//TODO: today Thumbnail

//TODO: today similar games & best alternatives

//TODO: today

PC (Microsoft Windows), Mac, Linux • 2021

Related articles

Quick resume

A visual novel about figuring out life with the help of an AI. //TODO: today is a pastel colored slice-of-life story that let's you freely choose your pronouns and romantic preferences!

Global score

93/100

Genres

Adventure, Casual, Free To Play, Indie, Visual Novel

Similar games

    Pros

    • Inclusive character customization (pronouns, gender, sexuality)
    • Relatable and emotionally impactful story
    • Beautiful pastel art style and soundtrack
    • Multiple endings and replayability
    • Free to play with high production quality

    Cons

    • Some pacing issues and minor grammar errors
    • Limited romance options
    • Few side characters underdeveloped
    • Lack of deeper strategic or gameplay complexity
    • No physical or cooperative gameplay elements

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players make meaningful choices affecting story outcomes and character interactions, with multiple endings and randomized elements, indicating high player control."

      Capsule for Blade Runner: Enhanced Edition Blade Runner: Enhanced Edition

      "Players can customize pronouns, appearance, sexuality, and make meaningful choices affecting story and endings, indicating high player control."

    • Competence

      Game with the same Competence vibe

      2

      "The game involves decision-making and managing stats, offering some skill in navigating choices, but lacks complex technical challenges."

      Capsule for Monster Loves You! Monster Loves You!

      "Game involves some skill in decision-making and managing daily tasks, but no high technical challenges or complex mechanics."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on personal story and progression without competitive or ranked elements."

      Capsule for YIIK: A Postmodern RPG YIIK: A Postmodern RPG

      "Focus is on personal story and self-improvement without ranked or competitive elements."

    • Continuation

      Game with the same Continuation vibe

      3

      "Multiple endings and achievements encourage replay and extended engagement."

      Capsule for My Big Sister My Big Sister

      "Multiple endings and achievements encourage replay and extended engagement."

    • Cooperation

      Game with the same Cooperation vibe

      -3

      "Primarily a single-player narrative experience with limited social or cooperative gameplay."

      Capsule for Werewolf: The Apocalypse — Heart of the Forest Werewolf: The Apocalypse — Heart of the Forest

      "Primarily a single-player narrative experience with limited social or cooperative gameplay."

    • Creativity

      Game with the same Creativity vibe

      3

      "Character customization and choice-driven personality development allow creative self-expression within the story."

      Capsule for Arcadia Fallen Arcadia Fallen

      "Customization of character and love interests, plus choices shaping story, support creative expression."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control or superiority over others; interactions are balanced and respectful."

      Capsule for Pentiment Pentiment

      "No evidence of exerting control or superiority over others; interactions are respectful and balanced."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a comforting escape from real-life stress and mental health struggles."

      Capsule for DashBored DashBored

      "Players use the game as a comforting, relatable escape from real-life stress and mental health struggles."

    • Expectation

      Game with the same Expectation vibe

      -5

      "Players engage voluntarily out of personal interest and intrinsic motivation."

      Capsule for Chair Simulator Chair Simulator

      "Players engage voluntarily out of personal interest and intrinsic motivation."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Multiple endings and dialogue options encourage trying different choices and exploring story variations."

      Capsule for Cooking Companions: Appetizer Edition Cooking Companions: Appetizer Edition

      "Multiple dialogue options and endings encourage trying different choices and exploring story variations."

    • Exploration

      Game with the same Exploration vibe

      2

      "Exploration is narrative-based, discovering new story branches and character interactions rather than physical environments."

      Capsule for Class of '09: The Re-Up Class of '09: The Re-Up

      "Exploration is narrative-driven with some discovery of story branches and character interactions."

    • Expression

      Game with the same Expression vibe

      4

      "Character customization with pronouns, personality traits, and modding enables strong self-expression."

      Capsule for Tiny Life Tiny Life

      "Strong self-expression through pronoun, gender, and sexuality customization and dialogue choices."

    • Fantasy

      Game with the same Fantasy vibe

      -3

      "Game depicts a realistic, emotional story about depression and societal cruelty rather than fantasy."

      Capsule for Seen Seen

      "Story grounded in realistic slice-of-life themes and mental health, despite presence of AI character."

