Everything similar games & best alternatives
Everything
2017
Related articles
Quick resume
Be the Universe in this epic, award-winning reality simulation game - featuring thousands of playable characters, endless exploration, an extraordinary soundtrack and narration from Alan Watts.
Global score
83/100
Genres
Casual, Indie, Role-playing (RPG), Simulator, Adventure
Similar games
Pros
- Unique philosophical and meditative experience
- Freedom to become and explore everything
- Relaxing and stress-relieving gameplay
- Beautiful and varied scale of environments
- Alan watts narration adds depth
Cons
- Limited gameplay mechanics and interaction
- Repetitive and slow-paced
- Animal movement can feel awkward
- Lack of traditional goals or challenges
- Not suitable for players seeking action or competition
Motivations
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Autonomy
Game with the same Autonomy vibe
5"Players have complete freedom to explore any celestial body or region in the universe at their own pace and direction."
SpaceEngine
"Players can freely choose to become and control any object or creature in the universe, exploring at their own pace without fixed goals."
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Competence
Game with the same Competence vibe
-2"Gameplay involves simple exploration and basic tasks with minimal skill challenge or technical difficulty."
Summerland
"Gameplay involves simple movement and exploration with minimal skill challenge; interactions are limited and repetitive."
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Competition
Game with the same Competition vibe
-5"No competitive elements or comparison to others; focus is on personal exploration and experience."
Google Earth VR
"No competitive elements or comparison to others; focus is on personal exploration and experience."
-
Continuation
Game with the same Continuation vibe
3"Players return repeatedly for relaxation and new experiences despite short session length."
Proteus
"Many players report returning repeatedly for the relaxing and philosophical experience despite some repetitiveness."
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Cooperation
Game with the same Cooperation vibe
1"Some cooperative multiplayer exists but is limited; main experience is controlling a team solo."
Commandos 2: Men of Courage
"Players can form groups (herds) of creatures and interact with them, but this is a solo experience without multiplayer cooperation."
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Creativity
Game with the same Creativity vibe
3"Players customize characters, choose perks, and explore procedurally generated worlds with varied strategies."
One Way Heroics
"Players can create and modify worlds by growing groups, dancing to spawn new creatures, and shaping environments."
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Domination
Game with the same Domination vibe
-5"No elements of exerting control or superiority over others; interactions are friendly and equal."
Carto
"No elements of exerting control or superiority over others; interactions are equal and non-aggressive."
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Escapism
Game with the same Escapism vibe
5"Strongly used as a relaxing, stress-relieving, and immersive escape from real-life pressures."
Town to City
"Strongly used for relaxation, meditation, and escaping real-life stress through philosophical and immersive experience."
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Expectation
Game with the same Expectation vibe
-5"Players engage voluntarily out of intrinsic interest and curiosity; no obligation or external pressure noted."
Cultist Simulator
"Players engage voluntarily out of intrinsic interest and curiosity, with no obligation or pressure."
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Experimenting
Game with the same Experimenting vibe
4"High novelty exploration through diverse roles, unique abilities, and complex social strategies encourages experimentation."
Untrusted
"Encourages exploration of different scales, objects, and perspectives, fostering novelty and discovery."
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Exploration
Game with the same Exploration vibe
5"Core gameplay is about discovering new locations, anomalies, and secrets in a vast procedurally generated universe."
RymdResa
"Core gameplay is discovering new objects, environments, and scales from microscopic to cosmic."
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Expression
Game with the same Expression vibe
2"Customization of robots and equipment allows some self-expression, though limited by available models."
Perpetuum
"Some self-expression through customizing worlds and creating herds, though limited by simple mechanics."
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Fantasy
Game with the same Fantasy vibe
3"The game features a stylized, abstract world with a meta-narrative and surreal elements, providing an imaginative experience."
SUPERHOT
"Players inhabit imaginative and surreal forms, including abstract objects and cosmic entities."
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Fellowship
Game with the same Fellowship vibe
-3"Primarily a solitary experience with minimal social interaction or community involvement."
Cemetery Mary
"Primarily a solitary experience with minimal social interaction or community involvement."
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Growth
Game with the same Growth vibe
2"Players learn lore and puzzle solutions, though gameplay skill growth is minimal."
Bendy: Secrets of the Machine
"Players learn new mechanics and philosophical ideas, though gameplay skill growth is minimal."
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Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity or health-related features."
THE ENIGMA MACHINE
"Sedentary gameplay with no physical activity or health-related features."
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Idle
Game with the same Idle vibe
4"Game supports casual play and can be played alongside other activities; auto-move features enable passive engagement."
Snail Simulator
"Supports casual, low-attention play and has an autopilot mode for passive experience."
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Intimacy
Game with the same Intimacy vibe
-4"No close social relationships or emotional sharing; interactions are limited and impersonal."
Medieval: Total War™ - Collection
"No close social relationships or emotional sharing; interactions are limited and impersonal."
-
Leadership
Game with the same Leadership vibe
-3"No leadership roles; player acts independently without managing others."
Just Cause™ 3
"No leadership roles; players control their own experience without managing others."
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Progression
Game with the same Progression vibe
3"Progression through solving puzzles and unlocking new areas or objects."
Abode
"Progression through discovering and cataloguing all objects and unlocking new scales and forms."
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Relaxation
Game with the same Relaxation vibe
5"Highly relaxing and meditative experience praised for its calming music and atmosphere."
Feather
"Highly relaxing and meditative experience praised for stress relief and calm atmosphere."
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Sensation
Game with the same Sensation vibe
2"Enjoyable audiovisual presentation with distinctive art and music, but not intense sensory stimulation."
The Journey Down: Chapter Three
"Enjoyable audiovisual presentation with soothing music and unique visuals, though not intense sensory stimulation."
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Status
Game with the same Status vibe
-5"No social recognition or status systems; focus is on personal experience without external evaluation."
Wanderstop
"No social recognition or status systems; focus is on personal experience without external evaluation."
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Story
Game with the same Story vibe
-4"No narrative or plot; the experience is informational and exploratory without story elements."
Little Mouse's Encyclopedia
"No traditional narrative; experience is abstract and philosophical without plot or characters."
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Strategy
Game with the same Strategy vibe
-3"Minimal strategic or problem-solving elements; gameplay is straightforward exploration."
The Town of Light
"Minimal strategic or problem-solving elements; gameplay is straightforward exploration and interaction."
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Thrill
Game with the same Thrill vibe
-5"No suspense or risk; experience is calm and predictable."
your sisters
"No suspense or risk; experience is calm and predictable without tension."
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Value
Game with the same Value vibe
3"Players perceive good value in unique storytelling, music, and cultural experience, especially on sale."
Where the Water Tastes Like Wine
"Many players find good value in the unique experience and philosophical content, especially on sale."
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Violence
Game with the same Violence vibe
-5"No combat or destructive gameplay; interactions are peaceful and constructive."
Squirreled Away
"No violence or destructive gameplay; interactions are peaceful and constructive."
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Survival
Game with the same Survival vibe
-5"No survival mechanics or threats; environment is stable and safe."
Adios
"No survival mechanics or threats; environment is stable and safe."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Idle, Thrill, Violence, Survival. Here, the score leans higher than usual among comparable games on Cooperation. It leans lower than usual among comparable games on Strategy, Competence.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026