Hate Plus Thumbnail

Hate Plus similar games & best alternatives

Hate Plus

PC (Microsoft Windows), Mac, Linux • 2013

Related articles

Quick resume

Let's spend the next three real-time days together uncovering the mystery of what went horribly wrong on a derelict generation ship, with the help of a spunky/more-than-slightly-traumatized AI sidekick! A sequel to Analogue: A Hate Story that tells a whole new hate story of its own.

Global score

84/100

Genres

Indie, Adventure, Visual Novel

Similar games

    Pros

    • Deep and emotional narrative
    • Unique real-time pacing mechanic
    • Strong character development
    • Immersive ai companion interactions
    • Engaging sci-fi setting

    Cons

    • Minimal gameplay and interactivity
    • Time-gated progression can frustrate
    • Some players find story pacing uneven
    • Impossible achievement frustrates completionists
    • Translation quality issues in some languages

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players explore logs and interact with AIs at their own pace, making choices that affect story outcomes."

      Capsule for Analogue: A Hate Story Analogue: A Hate Story

      "Players choose which logs to read and can import save data from previous game, influencing story progression and AI interactions."

    • Competence

      Game with the same Competence vibe

      -2

      "Gameplay is minimal, mostly reading with few decision points; no skill tests or technical challenges."

      Capsule for Synergia Synergia

      "Gameplay is minimal, mostly reading logs and selecting dialogue options with little skill or challenge."

    • Competition

      Game with the same Competition vibe

      -5

      "No competitive elements; focus is on personal story experience without comparison to others."

      Capsule for CLANNAD CLANNAD

      "No competitive elements; focus is on personal story experience without comparison to others."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players tend to replay multiple routes and endings; some report habitual play and long sessions."

      Capsule for Pub Encounter Pub Encounter

      "Players engage over multiple real days due to time-gated progression and multiple routes encourage replay."

    • Cooperation

      Game with the same Cooperation vibe

      2

      "Players control one character with an AI companion, creating a sense of partnership though no multiplayer or direct cooperation."

      Capsule for Little Nightmares II Little Nightmares II

      "Interaction with AI companions who read alongside player and comment, creating a sense of partnership."

    • Creativity

      Game with the same Creativity vibe

      1

      "Some player choice in dialogue and decisions, but overall follows a predefined story and structure."

      Capsule for Ken Follett's The Pillars of the Earth Ken Follett's The Pillars of the Earth

      "Players can choose reading order of logs and dialogue responses, but overall structure is linear and predefined."

    • Domination

      Game with the same Domination vibe

      -5

      "No elements of exerting control or superiority over others; cooperative and equal interactions with AI companion."

      Capsule for Still There Still There

      "Interactions emphasize equal partnership and mutual respect with AI companions, no dominance expressed."

    • Escapism

      Game with the same Escapism vibe

      4

      "Strong narrative and immersive sci-fi setting provide an escape from real life, with emotional engagement."

      Capsule for Deliver Us Mars Deliver Us Mars

      "Immersive sci-fi narrative with emotional engagement offers strong escape from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and emotional investment, not due to obligation or external pressure."

      Capsule for Eternights Eternights

      "Players engage voluntarily out of interest and emotional investment, not obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      2

      "Players can explore different dialogue choices and endings, encouraging some experimentation within a linear framework."

      Capsule for Crimson Snow (2023) Crimson Snow (2023)

      "Players can explore logs in different orders and experiment with dialogue choices affecting AI reactions."

    • Exploration

      Game with the same Exploration vibe

      3

      "Discovery of new story snippets, characters, and timelines drives curiosity and exploration within the narrative."

      Capsule for Asbury Pines Asbury Pines

      "Discovery of new logs and story elements drives curiosity and piecing together the mystery."

    • Expression

      Game with the same Expression vibe

      2

      "Dialogue choices allow some self-expression; limited character customization."

      Capsule for Firewatch Firewatch

      "Dialogue choices and AI partner selection allow some degree of personal expression."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Futuristic sci-fi setting with AI characters and space colony offers imaginative fiction."

      Capsule for Analogue: A Hate Story Analogue: A Hate Story

      "Futuristic sci-fi setting with AI companions and space investigation, blending imaginative fiction with political themes."

    • Fellowship

      Game with the same Fellowship vibe

      3

      "Strong sense of community and connection with characters, though mostly single-player interaction."

