Orebound similar games & best alternatives
Orebound
2024
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Quick resume
Orebound is a voxel, factory, automation game set in a first person open-world. The King has tasked you to locate the elusive Emberstone. Go forth and use your Dwarven prowess and knowledge to mine, craft and automate through anything standing in your way - Build up or dig down! How far will you go?
Global score
78/100
Genres
Action, Adventure, Casual, Indie, Massively Multiplayer, Simulator, Early Access
Similar games
Pros
- Engaging building and automation
- Immersive fantasy setting
- Active and responsive developers
- Large explorable voxel world
- Good value for early access price
Cons
- Clunky ui and building mechanics
- Lack of multiplayer currently
- Some bugs and performance issues
- Combat is simplistic and unpolished
- Limited tutorial and onboarding
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have freedom to build, rearrange base, explore at their own pace, and choose how to progress in tech tree and automation."
MewnBase
"Players have freedom to explore, build, automate, and progress at their own pace with flexible tech tree and sandbox elements."
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Competence
Game with the same Competence vibe
3"Game offers skill-based combat, factory optimization, and resource management challenges, though some mechanics are simplified compared to similar games."
StarRupture
"Game offers skill-based building, automation, combat, and resource management challenges, though some mechanics are still clunky."
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Competition
Game with the same Competition vibe
-3"Focus is on solo play and personal progression; no multiplayer or ranked modes mentioned."
Bad North: Jotunn Edition
"Focus is on solo progression and personal goals; no multiplayer yet and no competitive modes."
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Continuation
Game with the same Continuation vibe
4"Players report long sessions, habitual play, and high engagement despite early access bugs."
Way of the Hunter 2
"Many players report long play sessions and habitual engagement despite early access bugs."
-
Cooperation
Game with the same Cooperation vibe
1"Multiplayer co-op is available but currently buggy; most player experiences and reviews focus on solo play."
Anno 117: Pax Romana
"Multiplayer co-op is planned but not yet implemented; current play is mostly solo."
-
Creativity
Game with the same Creativity vibe
4"Extensive building and customization options including multi-level construction and room design."
Noble Fates
"Strong building and automation customization with voxel terrain modification and flexible factory layouts."
-
Domination
Game with the same Domination vibe
-4"Interactions with enemies are combat-based but lack social dominance or authority dynamics."
Gnomoria
"Interactions with enemies are combat-based but lack social dominance or power dynamics; cooperative and respectful."
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Escapism
Game with the same Escapism vibe
4"Players use the game as a relaxing, immersive fantasy escape with exploration and creative building."
Portal Knights
"Players use the game as an immersive fantasy escape involving exploration, crafting, and base building."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest and enjoyment; no obligation or external pressure noted."
Victory At Sea
"Players engage voluntarily out of interest and enjoyment; no obligation or external pressure noted."
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Experimenting
Game with the same Experimenting vibe
3"Players experiment with different mining strategies, equipment combinations, and automation setups."
Astronomics
"Players experiment with building, automation setups, and mining strategies; early access encourages tinkering."
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Exploration
Game with the same Exploration vibe
4"Exploration of biomes, underground caves, and secrets is a core gameplay element."
Forsaken Isle
"Exploration of vast underground caves and resource nodes is a core gameplay element."
-
Expression
Game with the same Expression vibe
3"Customization of bases and factory layouts allows player self-expression."
Ocean World: Eden Crafters Prologue
"Customization of bases and factory layouts allows for player self-expression, though cosmetic options are limited."
-
Fantasy
Game with the same Fantasy vibe
4"Strong fantasy setting with dwarves, goblins, magic, and mythical lore."
Regions Of Ruin
"Strong fantasy setting with dwarves, orcs, goblins, and mythical themes."
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Fellowship
Game with the same Fellowship vibe
-2"Primarily solo play with minimal social connection; some community interaction via Discord but no multiplayer yet."
Vietnam War
"Currently mostly solo play with limited social interaction; community engagement mainly via Discord."
-
Growth
Game with the same Growth vibe
4"Players learn and develop skills in automation, resource management, and combat."
PixelJunk™ Nom Nom Galaxy
"Players develop skills in automation, combat, and resource management; progression through tech tree."
-
Health
Game with the same Health vibe
-4"Typical sedentary gameplay with no physical activity or health-related features."
CODE VEIN
"Typical sedentary gameplay with no physical activity or health-related features."
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Idle
Game with the same Idle vibe
-3"Requires continuous attention and management; players report long sessions with active engagement."
Executive Assault
"Requires focused attention and active engagement; some players report long continuous sessions."
-
Intimacy
Game with the same Intimacy vibe
-4"Limited social interaction and emotional connection; multiplayer mainly competitive rather than social or intimate."
Shiro Enkai
"Limited social or emotional connection; multiplayer and social features not yet implemented."
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LeadershipInsufficient data
No nearest game available
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Progression
Game with the same Progression vibe
4"Progression through research, technology unlocks, colony expansion, and resource accumulation."
Surviving Mars
"Clear progression through research, tech unlocks, and resource accumulation."
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Relaxation
Game with the same Relaxation vibe
3"Many players find the game relaxing and enjoyable despite some tension from challenges."
Kingdom of Atham: Crown of the Champions
"Many players find the game relaxing and enjoyable despite some tension from combat and challenges."
-
Sensation
Game with the same Sensation vibe
2"Visuals and sounds provide moderate sensory stimulation; not highly intense but pleasant."
Bus Simulator 18
"Visuals and sounds provide pleasant sensory stimulation but are not intense or overwhelming."
-
Status
Game with the same Status vibe
-3"No ranking or social status systems; achievements exist but limited social recognition."
The Mean Greens - Plastic Warfare
"No social status or ranking systems; achievements exist but social recognition is minimal."
-
Story
Game with the same Story vibe
2"Basic narrative framework and quests exist but are minimal; focus is on sandbox gameplay."
The Slaverian Trucker
"There is a narrative quest line and lore, but it is minimal and secondary to sandbox gameplay."
-
Strategy
Game with the same Strategy vibe
3"Requires planning and problem solving in factory layout, resource management, and combat tactics."
StarRupture
"Requires planning and problem solving for factory layouts, resource management, and combat."
-
Thrill
Game with the same Thrill vibe
1"Some combat and exploration provide moments of tension and excitement, but overall experience is calm and steady."
Sengoku Dynasty
"Some thrill from combat and exploration, but overall experience is more steady and controlled."
-
Value
Game with the same Value vibe
4"Players feel they receive good value for money and time invested, praising developer support and content."
HordeZ
"Players feel they get good value for money and time invested, especially given active dev support."
-
Violence
Game with the same Violence vibe
1"Combat exists but is not the main focus; violence is present but limited and tactical."
Stardeus
"Combat exists but is simple and not the main focus; violence is limited and not graphic."
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Survival
Game with the same Survival vibe
3"Survival elements like resource management and defending against threats are present but not extreme."
Cowboy Life Simulator
"Survival elements like resource gathering and combat against threats are present but not extreme."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Cooperation, Fellowship. It leans lower than usual among comparable games on Thrill.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026