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Rock of Ages 2: Bigger & Boulder™ similar games & best alternatives

Rock of Ages 2: Bigger & Boulder™

PC (Microsoft Windows), Xbox One, Nintendo Switch, PlayStation 4 • 2017

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Quick resume

The greatest rock-racing, tower defense, art history game is back! Like the title says, Bigger & Boulder cranks up the surrealism and gameplay with chaotic 4P multiplayer, new time periods, and improved graphics, physics, and destructibility powered by UE4 to be, well… BIGGER AND BOULDER.

Global score

85/100

Genres

Action, Indie, Racing, Strategy, Simulator

Similar games

    Pros

    • Unique and humorous art style and narrative
    • Engaging mix of tower defense and racing gameplay
    • Variety of boulders and defenses with strategic depth
    • Local and online multiplayer with co-op support
    • Satisfying physics and destruction effects

    Cons

    • Short single-player campaign
    • Online multiplayer population is low
    • Some balance issues with boulders and units
    • Limited customization options
    • Occasional bugs and technical issues reported

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players choose characters and abilities dynamically during matches, with freedom to adapt playstyle and strategy."

      Capsule for Battlerite Royale Battlerite Royale

      "Players can choose different boulders and defenses before matches, allowing strategic freedom and personal playstyle."

    • Competence

      Game with the same Competence vibe

      3

      "Game involves skillful positioning and strategic choices, with a learning curve and meaningful progression."

      Capsule for Be My Horde Be My Horde

      "Game involves skillful rolling of boulders and strategic placement of defenses with feedback on performance; some players note a learning curve."

    • Competition

      Game with the same Competition vibe

      4

      "Strong multiplayer focus with ranked modes, 1v1 to 10v10 matches, and leaderboards encourage comparison and competition among players."

      Capsule for WARNO WARNO

      "Strong multiplayer focus with 1v1 and 2v2 modes, ranked matches, and leaderboards encourage player comparison."

    • Continuation

      Game with the same Continuation vibe

      1

      "Campaign is relatively short (around 4-6 hours), but challenges, dogfights, and multiplayer modes provide some replay value; some players report limited long-term engagement."

      Capsule for Flying Tigers: Shadows Over China Flying Tigers: Shadows Over China

      "Campaign is relatively short (4-6 hours), but multiplayer and co-op modes add replay value; some players note limited long-term engagement."

    • Cooperation

      Game with the same Cooperation vibe

      4

      "Supports co-op campaign and multiplayer team modes, fostering teamwork and collaborative play."

      Capsule for 8-Bit Armies 8-Bit Armies

      "Supports local and online co-op campaign and multiplayer modes; teamwork and shared strategies are emphasized."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players customize loadouts, skills, and equipment to devise strategies and adapt to enemies."

      Capsule for Epic Battle Fantasy 3 Epic Battle Fantasy 3

      "Players customize loadouts of boulders and defenses; variety of units and boulders with unique abilities encourage creative strategies."

    • Domination

      Game with the same Domination vibe

      1

      "Some trash talk and rivalry in multiplayer, but interactions are mostly balanced and friendly."

      Capsule for Worms Reloaded Worms Reloaded

      "Competitive multiplayer includes trash talk and rivalry, but interactions appear balanced and respectful overall."

    • Escapism

      Game with the same Escapism vibe

      3

      "Players enjoy the Monty Python humor and whimsical gameplay as a lighthearted escape from reality."

      Capsule for Rock of Ages 3: Make & Break Rock of Ages 3: Make & Break

      "Humorous, absurd historical themes and Monty Python style humor provide a fun escape from reality."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun and humor; no evidence of obligation or pressure."

      Capsule for Owinka Shooter Owinka Shooter

      "Players engage voluntarily for fun and humor; no evidence of obligation or pressure to play."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players experiment with different boulder types, defenses, and strategies."

      Capsule for Rock of Ages Rock of Ages

      "Variety of boulders and defenses with unique stats encourages experimentation with different strategies."

    • Exploration

      Game with the same Exploration vibe

      2

      "Campaign has secrets and blueprints to discover; levels have some variety but mostly linear progression."

      Capsule for HARDCORE MECHA HARDCORE MECHA

      "Campaign map allows some freedom of choice in level progression; levels are visually distinct and varied."

    • Expression

      Game with the same Expression vibe

      2

      "Players can customize survivor appearances and names, but visual customization is limited."

