TAISHO x ALICE episode 1 similar games & best alternatives
TAISHO x ALICE episode 1
2019
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Quick resume
DUALICE(TAISHO x ALICE episodeI) is a fairytale visual novel in which YOU must save your Prince Charming! You will take on the role of the fairytale heroine in order to rehabilitate your chosen love interest and guide him to his "happily ever after"!
Global score
86/100
Genres
Adventure, Visual Novel
Similar games
Pros
- Strong, witty heroine with personality
- Engaging and humorous writing
- High-quality voice acting and art
- Unique gender-swapped fairy tale setting
- Multiple story routes with plot twists
Cons
- Only two routes in episode 1
- Some translation quirks (romaji usage)
- Price considered high for content volume
- Lack of voiced heroine
- Linear gameplay with limited player choice
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players control the protagonist who is a strong, competent female ruler making key decisions in political and military matters, showing high personal agency."
My Vow to My Liege
"Players control a proactive, witty heroine who actively drives the story and pursues goals, showing high personal freedom and decision-making."
-
Competence
Game with the same Competence vibe
3"Players engage in meaningful choices that affect the narrative, requiring thoughtful decision-making rather than repetitive tasks."
Choice of Robots
"Players engage in narrative choices that impact outcomes, requiring attention and some skill in decision-making, though gameplay is mostly linear."
-
Competition
Game with the same Competition vibe
-4"Focuses on personal story progression and romance routes without ranked modes or player comparison."
Bewitching Sinners
"Focus is on personal story progression and individual romance routes without comparison or ranked modes."
-
Continuation
Game with the same Continuation vibe
4"Players report strong attachment, replayability, and desire to continue playing multiple episodes."
Sally Face - Episode One
"Players express strong attachment and desire to continue through multiple episodes and routes, with long play sessions reported."
-
Cooperation
Game with the same Cooperation vibe
-5"Single-player visual novel experience with no multiplayer or cooperative elements."
Re:ZERO -Starting Life in Another World- The Prophecy of the Throne
"Single-player visual novel experience with no multiplayer or cooperative elements."
-
Creativity
Game with the same Creativity vibe
3"Players explore different story paths and character relationships, fostering creative narrative exploration."
Starlight Vega
"Players explore different narrative routes and character interactions, with some novelty in story twists and character development."
-
Domination
Game with the same Domination vibe
-3"Interactions emphasize mutual respect and character development rather than exerting control or superiority over others."
Loren The Amazon Princess
"Interactions emphasize mutual respect and character development rather than exerting control or superiority over others."
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Escapism
Game with the same Escapism vibe
4"Players use the game as a humorous, lighthearted escape with engaging stories and characters."
The Darkside Detective: A Fumble in the Dark
"Players use the game as a fun, humorous escape into a fantasy world with engaging characters and story."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or external pressure."
Slay the Spire
"Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or external pressure."
-
Experimenting
Game with the same Experimenting vibe
2"Players explore different narrative paths and choices, though within a defined story framework."
The Walking Dead: A New Frontier
"Players try different narrative choices and explore multiple routes, though within a structured visual novel format."
-
Exploration
Game with the same Exploration vibe
1"Some discovery of story elements and background details, but gameplay mostly linear and familiar."
Draw
"Some discovery through story twists and character development, but environments and gameplay are familiar and linear."
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Expression
Game with the same Expression vibe
-3"Limited customization; players experience a fixed story and character presentation without avatar personalization."
Song of Nunu: A League of Legends Story
"Limited customization; players experience a predefined story and character presentation without avatar personalization."
-
Fantasy
Game with the same Fantasy vibe
4"The game features imaginative characters, story, and settings in a fantasy world."
Shovel Knight Dig
"Game is set in a fantasy world with gender-swapped fairy tale characters and imaginative storylines."
-
Fellowship
Game with the same Fellowship vibe
-4"Experience is mostly solitary with minimal social interaction or community involvement."
Romancing SaGa 2: Revenge of the Seven
"Experience is largely solitary with minimal social interaction or community involvement."
-
Growth
Game with the same Growth vibe
3"Players develop understanding of characters and story, with some learning through narrative and choices."
Lost Records: Bloom & Rage
"Players develop understanding of characters and story through learning plot twists and character motivations."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay typical of visual novels with no physical activity involved."
STEINS;GATE
"Sedentary gameplay typical of visual novels with no physical activity involved."
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Idle
Game with the same Idle vibe
-4"Requires focused reading and attention; not suitable for background or idle play."
Higurashi When They Cry Hou - Ch.2 Watanagashi
"Requires focused attention and active reading; not suitable for background or idle play."
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Intimacy
Game with the same Intimacy vibe
3"Players build emotional connections with characters through story and relationship development."
Backstage Pass
"Players experience emotional connections with characters and romance development, though limited to narrative."
-
Leadership
Game with the same Leadership vibe
-4"No leadership or group management elements; player follows narrative without directing others."
Revenge on gold diggers
"No leadership or group management elements; player follows story without directing others."
-
Progression
Game with the same Progression vibe
3"Story progression through unlocking new plot points, endings, and achievements; some character development."
Return to Shironagasu Island
"Progression through unlocking story routes, endings, and character development."
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Relaxation
Game with the same Relaxation vibe
3"Generally lighthearted and humorous tone provides a relaxing and enjoyable experience."
LEGO® Marvel™ Super Heroes
"Generally lighthearted and humorous tone provides a relaxing and enjoyable experience."
-
Sensation
Game with the same Sensation vibe
2"Visual and auditory elements provide sensory enjoyment, though not intense stimulation."
If My Heart Had Wings
"Visual and auditory elements (art, voice acting, music) provide sensory enjoyment, though not intense stimulation."
-
Status
Game with the same Status vibe
-4"Player achievements and choices are personal with minimal social recognition or status mechanics."
Not For Broadcast
"Player achievements and progress are personal with minimal social recognition or status elements."
-
Story
Game with the same Story vibe
5"Strong narrative focus with engaging plot, character development, and multiple endings."
CHRONO TRIGGER®
"Strong narrative focus with engaging plot, character development, and multiple story routes."
-
Strategy
Game with the same Strategy vibe
1"Some planning and decision-making required to unlock different endings, but overall straightforward."
One Night Stand
"Some decision-making required to achieve good endings, but overall straightforward narrative progression."
-
Thrill
Game with the same Thrill vibe
1"Occasional emotional twists provide mild suspense, but gameplay is mostly controlled and predictable."
Angel Wings
"Occasional plot twists and emotional moments provide mild suspense, but overall tone is light and controlled."
-
Value
Game with the same Value vibe
1"Players find value in story and art, though some feel price is high for short playtime."
Little Misfortune
"Players find value in quality writing, voice acting, and art, though some feel price is high for content volume."
-
Violence
Game with the same Violence vibe
-5"No combat or destructive gameplay; focus on narrative and character interaction."
Life is Strange: Before the Storm
"No combat or destructive gameplay; focus on narrative and character interaction."
-
Survival
Game with the same Survival vibe
-5"No survival mechanics or threat avoidance; stable story environment."
STEINS;GATE 0
"No survival or threat avoidance mechanics; stable and safe story environment."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Intimacy, Continuation, Domination.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026