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cyberpunkdreams similar games & best alternatives

cyberpunkdreams

PC (Microsoft Windows), Linux • 2021

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Quick resume

2090s America, torn apart by war and corporate greed. A lone traveller stands outside the gates of Cincinnati, greatest of the border cities. How far will you go to make it to the top? How far will you go to fulfil your mission?

Global score

78/100

Genres

Indie, Role-playing (RPG), Free To Play, Adventure

Similar games

    Pros

    • Deep and immersive cyberpunk world
    • Extensive character customization and roleplaying
    • Rich narrative and meaningful choices
    • Long-term, slow-paced gameplay encouraging habitual play
    • Active developer and community support

    Cons

    • Steep learning curve and complex mechanics
    • Slow progression and repetitive tasks
    • Action point system limits continuous play
    • Some content behind paywalls
    • Mature and potentially disturbing themes

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      5

      "Players have extensive freedom to create and develop their character, choose factions, and make meaningful decisions that affect the world and story outcomes."

      Capsule for Fallout: New Vegas Fallout: New Vegas

      "Players have extensive freedom to define their character, make choices shaping their identity, and direct their own path in a complex, reactive world."

    • Competence

      Game with the same Competence vibe

      3

      "The game involves skillful shooting, tactical combat decisions, and character progression, though some tasks can be repetitive."

      Capsule for Borderlands Game of the Year Enhanced Borderlands Game of the Year Enhanced

      "The game involves skill checks, character growth, and managing complex systems, but also includes repetitive tasks and slow progression."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on personal exploration and helping characters rather than competing against others; no mention of leaderboards or ranked modes."

      Capsule for 24 Killers 24 Killers

      "Focus is on personal story, survival, and roleplaying rather than competing against others; no mention of leaderboards or ranked modes."

    • Continuation

      Game with the same Continuation vibe

      5

      "Designed for long-term play with slow progression, daily logins, and multi-year engagement."

      Capsule for Hades' Star Hades' Star

      "Designed for long-term engagement over months or years with habitual play sessions and slow, steady progression."

    • Cooperation

      Game with the same Cooperation vibe

      1

      "Some social interaction via Discord community and guild features, but gameplay is mostly individual."

      Capsule for Incremental Epic Hero 2 Incremental Epic Hero 2

      "Some social interaction and community support via Discord, but gameplay is primarily single-player and individual."

    • Creativity

      Game with the same Creativity vibe

      4

      "Extensive character customization, build variety, and narrative choices allow creative expression within the game."

      Capsule for Warhammer 40,000: Rogue Trader Warhammer 40,000: Rogue Trader

      "High character customization, roleplaying options, and player-driven story development encourage creative expression."

    • Domination

      Game with the same Domination vibe

      -3

      "Interactions emphasize mutual respect and influence rather than exerting control or superiority over others."

      Capsule for STAR WARS™ Knights of the Old Republic™ II - The Sith Lords™ STAR WARS™ Knights of the Old Republic™ II - The Sith Lords™

      "Interactions emphasize consequences and mutual respect rather than exerting control or superiority over others."

    • Escapism

      Game with the same Escapism vibe

      5

      "Strong immersion in a dark, dystopian cyberpunk world offering psychological horror and escapism from reality."

      Capsule for >observer_ >observer_

      "Strong immersion in a dark cyberpunk world provides an escape from real life through narrative and roleplay."

    • Expectation

      Game with the same Expectation vibe

      -5

      "Players engage voluntarily out of personal interest and intrinsic motivation; no obligation or pressure noted."

      Capsule for South Scrimshaw, Part One South Scrimshaw, Part One

      "Players engage voluntarily out of personal interest and intrinsic motivation; no obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "The game encourages trying different builds, strategies, and narrative paths, rewarding exploration of mechanics and story."

      Capsule for BLACK SOULS II BLACK SOULS II

      "Encourages trying different character builds, story paths, and strategies with emergent gameplay and discovery."

    • Exploration

      Game with the same Exploration vibe

      4

      "Players discover new characters, secrets, and storylines in a richly detailed world with many hidden elements."

      Capsule for Mask of the Rose Mask of the Rose

      "Players explore a richly detailed world with new storylines, characters, and secrets unfolding over time."

    • Expression

      Game with the same Expression vibe

      5

      "Character creation and roleplay allow for strong self-expression."

      Capsule for Arcanum: Of Steamworks and Magick Obscura Arcanum: Of Steamworks and Magick Obscura

      "Extensive options for character gender, appearance, quirks, and roleplaying support strong self-expression."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Set in a futuristic cyberpunk world with imaginative sci-fi elements and narrative."

