Crime Simulator: Playgrounds similar games & best alternatives
Crime Simulator: Playgrounds
2024
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Quick resume
Crime Simulator: Playgrounds is a short, chaotic, and hilarious entry in the Crime Simulator franchise. Throw hammers, spray pepper gas, and cause mayhem solo or with up to 4 players. Take over hideouts, complete absurd missions, and unleash destruction with the wildest weapons. No rules—just fun!
Global score
73/100
Genres
Action, Indie, Simulator
Similar games
Pros
- Fun co-op multiplayer experience
- Sandbox freedom and creative gameplay
- Character progression and customization
- Accessible and intuitive controls
- Good value for price and free demo
Cons
- Limited content and map size in demo
- Some bugs and technical issues
- Combat and ai can be frustrating
- Repetitive mission design
- Performance optimization needed
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have freedom to choose playstyle, character customization, and can pursue story or personal goals."
Once Human
"Players have freedom to choose playstyle, approach missions creatively, and develop character stats and perks."
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Competence
Game with the same Competence vibe
3"Game offers skill progression, challenging combat, stealth mechanics, and feedback through upgrades and mission success."
Far Cry 3
"Game offers skill challenges in combat, stealth, and mission completion with feedback and progression."
-
Competition
Game with the same Competition vibe
1"Some mention of leaderboards and speedrunning, but mostly individual play without heavy competitive focus."
Hitler Waifu
"Some leaderboard and speedrunning achievements exist but focus is mostly on cooperative or solo play."
-
Continuation
Game with the same Continuation vibe
2"Players report enjoying long sessions and repeated play, though some find the gameplay repetitive and limited in content."
Rover Mechanic Simulator
"Players report enjoying multiple hours and replaying missions, but some find content limited and repetitive."
-
Cooperation
Game with the same Cooperation vibe
4"Strong emphasis on co-op multiplayer play and shared experiences."
Windlands 2
"Strong emphasis on multiplayer co-op gameplay and shared objectives with friends."
-
Creativity
Game with the same Creativity vibe
3"Sandbox mode allows creative use of weapons and environmental interactions; players experiment with kills and tactics."
Blood Trail
"Sandbox style allows players to experiment with different criminal tactics and use crafting."
-
Domination
Game with the same Domination vibe
2"Players can exert power over NPCs and others through violence and intimidation, though multiplayer dominance is limited."
POSTAL 2
"Players can exert power over NPCs and enemies, but multiplayer interactions appear balanced and friendly."
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Escapism
Game with the same Escapism vibe
4"Players use the game as stress relief and distraction, enjoying chaotic and violent sandbox play."
Happy Room
"Players use the game as a fun distraction and stress relief through chaotic crime sandbox play."
-
Expectation
Game with the same Expectation vibe
-3"Players engage voluntarily for fun and social reasons, not out of obligation or pressure."
Peekaboo
"Players engage voluntarily for fun and social reasons, not out of obligation or pressure."
-
Experimenting
Game with the same Experimenting vibe
3"Encourages exploration of ship systems, mechanics, and interaction with many features; players try new things within the sandbox."
The Orville - Interactive Fan Experience
"Encouraged to try different approaches to missions, combat, and exploration within the sandbox."
-
Exploration
Game with the same Exploration vibe
2"Players explore various maps and game modes, though environments are not large open worlds."
Skillshot City
"Players explore a small open world with some variety in locations, though limited in demo."
-
Expression
Game with the same Expression vibe
3"Customization of characters through equipment and skill trees allows personal expression of playstyle."
Full Metal Furies
"Character customization and skill development allow personal expression of playstyle."
-
Fantasy
Game with the same Fantasy vibe
2"Game is grounded in realistic crime scenarios but with some exaggerated elements and stylized action."
PAYDAY 2
"Game features exaggerated criminal scenarios and stylized violence, not realistic but grounded."
-
Fellowship
Game with the same Fellowship vibe
4"Strong sense of community and shared experience through multiplayer co-op play."
Heroes of Hammerwatch
"Strong sense of community and shared experience playing with friends in co-op mode."
-
Growth
Game with the same Growth vibe
3"Players develop skills, unlock perks, and improve gameplay effectiveness over time."
Far Cry® 5
"Players develop skills, unlock perks, and improve character stats over time."
-
Health
Game with the same Health vibe
-4"Primarily sedentary gameplay with no physical activity or health-related features."
Supraland Six Inches Under
"Primarily sedentary gameplay with no physical activity or health-related features."
-
Idle
Game with the same Idle vibe
-2"Requires active engagement and attention rather than passive or background play."
Waltz of the Wizard
"Requires active engagement and attention; not designed for passive or background play."
-
Intimacy
Game with the same Intimacy vibe
2"Social interactions are cooperative and friendly but generally surface-level; some emotional sharing in friend groups."
Rabbit and Steel
"Social interactions mostly casual and cooperative, some emotional sharing in friend groups."
-
Leadership
Game with the same Leadership vibe
1"Some informal leadership in co-op play possible, but no formal authority or management."
Risk of Rain 2
"Some informal leadership in co-op play but no formal roles or authority structures."
-
Progression
Game with the same Progression vibe
4"Clear progression through leveling, item acquisition, and skill upgrades."
Sneaky Sneaky
"Clear progression through missions, skill upgrades, and item acquisition."
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Relaxation
Game with the same Relaxation vibe
1"Some players find the game immersive and enjoyable, but gunfights and police chases create tension."
Watch_Dogs™
"Gameplay is fun and engaging but includes tension from combat and police chases."
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Sensation
Game with the same Sensation vibe
3"Enjoyable sound design, music, and visual effects provide stimulating sensory feedback."
Dice A Million
"Visual style and sound design provide stimulating and entertaining sensory feedback."
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Status
Game with the same Status vibe
1"Some recognition through leaderboards and achievements, but limited social status focus."
Shovel Knight Dig
"Some recognition through leaderboards and achievements but limited social status focus."
-
Story
Game with the same Story vibe
0"Minimal story content; mostly context-free sandbox gameplay with some lore and missions."
Superfly
"Minimal story or lore; gameplay mostly mission and sandbox driven."
-
Strategy
Game with the same Strategy vibe
3"Players use tactics, stealth, and planning to approach combat and objectives."
Crysis Warhead®
"Players use planning, stealth, and tactical combat to complete objectives."
-
Thrill
Game with the same Thrill vibe
3"Suspense and excitement from stealth and combat encounters."
The Greatest Penguin Heist of All Time
"Risk and suspense from combat, police encounters, and stealth add excitement."
-
Value
Game with the same Value vibe
3"Players feel the game offers good value for price with free content, DLCs, and ongoing updates."
Dark Deception: Monsters & Mortals
"Players feel the game offers good value for its low price and free demo content."
-
Violence
Game with the same Violence vibe
4"Enjoyment of combat, destruction, and chaotic violence is central to gameplay."
Anger Foot
"Enjoyment of combat, destruction, and chaotic violence is a core part of gameplay."
-
Survival
Game with the same Survival vibe
2"Players must avoid detection and manage risks like police raids, adding survival elements."
Hacker Simulator
"Players must avoid death and police capture, managing resources and combat risks."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. Here, the score leans higher than usual among comparable games on Intimacy, Cooperation. It leans lower than usual among comparable games on Competition.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026