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Let Them Come similar games & best alternatives

Let Them Come

PC (Microsoft Windows), Xbox One, PlayStation 4, Mac • 2017

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Quick resume

Let Them Come is a fast paced pixel art shoot ‘em up. Twitchy trigger fingers and focused battle tactics are the order of the day as wave after wave of alien-like creatures try to take you down.

Global score

84/100

Genres

Action, Indie, Arcade, Shooter

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    Pros

    • Addictive and satisfying gameplay loop
    • Great pixel art and detailed animations
    • Excellent synthwave soundtrack
    • Variety of upgrades and ammo types
    • Challenging and unique boss fights

    Cons

    • Short campaign length
    • Some balance issues with ammo and upgrades
    • Limited story and exploration
    • Repetitive wave-based gameplay
    • No multiplayer or cooperative modes

    Motivations

    • Autonomy

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      3

      "Players can choose weapons, game modes, and customize loadouts, allowing personal control over gameplay style."

      Capsule for Pixel Strike 3D Pixel Strike 3D

      "Players can customize loadouts, choose upgrades, and experiment with different ammo and weapons, allowing personal control over playstyle."

    • Competence

      Game with the same Competence vibe

      4

      "The game offers challenging boss fights and requires skillful platforming and combat, with feedback through upgrades and progression."

      Capsule for Xeodrifter Xeodrifter

      "The game offers challenging boss fights and requires skillful timing and strategy to optimize upgrades and survive waves."

    • Competition

      Game with the same Competition vibe

      2

      "Includes score attack modes and leaderboards encouraging players to improve and compare performance, though main gameplay is single-player."

      Capsule for Vanquish Vanquish

      "Includes leaderboards and score attack modes, encouraging comparison with others, though main gameplay is solo."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report addictive gameplay loops and replayability despite limited content; some grind for upgrades and unlocks."

      Capsule for Bloodshed Bloodshed

      "Players report addictive gameplay loops with replayability via new game plus, challenges, and endless modes."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Gameplay is entirely single-player and independent, with no cooperative or team-based elements."

      Capsule for Check it Out! Check it Out!

      "Gameplay is entirely single-player with no cooperative or team-based elements."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players can experiment with different weapon and upgrade combinations, but within predefined systems."

      Capsule for Downwell Downwell

      "Players can experiment with different weapon, ammo, and upgrade combinations, but within predefined options."

    • Domination

      Game with the same Domination vibe

      -3

      "Interactions are mostly solo and balanced; no evidence of exerting control or superiority over other players."

      Capsule for Cruelty Squad Cruelty Squad

      "Interactions are individual and balanced; no evidence of exerting control or superiority over other players."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a stress relief and distraction, enjoying its hypnotic music and fast-paced gameplay."

      Capsule for One More Line One More Line

      "Players use the game as a stress relief and distraction, enjoying mindless alien blasting and synthwave music."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun and relaxation, with no indication of obligation or pressure."

      Capsule for Find 100 Ducks and Blast Them! Find 100 Ducks and Blast Them!

      "Players engage voluntarily for fun and relaxation, with no indication of obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Variety of items and spells encourages trying new loadouts and tactics to overcome bosses."

      Capsule for Touhou Hero of Ice Fairy Touhou Hero of Ice Fairy

      "Encourages trying new loadouts, ammo types, and strategies to overcome waves and bosses."

    • Exploration

      Game with the same Exploration vibe

      -4

      "Gameplay is confined to a single operating room environment with no exploration or discovery of new areas."

      Capsule for Surgeon Simulator VR: Meet The Medic Surgeon Simulator VR: Meet The Medic

      "Gameplay is confined to fixed corridor environments with no exploration or discovery of new areas."

    • Expression

      Game with the same Expression vibe

      1

      "Limited expression through music customization and choice of play style, but no avatar or environment customization."

      Capsule for 1982 1982

      "Limited self-expression through loadout customization and music playlist selection, but no avatar personalization."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Set in a sci-fi space setting with fictional story and imaginative enemies and bosses."

