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PC (Microsoft Windows), Mac, PlayStation 4, PlayStation Vita, Nintendo Switch, Linux • 2017

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Quick resume

Be the Universe in this epic, award-winning reality simulation game - featuring thousands of playable characters, endless exploration, an extraordinary soundtrack and narration from Alan Watts.

Global score

83/100

Genres

Casual, Indie, Role-playing (RPG), Simulator, Adventure

Similar games

    Pros

    • Unique philosophical and meditative experience
    • Freedom to become and explore everything
    • Relaxing and stress-relieving gameplay
    • Beautiful and varied scale of environments
    • Alan watts narration adds depth

    Cons

    • Limited gameplay mechanics and interaction
    • Repetitive and slow-paced
    • Animal movement can feel awkward
    • Lack of traditional goals or challenges
    • Not suitable for players seeking action or competition

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      5

      "Players have complete freedom to explore any celestial body or region in the universe at their own pace and direction."

      Capsule for SpaceEngine SpaceEngine

      "Players can freely choose to become and control any object or creature in the universe, exploring at their own pace without fixed goals."

    • Competence

      Game with the same Competence vibe

      -2

      "Gameplay involves simple exploration and basic tasks with minimal skill challenge or technical difficulty."

      Capsule for Summerland Summerland

      "Gameplay involves simple movement and exploration with minimal skill challenge; interactions are limited and repetitive."

    • Competition

      Game with the same Competition vibe

      -5

      "No competitive elements or comparison to others; focus is on personal exploration and experience."

      Capsule for Google Earth VR Google Earth VR

      "No competitive elements or comparison to others; focus is on personal exploration and experience."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players return repeatedly for relaxation and new experiences despite short session length."

      Capsule for Proteus Proteus

      "Many players report returning repeatedly for the relaxing and philosophical experience despite some repetitiveness."

    • Cooperation

      Game with the same Cooperation vibe

      1

      "Some cooperative multiplayer exists but is limited; main experience is controlling a team solo."

      Capsule for Commandos 2: Men of Courage Commandos 2: Men of Courage

      "Players can form groups (herds) of creatures and interact with them, but this is a solo experience without multiplayer cooperation."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players customize characters, choose perks, and explore procedurally generated worlds with varied strategies."

      Capsule for One Way Heroics One Way Heroics

      "Players can create and modify worlds by growing groups, dancing to spawn new creatures, and shaping environments."

    • Domination

      Game with the same Domination vibe

      -5

      "No elements of exerting control or superiority over others; interactions are friendly and equal."

      Capsule for Carto Carto

      "No elements of exerting control or superiority over others; interactions are equal and non-aggressive."

    • Escapism

      Game with the same Escapism vibe

      5

      "Strongly used as a relaxing, stress-relieving, and immersive escape from real-life pressures."

      Capsule for Town to City Town to City

      "Strongly used for relaxation, meditation, and escaping real-life stress through philosophical and immersive experience."

    • Expectation

      Game with the same Expectation vibe

      -5

      "Players engage voluntarily out of intrinsic interest and curiosity; no obligation or external pressure noted."

      Capsule for Cultist Simulator Cultist Simulator

      "Players engage voluntarily out of intrinsic interest and curiosity, with no obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "High novelty exploration through diverse roles, unique abilities, and complex social strategies encourages experimentation."

      Capsule for Untrusted Untrusted

      "Encourages exploration of different scales, objects, and perspectives, fostering novelty and discovery."

    • Exploration

      Game with the same Exploration vibe

      5

      "Core gameplay is about discovering new locations, anomalies, and secrets in a vast procedurally generated universe."

      Capsule for RymdResa RymdResa

      "Core gameplay is discovering new objects, environments, and scales from microscopic to cosmic."

    • Expression

      Game with the same Expression vibe

      2

      "Customization of robots and equipment allows some self-expression, though limited by available models."

      Capsule for Perpetuum Perpetuum

      "Some self-expression through customizing worlds and creating herds, though limited by simple mechanics."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "The game features a stylized, abstract world with a meta-narrative and surreal elements, providing an imaginative experience."