      Capsule for Purrgatory Purrgatory

      "Strong sense of connection with AI companions and community around the game, including shared experiences."

    • Growth

      Game with the same Growth vibe

      2

      "Players gain insight into characters and story; emotional and narrative development."

      Capsule for Hatoful Boyfriend: Holiday Star Hatoful Boyfriend: Holiday Star

      "Players develop understanding of complex story and characters, gaining insight and emotional growth."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary reading experience with no physical activity involved."

      Capsule for Palinurus Palinurus

      "Sedentary reading experience with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      3

      "Game allows for relaxed play with some waiting periods and pacing that supports casual engagement."

      Capsule for Fabledom Fabledom

      "Game encourages paced play with real-time waiting periods, allowing breaks and intermittent engagement."

    • Intimacy

      Game with the same Intimacy vibe

      4

      "Players form emotional bonds and deep conversational connections with AI characters, simulating close relationships."

      Capsule for AI2U: With You 'Til The End AI2U: With You 'Til The End

      "Close emotional bonds form with AI companions through dialogue and shared story experience."

    • Leadership

      Game with the same Leadership vibe

      -3

      "Player supports and interacts with characters rather than leading groups or directing others."

      Capsule for 2064: Read Only Memories 2064: Read Only Memories

      "Player supports AI companions and follows story rather than leading or directing others."

    • Progression

      Game with the same Progression vibe

      3

      "Players unlock story branches, endings, and achievements, showing narrative progression."

      Capsule for PARANORMASIGHT: The Seven Mysteries of Honjo PARANORMASIGHT: The Seven Mysteries of Honjo

      "Players unlock logs and story segments progressively over time, advancing narrative and character development."

    • Relaxation

      Game with the same Relaxation vibe

      4

      "Calm, immersive reading experience with soothing music and emotional storytelling."

      Capsule for Knights College Knights College

      "Calm, contemplative reading experience with emotional catharsis and immersive storytelling."

    • Sensation

      Game with the same Sensation vibe

      2

      "Enjoyable soundtrack and stylized visuals provide moderate sensory stimulation complementing the narrative."

      Capsule for Phoenix Wright: Ace Attorney Trilogy Phoenix Wright: Ace Attorney Trilogy

      "Enjoyable soundtrack and character art provide sensory pleasure alongside narrative."

    • Status

      Game with the same Status vibe

      -4

      "Focus is on personal experience rather than social recognition or popularity."

      Capsule for Deus Ex: Game of the Year Edition Deus Ex: Game of the Year Edition

      "Focus is on personal experience rather than social recognition or popularity."

    • Story

      Game with the same Story vibe

      5

      "Highly narrative-driven with deep plot, character development, and emotional engagement."

      Capsule for Lucid9: Inciting Incident Lucid9: Inciting Incident

      "Highly narrative-driven with deep plot, character development, and emotional engagement."

    • Strategy

      Game with the same Strategy vibe

      -3

      "Minimal strategic or problem-solving elements; gameplay centers on dialogue choices and exploration."

      Capsule for The Lion's Song: Episode 1 - Silence The Lion's Song: Episode 1 - Silence

      "Minimal strategic challenge; gameplay centers on reading and dialogue rather than problem solving."

    • Thrill

      Game with the same Thrill vibe

      1

      "Some suspense and emotional tension in story, but gameplay is low risk and predictable."

      Capsule for Little Misfortune Little Misfortune

      "Some suspense and emotional tension in story, but gameplay is low risk and predictable."

    • Value

      Game with the same Value vibe

      4

      "Players feel they receive strong emotional and narrative value for the time and money invested."

      Capsule for Night in the Woods Night in the Woods

      "Players find strong narrative and emotional payoff for time and money invested."

    • Violence

      Game with the same Violence vibe

      -3

      "Minimal combat; focus on narrative and character interaction rather than destruction."

      Capsule for Cabernet Cabernet

      "Focus on story and character interaction rather than combat or destruction."

    • Survival

      Game with the same Survival vibe

      -4

      "Stable, low-risk environment; no survival mechanics or threat avoidance."

      Capsule for Endless Monday: Dreams and Deadlines Endless Monday: Dreams and Deadlines

      "Stable, low-risk environment; no survival mechanics or threat avoidance."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Intimacy, Survival, Violence, Competition. Here, the score leans higher than usual among comparable games on Idle, Cooperation. It leans lower than usual among comparable games on Strategy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026