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The Saboteur™ similar games & best alternatives

The Saboteur™

PC (Microsoft Windows), Xbox 360, PlayStation 3 • 2024

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Quick resume

This open-world action thriller takes you through the seedy streets of Paris as you seek to undermine the German authority and lead a rebellion. Fight across rooftops and through dangerous alleys, and operate a wide variety of vehicles as you navigate your terrain.

Global score

91/100

Genres

Action, Adventure, Shooter, Role-playing (RPG), Tactical

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    Pros

    • Unique black-and-white to color visual style
    • Engaging open world wwii paris setting
    • Freedom in mission approach and exploration
    • Strong nostalgic appeal and story
    • Runs well on modern systems and steam deck

    Cons

    • Clunky controls and inconsistent ai
    • No achievements or multiplayer
    • Some bugs and technical issues
    • Stealth mechanics can be frustrating
    • Outdated graphics and mechanics

    Motivations

    • Autonomy

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      4

      "Open world gameplay with freedom to choose missions, approach destruction creatively, and use various weapons and vehicles."

      Capsule for Red Faction Guerrilla Re-Mars-tered Red Faction Guerrilla Re-Mars-tered

      "Open world gameplay with freedom to choose approach, missions, and exploration paths"

    • Competence

      Game with the same Competence vibe

      2

      "The game involves some skill in stealth and spell usage, but the AI and challenge are reported as inconsistent and sometimes easy."

      Capsule for Veneficium Veneficium

      "Requires skill in stealth, parkour, and combat but some mechanics are clunky and AI inconsistent"

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on single-player experience without competitive or ranked multiplayer elements."

      Capsule for Half-Life 2 Half-Life 2

      "Focus on single-player experience without competitive or ranked multiplayer elements"

    • Continuation

      Game with the same Continuation vibe

      3

      "Many players report long playtimes and multiple playthroughs, indicating sustained engagement."

      Capsule for Dark Deity Dark Deity

      "Players report long playtimes and repeated playthroughs, indicating sustained engagement"

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player with no multiplayer or cooperative gameplay elements"

      Capsule for Kingdoms of Amalur: Re-Reckoning Kingdoms of Amalur: Re-Reckoning

      "Entirely single-player with no multiplayer or cooperative gameplay"

    • Creativity

      Game with the same Creativity vibe

      3

      "Players experiment with a variety of weapons and abilities, and explore open-world environments with multiple approaches."

      Capsule for Destroy All Humans! 2 - Reprobed Destroy All Humans! 2 - Reprobed

      "Players can approach missions with stealth, combat, or sabotage in multiple ways; open world encourages experimentation"

    • Domination

      Game with the same Domination vibe

      -5

      "No multiplayer or PvP elements; no exertion of control over other players."

      Capsule for Cryptis Cryptis

      "No multiplayer or PvP, no exertion of control over other players"

    • Escapism

      Game with the same Escapism vibe

      4

      "Immersive WWII setting and emotional narrative provide strong escape from real life"

      Capsule for Brothers in Arms: Road to Hill 30™ Brothers in Arms: Road to Hill 30™

      "Immersive WWII Paris setting and story provide strong escapism and distraction from real life"

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players buy and play out of personal interest and nostalgia, not due to obligation or external pressure."

      Capsule for Bullshot Bullshot

      "Players buy and play out of personal interest and nostalgia, not obligation"

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try different ships, missions, and strategies; open world encourages exploration and experimentation."

      Capsule for 3030 Deathwar Redux - A Space Odyssey 3030 Deathwar Redux - A Space Odyssey

      "Open world and mission design encourage trying different tactics and exploration"

    • Exploration

      Game with the same Exploration vibe

      4

      "Large open world with many areas to discover and secrets to find."

      Capsule for Share Share

      "Large open world with many areas to liberate and secrets to discover"

    • Expression

      Game with the same Expression vibe

      2

      "Some character customization via clothing and disguises allows limited self-expression."

      Capsule for The Ship: Single Player The Ship: Single Player

      "Some character customization and disguise mechanics allow limited self-expression"

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Noir fictional story with stylized comic cutscenes and exaggerated action elements."