    • Fellowship

      Game with the same Fellowship vibe

      -2

      "Focus is on individual player experience and solitary narrative rather than community or social identity."

      Capsule for Grotto Grotto

      "Limited social community features; focus is on individual narrative experience."

    • Growth

      Game with the same Growth vibe

      4

      "Themes of personal development, emotional growth, and self-reflection are central to the story."

      Capsule for Voices from the Sea Voices from the Sea

      "Themes of personal development, overcoming depression, and skill improvement in art and life."

    • Health

      Game with the same Health vibe

      -5

      "No physical activity or health-related gameplay elements."

      Capsule for one night, hot springs one night, hot springs

      "No physical activity or health-related gameplay elements."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires active reading and decision making; not a background or idle game."

      Capsule for Impossible Quest Impossible Quest

      "Requires focused reading and decision-making; not a background or idle game."

    • Intimacy

      Game with the same Intimacy vibe

      3

      "Romance and friendship routes foster emotional connections with characters."

      Capsule for Magical Diary: Horse Hall Magical Diary: Horse Hall

      "Emotional connections and relationships with characters, including romance and friendship."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; player follows narrative without directing others."

      Capsule for Lucid9: Inciting Incident Lucid9: Inciting Incident

      "No leadership or group management roles; player follows narrative."

    • Progression

      Game with the same Progression vibe

      3

      "Progression through story advancement, unlocking endings and achievements."

      Capsule for Chasing Tails ~A Promise in the Snow~ Chasing Tails ~A Promise in the Snow~

      "Progression through story milestones, achievements, and unlocking endings."

    • Relaxation

      Game with the same Relaxation vibe

      4

      "The game provides a relaxing, enjoyable experience with a balance of lighthearted and emotional moments."

      Capsule for Hustle Cat Hustle Cat

      "Game provides a comforting, soothing experience balancing emotional depth with lighthearted moments."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable pastel visuals, calming music, and satisfying sound effects provide sensory pleasure."

      Capsule for Gourdlets Gourdlets

      "Enjoyable pastel art style and soundtrack provide pleasant sensory stimulation."

    • Status

      Game with the same Status vibe

      -4

      "No social status or ranking systems; focus is on personal narrative experience."

      Capsule for Goodbye Volcano High Goodbye Volcano High

      "No social status or ranking systems; focus on personal narrative."

    • Story

      Game with the same Story vibe

      5

      "Strong narrative immersion with well-written characters, emotional arcs, and meaningful plot."

      Capsule for Dream Daddy: A Dad Dating Simulator Dream Daddy: A Dad Dating Simulator

      "Strong narrative immersion with meaningful characters, plot, and emotional themes."

    • Strategy

      Game with the same Strategy vibe

      1

      "Minimal strategic challenge; decisions are meaningful but do not require complex planning or problem solving."

      Capsule for Refind Self: The Personality Test Game Refind Self: The Personality Test Game

      "Some planning and decision-making involved but no complex strategic challenges."

    • Thrill

      Game with the same Thrill vibe

      -2

      "Mild suspense but overall low tension and risk."

      Capsule for The Journey Down: Chapter One The Journey Down: Chapter One

      "Low risk and suspense; emotional tension is mild and balanced."

    • Value

      Game with the same Value vibe

      5

      "High perceived value due to quality content, art, and story offered for free with optional support."

      Capsule for If On A Winter's Night, Four Travelers If On A Winter's Night, Four Travelers

      "High perceived value given the free price, quality art, story, and replayability."

    • Violence

      Game with the same Violence vibe

      -5

      "No violence or destructive gameplay; focus on constructive and emotional experiences."

      Capsule for Arise: A Simple Story Arise: A Simple Story

      "No combat or destructive gameplay; focus on constructive and emotional experiences."

    • Survival

      Game with the same Survival vibe

      -4

      "Stable, low-risk environment without survival or threat mechanics."

      Capsule for In Sink: A Co-op Escape Adventure In Sink: A Co-op Escape Adventure

      "Stable, low-risk environment without survival or threat mechanics."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Intimacy, Survival, Violence, Competition. Here, the score leans higher than usual among comparable games on Expression. It leans lower than usual among comparable games on Fantasy, Thrill.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026