vivid/stasis similar games & best alternatives
vivid/stasis
2025
Related articles
Quick resume
Rhythm-mystery hybrid game about uncovering the history of a mysterious system. The stage is set. Will you step up and play your role?
Global score
94/100
Genres
Indie, Music, Visual Novel
Similar games
Pros
- Free to play
- Unique bumper note mechanic
- Engaging story and characters
- Wide difficulty range
- Active and supportive community
Cons
- Lack of customization options (no skins/upscroll)
- Some ui/ux rough edges
- Puzzles can be difficult or frustrating
- Performance issues on some systems
- Grind required for some unlocks
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have freedom to choose weapons, boons, and playstyles each run, with meaningful decisions shaping gameplay and narrative."
Hades
"Players have freedom in gameplay choices such as how to hit bumper notes and song unlock order, plus story progression via battery points."
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Competence
Game with the same Competence vibe
4"Game offers challenging combat, skill progression, and difficulty modes that require player skill and strategy."
Baldur's Gate: Dark Alliance
"Game offers a wide difficulty range with skill-based challenges and rewarding progression, appealing to both beginners and advanced players."
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Competition
Game with the same Competition vibe
-2"Focus is on personal improvement and story experience rather than direct competition or leaderboards."
UNBEATABLE
"Focus is on personal improvement and story progression rather than direct competition or leaderboards."
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Continuation
Game with the same Continuation vibe
5"Players report long playtimes, habitual engagement, and strong attachment to story and characters."
Limbus Company
"Players report long-term engagement, habitual play, and strong attachment to story, music, and community."
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Cooperation
Game with the same Cooperation vibe
1"Some social interaction occurs (e.g., playing with friends, discussing puzzles), but gameplay is primarily single-player."
Baba Is You
"Some social interaction through community and puzzle-solving discussions, but gameplay is primarily individual."
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Creativity
Game with the same Creativity vibe
3"Players experiment with different builds, perks, and strategies; some customization of play style."
Enemy On Board
"Unique bumper note mechanic and charting allow players to experiment with different playstyles."
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Domination
Game with the same Domination vibe
-4"Interactions emphasize shared experiences and mutual enjoyment; no evidence of power imposition or trash talk."
Nobody Saves the World
"Interactions emphasize mutual respect and shared enjoyment; no evidence of power imposition or trash talk."
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Escapism
Game with the same Escapism vibe
5"Strong narrative and immersive gameplay provide emotional escape and distraction from real life."
A Way Out
"Strong narrative and immersive rhythm gameplay provide distraction and emotional engagement."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation."
Ragnarock
"Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation."
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Experimenting
Game with the same Experimenting vibe
4"The game introduces new gameplay mechanics and puzzle types, encouraging players to explore and try different approaches."
Parallel Experiment
"Players explore new mechanics, charting styles, and puzzle elements, encouraged by the game's design."
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Exploration
Game with the same Exploration vibe
4"Players discover new elements and unlock new content progressively, driven by curiosity and discovery."
Doodle God
"Players discover new story nodes, puzzles, and songs, with curiosity-driven progression."
-
Expression
Game with the same Expression vibe
-2"Limited customization; no character appearance changes or avatar personalization reported."
Cyber Crush 2069
"Limited customization options; no skinning or avatar personalization reported."
-
Fantasy
Game with the same Fantasy vibe
3"Story involves mystery and imaginative elements beyond realistic scenarios."
Evan's Remains
"Story involves imaginative fiction elements, mystery, and character-driven narrative."
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Fellowship
Game with the same Fellowship vibe
3"Active community and multiplayer foster a sense of belonging and shared interest."
Stormworks: Build and Rescue
"Active community and shared interest foster a sense of belonging and collaboration."
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Growth
Game with the same Growth vibe
4"Players develop rhythm skills, solve puzzles, and progress through story and unlockables."
DEEMO -Reborn-
"Players develop rhythm skills, puzzle-solving abilities, and story comprehension over time."
-
Health
Game with the same Health vibe
-5"Typical sedentary rhythm game with no physical activity or rehab elements."
Rift of the NecroDancer
"Typical sedentary rhythm game play with no physical activity or rehab elements."
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Idle
Game with the same Idle vibe
-3"Requires focused attention and continuous engagement during gameplay sessions."
Pacify
"Requires focused attention and continuous engagement during gameplay sessions."
-
Intimacy
Game with the same Intimacy vibe
2"Some emotional connection through story and community, but limited close personal relationships."
Titanfall® 2
"Some emotional connection to characters and community, but limited evidence of close personal relationships."
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LeadershipInsufficient data
No nearest game available
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Progression
Game with the same Progression vibe
4"Players accumulate items, unlock achievements, and advance through story chapters and post-game content."
Underground Blossom
"Players accumulate currency, unlock songs, and advance story chapters through gameplay."
-
Relaxation
Game with the same Relaxation vibe
3"Game balances challenge and flow, providing cathartic and enjoyable gameplay sessions."
Beastieball
"Gameplay balances challenge and flow, providing satisfying and cathartic experiences."
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Sensation
Game with the same Sensation vibe
4"Engaging audiovisual design with dynamic music and pixel art creates stimulating sensory experiences."
The Void Rains Upon Her Heart
"Engaging audiovisual presentation with appealing pixel art and dynamic music."
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Status
Game with the same Status vibe
-3"Focus is on personal and cooperative achievement rather than social recognition or ranking."
Escape Simulator
"Focus is on personal achievement and community appreciation rather than social recognition or ranking."
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Story
Game with the same Story vibe
5"Narrative immersion is central, with rich storytelling, character interaction, and evolving plots."
Mansions of Madness
"Narrative immersion is a core component, with well-written characters and evolving plot."
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Strategy
Game with the same Strategy vibe
3"Players engage in logical puzzle solving and planning to progress, requiring mental challenge."
The Samaritan Paradox
"Players engage in mental challenge through puzzle solving and strategic note reading."
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Thrill
Game with the same Thrill vibe
3"Timed puzzles and increasing difficulty create suspense and excitement."
Furry Feet
"Some suspense and excitement from challenging puzzles and difficult rhythm charts."
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Value
Game with the same Value vibe
5"Highly praised as a free game with good quality and enjoyable content, perceived as great value."
The Timeless Child - Prologue
"Highly praised free game with extensive content and frequent updates, perceived as excellent value."
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Violence
Game with the same Violence vibe
-5"No combat or destructive elements; gameplay focuses on constructive and nurturing activities."
My Little Life
"No combat or destructive elements; gameplay focuses on constructive rhythm and story engagement."
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Survival
Game with the same Survival vibe
1"Players must avoid failure in rhythm battles to survive encounters, adding a survival element."
Nocturne: Prelude
"Some challenge in avoiding failure in rhythm gameplay, but no high-risk survival mechanics."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. It leans lower than usual among comparable games on Violence, Expression, Leadership.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026