      Capsule for Rex Rocket Rex Rocket

      "Set in a sci-fi universe with alien hordes, bosses, and exaggerated action fitting an imaginative fiction theme."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; gameplay is strictly solo."

      Capsule for Tyrant's Realm Tyrant's Realm

      "No social or community features; gameplay is strictly solo."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills and knowledge over runs, learning enemy patterns and upgrade synergies."

      Capsule for Utopia Must Fall Utopia Must Fall

      "Players develop skills and knowledge of enemy patterns and upgrade synergies to progress."

    • Health

      Game with the same Health vibe

      -5

      "Typical sedentary gameplay with no physical activity or health-related features."

      Capsule for ONE PIECE: PIRATE WARRIORS 4 ONE PIECE: PIRATE WARRIORS 4

      "Typical sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention and continuous engagement during boss fights."

      Capsule for Eldest Souls Eldest Souls

      "Requires constant attention and active engagement during waves and boss fights."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No close social interactions or relationship building."

      Capsule for Pixel Puzzles 2: Anime Pixel Puzzles 2: Anime

      "No close social interactions or relationship building."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles."

      Capsule for Senza Peso Senza Peso

      "No leadership or group management roles."

    • Progression

      Game with the same Progression vibe

      4

      "Strong emphasis on accumulating weapons, upgrades, and skill points to enhance power."

      Capsule for DEAD OR SCHOOL DEAD OR SCHOOL

      "Strong emphasis on accumulating upgrades, weapons, and power-ups to enhance effectiveness."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Many players find the game relaxing and cathartic, balancing challenge with flow."

      Capsule for Epistory - Typing Chronicles Epistory - Typing Chronicles

      "Players find the game cathartic and a good way to unwind, balancing challenge and flow."

    • Sensation

      Game with the same Sensation vibe

      4

      "Engaging pixel art, gore effects, and synthwave soundtrack provide strong sensory stimulation."

      Capsule for Turbo Kid Turbo Kid

      "Vivid pixel gore, lighting effects, and a pumping synthwave soundtrack provide strong sensory stimulation."

    • Status

      Game with the same Status vibe

      1

      "Leaderboards and achievements provide some recognition, but mostly individual focus."

      Capsule for Ziggurat Ziggurat

      "Leaderboards and achievements offer some recognition, but mostly individual focus."

    • Story

      Game with the same Story vibe

      1

      "Minimal narrative; gameplay is mostly context-free with some lore and progression goals."

      Capsule for Outworld Station Outworld Station

      "Simple narrative with some lore and logs, but gameplay is mostly context-free wave defense."

    • Strategy

      Game with the same Strategy vibe

      3

      "Requires planning weapon loadouts and tactics to handle enemy waves and bosses effectively."

      Capsule for Symphony Symphony

      "Requires planning loadouts, ammo types, and timing power-ups to overcome waves and bosses."

    • Thrill

      Game with the same Thrill vibe

      3

      "Challenging waves and boss fights create suspense and excitement during gameplay."

      Capsule for Sanctum 2 Sanctum 2

      "Boss fights and wave survival create suspense and excitement, though overall gameplay is predictable."

    • Value

      Game with the same Value vibe

      4

      "Players feel the game offers good value for its low price and enjoyable gameplay."

      Capsule for Subterror Subterror

      "Players feel the game offers good value for its low price, especially on sale, with satisfying gameplay."

    • Violence

      Game with the same Violence vibe

      5

      "Core gameplay revolves around violent combat, gore, and destruction of alien enemies."

      Capsule for Alien Shooter 2: Reloaded Alien Shooter 2: Reloaded

      "Core gameplay centers on violent combat, shooting, explosions, and gore against alien enemies."

    • Survival

      Game with the same Survival vibe

      3

      "Players must survive waves of enemies while managing resources and upgrades."

      Capsule for Pesticide Not Required Pesticide Not Required

      "Players must survive waves and bosses through resource and upgrade management."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Competition, Status, Story, Expression. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Exploration, Fellowship.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026