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Hard Truck Apocalypse: Rise Of Clans / Ex Machina: Meridian 113 similar games & best alternatives

Hard Truck Apocalypse: Rise Of Clans / Ex Machina: Meridian 113

PC (Microsoft Windows) • 2014

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Quick resume

Hard Truck Apocalypse: Rise of Clans - is an addon to a vehicular Action/RPG set in an alternate future. New heroes and mysteries await you in the vistas of a post-apocalyptic North America.

Global score

73/100

Genres

Action, Racing

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    Pros

    • Nostalgic and atmospheric post-apocalyptic setting
    • Vehicle customization and combat
    • Open world exploration
    • Engaging soundtrack
    • Modding community support

    Cons

    • Technical issues and bugs especially on modern os
    • Short and repetitive storyline
    • Limited multiplayer activity
    • Some frustrating difficulty spikes
    • Dated graphics and animations

    Motivations

    • Autonomy

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      "Players have freedom to choose weapons, vehicles, crafting, and tactics with many customization options."

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    • Competence

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      "Gameplay involves skillful shooting, tactical movement, and overcoming AI challenges, though AI is often criticized as poor and predictable."

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    • Competition

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      "Includes multiplayer modes with player-vs-player combat, but multiplayer is niche and not the main focus."

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    • Continuation

      Game with the same Continuation vibe

      3

      "Many players report returning to the game for nostalgia and enjoy repeated playthroughs, supported by modding and free roam."

      Capsule for Crash Time 3 Crash Time 3

      "Many players express nostalgia and return to the game; some mention repeated playthroughs and modding community."

    • Cooperation

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      -3

      "Focus is primarily on single-player campaign; multiplayer exists but is limited and not emphasized."

      Capsule for TRON 2.0 TRON 2.0

      "Focus is mainly on solo play and individual progression; multiplayer exists but is rarely active."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players customize vehicles with various weapons and upgrades; many cars and weapon combinations allow creative setups."

      Capsule for Burnin' Rubber 5 HD Burnin' Rubber 5 HD

      "Customization of vehicles with paint, weapons, and upgrades allows creative expression within gameplay."

    • Domination

      Game with the same Domination vibe

      0

      "Multiplayer is cooperative with no strong evidence of dominance or power imposition among players."

      Capsule for HordeZ HordeZ

      "No strong evidence of domination or power assertion over others; multiplayer is balanced but inactive."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game to immerse themselves in a post-apocalyptic world, escaping real life through exploration, combat, and vehicle action."

      Capsule for Mad Max Mad Max

      "Players use the game to immerse in a post-apocalyptic world, escaping real life through exploration and combat."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of personal interest and nostalgia, not due to obligation or pressure."

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    • Experimenting

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      "Some experimentation with vehicle upgrades and strategies, but overall gameplay is repetitive."

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    • Exploration

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      "Large open world map with multiple locations to discover, though gameplay focuses on mission sites."

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      "Open world with multiple locations to discover, though some maps are reused and world size is limited."

    • Expression

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      "Painting and decal customization provide avenues for self-expression on motorcycles."

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      "Vehicle paint jobs and decals provide opportunities for self-expression."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Fictional post-apocalyptic setting with sci-fi elements, but grounded in plausible scenarios."

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      "Post-apocalyptic setting with fictional elements, vehicular combat, and exaggerated scenarios."

    • Fellowship

      Game with the same Fellowship vibe

      -3

      "Limited social interaction; multiplayer exists but community is small and cooperation is minimal."

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    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills through combat, weapon upgrades, crafting, and vehicle improvements."

      Capsule for RAGE RAGE

      "Players develop skills in combat and vehicle customization; some learning curve noted."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity involved."

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    • Idle

      Game with the same Idle vibe

      -2

      "Requires focused attention during combat and missions; not suited for idle or background play."

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      "Requires focused attention during combat and missions; not suited for idle or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Limited social or emotional connections; interactions are mostly surface-level or absent."

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      "Limited social or emotional connections; interactions are mostly surface-level or absent."

    • Leadership

      Game with the same Leadership vibe

      -3

      "No strong leadership roles; multiplayer is limited and cooperative leadership not emphasized."

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      "No strong leadership roles; multiplayer is balanced and cooperative leadership is minimal."

    • Progression

      Game with the same Progression vibe

      4

      "Strong focus on accumulating cars, upgrades, and completing missions to advance."

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      "Strong focus on upgrading vehicles, acquiring weapons, and progressing through missions."

    • Relaxation

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      "Some players find enjoyment and flow, but difficulty and bugs create tension and frustration at times."

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      "Some players find nostalgic enjoyment and flow, but combat difficulty and bugs cause tension."

    • Sensation

      Game with the same Sensation vibe

      2

      "Combat and vehicle action provide sensory excitement, though graphics and audio are modest."

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    • Status

      Game with the same Status vibe

      -3

      "Limited social recognition; multiplayer community is small and inactive."

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    • Story

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      2

      "Narrative is present but simple and somewhat secondary to gameplay; some players find it less engaging than original."

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      "Storyline present but considered short and less engaging than original; some players appreciate narrative."

    • Strategy

      Game with the same Strategy vibe

      3

      "Requires planning vehicle builds, resource management, and tactical combat."

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      "Requires tactical decisions in vehicle setup, combat, and resource management."

    • Thrill

      Game with the same Thrill vibe

      3

      "Combat and boss fights provide suspense and challenge, though some find difficulty frustrating."

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      "Combat encounters and boss fights provide suspense and challenge, though sometimes frustrating."

    • Value

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      4

      "Players feel the game offers good value for price, especially given nostalgia and potential for future content."

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      "Players feel good value for nostalgic price; game offers hours of entertainment and modding potential."

    • Violence

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      "Core gameplay involves vehicular combat with weapons and destruction."

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    • Survival

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      "Players manage health and resources to survive hostile environments and enemies."

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    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Competition, Domination. It leans lower than usual among comparable games on Leadership.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026