Kiwi Clicker - Juiced Up similar games & best alternatives
Kiwi Clicker - Juiced Up
2022
Related articles
Quick resume
Deliver more and more kiwis to satiate the kings' hunger - sacrifice their pulp and transcend beyond your fruital form!
Global score
94/100
Genres
Action, Casual, Indie, Simulator, Strategy
Similar games
Pros
- Flexible playstyles with professions
- Engaging progression and prestige system
- Cute and charming art style
- No microtransactions
- Active developer support and updates
Cons
- Limited idle effectiveness for some professions
- Some grind and repetitiveness late-game
- Unbalanced professions (clicker stronger)
- Lack of social or multiplayer features
- Occasional bugs and technical issues
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players can choose skill trees, equipment, and upgrades freely, and decide their playstyle between active clicking or idle play."
My life as an archeologist
"Players can choose among three distinct professions per run, allowing different playstyles (active clicking, semi-active management, or idle play), and can decide how involved they want to be."
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Competence
Game with the same Competence vibe
3"Game provides a satisfying skill progression and rewarding upgrades, with some early difficulty and later empowerment."
Far Fishing
"The game offers a satisfying sense of progression with upgrades, achievements, and balancing different elements, providing skillful management and rewarding feedback."
-
Competition
Game with the same Competition vibe
-3"No multiplayer or ranked modes; focus is on personal progression and self-set goals."
Earn to Die 2
"No multiplayer or ranked modes; focus is on personal progression and self-set goals without comparison to others."
-
Continuation
Game with the same Continuation vibe
4"Many players report long playtimes, habitual engagement, and replayability; game encourages extended sessions and multiple playthroughs."
DEATH STRANDING DIRECTOR'S CUT
"Many players report long playtimes, habitual engagement, and repeated prestige runs; the game supports extended sessions and replayability."
-
Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player with no cooperative or team-based gameplay elements."
Tube Tycoon
"Entirely single-player with no cooperative or team-based gameplay elements."
-
Creativity
Game with the same Creativity vibe
3"Players can customize builds by selecting skills and gear, allowing creative playstyles."
Arena of Kings
"Players can customize playstyle via professions and skill trees; some strategic choices and experimentation with builds are encouraged."
-
Domination
Game with the same Domination vibe
-5"No evidence of exerting control over others; gameplay is individual and non-confrontational."
Bejeweled Twist
"No evidence of exerting control over others; gameplay is individual and non-confrontational."
-
Escapism
Game with the same Escapism vibe
4"Players use the game as a fun distraction and stress relief, enjoying fast-paced action and dopamine release."
OMFG: One Million Fatal Guns
"Players use the game as a casual distraction, stress relief, or background entertainment, often citing it as a serotonin or dopamine boost."
-
Expectation
Game with the same Expectation vibe
-4"Engagement is voluntary and driven by intrinsic interest and enjoyment rather than obligation or external pressure."
Idling to Rule the Gods
"Engagement is voluntary and driven by intrinsic interest and enjoyment rather than obligation or external pressure."
-
Experimenting
Game with the same Experimenting vibe
3"Exploration and upgrading encourage trying new mechanics and strategies."
Lightyear Frontier
"The profession system and upgrade paths encourage trying different strategies and playstyles, supporting exploration of mechanics."
-
Exploration
Game with the same Exploration vibe
1"Some narrative and scenario discovery, but gameplay mostly occurs in known, repeated environments."
Gods Will Be Watching
"Some discovery of new features and mechanics occurs, but the game mostly revolves around a single main screen and repeated loops."
-
Expression
Game with the same Expression vibe
-2"Limited customization beyond strategic choices; no avatar or cosmetic personalization."
Ostalgie: The Berlin Wall
"Limited customization beyond choosing professions and upgrades; no avatar personalization or cosmetic modifications noted."
-
Fantasy
Game with the same Fantasy vibe
2"The game features imaginative worlds and characters with a metaphorical story, blending fantasy elements."
