The Saboteur™ similar games & best alternatives
The Saboteur™
2024
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Quick resume
This open-world action thriller takes you through the seedy streets of Paris as you seek to undermine the German authority and lead a rebellion. Fight across rooftops and through dangerous alleys, and operate a wide variety of vehicles as you navigate your terrain.
Global score
91/100
Genres
Action, Adventure, Shooter, Role-playing (RPG), Tactical
Similar games
Pros
- Unique black-and-white to color visual style
- Engaging open world wwii paris setting
- Freedom in mission approach and exploration
- Strong nostalgic appeal and story
- Runs well on modern systems and steam deck
Cons
- Clunky controls and inconsistent ai
- No achievements or multiplayer
- Some bugs and technical issues
- Stealth mechanics can be frustrating
- Outdated graphics and mechanics
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Open world gameplay with freedom to choose missions, approach destruction creatively, and use various weapons and vehicles."
Red Faction Guerrilla Re-Mars-tered
"Open world gameplay with freedom to choose approach, missions, and exploration paths"
-
Competence
Game with the same Competence vibe
2"The game involves some skill in stealth and spell usage, but the AI and challenge are reported as inconsistent and sometimes easy."
Veneficium
"Requires skill in stealth, parkour, and combat but some mechanics are clunky and AI inconsistent"
-
Competition
Game with the same Competition vibe
-4"Focus is on single-player experience without competitive or ranked multiplayer elements."
Half-Life 2
"Focus on single-player experience without competitive or ranked multiplayer elements"
-
Continuation
Game with the same Continuation vibe
3"Many players report long playtimes and multiple playthroughs, indicating sustained engagement."
Dark Deity
"Players report long playtimes and repeated playthroughs, indicating sustained engagement"
-
Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player with no multiplayer or cooperative gameplay elements"
Kingdoms of Amalur: Re-Reckoning
"Entirely single-player with no multiplayer or cooperative gameplay"
-
Creativity
Game with the same Creativity vibe
3"Players experiment with a variety of weapons and abilities, and explore open-world environments with multiple approaches."
Destroy All Humans! 2 - Reprobed
"Players can approach missions with stealth, combat, or sabotage in multiple ways; open world encourages experimentation"
-
Domination
Game with the same Domination vibe
-5"No multiplayer or PvP elements; no exertion of control over other players."
Cryptis
"No multiplayer or PvP, no exertion of control over other players"
-
Escapism
Game with the same Escapism vibe
4"Immersive WWII setting and emotional narrative provide strong escape from real life"
Brothers in Arms: Road to Hill 30™
"Immersive WWII Paris setting and story provide strong escapism and distraction from real life"
-
Expectation
Game with the same Expectation vibe
-4"Players buy and play out of personal interest and nostalgia, not due to obligation or external pressure."
Bullshot
"Players buy and play out of personal interest and nostalgia, not obligation"
-
Experimenting
Game with the same Experimenting vibe
3"Players try different ships, missions, and strategies; open world encourages exploration and experimentation."
3030 Deathwar Redux - A Space Odyssey
"Open world and mission design encourage trying different tactics and exploration"
-
Exploration
Game with the same Exploration vibe
4"Large open world with many areas to discover and secrets to find."
Share
"Large open world with many areas to liberate and secrets to discover"
-
Expression
Game with the same Expression vibe
2"Some character customization via clothing and disguises allows limited self-expression."
The Ship: Single Player
"Some character customization and disguise mechanics allow limited self-expression"
-
Fantasy
Game with the same Fantasy vibe
3"Noir fictional story with stylized comic cutscenes and exaggerated action elements."
Max Payne
"Stylized noir WWII setting with exaggerated characters and pulp fiction elements"
-
Fellowship
Game with the same Fellowship vibe
-5"Single-player only; no social or community gameplay features."
Forsaken Isle
"Single-player only, no social or community gameplay features"
-
Growth
Game with the same Growth vibe
3"Players develop skills and unlock upgrades through progression and achievement hunting."
Iron Sea Defenders
"Players develop skills and unlock upgrades through gameplay progression"
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity elements"
Alicemare
"Traditional sedentary gameplay with no physical activity elements"
-
Idle
Game with the same Idle vibe
-3"Requires active engagement; players focus on missions and exploration rather than passive or background play."
Bitardia
"Requires active engagement; some players note need for focus due to AI and mission challenges"
-
Intimacy
Game with the same Intimacy vibe
-5"No social or emotional relationship building with other players"
Raji: An Ancient Epic
"No social or emotional relationship building with other players"
-
Leadership
Game with the same Leadership vibe
-4"No leadership roles; player acts independently without managing others"
Wolfenstein: The Old Blood
"No leadership roles; player acts independently without managing others"
-
Progression
Game with the same Progression vibe
4"Strong emphasis on collecting upgrades, weapons, and items to advance and unlock new areas."
Blaster Master Zero
"Collecting contraband, unlocking upgrades, and liberating areas provide strong progression"
-
Relaxation
Game with the same Relaxation vibe
1"Some players find it relaxing and nostalgic, though combat can be challenging and tense."
Shotgun Legend
"Some players find it relaxing and nostalgic, but others note tension from stealth and combat"
-
Sensation
Game with the same Sensation vibe
3"Stylized visuals, sound effects, and music create exciting sensory stimulation."
Mr. Shifty
"Stylized visuals, music, and explosive action provide sensory stimulation and excitement"
-
Status
Game with the same Status vibe
-5"No social status or recognition systems present"
Dex
"No social status or recognition systems present"
-
Story
Game with the same Story vibe
4"Engaging western revenge narrative with well-voiced characters and cutscenes, though somewhat short and cliché."
GUN™
"Engaging narrative with characters, revenge plot, and historical setting"
-
Strategy
Game with the same Strategy vibe
3"Players plan stealth approaches, combat tactics, and skill/equipment builds."
Seven: Enhanced Edition
"Players plan stealth, sabotage, and combat tactics to complete missions"
-
Thrill
Game with the same Thrill vibe
3"Action sequences, chases, and combat provide suspense and excitement"
Sleeping Dogs: Definitive Edition
"Action sequences, chases, and stealth detection create suspense and excitement"
-
Value
Game with the same Value vibe
4"Highly praised for low price, short playtime, and numerous achievements providing good value."
Zup! 2
"Highly praised for value, especially at low price and no extra launcher required"
-
Violence
Game with the same Violence vibe
4"Gameplay centers on combat, destruction, and military engagements."
COH 2 - The Western Front Armies: US Forces
"Gameplay centers on combat, sabotage, and destruction of Nazi forces and equipment"
-
Survival
Game with the same Survival vibe
2"Players must avoid threats and manage combat encounters, though difficulty is moderate."
Maneater
"Players must avoid detection and survive enemy encounters, though difficulty is moderate"
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Violence, Story. It leans lower than usual among comparable games on Competence.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026