Ni no Kuni™ II: Revenant Kingdom similar games & best alternatives
Ni no Kuni™ II: Revenant Kingdom
2018
Related articles
Quick resume
Join the young king Evan as he sets out on an epic quest to found a new kingdom and, with the help of some new friends, unite his world, saving its people from a terrible evil.
Global score
84/100
Genres
Adventure, Role-playing (RPG)
Similar games
Pros
- Engaging and accessible combat system
- Charming art style and music
- Addictive kingdom building and side content
- Relaxing and positive story
- Varied gameplay modes
Cons
- Simplistic and predictable story
- Some grinding and tedious side quests
- Clunky ai companions
- Skirmish battles can be dull
- Limited voice acting and character customization
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players can explore different areas, choose party members, and make decisions affecting multiple endings, indicating moderate player control."
DashBored
"Players can choose party members, manage kingdom building, and engage in multiple gameplay modes, indicating moderate player control and decision-making."
-
Competence
Game with the same Competence vibe
2"Combat is accessible and satisfying but somewhat repetitive and not very complex; some skill required but not highly challenging."
Omensight: Definitive Edition
"Combat is accessible and fun but not highly challenging; some grinding and strategy involved especially in harder difficulties and kingdom management."
-
Competition
Game with the same Competition vibe
-2"Focus is on personal mastery and progression rather than competing against others; no mention of leaderboards or ranked modes."
Cuphead
"Focus is on personal progression and kingdom building rather than direct competition; no mention of ranked modes or leaderboards."
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Continuation
Game with the same Continuation vibe
4"Players report long playtimes, addictive collecting, and extensive content encouraging habitual play and long sessions."
SUPER DRAGON BALL HEROES WORLD MISSION
"Many players report long playtimes, addictive kingdom building, and extensive side content encouraging habitual and extended play."
-
Cooperation
Game with the same Cooperation vibe
1"Party-based combat with some teamwork elements, but primarily single-player experience with limited multiplayer or social cooperation."
Atelier Ryza: Ever Darkness & the Secret Hideout
"Party-based combat with AI teammates and some tactical army battles, but limited direct multiplayer cooperation."
-
Creativity
Game with the same Creativity vibe
3"Players customize characters and develop strategies; kingdom building and unlocks add creative choices."
Desktop Dungeons
"Kingdom building and customization of citizens and buildings provide creative engagement beyond combat."
-
Domination
Game with the same Domination vibe
-3"Interactions emphasize shared experiences and mutual respect; no evidence of trash talk or power imposition."
Spirits Abyss
"Interactions emphasize shared goals and mutual respect; no evidence of trash talk or power imposition."
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Escapism
Game with the same Escapism vibe
5"Players use the game as a relaxing, immersive escape with stress relief and engaging fantasy elements."
Cornucopia®
"Players use the game as a relaxing, comforting escape with a positive, feel-good story and immersive fantasy world."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for enjoyment and personal interest; no indication of obligation or external pressure."
Pizza Express
"Players engage voluntarily for enjoyment and personal interest; no indication of obligation or external pressure."
-
Experimenting
Game with the same Experimenting vibe
2"Multiple game modes and strategies encourage some experimentation, though limited by repetitive mechanics."
Adorables
"Multiple gameplay systems and character builds encourage some experimentation, though some routines and grinding are present."
-
Exploration
Game with the same Exploration vibe
3"Open world with dungeons, secrets, and side quests encourages discovery."
Cat Quest
"Open world with diverse locations and side quests encourages discovery despite some procedural dungeons."
-
Expression
Game with the same Expression vibe
2"Character customization and build choices allow some self-expression, though cosmetic customization is limited."
河洛群俠傳 (Ho Tu Lo Shu : The Books of Dragon)
"Customization through kingdom building and equipment choices allows some self-expression, though character appearance options are limited."
-
Fantasy
Game with the same Fantasy vibe
5"Strong fantasy elements with fairy tale themes, magical creatures, and imaginative environments inspired by Studio Ghibli."
Hoa
"Strong fantasy setting with magical creatures, a young king, and a whimsical, Studio Ghibli-inspired world."
