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Ctrl CV similar games & best alternatives

Ctrl CV

PC (Microsoft Windows) • 2018

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Quick resume

Welcome to the world of Ctrl CV, a find-the-image platformer puzzle game. You are surrounded by countless clones of yourself, and your goal is to find the source of these doppelgangers. Try not to lose yourself in the midst of "yourselves".

Global score

79/100

Genres

Action, Casual, Indie, Platform, Puzzle

Similar games

    Pros

    • Unique clone mechanic
    • Challenging platforming
    • Free to play
    • Short and accessible
    • Catchy soundtrack

    Cons

    • Frustrating level design and difficulty spikes
    • Lack of pause and save features
    • Annoying music volume with no control
    • Poor graphics and visual clarity
    • Keyboard-only controls and no customization

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players control their own actions and decisions in solving puzzles with clones and time manipulation, allowing creative problem solving."

      Capsule for The Misadventures of P.B. Winterbottom The Misadventures of P.B. Winterbottom

      "Players control their character and make timing decisions freely, but must adapt to fixed clone behaviors and preset level challenges."

    • Competence

      Game with the same Competence vibe

      4

      "The game challenges players with precise timing and puzzle-platforming skills, with a steady difficulty curve and skill mastery."

      Capsule for qomp qomp

      "The game challenges players with precise platforming, timing, and puzzle solving, requiring skill and concentration."

    • Competition

      Game with the same Competition vibe

      -4

      "No evidence of player comparison or competitive modes; focus is on individual play and personal challenge."

      Capsule for Return. Return.

      "No evidence of competitive modes or player comparison; focus is on individual play and personal challenge."

    • Continuation

      Game with the same Continuation vibe

      2

      "Some players report long playtime and engagement, but others mention frustration and quitting."

      Capsule for Woodle Tree 2: Worlds Woodle Tree 2: Worlds

      "Some players report frustration and rage but still keep playing; short game length and free access encourage repeated play."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player experience with no cooperative or multiplayer elements."

      Capsule for Demon Turf: Queens Edition Demon Turf: Queens Edition

      "Entirely single-player experience with no cooperative or multiplayer elements."

    • Creativity

      Game with the same Creativity vibe

      -2

      "Gameplay follows fixed mechanics and level designs; no creation or customization features."

      Capsule for Peggle Extreme Peggle Extreme

      "Gameplay follows fixed level designs and mechanics; no creation or customization features noted."

    • Domination

      Game with the same Domination vibe

      -5

      "No social dominance or power over others; purely individual gameplay."

      Capsule for Cookie Clicker Cookie Clicker

      "No social dominance or power over others; purely individual gameplay."

    • Escapism

      Game with the same Escapism vibe

      3

      "Players use the game as a relaxing distraction and mental challenge away from real life."

      Capsule for Locked In Mind Locked In Mind

      "Players use the game as a distraction and challenge, providing mental engagement away from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun and challenge, with no indication of obligation or external pressure."

      Capsule for PARTICLE MACE PARTICLE MACE

      "Players engage voluntarily for fun and challenge, with no indication of obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      2

      "Some experimentation with different gameplay mechanics per level and upgrades, though core gameplay is consistent."

      Capsule for Nefarious Nefarious

      "The clone mechanic offers a novel twist encouraging players to adapt and experiment with timing, though level design is mostly fixed."

    • Exploration

      Game with the same Exploration vibe

      -3

      "Levels are linear and predefined with no open exploration or discovery elements."

      Capsule for OlliOlli OlliOlli

      "Levels are linear platforming stages with no open exploration or discovery elements."

    • Expression

      Game with the same Expression vibe

      -5

      "No character customization or cosmetic modifications reported."

      Capsule for Fear the Spotlight Fear the Spotlight

      "No character customization or expressive elements reported."

    • Fantasy

      Game with the same Fantasy vibe

      1

      "Some imaginative elements in level design and enemies, but overall grounded in classic platformer tropes without deep fantasy narrative."

      Capsule for You Have to Win the Game You Have to Win the Game

      "The clone concept is somewhat imaginative but overall the game is a straightforward platformer without strong fantasy themes."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; solo play only."

      Capsule for Bright Memory: Infinite Bright Memory: Infinite

      "No social or community features; solo play only."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop platforming skills and learn level patterns to improve performance."

      Capsule for Ben and Ed Ben and Ed

      "Players develop platforming skills and learn level patterns to improve performance."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity involved."

      Capsule for Grand Theft Auto V Enhanced Grand Theft Auto V Enhanced

      "Sedentary gameplay with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and precise input; not suitable for casual or background play."

      Capsule for Vibrant Venture Vibrant Venture

      "Requires focused attention and precise input; not suitable for casual or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social interaction or relationship-building features."

      Capsule for Record of Lodoss War-Deedlit in Wonder Labyrinth- Record of Lodoss War-Deedlit in Wonder Labyrinth-

      "No social interaction or relationship-building features."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements."

      Capsule for High On Life High On Life

      "No leadership or group management elements."

    • Progression

      Game with the same Progression vibe

      3

      "Progress through levels and unlock new stages; some save/load features."

      Capsule for Super Hipster Lumberjack Super Hipster Lumberjack

      "Players progress through levels and unlock new stages; some mention of multiple save files and endings."

    • Relaxation

      Game with the same Relaxation vibe

      -2

      "Game is intense and challenging, causing frustration and rage for some players."

      Capsule for Battle Ball Battle Ball

      "Game induces frustration and rage for some players; challenge is high and tension frequent."

    • Sensation

      Game with the same Sensation vibe

      1

      "Soundtrack and anime-style visuals provide moderate sensory stimulation but graphics are simple."

      Capsule for War of the Human Tanks War of the Human Tanks

      "Soundtrack and visual effects provide some sensory stimulation, though graphics are simple and sometimes annoying."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or ranking systems."

      Capsule for Trover Saves the Universe Trover Saves the Universe

      "No social recognition or ranking systems."

    • Story

      Game with the same Story vibe

      0

      "Minimal story presence; some narrative context but mostly context-free platforming activities."

      Capsule for MARSUPILAMI - HOOBADVENTURE MARSUPILAMI - HOOBADVENTURE

      "Minimal story presence; some mention of a basic narrative but mostly context-free platforming."

    • Strategy

      Game with the same Strategy vibe

      2

      "Players must plan timing and movement to solve physics puzzles and avoid hazards."

      Capsule for Mr.President! Mr.President!

      "Players must plan timing and order of actions to solve puzzles and avoid hazards."

    • Thrill

      Game with the same Thrill vibe

      2

      "Some suspense and jump scares create moments of tension and relief."

      Capsule for Year Walk Year Walk

      "Tension from difficult jumps, timing, and unexpected hazards creates moments of suspense."

    • Value

      Game with the same Value vibe

      4

      "Free game with short playtime; players generally feel it offers good value for time invested."

      Capsule for welcome to heaven welcome to heaven

      "Free to play with short length; many players feel it offers good value for time invested."

    • Violence

      Game with the same Violence vibe

      -3

      "Minimal combat; focus on puzzle solving and platforming rather than destruction."

      Capsule for Typoman Typoman

      "No combat or destruction; focus on platforming and puzzle elements."

    • Survival

      Game with the same Survival vibe

      2

      "Players must avoid traps and death to progress, requiring careful navigation and timing."

      Capsule for Jelly Killer Jelly Killer

      "Players must avoid death traps and hazards to progress, requiring careful timing and control."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Creativity, Exploration, Expression, Story. It leans lower than usual among comparable games on Competition, Status, Violence.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026