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9th Dawn III similar games & best alternatives

9th Dawn III

PC (Microsoft Windows), iOS, Xbox One, PlayStation 4, Android, Nintendo Switch • 2020

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Quick resume

9th Dawn III: Shadow of Erthil is a massive open world RPG/dungeon crawler packed full of content – featuring more than 270 monsters to fight and capture, a fun card game with 180 cards to collect, and over 1,400 unique items to hoard!

Global score

87/100

Genres

Action, Adventure, Indie, Role-playing (RPG), Card & Board Game

Similar games

    Pros

    • Large open world with exploration freedom
    • Deep crafting and skill progression systems
    • Local co-op and pet taming features
    • Addictive gameplay with long playtimes
    • Active developer engagement and updates

    Cons

    • Graphics and ui are basic and sometimes clunky
    • Some grind and repetitive crafting minigames
    • Lack of online multiplayer
    • Combat can become repetitive and unbalanced
    • Some quality of life features missing or limited

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to explore a large open world, choose quest order, and customize party and skills extensively."

      Capsule for Avernum: Escape From the Pit Avernum: Escape From the Pit

      "Players have freedom to explore a large open world, choose quests or ignore them, and customize their character and playstyle extensively."

    • Competence

      Game with the same Competence vibe

      3

      "Game involves skill development through combat, questing, and crafting with some grind and boss fights."

      Capsule for Block Story™ Block Story™

      "The game involves skill progression through use, crafting minigames, and combat challenges including bosses requiring attention."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on individual progression and skill improvement; multiplayer is local co-op without ranked competition."

      Capsule for Caveblazers Caveblazers

      "Focus is on personal progression and exploration; multiplayer is local coop without ranked or leaderboard competition."

    • Continuation

      Game with the same Continuation vibe

      5

      "Players report long play sessions, addictive gameplay, and desire to keep playing for hundreds of hours."

      Capsule for RAM: Random Access Mayhem RAM: Random Access Mayhem

      "Players report long playtimes, addictive gameplay, and habitual grinding and exploration over many hours."

    • Cooperation

      Game with the same Cooperation vibe

      2

      "Local co-op supported, allowing cooperative play, but no online multiplayer; cooperation is possible but limited."

      Capsule for Salt and Sanctuary Salt and Sanctuary

      "Local co-op is supported with a companion character and pets, encouraging teamwork but no online multiplayer."

    • Creativity

      Game with the same Creativity vibe

      4

      "Extensive character customization, skill mixing, crafting, and building allow creative player expression."

      Capsule for Gedonia Gedonia

      "Deep crafting system, character customization, skill builds, and pet taming allow creative player expression."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions emphasize cooperation and shared progression; no evidence of dominance or power imposition."

      Capsule for Enshrouded Enshrouded

      "Interactions emphasize cooperation and shared progression; no evidence of dominance or power imposition over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game for relaxation, stress relief, and immersion in a fantasy world."

      Capsule for HARVESTELLA HARVESTELLA

      "Players use the game for relaxation, stress relief, and immersion in a large fantasy world."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or pressure."

      Capsule for Travellers Rest Travellers Rest

      "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "The game encourages trying new builds, skills, and strategies each run, fostering exploration of mechanics."

      Capsule for Touhou Dystopian Touhou Dystopian

      "The game encourages trying different builds, exploring dungeons, and experimenting with skills and crafting."

    • Exploration

      Game with the same Exploration vibe

      5

      "Large open world with secrets, dungeons, and varied environments encourages curiosity-driven discovery."

      Capsule for Dragon's Dogma: Dark Arisen Dragon's Dogma: Dark Arisen

      "Huge open world with many dungeons, secrets, and puzzles incentivizes curiosity-driven discovery."

    • Expression

      Game with the same Expression vibe

      4

      "Character and pet customization, housing, and deck building provide avenues for self-expression."

      Capsule for Wizard101 Wizard101

      "Character customization, pet taming, and equipment choices provide avenues for self-expression."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strong fantasy setting with magic, mythical creatures, and imaginative lore."

      Capsule for The Bloodline The Bloodline

      "Strong fantasy setting with magic, mythical creatures, and imaginative lore."

    • Fellowship

      Game with the same Fellowship vibe

      1

      "Some social interaction through local co-op, but mostly single player experience with limited community engagement."

