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Earn to Die 2 similar games & best alternatives

Earn to Die 2

PC (Microsoft Windows), iOS, Mac, Android, Web browser • 2016

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Quick resume

Earn to Die 2 is a 2D side-scrolling driving and upgrade game where you steer vehicles through a zombie apocalypse, literally smashing through zombie hordes along the way. Throughout the game you will unlock new vehicles, upgrading them into the ultimate zombie-smashing machines!

Global score

93/100

Genres

Action, Indie, Racing

Similar games

    Pros

    • Nostalgic and addictive gameplay
    • Simple and accessible controls
    • Good vehicle upgrade system
    • Low system requirements
    • No ads or microtransactions in steam version

    Cons

    • Repetitive and linear gameplay
    • Limited variety in levels and missions
    • Short overall game length
    • Minimal story and narrative depth
    • Lack of multiplayer or social features

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players actively choose upgrades, skill trees, and playstyle, though gameplay loops are somewhat repetitive and guided."

      Capsule for Smashing Simulator Idle Smashing Simulator Idle

      "Players choose upgrades and vehicles freely to progress, but gameplay loop is repetitive and guided."

    • Competence

      Game with the same Competence vibe

      2

      "Driving requires skillful handling, especially reversing trailers, and managing fatigue and fuel, but overall gameplay is straightforward and repetitive."

      Capsule for Euro Truck Simulator Euro Truck Simulator

      "Some skill involved in driving and upgrading, but many reviews note repetitive and simple mechanics."

    • Competition

      Game with the same Competition vibe

      -3

      "No multiplayer or ranked modes; focus is on personal progression and self-set goals without comparison to others."

      Capsule for Kiwi Clicker - Juiced Up Kiwi Clicker - Juiced Up

      "No multiplayer or ranked modes; focus is on personal progression and self-set goals."

    • Continuation

      Game with the same Continuation vibe

      3

      "Many players report habitual play and nostalgia-driven repeated sessions."

      Capsule for Goat Simulator: Remastered Goat Simulator: Remastered

      "Many players report addictive gameplay and nostalgia-driven repeated play sessions."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player only with no cooperative elements."

      Capsule for OutDrive OutDrive

      "Single-player only with no cooperative elements."

    • Creativity

      Game with the same Creativity vibe

      1

      "Some vehicle upgrades and customization options exist but limited; no extensive creative building or modification."

      Capsule for Engine Evolution 2023 Engine Evolution 2023

      "Vehicle upgrades and some customization exist, but level design and gameplay are largely fixed."

    • Domination

      Game with the same Domination vibe

      -5

      "No player-vs-player or dominance mechanics; interactions are equal and non-competitive."

      Capsule for The Adventure of NAYU The Adventure of NAYU

      "No player-vs-player or dominance mechanics; interactions are individual and non-competitive."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a relaxing distraction and nostalgic escape from real life."

      Capsule for Chocolatier®: Decadence by Design™ Chocolatier®: Decadence by Design™

      "Players use the game as a casual distraction and nostalgic escape from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun and nostalgia, not out of obligation."

      Capsule for LEGO® Harry Potter: Years 1-4 LEGO® Harry Potter: Years 1-4

      "Players engage voluntarily for fun and nostalgia, not out of obligation."

    • Experimenting

      Game with the same Experimenting vibe

      2

      "Some experimentation with vehicle builds and tactics, but missions and gameplay loops can be repetitive."

      Capsule for Hard Truck Apocalypse: Rise Of Clans / Ex Machina: Meridian 113 Hard Truck Apocalypse: Rise Of Clans / Ex Machina: Meridian 113

      "Some experimentation with vehicle upgrades and strategies, but overall gameplay is repetitive."

    • Exploration

      Game with the same Exploration vibe

      -2

      "Levels are mostly linear with limited new areas; focus is on mastering mechanics rather than discovering new environments."

      Capsule for Deepest Sword Deepest Sword

      "Levels are linear with some variation, but mostly familiar and repetitive environments."

