Hate Plus similar games & best alternatives
Hate Plus
2013
Related articles
Quick resume
Let's spend the next three real-time days together uncovering the mystery of what went horribly wrong on a derelict generation ship, with the help of a spunky/more-than-slightly-traumatized AI sidekick! A sequel to Analogue: A Hate Story that tells a whole new hate story of its own.
Global score
84/100
Genres
Indie, Adventure, Visual Novel
Similar games
Pros
- Deep and emotional narrative
- Unique real-time pacing mechanic
- Strong character development
- Immersive ai companion interactions
- Engaging sci-fi setting
Cons
- Minimal gameplay and interactivity
- Time-gated progression can frustrate
- Some players find story pacing uneven
- Impossible achievement frustrates completionists
- Translation quality issues in some languages
Motivations
-
Autonomy
Game with the same Autonomy vibe
4"Players explore logs and interact with AIs at their own pace, making choices that affect story outcomes."
Analogue: A Hate Story
"Players choose which logs to read and can import save data from previous game, influencing story progression and AI interactions."
-
Competence
Game with the same Competence vibe
-2"Gameplay is minimal, mostly reading with few decision points; no skill tests or technical challenges."
Synergia
"Gameplay is minimal, mostly reading logs and selecting dialogue options with little skill or challenge."
-
Competition
Game with the same Competition vibe
-5"No competitive elements; focus is on personal story experience without comparison to others."
CLANNAD
"No competitive elements; focus is on personal story experience without comparison to others."
-
Continuation
Game with the same Continuation vibe
3"Players tend to replay multiple routes and endings; some report habitual play and long sessions."
Pub Encounter
"Players engage over multiple real days due to time-gated progression and multiple routes encourage replay."
-
Cooperation
Game with the same Cooperation vibe
2"Players control one character with an AI companion, creating a sense of partnership though no multiplayer or direct cooperation."
Little Nightmares II
"Interaction with AI companions who read alongside player and comment, creating a sense of partnership."
-
Creativity
Game with the same Creativity vibe
1"Some player choice in dialogue and decisions, but overall follows a predefined story and structure."
Ken Follett's The Pillars of the Earth
"Players can choose reading order of logs and dialogue responses, but overall structure is linear and predefined."
-
Domination
Game with the same Domination vibe
-5"No elements of exerting control or superiority over others; cooperative and equal interactions with AI companion."
Still There
"Interactions emphasize equal partnership and mutual respect with AI companions, no dominance expressed."
-
Escapism
Game with the same Escapism vibe
4"Strong narrative and immersive sci-fi setting provide an escape from real life, with emotional engagement."
Deliver Us Mars
"Immersive sci-fi narrative with emotional engagement offers strong escape from real life."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest and emotional investment, not due to obligation or external pressure."
Eternights
"Players engage voluntarily out of interest and emotional investment, not obligation or external pressure."
-
Experimenting
Game with the same Experimenting vibe
2"Players can explore different dialogue choices and endings, encouraging some experimentation within a linear framework."
Crimson Snow (2023)
"Players can explore logs in different orders and experiment with dialogue choices affecting AI reactions."
-
Exploration
Game with the same Exploration vibe
3"Discovery of new story snippets, characters, and timelines drives curiosity and exploration within the narrative."
Asbury Pines
"Discovery of new logs and story elements drives curiosity and piecing together the mystery."
-
Expression
Game with the same Expression vibe
2"Dialogue choices allow some self-expression; limited character customization."
Firewatch
"Dialogue choices and AI partner selection allow some degree of personal expression."
-
Fantasy
Game with the same Fantasy vibe
3"Futuristic sci-fi setting with AI characters and space colony offers imaginative fiction."
Analogue: A Hate Story
"Futuristic sci-fi setting with AI companions and space investigation, blending imaginative fiction with political themes."
-
Fellowship
Game with the same Fellowship vibe
3"Strong sense of community and connection with characters, though mostly single-player interaction."
Purrgatory
"Strong sense of connection with AI companions and community around the game, including shared experiences."
-
Growth
Game with the same Growth vibe
2"Players gain insight into characters and story; emotional and narrative development."
Hatoful Boyfriend: Holiday Star
"Players develop understanding of complex story and characters, gaining insight and emotional growth."
-
Health
Game with the same Health vibe
-5"Sedentary reading experience with no physical activity involved."
Palinurus
"Sedentary reading experience with no physical activity involved."
-
Idle
Game with the same Idle vibe
3"Game allows for relaxed play with some waiting periods and pacing that supports casual engagement."
Fabledom
"Game encourages paced play with real-time waiting periods, allowing breaks and intermittent engagement."
-
Intimacy
Game with the same Intimacy vibe
4"Players form emotional bonds and deep conversational connections with AI characters, simulating close relationships."
AI2U: With You 'Til The End
"Close emotional bonds form with AI companions through dialogue and shared story experience."
-
Leadership
Game with the same Leadership vibe
-3"Player supports and interacts with characters rather than leading groups or directing others."
2064: Read Only Memories
"Player supports AI companions and follows story rather than leading or directing others."
-
Progression
Game with the same Progression vibe
3"Players unlock story branches, endings, and achievements, showing narrative progression."
PARANORMASIGHT: The Seven Mysteries of Honjo
"Players unlock logs and story segments progressively over time, advancing narrative and character development."
-
Relaxation
Game with the same Relaxation vibe
4"Calm, immersive reading experience with soothing music and emotional storytelling."
Knights College
"Calm, contemplative reading experience with emotional catharsis and immersive storytelling."
-
Sensation
Game with the same Sensation vibe
2"Enjoyable soundtrack and stylized visuals provide moderate sensory stimulation complementing the narrative."
Phoenix Wright: Ace Attorney Trilogy
"Enjoyable soundtrack and character art provide sensory pleasure alongside narrative."
-
Status
Game with the same Status vibe
-4"Focus is on personal experience rather than social recognition or popularity."
Deus Ex: Game of the Year Edition
"Focus is on personal experience rather than social recognition or popularity."
-
Story
Game with the same Story vibe
5"Highly narrative-driven with deep plot, character development, and emotional engagement."
Lucid9: Inciting Incident
"Highly narrative-driven with deep plot, character development, and emotional engagement."
-
Strategy
Game with the same Strategy vibe
-3"Minimal strategic or problem-solving elements; gameplay centers on dialogue choices and exploration."
The Lion's Song: Episode 1 - Silence
"Minimal strategic challenge; gameplay centers on reading and dialogue rather than problem solving."
-
Thrill
Game with the same Thrill vibe
1"Some suspense and emotional tension in story, but gameplay is low risk and predictable."
Little Misfortune
"Some suspense and emotional tension in story, but gameplay is low risk and predictable."
-
Value
Game with the same Value vibe
4"Players feel they receive strong emotional and narrative value for the time and money invested."
Night in the Woods
"Players find strong narrative and emotional payoff for time and money invested."
-
Violence
Game with the same Violence vibe
-3"Minimal combat; focus on narrative and character interaction rather than destruction."
Cabernet
"Focus on story and character interaction rather than combat or destruction."
-
Survival
Game with the same Survival vibe
-4"Stable, low-risk environment; no survival mechanics or threat avoidance."
Endless Monday: Dreams and Deadlines
"Stable, low-risk environment; no survival mechanics or threat avoidance."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Intimacy, Survival, Violence, Competition. Here, the score leans higher than usual among comparable games on Idle, Cooperation. It leans lower than usual among comparable games on Strategy.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026