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Blackwake similar games & best alternatives

Blackwake

PC (Microsoft Windows), Mac, Linux • 2020

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Quick resume

Blackwake is a multiplayer naval FPS focused on teamwork and cooperation. Fire the cannons, sink enemy ships or board them with firearms and steel.

Global score

81/100

Genres

Action, Casual, Indie, Strategy, Free To Play, Shooter, Simulator

Similar games

    Pros

    • Teamwork-focused gameplay
    • Immersive pirate naval combat
    • Active developer support with frequent updates
    • Good value for price
    • Engaging community and social interaction

    Cons

    • Small and declining player base
    • Some bugs and optimization issues
    • Limited progression and customization
    • Toxic players occasionally present
    • Lack of narrative or singleplayer content

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to choose captains, crew members, and upgrade paths, and can direct their movement and aiming, allowing control over playstyle and decisions."

      Capsule for Time Wasters Time Wasters

      "Players have freedom to choose roles (captain or crew), decide actions such as repairing, pumping, firing, boarding, and can vote mutiny on captains, showing high player agency."

    • Competence

      Game with the same Competence vibe

      4

      "Game requires skillful dodging, managing upgrades, and mastering ship controls; players report satisfying build strategies and challenging gameplay."

      Capsule for Void Scrappers Void Scrappers

      "Gameplay requires skill in aiming cannons, coordinating team actions, managing ship repairs, and tactical positioning, with a high skill ceiling especially for captains."

    • Competition

      Game with the same Competition vibe

      4

      "Strong competitive elements with ranked matches, leaderboards, and weekly showdowns against other players."

      Capsule for Riding Club Championships Riding Club Championships

      "Strong competitive element with team vs team naval battles, ranking system, and leaderboards; players compete to sink enemy ships and win matches."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report habitual play, long sessions, and strong attachment, though some mention population decline affecting engagement."

      Capsule for Splitgate Splitgate

      "Players report long play sessions, habitual play, and community attachment, though some mention declining player base affecting engagement."

    • Cooperation

      Game with the same Cooperation vibe

      5

      "Game is highly teamwork focused; success depends on coordinated crew roles and communication."

      Capsule for Guns of Icarus Alliance Guns of Icarus Alliance

      "Game heavily emphasizes teamwork and coordination among crew and captains; success depends on cooperation to repair, fire, pump, and board."

    • Creativity

      Game with the same Creativity vibe

      2

      "Customization of ships and characters exists, plus tactical choices, but within defined game structures."

      Capsule for Blazing Sails Blazing Sails

      "Some customization of characters and ships exists; players can choose loadouts and ship names, but core gameplay follows set mechanics."

    • Domination

      Game with the same Domination vibe

      2

      "Players can impose authority or democratic control, but interactions emphasize political balance over domination."

      Capsule for Frostpunk 2 Frostpunk 2

      "Captains have authority and lead teams, but mutiny and voting systems promote balanced interactions and prevent authoritarian control."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a humorous, immersive escape into a pirate fantasy world with engaging narrative."

      Capsule for Tales of Monkey Island: Complete Season Tales of Monkey Island: Complete Season

      "Players use the game as a fun, immersive pirate naval experience to escape real life, enjoying roleplay and thematic immersion."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun and interest; no evidence of obligation or pressure to play."

      Capsule for 嗜血印 Bloody Spell 嗜血印 Bloody Spell

      "Players engage voluntarily for fun and interest; no evidence of obligation or pressure to play."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players explore new mechanics, test AI, and try different strategies; ongoing updates encourage experimentation."

      Capsule for Infinite Tournament Paintball Infinite Tournament Paintball

      "Players try different roles, tactics, and strategies; new content and updates encourage experimentation."

    • Exploration

      Game with the same Exploration vibe

      2

      "Some exploration of islands and map, but mostly focused on combat and looting rather than discovery."

      Capsule for Blazing Sails Blazing Sails

      "Some exploration of different maps and weather conditions, but mostly focused on naval combat rather than open-world discovery."

    • Expression

      Game with the same Expression vibe

      2

      "Some character customization and ship design allow self-expression, though character variety is limited."

      Capsule for Space Haven Space Haven

      "Character and ship customization options allow some self-expression, though limited to cosmetic changes."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Strong pirate fantasy theme with imaginative combat, characters, and setting; some humorous and exaggerated elements."

      Capsule for Pirate Fighting Simulator Pirate Fighting Simulator

      "Strong pirate fantasy theme with imaginative naval combat, roleplay, and exaggerated elements like drinking tea to heal."

