing some degree of self-expression."

      Capsule for Blood and Bacon Blood and Bacon

      "Unlockable hats and outfits allow some degree of player self-expression."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Post-apocalyptic alternate history with Soviet cultural elements blends realistic and imaginative fiction."

      Capsule for ATOM RPG: Post-apocalyptic indie game ATOM RPG: Post-apocalyptic indie game

      "Fictional post-Soviet apocalyptic world with mutated monsters and surreal elements."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No multiplayer or community features; play is solitary."

      Capsule for Final Fantasy III (3D Remake) Final Fantasy III (3D Remake)

      "No multiplayer or community features; play is solitary."

    • Growth

      Game with the same Growth vibe

      2

      "Players learn survival skills, upgrade equipment, and improve resource management, indicating personal development."

      Capsule for Winter Burrow Winter Burrow

      "Players improve survival skills and unlock new gear, showing some progression and learning."

    • Health

      Game with the same Health vibe

      -5

      "Typical sedentary gameplay with no physical activity involved."

      Capsule for Rising Storm 2: Vietnam Rising Storm 2: Vietnam

      "Typical sedentary gameplay with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires continuous attention and focus due to survival threats and resource management."

      Capsule for Radiation Island Radiation Island

      "Requires focused attention due to survival challenge and resource management."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social or emotional connections formed within the game."

      Capsule for Iron Lung Iron Lung

      "No social or emotional connections formed within the game."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements present."

      Capsule for Touhou Tenkuushou ~ Hidden Star in Four Seasons. Touhou Tenkuushou ~ Hidden Star in Four Seasons.

      "No leadership or group management elements present."

    • Progression

      Game with the same Progression vibe

      3

      "Unlocking weapons and hats through achievements provides a sense of progression."

      Capsule for Blackout Z: Slaughterhouse Edition Blackout Z: Slaughterhouse Edition

      "Unlocking weapons, hats, and items through scoring provides a sense of progression."

    • Relaxation

      Game with the same Relaxation vibe

      -2

      "Game is tense and challenging, requiring focus and quick reactions, not primarily for relaxation."

      Capsule for Sang-Froid - Tales of Werewolves Sang-Froid - Tales of Werewolves

      "Game is challenging and tense, requiring focus and quick reactions rather than relaxation."

    • Sensation

      Game with the same Sensation vibe

      3

      "Distinctive visual style and soundtrack provide sensory enjoyment and emotional engagement."

      Capsule for Gravity Bone Gravity Bone

      "Distinctive soundtrack and atmospheric visuals provide sensory engagement and emotional tone."

    • Status

      Game with the same Status vibe

      -4

      "No social recognition or ranking systems; achievements are personal and private."

      Capsule for Typer Shark! Deluxe Typer Shark! Deluxe

      "No social recognition or ranking systems; achievements are personal and private."

    • Story

      Game with the same Story vibe

      1

      "Minimal narrative; some lore and context but mostly context-free survival gameplay."

      Capsule for Tin Can Tin Can

      "Minimal narrative present; some story elements in intro but mostly context-free survival gameplay."

    • Strategy

      Game with the same Strategy vibe

      3

      "Players must plan ammo use, prioritize targets, and manage resources strategically to survive."

      Capsule for The Brookhaven Experiment The Brookhaven Experiment

      "Players must plan ammo usage, item deployment, and positioning to survive waves of enemies."

    • Thrill

      Game with the same Thrill vibe

      3

      "Tension from limited resources, enemy encounters, and survival stakes create suspense."

      Capsule for The Final Station The Final Station

      "Survival against overwhelming enemies and resource scarcity creates suspense and tension."

    • Value

      Game with the same Value vibe

      4

      "Highly praised for low price and entertainment value relative to cost."

      Capsule for Montaro RE Montaro RE

      "Highly praised for low price and entertainment value relative to cost."

    • Violence

      Game with the same Violence vibe

      4

      "Core gameplay involves shooting and destroying enemies and structures."

      Capsule for Cube Destroyer Cube Destroyer

      "Core gameplay involves shooting and destroying monstrous enemies."

    • Survival

      Game with the same Survival vibe

      5

      "Central motivation is to survive increasingly difficult waves, manage resources, and avoid death."

      Capsule for Zombie Kill of the Week - Reborn Zombie Kill of the Week - Reborn

      "Central motivation is to survive as long as possible against waves of hostile creatures."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Expression. It leans lower than usual among comparable games on Exploration, Growth.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026