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Eden Crafters similar games & best alternatives

Eden Crafters

PC (Microsoft Windows) • 2024

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Quick resume

Embark on a journey of survival, crafting, and automation in Eden Crafters, a solo and co-op open-world game that challenges you to turn a hostile planet into a habitable haven for humanity. Temper the climate, create a breathable atmosphere, and turn toxic lakes into water: shape a new world!

Global score

87/100

Genres

Adventure, Indie, Simulator, Strategy, Early Access

Similar games

    Pros

    • Addictive and deep automation gameplay
    • Multiple planets with terraforming mechanics
    • Cooperative multiplayer support
    • Relaxing atmosphere and soothing music
    • Active developer support and frequent updates

    Cons

    • Early access with bugs and clunky building controls
    • Limited narrative and exploration content
    • Graphics and ui need polish
    • Spaghetti factor in factory layouts
    • No competitive or pvp elements

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to build bases, automate production, terraform the planet, and explore at their own pace with multiple gameplay styles."

      Capsule for Ocean World: Eden Crafters Prologue Ocean World: Eden Crafters Prologue

      "Players have freedom to explore, build, automate, and terraform at their own pace with multiple worlds and various approaches."

    • Competence

      Game with the same Competence vibe

      3

      "Game involves skillful automation, resource management, and problem solving with some learning curve."

      Capsule for Astro Colony Astro Colony

      "Game involves skillful factory building, automation setup, and resource management with a moderate learning curve."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on cooperative play and personal progression rather than competing against others; no ranked or leaderboard modes"

      Capsule for Drake Hollow Drake Hollow

      "Focus is on personal progression and cooperative play rather than competitive or ranked modes."

    • Continuation

      Game with the same Continuation vibe

      4

      "Players report long sessions, habitual play, and many hours invested, indicating strong desire to keep playing."

      Capsule for Railway Empire 2 Railway Empire 2

      "Many players report long sessions and habitual play, with 30+ to 100+ hours invested and desire to keep playing."

    • Cooperation

      Game with the same Cooperation vibe

      3

      "Multiplayer co-op is supported and praised, enabling teamwork in building, combat, and exploration."

      Capsule for Craftopia Craftopia

      "Co-op mode is supported and praised, enabling teamwork and shared goals in terraforming and building."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players can terraform tiles, destroy and remake buildings, and optimize layouts creatively within puzzle constraints."

      Capsule for Dawnfolk Dawnfolk

      "Players can terraform terrain, build factories, and customize layouts, though building snapping is limited."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of dominance or power over others; interactions are cooperative or solo."

      Capsule for ASTRONEER ASTRONEER

      "No evidence of power over others or dominance; interactions are cooperative or solo without authority imposition."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a relaxing, immersive escape with calming music and detailed environment."

      Capsule for Ostriv Ostriv

      "Players use the game as a relaxing, immersive escape with no hostile creatures and soothing music."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and enjoyment, not obligation or external pressure."

      Capsule for Fallout 4 Fallout 4

      "Players engage voluntarily out of interest and enjoyment, not obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players explore new mechanics, experiment with automation, terraforming, and base design."

      Capsule for Ocean World: Eden Crafters Prologue Ocean World: Eden Crafters Prologue

      "Players experiment with automation setups, terraforming, and factory layouts, though some routines emerge."

    • Exploration

      Game with the same Exploration vibe

      2

      "Some exploration of different planets and biomes, but missions tend to be on known maps with limited discovery."

      Capsule for HELLDIVERS™ 2 HELLDIVERS™ 2

      "Multiple planets and large maps encourage discovery, though exploration is somewhat limited by current content."

    • Expression

      Game with the same Expression vibe

      2

      "Some customization through equipment and base building, but limited cosmetic self-expression."

      Capsule for Tunguska: The Visitation - Final Cut Tunguska: The Visitation - Final Cut

      "Some self-expression via base design and terraforming, but limited cosmetic customization options."

    • Fantasy

      Game with the same Fantasy vibe

      1

      "Futuristic sci-fi setting with terraforming and space colonization, but grounded in plausible science fiction."

      Capsule for Terraformers Terraformers

      "Fictional sci-fi setting with terraforming and space vehicles, but grounded in plausible technology and mechanics."

