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Hidden Through Time similar games & best alternatives

Hidden Through Time

PC (Microsoft Windows), Mac, PlayStation 4, Xbox One, Android, Nintendo Switch • 2020

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Quick resume

Embark on a colourful hand drawn journey of discovery through the ages! From missing dinosaur eggs in the stone age, to a king's crown in medieval times, can you find them all? Discover, create and share worlds with your own hidden treasures in Hidden Through Time!

Global score

94/100

Genres

Casual, Adventure, Puzzle, Point-and-click

Similar games

    Pros

    • Robust level editor and extensive user-created maps
    • Relaxing and stress-relieving gameplay
    • Charming colorful art style and animations
    • Good value with base game, dlc, and community content
    • Accessible for all ages and skill levels

    Cons

    • Short base game length without dlc or online maps
    • Some cultural insensitivity in historical depictions
    • Repetitive music and limited sound variety
    • Hints sometimes vague or unhelpful
    • Limited interactivity compared to similar games

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to customize characters, choose weapons, and create maps with an in-depth editor, allowing personal control over gameplay and strategies."

      Capsule for Cobalt Cobalt

      "Players have freedom to explore scenes at their own pace and create/share custom maps with a flexible editor."

    • Competence

      Game with the same Competence vibe

      3

      "The game offers increasing difficulty with challenging hidden object searches requiring skillful observation and persistence."

      Capsule for Under Leaves Under Leaves

      "Finding hidden objects ranges from easy to challenging, with hints and some puzzle elements; skill improves with practice."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on personal enjoyment and self-set goals; no mention of ranked modes or direct player-vs-player competition."

      Capsule for Kill It With Fire Kill It With Fire

      "Focus is on personal pace and enjoyment; no ranked modes or direct player-vs-player competition."

    • Continuation

      Game with the same Continuation vibe

      4

      "Many players report long play sessions, replaying maps, and engaging with daily and custom maps."

      Capsule for Creeper World: Anniversary Edition Creeper World: Anniversary Edition

      "Players engage in long sessions with base game, DLC, and extensive user-created maps providing ongoing content."

    • Cooperation

      Game with the same Cooperation vibe

      -4

      "Gameplay is primarily single-player and independent, with limited social interaction beyond community sharing of strategies."

      Capsule for Upload Labs Upload Labs

      "Gameplay is primarily single-player with limited social interaction beyond sharing and playing community maps."

    • Creativity

      Game with the same Creativity vibe

      5

      "Powerful level editor allows players to create and share custom maps with extensive customization."

      Capsule for Dustforce DX Dustforce DX

      "Robust level editor allows players to create, customize, and share their own hidden object maps."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control or superiority over others; interactions are friendly and community-oriented."

      Capsule for The Ranch of Rivershine The Ranch of Rivershine

      "No evidence of exerting control or superiority; interactions are equal and collaborative in community sharing."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a relaxing, stress-relieving distraction from real life."

      Capsule for Spilled! Spilled!

      "Players use the game as a relaxing, stress-relieving distraction from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and nostalgia; no obligation or external pressure noted."

      Capsule for NINJA GAIDEN 2 Black NINJA GAIDEN 2 Black

      "Players engage voluntarily out of intrinsic interest and nostalgia; no obligation or external pressure noted."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try new maps, create custom levels, and experiment with different strategies and zombie builds."

      Capsule for Ben and Ed - Blood Party Ben and Ed - Blood Party

      "Players try new user-created maps and experiment with level editor features, though base gameplay is familiar."

    • Exploration

      Game with the same Exploration vibe

      4

      "Large, multi-layered maps with many hidden areas and collectibles encourage exploration."

      Capsule for Styx: Master of Shadows Styx: Master of Shadows

      "Discovering hidden objects in richly detailed, varied historical scenes and user-generated maps."

    • Expression

      Game with the same Expression vibe

      4

      "Customization through mods and map creation enables player self-expression and personalization."

      Capsule for Rusted Warfare - RTS Rusted Warfare - RTS

      "Customization through map creation and sharing allows personal expression within the game."

    • Fantasy

      Game with the same Fantasy vibe

      1

      "While based on historical settings, the game includes fictional elements and imaginative storytelling."

      Capsule for Assassin's Creed® Syndicate Assassin's Creed® Syndicate

      "Game is set in imaginative historical eras with some playful and fictionalized elements, but grounded in recognizable settings."

