Faery - Legends of Avalon Thumbnail

Faery - Legends of Avalon similar games & best alternatives

Faery - Legends of Avalon

PC (Microsoft Windows), Xbox One, Xbox 360, PlayStation 3 • 2014

Related articles

Quick resume

Faery: Legends of Avalon is a big role playing game packed with a very distinctive ambience and graphic style. Create your character, embark in a great adventure and discover the fantastic world of Avalon!

Global score

72/100

Genres

Role-playing (RPG), Adventure

Similar games

    Pros

    • Unique flying mechanic
    • Charming fantasy setting
    • Character customization affecting appearance
    • Engaging fairy tale story
    • Good value for price

    Cons

    • Short game length
    • Ends on cliffhanger with no sequel
    • Lack of voice acting
    • Simple and repetitive combat
    • Dated graphics

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players can choose upgrade paths, skill points, and customize their character build, allowing personal freedom in playstyle."

      Capsule for Super Panda Adventures Super Panda Adventures

      "Players can customize their character and choose skill upgrades that affect appearance and abilities, with some freedom in quest solutions and party composition."

    • Competence

      Game with the same Competence vibe

      2

      "Combat is turn-based and simple with some strategic elements, but overall easy and repetitive, allowing players to feel effective without high challenge."

      Capsule for Suits: A Business RPG Suits: A Business RPG

      "Combat is turn-based and relatively simple, with some strategic elements like elemental resistances, but overall easy and repetitive."

    • Competition

      Game with the same Competition vibe

      -4

      "Single-player game focused on personal progress and exploration without competitive or ranked modes."

      Capsule for Drakensang Drakensang

      "Singleplayer game with no competitive or ranked modes; focus is on personal progression and exploration."

    • Continuation

      Game with the same Continuation vibe

      -3

      "Game is short (around 3-5 hours) and ends on a cliffhanger with no sequel released, limiting long-term engagement."

      Capsule for Insecticide Part 1 Insecticide Part 1

      "Game is short (7-12 hours) and ends on a cliffhanger with no sequel planned, limiting long-term engagement."

    • Cooperation

      Game with the same Cooperation vibe

      2

      "Players have AI companions who assist in combat and dialogue, but cooperation is limited to single-player party management."

      Capsule for Risen 2: Dark Waters Risen 2: Dark Waters

      "Players manage a party of companions with unique abilities, though control over companions is limited and cooperation is mostly AI-driven."

    • Creativity

      Game with the same Creativity vibe

      4

      "Character creation and build customization allow for diverse playstyles; players can experiment with different approaches."

      Capsule for Fallout: A Post Nuclear Role Playing Game Fallout: A Post Nuclear Role Playing Game

      "Character customization affects appearance and abilities; players can choose different skill builds and customize looks."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of dominating or controlling others; interactions are solo and non-competitive."

      Capsule for SULFUR SULFUR

      "No evidence of dominating or controlling others; interactions are cooperative or neutral."

    • Escapism

      Game with the same Escapism vibe

      4

      "Fantasy setting with immersive quests and exploration provides strong escape from real life."

      Capsule for Fallen Enchantress: Legendary Heroes Fallen Enchantress: Legendary Heroes

      "Fantasy setting with flying mechanics and exploration offers strong escape from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for enjoyment; no indication of obligation or external pressure."

      Capsule for Aven Colony Aven Colony

      "Players engage voluntarily for enjoyment; no indication of obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players experiment with different character builds, skill allocations, and combat tactics."

      Capsule for Drakensang Drakensang

      "Players can experiment with different skill builds and appearance changes, though combat strategies are limited."

    • Exploration

      Game with the same Exploration vibe

      4

      "Players explore surreal landscapes and discover new behaviors and interactions; some linearity but rich discovery."

      Capsule for Paper Beast Paper Beast

      "Players explore four distinct fantasy worlds with verticality and hidden items, encouraged by flying mechanics."

    • Expression

      Game with the same Expression vibe

      4

      "Extensive character customization and cosmetic skins allow for personal expression."

      Capsule for CRSED: Cuisine Royale CRSED: Cuisine Royale

      "High level of character expression through customizable appearance, wings, tails, tattoos, and gear."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strong fantasy theme with magical elements, mythical creatures, and imaginative worlds."

      Capsule for Mythic Wonders: The Philosopher's Stone Mythic Wonders: The Philosopher's Stone

      "Strong fantasy theme with fairies, mythical creatures, and magical worlds."

