Earn to Die 2 similar games & best alternatives
Earn to Die 2
2016
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Quick resume
Earn to Die 2 is a 2D side-scrolling driving and upgrade game where you steer vehicles through a zombie apocalypse, literally smashing through zombie hordes along the way. Throughout the game you will unlock new vehicles, upgrading them into the ultimate zombie-smashing machines!
Global score
93/100
Genres
Action, Indie, Racing
Similar games
Pros
- Nostalgic and addictive gameplay
- Simple and accessible controls
- Good vehicle upgrade system
- Low system requirements
- No ads or microtransactions in steam version
Cons
- Repetitive and linear gameplay
- Limited variety in levels and missions
- Short overall game length
- Minimal story and narrative depth
- Lack of multiplayer or social features
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players actively choose upgrades, skill trees, and playstyle, though gameplay loops are somewhat repetitive and guided."
Smashing Simulator Idle
"Players choose upgrades and vehicles freely to progress, but gameplay loop is repetitive and guided."
-
Competence
Game with the same Competence vibe
2"Driving requires skillful handling, especially reversing trailers, and managing fatigue and fuel, but overall gameplay is straightforward and repetitive."
Euro Truck Simulator
"Some skill involved in driving and upgrading, but many reviews note repetitive and simple mechanics."
-
Competition
Game with the same Competition vibe
-3"No multiplayer or ranked modes; focus is on personal progression and self-set goals without comparison to others."
Kiwi Clicker - Juiced Up
"No multiplayer or ranked modes; focus is on personal progression and self-set goals."
-
Continuation
Game with the same Continuation vibe
3"Many players report habitual play and nostalgia-driven repeated sessions."
Goat Simulator: Remastered
"Many players report addictive gameplay and nostalgia-driven repeated play sessions."
-
Cooperation
Game with the same Cooperation vibe
-5"Single-player only with no cooperative elements."
OutDrive
"Single-player only with no cooperative elements."
-
Creativity
Game with the same Creativity vibe
1"Some vehicle upgrades and customization options exist but limited; no extensive creative building or modification."
Engine Evolution 2023
"Vehicle upgrades and some customization exist, but level design and gameplay are largely fixed."
-
Domination
Game with the same Domination vibe
-5"No player-vs-player or dominance mechanics; interactions are equal and non-competitive."
The Adventure of NAYU
"No player-vs-player or dominance mechanics; interactions are individual and non-competitive."
-
Escapism
Game with the same Escapism vibe
4"Players use the game as a relaxing distraction and nostalgic escape from real life."
Chocolatier®: Decadence by Design™
"Players use the game as a casual distraction and nostalgic escape from real life."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for fun and nostalgia, not out of obligation."
LEGO® Harry Potter: Years 1-4
"Players engage voluntarily for fun and nostalgia, not out of obligation."
-
Experimenting
Game with the same Experimenting vibe
2"Some experimentation with vehicle builds and tactics, but missions and gameplay loops can be repetitive."
Hard Truck Apocalypse: Rise Of Clans / Ex Machina: Meridian 113
"Some experimentation with vehicle upgrades and strategies, but overall gameplay is repetitive."
-
Exploration
Game with the same Exploration vibe
-2"Levels are mostly linear with limited new areas; focus is on mastering mechanics rather than discovering new environments."
Deepest Sword
"Levels are linear with some variation, but mostly familiar and repetitive environments."
-
Expression
Game with the same Expression vibe
1"Limited character or environment customization; some expression through shop upgrades and car presentation."
Car Dealer Simulator: Prologue - Early Days
"Limited expression through vehicle upgrades and visual damage effects."
-
Fantasy
Game with the same Fantasy vibe
3"Zombie apocalypse setting with exaggerated weapons and effects provides a fictional, imaginative experience."
Zombieville USA 3D
"Zombie apocalypse setting with exaggerated physics and destruction provides a fictional experience."
-
Fellowship
Game with the same Fellowship vibe
-5"No social or community features; strictly solo play."
Gravity Field
"No social or community features; strictly solo play."
-
Growth
Game with the same Growth vibe
3"Progression through unlocking and upgrading vehicles provides learning and development."
Crash Drive 3
"Progression through upgrades and unlocking vehicles provides a sense of growth and improvement."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity involved."
World of Tanks Blitz
"Sedentary gameplay with no physical activity involved."
-
Idle
Game with the same Idle vibe
3"Suitable for short sessions and casual play; some players use it as a time filler."
H-SNIPER: World War II
"Suitable for short sessions and casual play; some players use it as a time filler."
-
Intimacy
Game with the same Intimacy vibe
-5"No social or emotional relationship building."
Five Nights at Freddy's 2
"No social or emotional relationship building."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements."
High On Life
"No leadership or group management elements."
-
Progression
Game with the same Progression vibe
4"Strong focus on accumulating cars, upgrades, and completing missions to advance."
Need for Speed™ Payback
"Strong focus on accumulating upgrades and unlocking new vehicles."
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Relaxation
Game with the same Relaxation vibe
3"Many players find the game relaxing and a good way to unwind despite some repetitive elements."
Cyberhunt
"Many players find it relaxing and a good way to unwind despite some repetitive elements."
-
Sensation
Game with the same Sensation vibe
3"Enjoyable visual and auditory feedback from explosions, gore, and physics-based destruction."
Cortex Command
"Enjoyable visual and auditory feedback from destruction and explosions."
-
Status
Game with the same Status vibe
-5"No social recognition or status systems."
Alan Wake
"No social recognition or status systems."
-
Story
Game with the same Story vibe
1"Simple narrative with minimal story development; story is present but not a major focus."
Alwa's Awakening
"Basic narrative present but minimal; story is not a major focus."
-
Strategy
Game with the same Strategy vibe
2"Some strategic choice in upgrade order and prioritization, but overall upgrade path is linear and straightforward."
A Game About Feeding A Black Hole
"Some strategic decisions in upgrade allocation and driving approach, but overall simple."
-
Thrill
Game with the same Thrill vibe
2"Some excitement from racing, combat, and physics-based vehicle failures, but generally moderate tension levels."
Trailmakers
"Some tension from vehicle damage and fuel management, but generally controlled and predictable."
-
Value
Game with the same Value vibe
4"Many players feel the game offers good value for its price, especially on sale."
Tomato Way
"Many players feel the game offers good value for price, especially on sale."
-
Violence
Game with the same Violence vibe
4"Enjoyment derived from combat, destruction of enemies, and flashy attacks."
Assault Spy
"Enjoyment derived from smashing zombies and vehicle destruction."
-
Survival
Game with the same Survival vibe
3"Players manage vehicle durability, avoid hazards, and overcome environmental threats."
RV There Yet?
"Gameplay involves managing vehicle durability and fuel to survive levels."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Idle, Thrill, Violence, Survival. Here, the score leans higher than usual among comparable games on Violence, Survival, Thrill.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026