Carry The Glass similar games & best alternatives
Carry The Glass
2024
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Quick resume
Team up as two quirky construction workers in this fun 2-player co-op platformer! Carry a fragile glass window through colorful levels filled with challenges. Communicate and coordinate to dodge obstacles and solve puzzles. Can you finish the job without breaking the glass?
Global score
76/100
Genres
Adventure, Casual, Indie, Simulator, Platform, Puzzle
Similar games
Pros
- Fun and unique cooperative gameplay
- Engaging communication and coordination challenge
- Affordable price
- Humorous and entertaining physics
- Good stress relief for some players
Cons
- Poor optimization and technical bugs
- Short game length with only one level
- Frustrating difficulty spikes
- Unstable controller support
- Can strain friendships due to difficulty and frustration
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players control their own character movements and coordinate with a partner, allowing freedom in actions and decisions."
Fling to the Finish
"Players have control over their movements and decisions in navigating the glass, but must coordinate closely with a partner, limiting full independence."
-
Competence
Game with the same Competence vibe
4"Game requires skillful platforming, timing, and coordination; players receive feedback through success/failure and leaderboards."
Chained Together
"Game requires skillful coordination, precision, and timing to succeed, with players receiving clear feedback from successes and failures."
-
Competition
Game with the same Competition vibe
-4"Focus is on cooperative play with a friend rather than competing against others or leaderboards."
We Were Here Too
"Focus is on cooperative play with a friend rather than competing against others or leaderboards."
-
Continuation
Game with the same Continuation vibe
2"Players often complete the game in one or two sessions and some engage in speedrunning or replaying for achievements."
Leap Year
"Some players engage in multiple sessions and speedruns, but others find it frustrating and stop quickly."
-
Cooperation
Game with the same Cooperation vibe
5"Core gameplay revolves around working together with a friend to solve puzzles and communicate effectively."
In Sink: A Co-Op Escape Prologue
"Core gameplay is built around working together with a friend to carry the glass and complete the course."
-
Creativity
Game with the same Creativity vibe
-3"Gameplay revolves around fixed obstacle patterns and memorization rather than player-created content or customization."
Velocibox
"Gameplay follows a fixed obstacle course with limited customization or creative building."
-
Domination
Game with the same Domination vibe
-4"Players participate equally with shared roles and mutual respect; no evidence of dominance or power imbalance."
Unboxing the Cryptic Killer
"Players participate equally and must collaborate; no evidence of exerting control or superiority over others."
-
Escapism
Game with the same Escapism vibe
3"Players use the game as a distraction and stress relief despite frustration."
Super Hipster Lumberjack
"Many players use the game as a stress relief or distraction, despite some reporting frustration and anger."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for fun and challenge, not out of obligation or pressure."
Electronic Super Joy
"Players engage voluntarily for fun and challenge, not out of obligation or pressure."
-
Experimenting
Game with the same Experimenting vibe
2"Players explore different strategies and paths to overcome difficult levels, though within a fixed gameplay framework."
Bob Was Hungry
"Players try different strategies and approaches to overcome obstacles, though within a fixed level."
-
Exploration
Game with the same Exploration vibe
-5"No exploration; fixed single environment with no new areas or secrets to discover."
狼と香辛料VR/Spice&WolfVR
"Single fixed map with no exploration or discovery of new areas."
-
Expression
Game with the same Expression vibe
-5"No character customization or visual expression options reported."
Super Mustache
"No character customization or self-expression options reported."
-
Fantasy
Game with the same Fantasy vibe
-4"The game features realistic wooden objects and rope physics without fantasy or fictional elements."
Zen Bound 2
"Game simulates a realistic task of carrying glass with physics-based challenges, no fantasy elements."
-
Fellowship
Game with the same Fellowship vibe
4"Strong social connection through cooperative play and shared experiences with friends or partners."
PHOGS!
"Strong social connection through cooperative play and shared experiences, though some report friendship strain."
-
Growth
Game with the same Growth vibe
3"Players develop communication skills and problem-solving abilities during gameplay."
We Were Here
"Players develop coordination, communication, and problem-solving skills during gameplay."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity or health-related features."
THE ENIGMA MACHINE
"Sedentary gameplay with no physical activity or health-related features."
-
Idle
Game with the same Idle vibe
-4"Requires focused attention and coordination; not suitable for casual or background play."
ibb & obb
"Requires focused attention and coordination; not suitable for casual or background play."
-
Intimacy
Game with the same Intimacy vibe
2"Some players form friendships and social bonds through team play, though interactions are mostly functional and task-focused."
Tom Clancy's Rainbow Six Siege
"Some players play with close friends or partners, fostering emotional connection, but interactions remain mostly task-focused."
-
Leadership
Game with the same Leadership vibe
0"No clear leadership roles; cooperation appears balanced without dominant or supporting roles."
Escape Memoirs: Questionable Side Stories
"No clear evidence of leadership or supporting roles; cooperation appears balanced."
-
Progression
Game with the same Progression vibe
2"Progression through checkpoints and level completion, but no item collection or upgrades."
Return.
"Players progress through a single level with checkpoints but no item collection or upgrades."
-
Relaxation
Game with the same Relaxation vibe
-3"The game induces frustration and tension more than relaxation or flow."
ALTF4
"Game induces tension and frustration, though some find it cathartic and stress-relieving."
-
Sensation
Game with the same Sensation vibe
3"Enjoyable physics, comedic visuals, and sound effects provide sensory stimulation and emotional fun."
Totally Accurate Battlegrounds
"Enjoyable physics effects, sound design, and humorous moments provide sensory and emotional stimulation."
-
Status
Game with the same Status vibe
-4"No social status or recognition systems; focus is on private cooperative play."
Somewhere in the Shadow
"No social recognition or ranking systems; focus is on private cooperative play."
-
Story
Game with the same Story vibe
-5"No narrative or story elements; purely gameplay focused."
Golf With Your Friends
"No narrative or story elements; purely gameplay focused."
-
Strategy
Game with the same Strategy vibe
3"Requires planning and precise timing to navigate obstacles and optimize runs."
Trials 2: Second Edition
"Requires planning and coordination to navigate obstacles and manage timing."
-
Thrill
Game with the same Thrill vibe
3"Players experience suspense and tension from difficult scenarios and risk of failure."
Frosthaven
"Players experience suspense and tension from the risk of breaking the glass and failing."
-
Value
Game with the same Value vibe
1"Generally considered worth the price especially on sale; some complaints about content and bugs."
First Strike
"Generally considered affordable with good entertainment value, though some complain about bugs and short length."
-
Violence
Game with the same Violence vibe
-5"No combat or destruction; gameplay centers on constructive and cooperative activities."
Hello Kitty Island Adventure
"No combat or destruction; gameplay centers on careful handling and cooperation."
-
Survival
Game with the same Survival vibe
3"Players must avoid failure by not touching obstacles and managing momentum."
Verlet Swing
"Players must avoid failure by careful movement and coordination to keep the glass intact."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Creativity, Exploration, Expression, Story. Here, the score leans higher than usual among comparable games on Cooperation, Fellowship, Intimacy.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026