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Drug Dealer Simulator similar games & best alternatives

Drug Dealer Simulator

PC (Microsoft Windows), Xbox Series X|S, Xbox One, PlayStation 5 • 2020

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Quick resume

Have you ever considered creating your own crime empire, without the legal and moral consequences? SIMULATE IT! Crawl into the dark alleys of the street business in this OG drug-dealing game, and make a fortune! A co-op sequel – DDS2 – is out NOW

Global score

86/100

Genres

Action, Adventure, Indie, Simulator, Strategy, Role-playing (RPG)

Similar games

    Pros

    • Addictive and immersive gameplay
    • Unique drug mixing and business management mechanics
    • Engaging progression and strategic planning
    • Regular updates and community interest
    • Good value especially on sale

    Cons

    • Repetitive grind in late game
    • Lack of endgame content and polish
    • Some bugs and performance issues
    • Limited social and multiplayer features
    • Clunky controls and ui elements

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to choose how to run their drug dealing business, set prices, and decide tactics."

      Capsule for Drug Dealer Simulator: Free Sample Drug Dealer Simulator: Free Sample

      "Players have freedom to choose drug mixes, delivery routes, and business strategies, reflecting high control over actions."

    • Competence

      Game with the same Competence vibe

      3

      "Players engage in strategic combat, resource management, and research progression with skill development and feedback."

      Capsule for Judgment: Apocalypse Survival Simulation Judgment: Apocalypse Survival Simulation

      "Players engage in skillful drug mixing, stealth, and resource management with feedback and progression."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on personal progression and management rather than direct competition or leaderboards."

      Capsule for Pumping Simulator 2 Pumping Simulator 2

      "Focus is on personal progression and managing own drug empire rather than direct competition or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      4

      "Many players report addictive gameplay loops and long playtimes, with a desire to keep playing despite some grind."

      Capsule for Loop Hero Loop Hero

      "Many players report long hours and addiction to gameplay loops, indicating strong desire to keep playing."

    • Cooperation

      Game with the same Cooperation vibe

      -4

      "Gameplay is primarily single-player with limited or no multiplayer cooperation; players work independently."

      Capsule for Astronomics Astronomics

      "Gameplay is primarily single-player and individual; players manage their own operations independently."

    • Creativity

      Game with the same Creativity vibe

      4

      "Players can create custom drug mixes with unique effects and customize their character and properties."

      Capsule for Schedule I Schedule I

      "Players create custom drug mixes and decorate hideouts, showing creative expression within game systems."

    • Domination

      Game with the same Domination vibe

      2

      "Players can buy out competitors and dominate the market, exerting control over others, though interactions remain mostly strategic rather than social."

      Capsule for City Game Studio: Your Game Dev Adventure Begins City Game Studio: Your Game Dev Adventure Begins

      "Players exert control over territory and clients, but interactions are mostly about managing business rather than dominating others."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a relaxing distraction and immersive drug empire fantasy separate from real life."

      Capsule for Drug Lord Tycoon Drug Lord Tycoon

      "Players use the game as a stress relief and immersive escape into a fictional drug dealing world."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and enjoyment rather than obligation or external pressure."

      Capsule for Warhammer 40,000: Darktide Warhammer 40,000: Darktide

      "Players engage voluntarily out of interest and enjoyment rather than obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Game rewards experimentation with drug mixing, automation setups, and strategic decisions."

      Capsule for Schedule I Schedule I

      "Players experiment with drug recipes, delivery methods, and strategies to optimize outcomes."

    • Exploration

      Game with the same Exploration vibe

      3

      "Players explore various locations to find items and prepare for threats, with some new areas unlocked over days."

      Capsule for Don't Escape: 4 Days to Survive Don't Escape: 4 Days to Survive

      "Players explore different city zones, unlock new areas, and discover routes to avoid police."

    • Expression

      Game with the same Expression vibe

      3

      "Customization of characters and hideouts allows for personal expression, though some cosmetic options are monetized."

      Capsule for Path of Exile 2 Path of Exile 2

      "Customization of hideouts and drug mixes allows personal expression, though character appearance is limited."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Game features exaggerated, satirical drug dealing scenarios with humorous, fictional elements."

      Capsule for Schedule I Schedule I

      "Game offers an imaginative fictional experience of drug dealing with exaggerated scenarios."