      Capsule for Max Payne Max Payne

      "Stylized noir WWII setting with exaggerated characters and pulp fiction elements"

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "Single-player only; no social or community gameplay features."

      Capsule for Forsaken Isle Forsaken Isle

      "Single-player only, no social or community gameplay features"

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills and unlock upgrades through progression and achievement hunting."

      Capsule for Iron Sea Defenders Iron Sea Defenders

      "Players develop skills and unlock upgrades through gameplay progression"

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity elements"

      Capsule for Alicemare Alicemare

      "Traditional sedentary gameplay with no physical activity elements"

    • Idle

      Game with the same Idle vibe

      -3

      "Requires active engagement; players focus on missions and exploration rather than passive or background play."

      Capsule for Bitardia Bitardia

      "Requires active engagement; some players note need for focus due to AI and mission challenges"

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social or emotional relationship building with other players"

      Capsule for Raji: An Ancient Epic Raji: An Ancient Epic

      "No social or emotional relationship building with other players"

    • Leadership

      Game with the same Leadership vibe

      -4

      "No leadership roles; player acts independently without managing others"

      Capsule for Wolfenstein: The Old Blood Wolfenstein: The Old Blood

      "No leadership roles; player acts independently without managing others"

    • Progression

      Game with the same Progression vibe

      4

      "Strong emphasis on collecting upgrades, weapons, and items to advance and unlock new areas."

      Capsule for Blaster Master Zero Blaster Master Zero

      "Collecting contraband, unlocking upgrades, and liberating areas provide strong progression"

    • Relaxation

      Game with the same Relaxation vibe

      1

      "Some players find it relaxing and nostalgic, though combat can be challenging and tense."

      Capsule for Shotgun Legend Shotgun Legend

      "Some players find it relaxing and nostalgic, but others note tension from stealth and combat"

    • Sensation

      Game with the same Sensation vibe

      3

      "Stylized visuals, sound effects, and music create exciting sensory stimulation."

      Capsule for Mr. Shifty Mr. Shifty

      "Stylized visuals, music, and explosive action provide sensory stimulation and excitement"

    • Status

      Game with the same Status vibe

      -5

      "No social status or recognition systems present"

      Capsule for Dex Dex

      "No social status or recognition systems present"

    • Story

      Game with the same Story vibe

      4

      "Engaging western revenge narrative with well-voiced characters and cutscenes, though somewhat short and cliché."

      Capsule for GUN™ GUN™

      "Engaging narrative with characters, revenge plot, and historical setting"

    • Strategy

      Game with the same Strategy vibe

      3

      "Players plan stealth approaches, combat tactics, and skill/equipment builds."

      Capsule for Seven: Enhanced Edition Seven: Enhanced Edition

      "Players plan stealth, sabotage, and combat tactics to complete missions"

    • Thrill

      Game with the same Thrill vibe

      3

      "Action sequences, chases, and combat provide suspense and excitement"

      Capsule for Sleeping Dogs: Definitive Edition Sleeping Dogs: Definitive Edition

      "Action sequences, chases, and stealth detection create suspense and excitement"

    • Value

      Game with the same Value vibe

      4

      "Highly praised for low price, short playtime, and numerous achievements providing good value."

      Capsule for Zup! 2 Zup! 2

      "Highly praised for value, especially at low price and no extra launcher required"

    • Violence

      Game with the same Violence vibe

      4

      "Gameplay centers on combat, destruction, and military engagements."

      Capsule for COH 2 - The Western Front Armies: US Forces COH 2 - The Western Front Armies: US Forces

      "Gameplay centers on combat, sabotage, and destruction of Nazi forces and equipment"

    • Survival

      Game with the same Survival vibe

      2

      "Players must avoid threats and manage combat encounters, though difficulty is moderate."

      Capsule for Maneater Maneater

      "Players must avoid detection and survive enemy encounters, though difficulty is moderate"

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Violence, Story. It leans lower than usual among comparable games on Competence.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026