    • Fellowship

      Game with the same Fellowship vibe

      1

      "Some social interaction through NPC companions and factions, but primarily a single-player experience."

      Capsule for Kenshi Kenshi

      "Some social interaction with companions and NPCs, but mostly a singleplayer experience with limited community feeling."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills through learning enemy patterns and improve character stats via leveling."

      Capsule for Unworthy Unworthy

      "Character progression through skill points and leveling up, with some learning of enemy weaknesses."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity involved."

      Capsule for Grand Theft Auto V Enhanced Grand Theft Auto V Enhanced

      "Sedentary gameplay with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires player attention and active control; some players find it repetitive but not idle."

      Capsule for Asgard's Fall: Origins Asgard's Fall: Origins

      "Requires player attention and active engagement; some players find combat repetitive but not idle."

    • Intimacy

      Game with the same Intimacy vibe

      1

      "Companion relationships and some romance options provide moderate emotional connection."

      Capsule for Pillars of Eternity II: Deadfire Pillars of Eternity II: Deadfire

      "Limited relationship building with companions; some romance options but shallow emotional connection."

    • Leadership

      Game with the same Leadership vibe

      2

      "Players lead and manage a party with different skills and traits, making strategic decisions."

      Capsule for The Oregon Trail The Oregon Trail

      "Player leads party and makes decisions on skill builds and party composition."

    • Progression

      Game with the same Progression vibe

      3

      "Character leveling, skill upgrades, and equipment improvements provide a sense of progression."

      Capsule for Of Orcs And Men Of Orcs And Men

      "Character levels up, gains skill points, and collects gear to improve abilities."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Gameplay balances challenge and flow, providing satisfying and relaxing flying experiences."

      Capsule for Uncrashed : FPV Drone Simulator Uncrashed : FPV Drone Simulator

      "Casual and easy gameplay with relaxing flying mechanics and a charming atmosphere."

    • Sensation

      Game with the same Sensation vibe

      2

      "Enjoyable music and visual style provide sensory pleasure, though graphics are dated."

      Capsule for Xuan-Yuan Sword: The Gate of Firmament Xuan-Yuan Sword: The Gate of Firmament

      "Pleasant visual style and music provide sensory enjoyment, though graphics are dated."

    • Status

      Game with the same Status vibe

      -4

      "No social status or recognition systems; focus is on individual experience."

      Capsule for Shadow of the Tomb Raider: Definitive Edition Shadow of the Tomb Raider: Definitive Edition

      "No social status or recognition systems; focus is on individual experience."

    • Story

      Game with the same Story vibe

      3

      "Engaging narrative with character dialogue and lore, though some find it short or predictable."

      Capsule for Mutant Year Zero: Road to Eden Mutant Year Zero: Road to Eden

      "Engaging fairy tale narrative with lore and character interactions, but story is short and ends abruptly."

    • Strategy

      Game with the same Strategy vibe

      2

      "Some tactical combat elements and skill choices exist, but combat is mostly straightforward and repetitive."

      Capsule for Two Worlds Epic Edition Two Worlds Epic Edition

      "Basic strategic elements in combat and skill selection, but overall combat is simple and repetitive."

    • Thrill

      Game with the same Thrill vibe

      -2

      "Low tension and risk; combat is easy and predictable for most of the game."

      Capsule for ONE PIECE ODYSSEY ONE PIECE ODYSSEY

      "Low risk and low tension gameplay; combat is easy and predictable."

    • Value

      Game with the same Value vibe

      4

      "Good value for price; short but enjoyable experience especially on sale."

      Capsule for Braveland Braveland

      "Good value for price, especially on sale; short but enjoyable experience."

    • Violence

      Game with the same Violence vibe

      -3

      "Combat exists but is minimal and non-violent in tone; focus is on crafting and exploration."

      Capsule for Luma Island Luma Island

      "Combat exists but is not emphasized; non-violent solutions to quests are often possible."

    • Survival

      Game with the same Survival vibe

      -2

      "Low threat environment; players manage resources but face minimal danger or failure risk."

      Capsule for Streamer Life Simulator 2 Streamer Life Simulator 2

      "Low threat environment; player rarely faces danger or resource management challenges."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Intimacy, Survival, Violence, Competition. Here, the score leans higher than usual among comparable games on Leadership, Cooperation. It leans lower than usual among comparable games on Continuation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026