    • Expression

      Game with the same Expression vibe

      1

      "Limited character or environment customization; some expression through shop upgrades and car presentation."

      Capsule for Car Dealer Simulator: Prologue - Early Days Car Dealer Simulator: Prologue - Early Days

      "Limited expression through vehicle upgrades and visual damage effects."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Zombie apocalypse setting with exaggerated weapons and effects provides a fictional, imaginative experience."

      Capsule for Zombieville USA 3D Zombieville USA 3D

      "Zombie apocalypse setting with exaggerated physics and destruction provides a fictional experience."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; strictly solo play."

      Capsule for Gravity Field Gravity Field

      "No social or community features; strictly solo play."

    • Growth

      Game with the same Growth vibe

      3

      "Progression through unlocking and upgrading vehicles provides learning and development."

      Capsule for Crash Drive 3 Crash Drive 3

      "Progression through upgrades and unlocking vehicles provides a sense of growth and improvement."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity involved."

      Capsule for World of Tanks Blitz World of Tanks Blitz

      "Sedentary gameplay with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      3

      "Suitable for short sessions and casual play; some players use it as a time filler."

      Capsule for H-SNIPER: World War II H-SNIPER: World War II

      "Suitable for short sessions and casual play; some players use it as a time filler."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social or emotional relationship building."

      Capsule for Five Nights at Freddy's 2 Five Nights at Freddy's 2

      "No social or emotional relationship building."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements."

      Capsule for High On Life High On Life

      "No leadership or group management elements."

    • Progression

      Game with the same Progression vibe

      4

      "Strong focus on accumulating cars, upgrades, and completing missions to advance."

      Capsule for Need for Speed™ Payback Need for Speed™ Payback

      "Strong focus on accumulating upgrades and unlocking new vehicles."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Many players find the game relaxing and a good way to unwind despite some repetitive elements."

      Capsule for Cyberhunt Cyberhunt

      "Many players find it relaxing and a good way to unwind despite some repetitive elements."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable visual and auditory feedback from explosions, gore, and physics-based destruction."

      Capsule for Cortex Command Cortex Command

      "Enjoyable visual and auditory feedback from destruction and explosions."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems."

      Capsule for Alan Wake Alan Wake

      "No social recognition or status systems."

    • Story

      Game with the same Story vibe

      1

      "Simple narrative with minimal story development; story is present but not a major focus."

      Capsule for Alwa's Awakening Alwa's Awakening

      "Basic narrative present but minimal; story is not a major focus."

    • Strategy

      Game with the same Strategy vibe

      2

      "Some strategic choice in upgrade order and prioritization, but overall upgrade path is linear and straightforward."

      Capsule for A Game About Feeding A Black Hole A Game About Feeding A Black Hole

      "Some strategic decisions in upgrade allocation and driving approach, but overall simple."

    • Thrill

      Game with the same Thrill vibe

      2

      "Some excitement from racing, combat, and physics-based vehicle failures, but generally moderate tension levels."

      Capsule for Trailmakers Trailmakers

      "Some tension from vehicle damage and fuel management, but generally controlled and predictable."

    • Value

      Game with the same Value vibe

      4

      "Many players feel the game offers good value for its price, especially on sale."

      Capsule for Tomato Way Tomato Way

      "Many players feel the game offers good value for price, especially on sale."

    • Violence

      Game with the same Violence vibe

      4

      "Enjoyment derived from combat, destruction of enemies, and flashy attacks."

      Capsule for Assault Spy Assault Spy

      "Enjoyment derived from smashing zombies and vehicle destruction."

    • Survival

      Game with the same Survival vibe

      3

      "Players manage vehicle durability, avoid hazards, and overcome environmental threats."

      Capsule for RV There Yet? RV There Yet?

      "Gameplay involves managing vehicle durability and fuel to survive levels."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Idle, Thrill, Violence, Survival. Here, the score leans higher than usual among comparable games on Violence, Survival, Thrill.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026