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Hide and Shriek

PC (Microsoft Windows) • 2017

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Quick resume

Scare or be scared in this FREE adrenaline-pumping multiplayer game full of hijinks and mischief! Set traps, cast spells, and scare the living hell out of your opponent to win!

Global score

82/100

Genres

Action, Free To Play, Adventure

Similar games

    Pros

    • Unique 1v1 competitive gameplay
    • Creative rune and spell combination system
    • Fun jump scares and spooky atmosphere
    • Customization and cosmetic unlocks
    • Good value for price

    Cons

    • Only one map and game mode
    • Low player population and matchmaking issues
    • Lack of chat and social features
    • Repetitive gameplay over time
    • No updates or expansions since release

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players freely choose race, class, starting spell, and craft spells from runes, allowing high personal control and experimentation."

      Capsule for Runers Runers

      "Players freely choose tactics, spells, and strategies each match with random rune distribution requiring adaptation."

    • Competence

      Game with the same Competence vibe

      3

      "Game involves skillful dodging, learning boss patterns, and character progression; some players find early game difficult but rewarding."

      Capsule for Born Again Born Again

      "Game involves skillful use of spells, traps, and tactics to outsmart opponent, though skill advantage plateaus quickly."

    • Competition

      Game with the same Competition vibe

      5

      "Core gameplay is competitive multiplayer with ranked-like modes and intense player versus player battles."

      Capsule for TowerFall Ascension TowerFall Ascension

      "Core gameplay is 1v1 competitive matches aiming to outscore or outscare the opponent."

    • Continuation

      Game with the same Continuation vibe

      1

      "Players enjoy short sessions and party play, but some mention limited content and repetitive gameplay reducing long-term engagement."

      Capsule for Regular Human Basketball Regular Human Basketball

      "Players enjoy short sessions around Halloween but game is noted to become repetitive and has low long-term player retention."

    • Cooperation

      Game with the same Cooperation vibe

      -4

      "Game is primarily 1v1 fighting with limited or no cooperative multiplayer modes; focus is on individual competition."

      Capsule for GAROU: MARK OF THE WOLVES GAROU: MARK OF THE WOLVES

      "Gameplay is strictly 1v1 with no cooperative modes; focus is on individual competition."

    • Creativity

      Game with the same Creativity vibe

      4

      "Strong emphasis on creating custom spells, building bases, crafting, and modifying gear with runes."

      Capsule for Planet Centauri Planet Centauri

      "Players combine runes to create spells and customize their character's appearance."

    • Domination

      Game with the same Domination vibe

      2

      "Players aim to dominate the board and outsmart opponents, but interactions are balanced and respectful."

      Capsule for Root Root

      "Players aim to outsmart and scare opponents but interactions are balanced without strong dominance or trash talk."

    • Escapism

      Game with the same Escapism vibe

      3

      "Game provides a spooky, immersive atmosphere that offers distraction and escape from real life."

      Capsule for We Were Here We Were Here

      "Game provides lighthearted spooky fun and distraction especially around Halloween."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun and social interaction, no indication of obligation or pressure."

      Capsule for Invisigun Reloaded Invisigun Reloaded

      "Players engage voluntarily for fun and social interaction, no indication of obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Game encourages trying new spell combinations, builds, and strategies with many options and random elements."

      Capsule for Spellbook Demonslayers Spellbook Demonslayers

      "Random rune distribution and spell combinations encourage trying new tactics each match."

    • Exploration

      Game with the same Exploration vibe

      -3

      "Only one map available, limited new areas to discover; exploration is minimal."

      Capsule for Mushy Mushy

      "Only one map available; limited spatial exploration but some discovery in rune and spell combinations."

    • Expression

      Game with the same Expression vibe

      3

      "Character customization and cosmetic unlocks allow for some self-expression."

      Capsule for Due Process Due Process

      "Customization of character masks and unlockable cosmetic items allow self-expression."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Set in a fantasy world with demons, magic, and classic RPG classes, providing an imaginative fictional experience."

      Capsule for Zavix Tower Zavix Tower

      "Set in a magical school with spells, invisibility, and jump scares creating an imaginative fantasy setting."

    • Fellowship

      Game with the same Fellowship vibe

      1

      "Some social interaction through multiplayer and community, but mostly solo play with limited social connection."

