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TAISHO x ALICE episode 1 similar games & best alternatives

TAISHO x ALICE episode 1

PC (Microsoft Windows) • 2019

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Quick resume

DUALICE(TAISHO x ALICE episodeI) is a fairytale visual novel in which YOU must save your Prince Charming! You will take on the role of the fairytale heroine in order to rehabilitate your chosen love interest and guide him to his "happily ever after"!

Global score

86/100

Genres

Adventure, Visual Novel

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    Pros

    • Strong, witty heroine with personality
    • Engaging and humorous writing
    • High-quality voice acting and art
    • Unique gender-swapped fairy tale setting
    • Multiple story routes with plot twists

    Cons

    • Only two routes in episode 1
    • Some translation quirks (romaji usage)
    • Price considered high for content volume
    • Lack of voiced heroine
    • Linear gameplay with limited player choice

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players control the protagonist who is a strong, competent female ruler making key decisions in political and military matters, showing high personal agency."

      Capsule for My Vow to My Liege My Vow to My Liege

      "Players control a proactive, witty heroine who actively drives the story and pursues goals, showing high personal freedom and decision-making."

    • Competence

      Game with the same Competence vibe

      3

      "Players engage in meaningful choices that affect the narrative, requiring thoughtful decision-making rather than repetitive tasks."

      Capsule for Choice of Robots Choice of Robots

      "Players engage in narrative choices that impact outcomes, requiring attention and some skill in decision-making, though gameplay is mostly linear."

    • Competition

      Game with the same Competition vibe

      -4

      "Focuses on personal story progression and romance routes without ranked modes or player comparison."

      Capsule for Bewitching Sinners Bewitching Sinners

      "Focus is on personal story progression and individual romance routes without comparison or ranked modes."

    • Continuation

      Game with the same Continuation vibe

      4

      "Players report strong attachment, replayability, and desire to continue playing multiple episodes."

      Capsule for Sally Face - Episode One Sally Face - Episode One

      "Players express strong attachment and desire to continue through multiple episodes and routes, with long play sessions reported."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player visual novel experience with no multiplayer or cooperative elements."

      Capsule for Re:ZERO -Starting Life in Another World- The Prophecy of the Throne Re:ZERO -Starting Life in Another World- The Prophecy of the Throne

      "Single-player visual novel experience with no multiplayer or cooperative elements."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players explore different story paths and character relationships, fostering creative narrative exploration."

      Capsule for Starlight Vega Starlight Vega

      "Players explore different narrative routes and character interactions, with some novelty in story twists and character development."

    • Domination

      Game with the same Domination vibe

      -3

      "Interactions emphasize mutual respect and character development rather than exerting control or superiority over others."

      Capsule for Loren The Amazon Princess Loren The Amazon Princess

      "Interactions emphasize mutual respect and character development rather than exerting control or superiority over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a humorous, lighthearted escape with engaging stories and characters."

      Capsule for The Darkside Detective: A Fumble in the Dark The Darkside Detective: A Fumble in the Dark

      "Players use the game as a fun, humorous escape into a fantasy world with engaging characters and story."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or external pressure."

      Capsule for Slay the Spire Slay the Spire

      "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      2

      "Players explore different narrative paths and choices, though within a defined story framework."

      Capsule for The Walking Dead: A New Frontier The Walking Dead: A New Frontier

      "Players try different narrative choices and explore multiple routes, though within a structured visual novel format."

    • Exploration

      Game with the same Exploration vibe

      1

      "Some discovery of story elements and background details, but gameplay mostly linear and familiar."

      Capsule for Draw Draw

      "Some discovery through story twists and character development, but environments and gameplay are familiar and linear."

    • Expression

      Game with the same Expression vibe

      -3

      "Limited customization; players experience a fixed story and character presentation without avatar personalization."

      Capsule for Song of Nunu: A League of Legends Story Song of Nunu: A League of Legends Story

      "Limited customization; players experience a predefined story and character presentation without avatar personalization."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "The game features imaginative characters, story, and settings in a fantasy world."

      Capsule for Shovel Knight Dig Shovel Knight Dig

      "Game is set in a fantasy world with gender-swapped fairy tale characters and imaginative storylines."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Experience is mostly solitary with minimal social interaction or community involvement."

