Ctrl CV similar games & best alternatives
Ctrl CV
2018
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Quick resume
Welcome to the world of Ctrl CV, a find-the-image platformer puzzle game. You are surrounded by countless clones of yourself, and your goal is to find the source of these doppelgangers. Try not to lose yourself in the midst of "yourselves".
Global score
79/100
Genres
Action, Casual, Indie, Platform, Puzzle
Similar games
Pros
- Unique clone mechanic
- Challenging platforming
- Free to play
- Short and accessible
- Catchy soundtrack
Cons
- Frustrating level design and difficulty spikes
- Lack of pause and save features
- Annoying music volume with no control
- Poor graphics and visual clarity
- Keyboard-only controls and no customization
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players control their own actions and decisions in solving puzzles with clones and time manipulation, allowing creative problem solving."
The Misadventures of P.B. Winterbottom
"Players control their character and make timing decisions freely, but must adapt to fixed clone behaviors and preset level challenges."
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Competence
Game with the same Competence vibe
4"The game challenges players with precise timing and puzzle-platforming skills, with a steady difficulty curve and skill mastery."
qomp
"The game challenges players with precise platforming, timing, and puzzle solving, requiring skill and concentration."
-
Competition
Game with the same Competition vibe
-4"No evidence of player comparison or competitive modes; focus is on individual play and personal challenge."
Return.
"No evidence of competitive modes or player comparison; focus is on individual play and personal challenge."
-
Continuation
Game with the same Continuation vibe
2"Some players report long playtime and engagement, but others mention frustration and quitting."
Woodle Tree 2: Worlds
"Some players report frustration and rage but still keep playing; short game length and free access encourage repeated play."
-
Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player experience with no cooperative or multiplayer elements."
Demon Turf: Queens Edition
"Entirely single-player experience with no cooperative or multiplayer elements."
-
Creativity
Game with the same Creativity vibe
-2"Gameplay follows fixed mechanics and level designs; no creation or customization features."
Peggle Extreme
"Gameplay follows fixed level designs and mechanics; no creation or customization features noted."
-
Domination
Game with the same Domination vibe
-5"No social dominance or power over others; purely individual gameplay."
Cookie Clicker
"No social dominance or power over others; purely individual gameplay."
-
Escapism
Game with the same Escapism vibe
3"Players use the game as a relaxing distraction and mental challenge away from real life."
Locked In Mind
"Players use the game as a distraction and challenge, providing mental engagement away from real life."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for fun and challenge, with no indication of obligation or external pressure."
PARTICLE MACE
"Players engage voluntarily for fun and challenge, with no indication of obligation or external pressure."
-
Experimenting
Game with the same Experimenting vibe
2"Some experimentation with different gameplay mechanics per level and upgrades, though core gameplay is consistent."
Nefarious
"The clone mechanic offers a novel twist encouraging players to adapt and experiment with timing, though level design is mostly fixed."
-
Exploration
Game with the same Exploration vibe
-3"Levels are linear and predefined with no open exploration or discovery elements."
OlliOlli
"Levels are linear platforming stages with no open exploration or discovery elements."
-
Expression
Game with the same Expression vibe
-5"No character customization or cosmetic modifications reported."
Fear the Spotlight
"No character customization or expressive elements reported."
-
Fantasy
Game with the same Fantasy vibe
1"Some imaginative elements in level design and enemies, but overall grounded in classic platformer tropes without deep fantasy narrative."
You Have to Win the Game
"The clone concept is somewhat imaginative but overall the game is a straightforward platformer without strong fantasy themes."
-
Fellowship
Game with the same Fellowship vibe
-5"No social or community features; solo play only."
Bright Memory: Infinite
"No social or community features; solo play only."
-
Growth
Game with the same Growth vibe
3"Players develop platforming skills and learn level patterns to improve performance."
Ben and Ed
"Players develop platforming skills and learn level patterns to improve performance."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity involved."
Grand Theft Auto V Enhanced
"Sedentary gameplay with no physical activity involved."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention and precise input; not suitable for casual or background play."
Vibrant Venture
"Requires focused attention and precise input; not suitable for casual or background play."
-
Intimacy
Game with the same Intimacy vibe
-5"No social interaction or relationship-building features."
Record of Lodoss War-Deedlit in Wonder Labyrinth-
"No social interaction or relationship-building features."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements."
High On Life
"No leadership or group management elements."
-
Progression
Game with the same Progression vibe
3"Progress through levels and unlock new stages; some save/load features."
Super Hipster Lumberjack
"Players progress through levels and unlock new stages; some mention of multiple save files and endings."
-
Relaxation
Game with the same Relaxation vibe
-2"Game is intense and challenging, causing frustration and rage for some players."
Battle Ball
"Game induces frustration and rage for some players; challenge is high and tension frequent."
-
Sensation
Game with the same Sensation vibe
1"Soundtrack and anime-style visuals provide moderate sensory stimulation but graphics are simple."
War of the Human Tanks
"Soundtrack and visual effects provide some sensory stimulation, though graphics are simple and sometimes annoying."
-
Status
Game with the same Status vibe
-5"No social recognition or ranking systems."
Trover Saves the Universe
"No social recognition or ranking systems."
-
Story
Game with the same Story vibe
0"Minimal story presence; some narrative context but mostly context-free platforming activities."
MARSUPILAMI - HOOBADVENTURE
"Minimal story presence; some mention of a basic narrative but mostly context-free platforming."
-
Strategy
Game with the same Strategy vibe
2"Players must plan timing and movement to solve physics puzzles and avoid hazards."
Mr.President!
"Players must plan timing and order of actions to solve puzzles and avoid hazards."
-
Thrill
Game with the same Thrill vibe
2"Some suspense and jump scares create moments of tension and relief."
Year Walk
"Tension from difficult jumps, timing, and unexpected hazards creates moments of suspense."
-
Value
Game with the same Value vibe
4"Free game with short playtime; players generally feel it offers good value for time invested."
welcome to heaven
"Free to play with short length; many players feel it offers good value for time invested."
-
Violence
Game with the same Violence vibe
-3"Minimal combat; focus on puzzle solving and platforming rather than destruction."
Typoman
"No combat or destruction; focus on platforming and puzzle elements."
-
Survival
Game with the same Survival vibe
2"Players must avoid traps and death to progress, requiring careful navigation and timing."
Jelly Killer
"Players must avoid death traps and hazards to progress, requiring careful timing and control."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Creativity, Exploration, Expression, Story. It leans lower than usual among comparable games on Competition, Status, Violence.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026