      Capsule for SUPERHOT SUPERHOT

      "Players inhabit imaginative and surreal forms, including abstract objects and cosmic entities."

    • Fellowship

      Game with the same Fellowship vibe

      -3

      "Primarily a solitary experience with minimal social interaction or community involvement."

      Capsule for Cemetery Mary Cemetery Mary

      "Primarily a solitary experience with minimal social interaction or community involvement."

    • Growth

      Game with the same Growth vibe

      2

      "Players learn lore and puzzle solutions, though gameplay skill growth is minimal."

      Capsule for Bendy: Secrets of the Machine Bendy: Secrets of the Machine

      "Players learn new mechanics and philosophical ideas, though gameplay skill growth is minimal."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity or health-related features."

      Capsule for THE ENIGMA MACHINE THE ENIGMA MACHINE

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      4

      "Game supports casual play and can be played alongside other activities; auto-move features enable passive engagement."

      Capsule for Snail Simulator Snail Simulator

      "Supports casual, low-attention play and has an autopilot mode for passive experience."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "No close social relationships or emotional sharing; interactions are limited and impersonal."

      Capsule for Medieval: Total War™ - Collection Medieval: Total War™ - Collection

      "No close social relationships or emotional sharing; interactions are limited and impersonal."

    • Leadership

      Game with the same Leadership vibe

      -3

      "No leadership roles; player acts independently without managing others."

      Capsule for Just Cause™ 3 Just Cause™ 3

      "No leadership roles; players control their own experience without managing others."

    • Progression

      Game with the same Progression vibe

      3

      "Progression through solving puzzles and unlocking new areas or objects."

      Capsule for Abode Abode

      "Progression through discovering and cataloguing all objects and unlocking new scales and forms."

    • Relaxation

      Game with the same Relaxation vibe

      5

      "Highly relaxing and meditative experience praised for its calming music and atmosphere."

      Capsule for Feather Feather

      "Highly relaxing and meditative experience praised for stress relief and calm atmosphere."

    • Sensation

      Game with the same Sensation vibe

      2

      "Enjoyable audiovisual presentation with distinctive art and music, but not intense sensory stimulation."

      Capsule for The Journey Down: Chapter Three The Journey Down: Chapter Three

      "Enjoyable audiovisual presentation with soothing music and unique visuals, though not intense sensory stimulation."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems; focus is on personal experience without external evaluation."

      Capsule for Wanderstop Wanderstop

      "No social recognition or status systems; focus is on personal experience without external evaluation."

    • Story

      Game with the same Story vibe

      -4

      "No narrative or plot; the experience is informational and exploratory without story elements."

      Capsule for Little Mouse's Encyclopedia Little Mouse's Encyclopedia

      "No traditional narrative; experience is abstract and philosophical without plot or characters."

    • Strategy

      Game with the same Strategy vibe

      -3

      "Minimal strategic or problem-solving elements; gameplay is straightforward exploration."

      Capsule for The Town of Light The Town of Light

      "Minimal strategic or problem-solving elements; gameplay is straightforward exploration and interaction."

    • Thrill

      Game with the same Thrill vibe

      -5

      "No suspense or risk; experience is calm and predictable."

      Capsule for your sisters your sisters

      "No suspense or risk; experience is calm and predictable without tension."

    • Value

      Game with the same Value vibe

      3

      "Players perceive good value in unique storytelling, music, and cultural experience, especially on sale."

      Capsule for Where the Water Tastes Like Wine Where the Water Tastes Like Wine

      "Many players find good value in the unique experience and philosophical content, especially on sale."

    • Violence

      Game with the same Violence vibe

      -5

      "No combat or destructive gameplay; interactions are peaceful and constructive."

      Capsule for Squirreled Away Squirreled Away

      "No violence or destructive gameplay; interactions are peaceful and constructive."

    • Survival

      Game with the same Survival vibe

      -5

      "No survival mechanics or threats; environment is stable and safe."

      Capsule for Adios Adios

      "No survival mechanics or threats; environment is stable and safe."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Idle, Thrill, Violence, Survival. Here, the score leans higher than usual among comparable games on Cooperation. It leans lower than usual among comparable games on Strategy, Competence.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026