    • Fellowship

      Game with the same Fellowship vibe

      3

      "Community and co-op play foster a sense of belonging and shared interest"

      Capsule for Warhammer® 40,000: Dawn of War® II Chaos Rising Warhammer® 40,000: Dawn of War® II Chaos Rising

      "Community and co-op play foster a sense of belonging and shared interest among players."

    • Growth

      Game with the same Growth vibe

      3

      "Players learn complex crafting, combat mechanics, and base building; game requires skill development."

      Capsule for Animyst Animyst

      "Players learn complex crafting chains, automation, and terraforming mechanics, showing skill development."

    • Health

      Game with the same Health vibe

      -4

      "Typical sedentary gameplay with no physical activity or health-related mechanics."

      Capsule for Kaze and the Wild Masks Kaze and the Wild Masks

      "Typical sedentary gameplay with no physical activity or health-related mechanics."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and active management rather than background or idle play."

      Capsule for FOUNDRY FOUNDRY

      "Requires focused attention and active management rather than background or idle play."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Social interactions are limited to gameplay cooperation; no close personal relationships emphasized."

      Capsule for Sniper Elite 3 Sniper Elite 3

      "Social interactions are limited to cooperative gameplay with no emphasis on close personal relationships."

    • Leadership

      Game with the same Leadership vibe

      -3

      "No formal leadership roles; players act independently or collaboratively without hierarchy."

      Capsule for Super Auto Pets Super Auto Pets

      "No explicit leadership roles; players collaborate or play solo without hierarchical structures."

    • Progression

      Game with the same Progression vibe

      4

      "Clear progression through terraforming stages, unlocking blueprints, and upgrading equipment."

      Capsule for The Planet Crafter: Prologue The Planet Crafter: Prologue

      "Strong progression through unlocking crafting tiers, terraforming stages, and new technologies."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Calming music and atmosphere provide relaxation despite challenging gameplay."

      Capsule for Kingdom: New Lands Kingdom: New Lands

      "Relaxing gameplay with soothing music and a calm atmosphere despite some mechanical challenges."

    • Sensation

      Game with the same Sensation vibe

      2

      "Visual and auditory elements are pleasant but not highly stimulating; some players find graphics simplistic."

      Capsule for Hexguardian Hexguardian

      "Visual and auditory stimuli are pleasant but not intense; some players note bland graphics needing polish."

    • Status

      Game with the same Status vibe

      -4

      "No emphasis on social recognition or leaderboards; focus is on personal and cooperative achievement."

      Capsule for In Sink: A Co-op Escape Adventure In Sink: A Co-op Escape Adventure

      "No emphasis on social recognition or leaderboards; focus is on individual or cooperative achievement."

    • Story

      Game with the same Story vibe

      -3

      "Minimal overarching narrative; gameplay focuses on sandbox and questing rather than story immersion."

      Capsule for Erannorth Chronicles Erannorth Chronicles

      "Minimal narrative or lore; gameplay centers on sandbox crafting and terraforming rather than story immersion."

    • Strategy

      Game with the same Strategy vibe

      3

      "Requires planning factory layouts, resource flows, and terraforming strategies."

      Capsule for Ocean World: Eden Crafters Prologue Ocean World: Eden Crafters Prologue

      "Requires planning factory layouts, resource flows, and terraforming strategies for efficient progression."

    • Thrill

      Game with the same Thrill vibe

      -3

      "Low suspense or risk; calm and steady experience without tension."

      Capsule for FIND KITTENS: The last of cats FIND KITTENS: The last of cats

      "Low risk and tension; no hostile creatures and a relaxed pace reduce suspense or thrill elements."

    • Value

      Game with the same Value vibe

      4

      "Players perceive good value for time and money with engaging gameplay and active developer support."

      Capsule for Mall Simulator Mall Simulator

      "Players perceive good value for time and money with many hours of gameplay and active developer support."

    • Violence

      Game with the same Violence vibe

      -5

      "No combat or destruction; focus is on building, managing, and terraforming."

      Capsule for Plan B: Terraform Plan B: Terraform

      "No combat or destruction; focus is on constructive building and terraforming."

    • Survival

      Game with the same Survival vibe

      1

      "Some survival elements like oxygen management and avoiding hazards, but low threat level."

      Capsule for Lifeless Planet Premier Edition Lifeless Planet Premier Edition

      "Some survival elements like oxygen and temperature management, but no combat threats or high risk."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fantasy, Violence, Story, Thrill. Here, the score leans higher than usual among comparable games on Cooperation, Fellowship, Survival.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026