    • Fellowship

      Game with the same Fellowship vibe

      -3

      "Social connection is limited; players mostly play solo with minimal social interaction except sharing stories or modded multiplayer."

      Capsule for RimWorld RimWorld

      "Social connection is minimal; mostly solo play with limited multiplayer or community interaction."

    • Growth

      Game with the same Growth vibe

      3

      "Players learn navigation, resource management, and crafting skills through gameplay."

      Capsule for Near Death Near Death

      "Players learn drug mixing, map navigation, and business management, showing skill development."

    • Health

      Game with the same Health vibe

      -4

      "Game promotes sedentary play and simulates drug use; no physical activity involved."

      Capsule for Weed Shop 2 Weed Shop 2

      "Game promotes sedentary play and simulates illegal drug trade, not physical activity or rehab."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires player attention during deliveries and story; not designed for background or idle play."

      Capsule for Lake Lake

      "Requires active attention for deliveries, mixing, and evading police; not suitable for idle play."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Limited social or emotional connections; interactions are surface-level and functional."

      Capsule for Imagine Earth Imagine Earth

      "Limited social or emotional connection; interactions are transactional and surface-level."

    • Leadership

      Game with the same Leadership vibe

      3

      "Players lead their drug empire and make strategic decisions affecting their organization."

      Capsule for Drug Dealer Simulator: Free Sample Drug Dealer Simulator: Free Sample

      "Players lead their drug empire and manage dealers, showing leadership in business operations."

    • Progression

      Game with the same Progression vibe

      4

      "Strong progression through acquiring properties, upgrades, and reputation."

      Capsule for Voxel Turf Voxel Turf

      "Strong focus on accumulating money, properties, upgrades, and reputation to advance."

    • Relaxation

      Game with the same Relaxation vibe

      1

      "Some players find it relaxing, but frequent tension from combat and police chases reduces flow."

      Capsule for BROKE PROTOCOL BROKE PROTOCOL

      "Some players find flow in gameplay, but tension from police chases and grind reduces relaxation."

    • Sensation

      Game with the same Sensation vibe

      2

      "Visuals and audio provide moderate sensory stimulation; some players enjoy the aesthetic and sound design."

      Capsule for Citywars Tower Defense Citywars Tower Defense

      "Visuals and audio provide moderate sensory stimulation; some players find it immersive and fun."

    • Status

      Game with the same Status vibe

      -2

      "Recognition is mostly internal or among friends; no major social status or leaderboard systems."

      Capsule for Drox Operative Drox Operative

      "Recognition is mostly internal or personal; no strong social status or leaderboard systems."

    • Story

      Game with the same Story vibe

      2

      "Some lore and narrative elements present but gameplay is primarily action and exploration focused."

      Capsule for Patch Quest Patch Quest

      "Game includes some narrative elements and lore but is primarily task and simulation focused."

    • Strategy

      Game with the same Strategy vibe

      4

      "Players plan murders, manage reputation, and solve puzzles requiring strategic thinking."

      Capsule for Lakeview Valley Lakeview Valley

      "Players plan drug mixes, delivery routes, and police avoidance requiring strategic thinking."

    • Thrill

      Game with the same Thrill vibe

      3

      "Police chases and stealth create suspense and excitement for players."

      Capsule for Thief Simulator 2: Prologue Thief Simulator 2: Prologue

      "Police chases and risk of arrest create suspense and excitement during gameplay."

    • Value

      Game with the same Value vibe

      3

      "Players generally find good value for time spent, especially on sale; some complaints about price versus content."

      Capsule for House Builder House Builder

      "Players perceive good value for time spent, especially when bought on sale; some complaints about content scarcity."

    • Violence

      Game with the same Violence vibe

      2

      "Includes combat elements like tranquilizer use and traps, but violence is limited and not the main focus."

      Capsule for Granny Remake Granny Remake

      "Some combat elements implied but minimal; focus is more on stealth and evasion than direct violence."

    • Survival

      Game with the same Survival vibe

      3

      "Players must avoid detection and escape police, managing risk and threats to progress."

      Capsule for Thief Simulator Thief Simulator

      "Players must avoid police and manage resources to stay 'alive' in the drug trade environment."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Domination, Status. It leans lower than usual among comparable games on Cooperation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026