      Capsule for Sword Art Online: Fatal Bullet Sword Art Online: Fatal Bullet

      "Some social interaction through matchmaking and playing with friends, but limited community and no team modes."

    • Growth

      Game with the same Growth vibe

      2

      "Players experience some learning and progression through milestones and skill unlocks, though limited."

      Capsule for Tube Tycoon Tube Tycoon

      "Players learn spell combinations and tactics; leveling unlocks cosmetics but no deep progression."

    • Health

      Game with the same Health vibe

      -5

      "Standard sedentary gameplay with no physical activity elements."

      Capsule for Faeria Faeria

      "Standard sedentary gameplay with no physical activity elements."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires active attention during matches; not designed for background or idle play."

      Capsule for Ghostbusters: Spirits Unleashed Ecto Edition Ghostbusters: Spirits Unleashed Ecto Edition

      "Requires active attention during matches; not designed for background or idle play."

    • Intimacy

      Game with the same Intimacy vibe

      -3

      "Minimal social interaction; no chat and limited communication beyond in-game actions."

      Capsule for Crash Drive 2 Crash Drive 2

      "Minimal social interaction; no chat in-game and limited emotional sharing."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; gameplay is 1v1 and individual."

      Capsule for Prismata Prismata

      "No leadership roles; gameplay is individual 1v1 competition."

    • Progression

      Game with the same Progression vibe

      2

      "Leveling up unlocks cosmetic skins; no major power progression but some accumulation of rewards."

      Capsule for GOAT OF DUTY GOAT OF DUTY

      "Leveling system unlocks cosmetic items; no power progression affecting gameplay."

    • Relaxation

      Game with the same Relaxation vibe

      -1

      "Game is tense and challenging with jump scares; some players find it thrilling rather than relaxing."

      Capsule for Hellcoming Hellcoming

      "Game has tense moments and jump scares; some players find it fun and lighthearted but not deeply relaxing."

    • Sensation

      Game with the same Sensation vibe

      3

      "Spooky atmosphere and jump scares provide sensory stimulation and emotional excitement."

      Capsule for Zardy's Maze Zardy's Maze

      "Jump scares and spooky atmosphere provide sensory stimulation and emotional excitement."

    • Status

      Game with the same Status vibe

      -3

      "Limited social recognition; leaderboards exist but no strong emphasis on status or popularity."

      Capsule for Dynomite Deluxe Dynomite Deluxe

      "No leaderboards or ranked modes; limited social recognition."

    • Story

      Game with the same Story vibe

      1

      "Minimal narrative with thematic elements and lore hinted through symbols and items, but no deep story immersion."

      Capsule for Luck be a Landlord Luck be a Landlord

      "Small story elements unlocked via books but overall minimal narrative immersion."

    • Strategy

      Game with the same Strategy vibe

      4

      "Requires strategic thinking, combo planning, and adaptation to opponent playstyles."

      Capsule for BlazBlue: Continuum Shift Extend BlazBlue: Continuum Shift Extend

      "Requires tactical thinking, spell combination, and adapting to opponent's playstyle."

    • Thrill

      Game with the same Thrill vibe

      4

      "Jump scares and suspense create moments of thrill and tension relief."

      Capsule for Missing Hiker Missing Hiker

      "Jump scares and suspenseful gameplay create moments of thrill and tension."

    • Value

      Game with the same Value vibe

      4

      "Generally considered good value for price, especially on sale; short but fun experience."

      Capsule for Thunder Wolves Thunder Wolves

      "Generally considered good value for price, especially given its short, fun matches."

    • Violence

      Game with the same Violence vibe

      -4

      "No combat or destruction; focus on psychological horror and introspection."

      Capsule for Without a Dawn Without a Dawn

      "Focus on setting traps and scaring rather than direct violence or destruction."

    • Survival

      Game with the same Survival vibe

      1

      "Players avoid threats through exploration and puzzle solving, but no active survival mechanics."

      Capsule for Locked Up Locked Up

      "Players avoid being scared and caught in traps but no traditional survival mechanics."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Competition, Status, Story, Expression. Here, the score leans higher than usual among comparable games on Domination. It leans lower than usual among comparable games on Status, Exploration.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026