      Capsule for Transistor Transistor

      "Set in a futuristic cyberpunk dystopia with imaginative technology, mutants, and narrative fiction elements."

    • Fellowship

      Game with the same Fellowship vibe

      2

      "While primarily single-player, the active community and developer interaction on Discord foster a sense of belonging."

      Capsule for Football Coach: College Dynasty Football Coach: College Dynasty

      "Active community and developer interaction on Discord fosters a sense of belonging, though gameplay is solo."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills, knowledge of game mechanics, and character progression over time."

      Capsule for Destiny 2 Destiny 2

      "Players develop skills, stats, and knowledge over time, learning complex mechanics and evolving characters."

    • Health

      Game with the same Health vibe

      -4

      "Gameplay involves sedentary play with some depiction of drug use and mental health struggles rather than physical activity."

      Capsule for Pathologic 3: Quarantine Pathologic 3: Quarantine

      "Gameplay is sedentary text-based with no physical activity; some content involves drug use and addiction themes."

    • Idle

      Game with the same Idle vibe

      3

      "Designed for short, quick play sessions with fast levels, suitable for casual or intermittent play."

      Capsule for McPixel 3 McPixel 3

      "Designed for intermittent play with action points regenerating over real time, encouraging short sessions."

    • Intimacy

      Game with the same Intimacy vibe

      3

      "Meaningful interactions with NPCs foster emotional warmth and connection, though no deep relationships are formed."

      Capsule for A Short Hike A Short Hike

      "Includes detailed social and emotional interactions with NPCs and some community engagement."

    • Leadership

      Game with the same Leadership vibe

      2

      "Players lead fleets and manage production but mostly in a solo context without human team leadership."

      Capsule for Reassembly Reassembly

      "Players can build and manage organizations and crews, implying some leadership elements within solo play."

    • Progression

      Game with the same Progression vibe

      5

      "Strong emphasis on accumulating items, upgrades, talents, and character development."

      Capsule for Shattered Pixel Dungeon Shattered Pixel Dungeon

      "Strong emphasis on accumulating items, upgrades, skills, and resources to advance character and story."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Gameplay can be slow-paced and grind-heavy, offering a relaxed but sometimes repetitive experience."

      Capsule for SD GUNDAM G GENERATION CROSS RAYS SD GUNDAM G GENERATION CROSS RAYS

      "Slow-paced, contemplative gameplay encourages a relaxed, immersive experience but can be challenging."

    • Sensation

      Game with the same Sensation vibe

      2

      "Enjoyable art, music, and writing provide sensory and emotional engagement without intense stimulation."

      Capsule for King Of The Castle King Of The Castle

      "Enjoyable writing, art, and music provide sensory and emotional engagement, though not intense stimulation."

    • Status

      Game with the same Status vibe

      0

      "No clear evidence of social recognition or status seeking."

      Capsule for GRANDMA GRANDMA

      "No clear evidence of social status or recognition mechanics; focus is on personal experience."

    • Story

      Game with the same Story vibe

      5

      "Narrative immersion is central, with rich character development, plot, and lore."

      Capsule for Citizen Sleeper 2: Starward Vector Citizen Sleeper 2: Starward Vector

      "Narrative immersion is central, with rich lore, character-driven plots, and meaningful choices."

    • Strategy

      Game with the same Strategy vibe

      4

      "Requires planning, resource management, and tactical decision-making."

      Capsule for Kingdom: New Lands Kingdom: New Lands

      "Requires planning, resource management, and tactical decision-making within complex systems."

    • Thrill

      Game with the same Thrill vibe

      3

      "Challenge and risk from permadeath and difficult encounters create suspense and excitement."

      Capsule for Golden Krone Hotel Golden Krone Hotel

      "Risk and suspense arise from permadeath, harsh consequences, and survival challenges."

    • Value

      Game with the same Value vibe

      4

      "Free to play with optional purchases; players feel good value from gameplay and upgrades."

      Capsule for Zombie Defense Zombie Defense

      "Free to play with optional purchases; players find high value in content and ongoing updates."

    • Violence

      Game with the same Violence vibe

      3

      "Combat and killing enemies are central gameplay elements, with graphic depictions of violence."

      Capsule for Tomb Raider Game of the Year Tomb Raider Game of the Year

      "Violence and combat are present and integral to the setting, with mature and graphic depictions."

    • Survival

      Game with the same Survival vibe

      5

      "Core gameplay revolves around avoiding failure, managing resources, and surviving relentless threats."

      Capsule for Black Forest Black Forest

      "Core gameplay revolves around managing threats, health, resources, and avoiding failure."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Idle, Story, Expression.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026