    • Fellowship

      Game with the same Fellowship vibe

      1

      "Some multiplayer and community map sharing exist, but social connection is limited compared to solo play."

      Capsule for Railroad Tycoon II Platinum Railroad Tycoon II Platinum

      "Community sharing of maps provides some social connection, but gameplay is mostly solitary."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills in shooting, map editing, and creative design over time."

      Capsule for Blockstorm Blockstorm

      "Players develop visual search skills and learn to interpret clues; map editor encourages creative skill growth."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity involved."

      Capsule for Grand Theft Auto V Enhanced Grand Theft Auto V Enhanced

      "Sedentary gameplay with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention to find objects; not suitable for background or idle play."

      Capsule for Lots of Cats in Every Moment Lots of Cats in Every Moment

      "Requires focused attention to find objects; not a background or idle game."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Limited social interaction; connections are mostly surface-level or community-based rather than close relationships."

      Capsule for X-Plane 12 X-Plane 12

      "Limited social interaction; connections are surface-level through map sharing rather than close relationships."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or authoritative roles; players participate individually or collaboratively without hierarchy."

      Capsule for Picross Touch Picross Touch

      "No leadership roles; players participate individually or collaboratively without hierarchy."

    • Progression

      Game with the same Progression vibe

      3

      "Progression through missions, challenges, and unlocking characters and DLC content."

      Capsule for Desperados III Desperados III

      "Progression through completing levels, achievements, and unlocking more maps, including DLC and user content."

    • Relaxation

      Game with the same Relaxation vibe

      4

      "Game is designed to be relaxing and stress-relieving with calm music and gentle challenge."

      Capsule for 100 Istanbul Cats 100 Istanbul Cats

      "Game is described as relaxing, chill, and stress-relieving with calming music and gentle challenge."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable visual style, animations, and sound design provide sensory stimulation and emotional fun."

      Capsule for Lost Castle 2 Lost Castle 2

      "Enjoyable visual style, sound effects, and animations provide sensory stimulation and emotional fun."

    • Status

      Game with the same Status vibe

      -4

      "Achievements exist but social recognition or popularity is minimal; focus is on personal accomplishment."

      Capsule for Welcome to the Game II Welcome to the Game II

      "Achievements exist but social recognition or popularity is minimal; focus is on personal accomplishment."

    • Story

      Game with the same Story vibe

      -3

      "Minimal narrative; the game centers on hidden object gameplay with light thematic elements but no deep story."

      Capsule for Cats Hidden in Maple Hollow 🍂 Cats Hidden in Maple Hollow 🍂

      "No narrative or plot; gameplay centers on isolated hidden object scenes with thematic historical settings."

    • Strategy

      Game with the same Strategy vibe

      1

      "Some puzzle solving and clue ordering require basic reasoning, but overall mental challenge is light."

      Capsule for 9 Clues 2: The Ward 9 Clues 2: The Ward

      "Some puzzle-like elements and clue interpretation require light problem solving, but mostly straightforward search."

    • Thrill

      Game with the same Thrill vibe

      -4

      "Low risk, controlled environment with no suspense or tension."

      Capsule for WW2 Rebuilder WW2 Rebuilder

      "Low risk, controlled environment without suspense or intense emotional tension."

    • Value

      Game with the same Value vibe

      3

      "Good value with replayability, DLC content, and engaging gameplay for the price, especially on sale."

      Capsule for DmC: Devil May Cry DmC: Devil May Cry

      "Good perceived value due to base game, DLC, and extensive user-generated content; affordable price noted."

    • Violence

      Game with the same Violence vibe

      -5

      "No combat or destruction; gameplay focuses on constructive delivery and exploration."

      Capsule for Mika and The Witch's Mountain Mika and The Witch's Mountain

      "No combat or destruction; gameplay focuses on constructive exploration and discovery."

    • Survival

      Game with the same Survival vibe

      -5

      "No survival or threat elements; stable, low-risk gameplay environment."

      Capsule for Tony Hawk's™ Pro Skater™ 1 + 2 Tony Hawk's™ Pro Skater™ 1 + 2

      "No survival or threat elements; stable, low-risk gameplay environment."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fantasy, Violence, Story, Thrill. Here, the score leans higher than usual among comparable games on Fellowship, Exploration, Fantasy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026