We Know the Devil similar games & best alternatives
We Know the Devil
2016
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Quick resume
WE KNOW THE DEVIL is a visual novel about teens reluctantly fighting the devil at summer camp. Follow meangirl Neptune, tomboy Jupiter, and shy shy Venus as they get to know each other--but one always gets left out.
Global score
95/100
Genres
Adventure, Casual, Indie, Visual Novel
Similar games
Pros
- Powerful, emotionally resonant story
- Strong queer and religious trauma themes
- Unique art style and atmospheric soundtrack
- Multiple endings encouraging replay
- Relatable, well-developed characters
Cons
- Very short gameplay length
- Minimal interactivity and skill challenge
- Some players find narrative vague or confusing
- Occasional visual glitches reported
- Price may feel high for duration
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players make meaningful choices affecting narrative and character relationships, exploring different routes and endings with personal agency."
Heaven Will Be Mine
"Players make meaningful choices about which characters to pair, influencing story outcomes and endings, reflecting personal agency rather than fixed routines."
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Competence
Game with the same Competence vibe
-2"Gameplay is simple point-and-click with minimal skill challenge; focus is on narrative rather than technical mastery."
Milky Way Prince – The Vampire Star
"Gameplay is minimal and narrative-driven with few skill challenges; focus is on reading and interpretation rather than technical mastery."
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Competition
Game with the same Competition vibe
-5"No competitive elements or comparison to others; experience is personal and introspective."
Paratopic
"No competitive elements or comparison to others; experience is personal and introspective."
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Continuation
Game with the same Continuation vibe
3"Players often replay loops and multiple endings, showing engagement beyond a single session despite the short length."
START AGAIN: a prologue
"Players often replay multiple endings and routes, showing engagement beyond a single session despite the game's short length."
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Cooperation
Game with the same Cooperation vibe
2"Narrative centers on cooperation between two main characters, fostering a sense of teamwork, though gameplay is single-player."
OPUS: Rocket of Whispers
"Story centers on relationships and interactions among three main characters, emphasizing connection though gameplay is single-player."
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Creativity
Game with the same Creativity vibe
3"Players explore different story paths and character relationships, fostering creative narrative exploration."
Starlight Vega
"Players explore different narrative paths and endings, interpreting symbolism and themes, fostering creative engagement with story."
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Domination
Game with the same Domination vibe
-5"No elements of exerting control or superiority over others; interactions are balanced and respectful."
Potion Craft: Alchemist Simulator
"No elements of exerting control or superiority over others; interactions are balanced and respectful."
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Escapism
Game with the same Escapism vibe
4"Players engage deeply with emotional and taboo themes, providing strong immersion and escape."
Love Ribbon
"Strong emotional and thematic immersion offers escape from real-life issues, especially for queer players with religious trauma."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of personal interest and emotional connection, not obligation or external pressure."
That Dragon, Cancer
"Players engage voluntarily out of personal interest and emotional connection, not obligation or external pressure."
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Experimenting
Game with the same Experimenting vibe
3"Multiple endings and choices encourage players to explore different narrative paths and outcomes."
one night, hot springs
"Multiple endings and choices encourage players to try different narrative paths and interpretations."
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Exploration
Game with the same Exploration vibe
2"Players explore different narrative branches and some interactive elements, though within a limited environment."
missed messages.
"Players discover story layers and symbolism through multiple playthroughs, though physical environment is limited."
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Expression
Game with the same Expression vibe
3"Character customization is limited but players express themselves through choices and interactions affecting story."
In Stars And Time
"Character customization is minimal but players express themselves through choice of narrative focus and interpretation."
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Fantasy
Game with the same Fantasy vibe
3"Game blends psychological horror with supernatural and religious fantasy elements."
Outlast 2
"Game features supernatural and symbolic elements (devil, radios) blended with realistic adolescent struggles."
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Fellowship
Game with the same Fellowship vibe
4"Strong sense of community and connection through shared queer identities and character relationships."
Super Lesbian Animal RPG
"Strong sense of community and shared identity among characters and players, especially within queer contexts."
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Growth
Game with the same Growth vibe
4"Players gain insight into characters and story, with emotional and narrative development."
The Fruit of Grisaia
"Players experience personal development and emotional insight through story and character arcs."
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Health
Game with the same Health vibe
-5"Sedentary visual novel experience with no physical activity or health-related gameplay."
South Scrimshaw, Part One
"Sedentary visual novel experience with no physical activity or health-related gameplay."
-
Idle
Game with the same Idle vibe
-3"Requires focused reading and attention; not designed for background or casual intermittent play."
Cinderella Phenomenon - Otome/Visual Novel
"Requires focused reading and attention; not designed for background or casual intermittent play."
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Intimacy
Game with the same Intimacy vibe
4"Strong emotional connections and exploration of close relationships and identity form core of experience."
A YEAR OF SPRINGS
"Deep emotional connections and exploration of identity and relationships foster intimacy."
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Leadership
Game with the same Leadership vibe
-4"No leadership or group management mechanics; player follows narrative paths."
Root Double -Before Crime * After Days- Xtend Edition
"No leadership or group management mechanics; players follow narrative rather than lead others."
-
Progression
Game with the same Progression vibe
2"Progression is narrative-based with unlocking story elements and endings rather than item or power accumulation."
Hello Charlotte EP3: Childhood's End
"Progression is narrative-based through unlocking endings and story layers rather than item or power accumulation."
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Relaxation
Game with the same Relaxation vibe
1"Atmospheric and immersive but also psychologically tense and unsettling; mixed relaxation and tension."
The Infectious Madness of Doctor Dekker
"Atmospheric and immersive but often emotionally intense and unsettling rather than purely relaxing."
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Sensation
Game with the same Sensation vibe
3"Strong audiovisual presentation with evocative music and art creates emotional and sensory engagement."
Misericorde: Volume One
"Strong audio-visual atmosphere with evocative music and art creates emotional and sensory engagement."
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Status
Game with the same Status vibe
-5"No social status or recognition mechanics; experience is private and personal."
Higurashi When They Cry Hou - Ch.4 Himatsubushi
"No social status or recognition mechanics; experience is private and personal."
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Story
Game with the same Story vibe
5"Narrative immersion is central, with complex story, character development, and multiple endings."
Corpse Party (2021)
"Narrative immersion is central, with multiple endings, character development, and thematic depth."
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Strategy
Game with the same Strategy vibe
-2"Choice-based gameplay with limited strategic complexity; focus is on narrative impact."
The NOexistenceN of you AND me
"Choice mechanics are simple and narrative-focused, with minimal strategic complexity."
-
Thrill
Game with the same Thrill vibe
2"Some suspense and emotional tension in story but no high-risk gameplay."
An Octave Higher
"Some suspense and emotional tension through horror elements and story uncertainty, but no high-risk gameplay."
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Value
Game with the same Value vibe
3"Players appreciate the emotional and artistic value despite short length; some note price may be high for duration."
despelote
"Players find strong emotional and artistic value despite short length; some note price may be high for duration."
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Violence
Game with the same Violence vibe
-3"Game focuses on emotional and relational content rather than combat or destruction."
Nameless ~The one thing you must recall~
"No combat or destructive gameplay; focus is on emotional and psychological conflict."
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Survival
Game with the same Survival vibe
1"Survival is a narrative theme, but gameplay involves guiding and advising rather than direct resource management or threat avoidance."
Whispers from the Star
"Themes of survival are metaphorical and emotional rather than gameplay-based resource or threat management."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Intimacy, Survival, Violence, Competition. Here, the score leans higher than usual among comparable games on Fellowship, Cooperation, Survival.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026