      Capsule for Romancing SaGa 2: Revenge of the Seven Romancing SaGa 2: Revenge of the Seven

      "Experience is largely solitary with minimal social interaction or community involvement."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop understanding of characters and story, with some learning through narrative and choices."

      Capsule for Lost Records: Bloom & Rage Lost Records: Bloom & Rage

      "Players develop understanding of characters and story through learning plot twists and character motivations."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay typical of visual novels with no physical activity involved."

      Capsule for STEINS;GATE STEINS;GATE

      "Sedentary gameplay typical of visual novels with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused reading and attention; not suitable for background or idle play."

      Capsule for Higurashi When They Cry Hou - Ch.2 Watanagashi Higurashi When They Cry Hou - Ch.2 Watanagashi

      "Requires focused attention and active reading; not suitable for background or idle play."

    • Intimacy

      Game with the same Intimacy vibe

      3

      "Players build emotional connections with characters through story and relationship development."

      Capsule for Backstage Pass Backstage Pass

      "Players experience emotional connections with characters and romance development, though limited to narrative."

    • Leadership

      Game with the same Leadership vibe

      -4

      "No leadership or group management elements; player follows narrative without directing others."

      Capsule for Revenge on gold diggers Revenge on gold diggers

      "No leadership or group management elements; player follows story without directing others."

    • Progression

      Game with the same Progression vibe

      3

      "Story progression through unlocking new plot points, endings, and achievements; some character development."

      Capsule for Return to Shironagasu Island Return to Shironagasu Island

      "Progression through unlocking story routes, endings, and character development."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Generally lighthearted and humorous tone provides a relaxing and enjoyable experience."

      Capsule for LEGO® Marvel™ Super Heroes LEGO® Marvel™ Super Heroes

      "Generally lighthearted and humorous tone provides a relaxing and enjoyable experience."

    • Sensation

      Game with the same Sensation vibe

      2

      "Visual and auditory elements provide sensory enjoyment, though not intense stimulation."

      Capsule for If My Heart Had Wings If My Heart Had Wings

      "Visual and auditory elements (art, voice acting, music) provide sensory enjoyment, though not intense stimulation."

    • Status

      Game with the same Status vibe

      -4

      "Player achievements and choices are personal with minimal social recognition or status mechanics."

      Capsule for Not For Broadcast Not For Broadcast

      "Player achievements and progress are personal with minimal social recognition or status elements."

    • Story

      Game with the same Story vibe

      5

      "Strong narrative focus with engaging plot, character development, and multiple endings."

      Capsule for CHRONO TRIGGER® CHRONO TRIGGER®

      "Strong narrative focus with engaging plot, character development, and multiple story routes."

    • Strategy

      Game with the same Strategy vibe

      1

      "Some planning and decision-making required to unlock different endings, but overall straightforward."

      Capsule for One Night Stand One Night Stand

      "Some decision-making required to achieve good endings, but overall straightforward narrative progression."

    • Thrill

      Game with the same Thrill vibe

      1

      "Occasional emotional twists provide mild suspense, but gameplay is mostly controlled and predictable."

      Capsule for Angel Wings Angel Wings

      "Occasional plot twists and emotional moments provide mild suspense, but overall tone is light and controlled."

    • Value

      Game with the same Value vibe

      1

      "Players find value in story and art, though some feel price is high for short playtime."

      Capsule for Little Misfortune Little Misfortune

      "Players find value in quality writing, voice acting, and art, though some feel price is high for content volume."

    • Violence

      Game with the same Violence vibe

      -5

      "No combat or destructive gameplay; focus on narrative and character interaction."

      Capsule for Life is Strange: Before the Storm Life is Strange: Before the Storm

      "No combat or destructive gameplay; focus on narrative and character interaction."

    • Survival

      Game with the same Survival vibe

      -5

      "No survival mechanics or threat avoidance; stable story environment."

      Capsule for STEINS;GATE 0 STEINS;GATE 0

      "No survival or threat avoidance mechanics; stable and safe story environment."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Intimacy, Continuation, Domination.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026