One Hand Clapping
"The game features imaginative elements like talking kiwis, kings, and whimsical lore, though grounded in a clicker framework."
-
Fellowship
Game with the same Fellowship vibe
-5"No social or community features; players engage individually without shared group identity."
Idle Fishing
"No social or community features; players engage individually without shared group identity."
-
Growth
Game with the same Growth vibe
3"Players develop skills in different roles and improve through practice; some progression through leveling and upgrades."
Harry Potter: Quidditch Champions
"Players learn and improve through managing upgrades, balancing elements, and mastering different professions."
-
Health
Game with the same Health vibe
-3"Sedentary gameplay with no physical activity; some mention of finger strain from controls."
Heavenly Bodies
"Typical sedentary clicker gameplay; some mention of carpal tunnel risk, though mitigated by in-game upgrades."
-
Idle
Game with the same Idle vibe
2"Game supports idle play but also requires active engagement and decision making."
This Ain’t Even Poker, Ya Joker
"Supports both active and idle playstyles; some players use it as background entertainment, but active engagement is often more rewarding."
-
Intimacy
Game with the same Intimacy vibe
-5"No evidence of close relationships or emotional sharing; interactions are individual."
Cooking Simulator VR
"No evidence of close social relationships or emotional sharing; interactions are purely individual."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles; gameplay is solitary."
Welcome to the Game
"No leadership or group management roles; gameplay is solitary."
-
Progression
Game with the same Progression vibe
5"Strong focus on accumulating resources, upgrades, and prestige points to advance and unlock new features."
Tower Wizard
"Strong emphasis on accumulating upgrades, prestige currency, and unlocking new features; clear progression loop."
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Relaxation
Game with the same Relaxation vibe
3"Many players find the game relaxing and enjoyable with a good balance of challenge and flow."
Astronarch
"Many players find the game relaxing and satisfying, with a good balance of challenge and flow."
-
Sensation
Game with the same Sensation vibe
2"Cute graphics and sounds provide pleasant sensory enjoyment without intense stimulation."
Cat on a Diet
"Bright, cute graphics and sound design provide pleasant sensory stimulation without overwhelming intensity."
-
Status
Game with the same Status vibe
-5"No social recognition or visibility features; achievements are personal."
Eastern Exorcist
"No social recognition or visibility features; achievements and progress are personal."
-
Story
Game with the same Story vibe
1"Some lore and narrative elements exist, but overall story is minimal and gameplay is largely context-free."
Denizen
"Some lore and narrative elements exist, but the game is mostly context-free incremental gameplay."
-
Strategy
Game with the same Strategy vibe
3"Requires planning and problem solving for upgrades, puzzles, and efficient progression."
Berry Bury Berry
"Requires planning and balancing of upgrades and professions; some puzzle-like elements and decision-making."
-
Thrill
Game with the same Thrill vibe
-3"Gameplay is low risk and predictable; lacks suspense or intense thrill elements."
Trainz™ Simulator 12
"Gameplay is steady and predictable; lacks suspense or risk elements typical of thrill."
-
Value
Game with the same Value vibe
5"Players widely report excellent value for money given gameplay hours and content."
Project Lazarus
"Players widely report excellent value for money given the content, lack of microtransactions, and gameplay depth."
-
Violence
Game with the same Violence vibe
-2"Combat is present but cartoonish and non-violent in tone; emphasis on playful interactions."
Wuppo: Definitive Edition
"Some cartoonish violence (e.g. killing kiwi kings) but mostly playful and non-graphic; focus on constructive progression."
-
Survival
Game with the same Survival vibe
-4"No threats or failure states; stable environment focused on growth and management."
Star Chef 2: Cooking Game
"No threats or failure states; stable environment focused on growth rather than survival."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Idle, Thrill, Violence, Survival. It leans lower than usual among comparable games on Expression, Survival, Fellowship.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026