      Capsule for The Baconing The Baconing

      "Some community engagement and local co-op, but mostly individual play with limited social connection."

    • Growth

      Game with the same Growth vibe

      4

      "Skill leveling by use and learning new abilities supports personal development."

      Capsule for Devil Spire Falls Devil Spire Falls

      "Skill and ability progression through use and exploration supports learning and personal development."

    • Health

      Game with the same Health vibe

      -4

      "Primarily sedentary gameplay with no physical activity elements."

      Capsule for Baldur's Gate 3 Baldur's Gate 3

      "Primarily sedentary gameplay with no physical activity elements."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during combat and crafting; not a background or idle game."

      Capsule for Atelier Ryza: Ever Darkness & the Secret Hideout Atelier Ryza: Ever Darkness & the Secret Hideout

      "Requires active attention during combat and crafting; some grinding but not background or idle play."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Social interactions are limited and mostly surface-level; no evidence of close relationship formation."

      Capsule for Ara History Untold: Anniversary Edition Ara History Untold: Anniversary Edition

      "Social interactions are limited to surface-level exchanges; no evidence of close relationship formation."

    • Leadership

      Game with the same Leadership vibe

      1

      "Players lead their party and direct AI companions, but no evidence of managing or guiding other human players."

      Capsule for Sword Art Online: Hollow Realization Deluxe Edition Sword Art Online: Hollow Realization Deluxe Edition

      "Players can manage companions and pets, but no evidence of leading other human players or authoritative roles."

    • Progression

      Game with the same Progression vibe

      5

      "Strong emphasis on leveling skills, acquiring items, and upgrading abilities."

      Capsule for The Bloodline The Bloodline

      "Strong emphasis on leveling skills, acquiring items, crafting upgrades, and evolving pets."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Many players find the game relaxing and enjoyable, though some frustration from grinding and difficulty spikes exists."

      Capsule for Ancient Planet Tower Defense Ancient Planet Tower Defense

      "Players find the game relaxing and enjoyable, though some difficulty spikes and grind exist."

    • Sensation

      Game with the same Sensation vibe

      2

      "Visual and auditory feedback is enjoyable but not intense; pixel art and sound effects provide moderate stimulation."

      Capsule for 9 Kings 9 Kings

      "Visual and auditory style is retro pixel art with satisfying combat feedback, but not highly stimulating."

    • Status

      Game with the same Status vibe

      -3

      "No competitive ranking or social status systems; achievements exist but social recognition is limited."

      Capsule for Torchlight II Torchlight II

      "No competitive ranking or social status systems; achievements exist but social recognition is limited."

    • Story

      Game with the same Story vibe

      2

      "Contains some storyline and quests but story is not the main focus."

      Capsule for Bakso Simulator Bakso Simulator

      "Story is present but not the main focus; quests and lore provide context but gameplay is primary."

    • Strategy

      Game with the same Strategy vibe

      3

      "Puzzle solving and combat require planning and problem solving; some players note clever dungeon design."

      Capsule for Dungeons of Hinterberg Dungeons of Hinterberg

      "Skill builds, ability choices, and dungeon puzzles require planning and problem solving."

    • Thrill

      Game with the same Thrill vibe

      2

      "Combat provides moments of tension and satisfaction, but overall gameplay is predictable and grindy."

      Capsule for Ascend: Reborn Ascend: Reborn

      "Combat includes some challenge and tension, especially bosses, but overall gameplay is steady and predictable."

    • Value

      Game with the same Value vibe

      5

      "Players report high value for money with many hours of engaging gameplay."

      Capsule for Evolution of Ages: Settlements Evolution of Ages: Settlements

      "Players report high value for money with extensive content and hours of gameplay."

    • Violence

      Game with the same Violence vibe

      4

      "Combat and defeating enemies is a core enjoyable aspect."

      Capsule for Sacred 2 Gold Sacred 2 Gold

      "Combat and defeating enemies is a core enjoyable element involving destruction and violence."

    • Survival

      Game with the same Survival vibe

      2

      "Players must manage resources and avoid defeat in challenging stages, though not extreme survival conditions."

      Capsule for METAL SLUG ATTACK RELOADED METAL SLUG ATTACK RELOADED

      "Players must avoid death and manage resources; some challenge but not extreme survival mechanics."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Cooperation, Fellowship, Exploration.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026