-
Fellowship
Game with the same Fellowship vibe
1"Some sense of community through faction interactions and companion relationships, but mostly single-player."
Pillars of Eternity II: Deadfire
"Some sense of community through recruiting citizens and party interactions, but mostly single-player experience."
-
Growth
Game with the same Growth vibe
3"Players develop skills, unlock abilities, and improve equipment, supporting learning and personal development."
Sword Art Online: Hollow Realization Deluxe Edition
"Players develop skills, characters, and kingdom infrastructure, supporting learning and personal development."
-
Health
Game with the same Health vibe
-4"Primarily sedentary gameplay with long sessions and grinding."
Tales of Vesperia: Definitive Edition
"Primarily sedentary gameplay with some reports of long grinding sessions and AFK mechanics."
-
Idle
Game with the same Idle vibe
3"Gameplay includes waiting periods for resource gathering and building, allowing for casual, intermittent attention."
The Happy Hereafter
"Kingdom building involves waiting for timers and passive progression, encouraging background play and intermittent attention."
-
Intimacy
Game with the same Intimacy vibe
-3"Social interactions are limited and mostly surface-level; emotional connections are minimal."
Europa Universalis V
"Social interactions are limited to party and kingdom citizens with minimal emotional depth or close relationships."
-
Leadership
Game with the same Leadership vibe
4"Players lead armies, manage territories, and guide historical figures, embodying a leadership role."
NOBUNAGA'S AMBITION: Souzou
"Players lead a kingdom, manage citizens, and command armies, embodying leadership roles."
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Progression
Game with the same Progression vibe
4"Strong emphasis on accumulating resources, upgrading buildings, recruiting troops, and expanding estates."
Stronghold 2: Steam Edition
"Strong emphasis on accumulating upgrades, recruiting citizens, and expanding the kingdom."
-
Relaxation
Game with the same Relaxation vibe
4"Game provides a relaxing, low-stress experience with balanced challenge and enjoyable flow."
Eiyuden Chronicle: Rising
"Game provides a relaxing, low-stress experience with a positive tone and accessible combat."
-
Sensation
Game with the same Sensation vibe
3"Pleasant visuals, music, and charming art style provide sensory enjoyment."
A Tiny Sticker Tale
"Vibrant visuals, charming art style, and pleasant music provide sensory enjoyment."
-
Status
Game with the same Status vibe
-2"Focus is on personal achievement and progression rather than social recognition or popularity."
GOD EATER 3
"Focus is on personal achievement and kingdom building rather than social recognition or popularity."
-
Story
Game with the same Story vibe
2"Narrative immersion with characters and plot, though story is simple and sometimes criticized."
Akimbot
"Narrative immersion with character-driven story and worldbuilding, though some find it simplistic or childish."
-
Strategy
Game with the same Strategy vibe
3"Combat and town management require planning and tactical decision-making."
Lynked: Banner of the Spark
"Combat and kingdom management require planning and tactical decision-making."
-
Thrill
Game with the same Thrill vibe
-1"Combat is low risk and easy; game is more relaxing than suspenseful."
BLUE REFLECTION
"Combat can be challenging but overall the game is low on suspense and risk, focusing on comfort."
-
Value
Game with the same Value vibe
3"Players report good value especially when purchased on sale, with many hours of content."
Assassin's Creed® Unity
"Players report good value especially when purchased on sale, with many hours of content."
-
Violence
Game with the same Violence vibe
-1"Combat involves fighting enemies but is not focused on destruction or chaos; also includes constructive puzzle elements."
Kena: Bridge of Spirits
"Combat involves fighting monsters but is not focused on destruction or chaos; cooperative and constructive elements present."
-
Survival
Game with the same Survival vibe
-2"Game is low risk with stable conditions; challenge is moderate but not focused on survival mechanics."
Visions of Mana
"Game is generally low-risk with some challenging fights; survival elements are minimal."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Idle, Thrill, Violence, Survival. Here, the score leans higher than usual among comparable games on Leadership, Cooperation, Fantasy.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Where to buy
Last update: 30/04/2026