    • Fellowship

      Game with the same Fellowship vibe

      4

      "Players form communities and groups, with reports of lasting friendships and social interaction within servers."

      Capsule for Zombie Panic! Source Zombie Panic! Source

      "Players form communities, make friends, and enjoy social interactions and team identity within servers."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills, learn mechanics, and improve teamwork, supported by progression systems."

      Capsule for R.E.P.O. R.E.P.O.

      "Players learn game mechanics, improve skills, and develop leadership as captains; progression system exists but limited."

    • Health

      Game with the same Health vibe

      -5

      "No physical activity involved; sedentary gameplay."

      Capsule for Broken Reality Broken Reality

      "No physical activity involved; sedentary gameplay."

    • Idle

      Game with the same Idle vibe

      -3

      "Games require active attention and participation; not designed for background or idle play."

      Capsule for The Jackbox Party Pack 5 The Jackbox Party Pack 5

      "Gameplay requires continuous attention and active participation; no idle or background play."

    • Intimacy

      Game with the same Intimacy vibe

      2

      "Social interactions mainly cooperative and friendly but limited evidence of close emotional bonds."

      Capsule for Ghost Watchers Ghost Watchers

      "Social interactions are mostly team-based and functional; some friendships form but limited evidence of close emotional bonds."

    • Leadership

      Game with the same Leadership vibe

      5

      "Captain role involves leading the crew, making decisions, and guiding mission success."

      Capsule for Star Trek™: Bridge Crew Star Trek™: Bridge Crew

      "Captain role involves leading crew, managing ship, giving orders, and coordinating team strategy."

    • Progression

      Game with the same Progression vibe

      2

      "Players accumulate cosmetics, experience points, and unlock game modes, showing some progression."

      Capsule for Just Act Natural Just Act Natural

      "Players gain experience, unlock cosmetic items, and rank up; progression is mostly cosmetic with limited gameplay impact."

    • Relaxation

      Game with the same Relaxation vibe

      1

      "Some players find the game relaxing and immersive, but others note frustration and tension in combat."

      Capsule for Satellite Reign Satellite Reign

      "Some players find the game relaxing and immersive, but combat and teamwork create tension and excitement."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable visuals, weather effects, and sound design provide sensory stimulation and excitement."

      Capsule for Formula Legends Formula Legends

      "Visual and auditory effects, weather, and sound design provide stimulating sensory experience and emotional fun."

    • Status

      Game with the same Status vibe

      2

      "Ranking system provides some recognition of player skill, though limited social visibility."

      Capsule for 巫兎 - KANNAGI USAGI - 巫兎 - KANNAGI USAGI -

      "Ranking system and in-game recognition provide social status; some players value visibility and reputation."

    • Story

      Game with the same Story vibe

      -4

      "No narrative or story mode; gameplay is context-free and focused on battles."

      Capsule for Stickman Trenches Stickman Trenches

      "No narrative or story mode; gameplay is context-free PvP naval combat."

    • Strategy

      Game with the same Strategy vibe

      4

      "Game requires planning, problem solving, and tactical decision making."

      Capsule for Kingdom Rush 5: Alliance TD Kingdom Rush 5: Alliance TD

      "Game requires strategic thinking, planning, coordination, and tactical decision-making especially for captains."

    • Thrill

      Game with the same Thrill vibe

      4

      "Naval battles and boarding actions provide suspense and excitement."

      Capsule for Ultimate Admiral: Age of Sail Ultimate Admiral: Age of Sail

      "Naval battles, boarding, and close combat create suspense, risk, and excitement."

    • Value

      Game with the same Value vibe

      4

      "Players perceive good value for money with engaging gameplay and frequent updates."

      Capsule for Slime 3K: Rise Against Despot Slime 3K: Rise Against Despot

      "Players perceive good value for money with frequent updates, fun gameplay, and active developer support."

    • Violence

      Game with the same Violence vibe

      4

      "Enjoyment of combat, destruction of enemy ships, and use of weapons is central to gameplay."

      Capsule for Boat Crew Boat Crew

      "Enjoyment of combat, destruction of ships, cannon fire, and melee fighting is central to gameplay."

    • Survival

      Game with the same Survival vibe

      3

      "Players must manage ship integrity and avoid destruction in battles."

      Capsule for Deep Space Battle Simulator Deep Space Battle Simulator

      "Players must manage ship integrity, avoid sinking, repair damage, and survive enemy attacks."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. Here, the score leans higher than usual among comparable games on Leadership, Cooperation. It leans lower than usual among comparable games on Story.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026