      Capsule for Judgment: Apocalypse Survival Simulation Judgment: Apocalypse Survival Simulation

      "Players can customize boulder appearances and banners, though customization options are somewhat limited."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Absurd, Monty Python-style humor and historical caricatures create a strong fantasy atmosphere."

      Capsule for Rock of Ages Rock of Ages

      "Game features absurd, humorous historical and mythological characters and scenarios with Monty Python-esque style."

    • Fellowship

      Game with the same Fellowship vibe

      3

      "Players enjoy community aspects through multiplayer modes and shared experiences, though online population is limited."

      Capsule for Critter Crunch Critter Crunch

      "Community and multiplayer modes foster social interaction and shared experiences, though online population is limited."

    • Growth

      Game with the same Growth vibe

      2

      "Players unlock new weapons, power-ups, and achievements, showing progression and skill improvement."

      Capsule for Blood and Bacon Blood and Bacon

      "Players unlock new boulders, defenses, and abilities through campaign and multiplayer, supporting skill and knowledge growth."

    • Health

      Game with the same Health vibe

      -5

      "No physical activity involved; typical sedentary gameplay."

      Capsule for Pid Pid

      "No physical activity involved; typical sedentary gameplay."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during matches; some waiting between rounds but overall active engagement."

      Capsule for Yi Xian: The Cultivation Card Game Yi Xian: The Cultivation Card Game

      "Requires focused attention during matches; some waiting periods noted but generally active engagement."

    • Intimacy

      Game with the same Intimacy vibe

      1

      "Some social interaction and cooperation with friends, but limited evidence of close emotional relationships."

      Capsule for Rise of Legions Rise of Legions

      "Social interactions mainly competitive or cooperative with friends; limited evidence of close emotional bonds."

    • Leadership

      Game with the same Leadership vibe

      1

      "Players can guide team tactics in multiplayer but no strong leadership roles emphasized."

      Capsule for Toukiden 2 Toukiden 2

      "Players can lead team strategies in multiplayer, but no strong emphasis on leadership roles."

    • Progression

      Game with the same Progression vibe

      3

      "Players accumulate resources to build defenses and upgrade boulders."

      Capsule for Rock of Ages Rock of Ages

      "Unlocking new boulders, defenses, and loadout slots provides a sense of progression and power accumulation."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Generally lighthearted and humorous tone with some tension during chases, balancing relaxation and thrill."

      Capsule for Vampire Mansion Vampire Mansion

      "Humorous and lighthearted tone with some tension in races; overall a fun and enjoyable experience."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable sound effects, music, and visual destruction provide sensory stimulation and excitement."

      Capsule for Carmageddon Max Pack Carmageddon Max Pack

      "Visuals, physics-based destruction, and music provide stimulating sensory feedback and excitement."

    • Status

      Game with the same Status vibe

      2

      "Leaderboards and rankings provide recognition in multiplayer community."

      Capsule for Age of Conquest IV Age of Conquest IV

      "Multiplayer rankings and leaderboards offer recognition; community appreciation noted."

    • Story

      Game with the same Story vibe

      3

      "Campaign features a humorous and engaging narrative with characters and missions."

      Capsule for Army Men RTS Army Men RTS

      "Campaign features humorous, absurd narrative with historical and mythological characters; story adds charm."

    • Strategy

      Game with the same Strategy vibe

      4

      "Strategic placement of defenses and tactical boulder control are core gameplay elements."

      Capsule for Rock of Ages 3: Make & Break Rock of Ages 3: Make & Break

      "Strategic placement of defenses and boulder selection require planning and tactical thinking."

    • Thrill

      Game with the same Thrill vibe

      3

      "Fast-paced battles and competitive matches create excitement and suspense."

      Capsule for Blood of Steel Blood of Steel

      "Racing and tower defense elements create suspense and excitement during matches."

    • Value

      Game with the same Value vibe

      2

      "Generally considered good value especially on sale; short campaign limits full price justification."

      Capsule for Crysis Warhead® Crysis Warhead®

      "Generally considered good value for price, especially on sale; some note short campaign length."

    • Violence

      Game with the same Violence vibe

      3

      "Enjoyment of cartoonish combat and destruction, with humorous rather than realistic violence."

      Capsule for Worms Ultimate Mayhem Worms Ultimate Mayhem

      "Enjoyment of combat through destruction of enemy boulders and castle gates; cartoonish and humorous violence."

    • Survival

      Game with the same Survival vibe

      2

      "Players must avoid damage and survive waves of enemies and bosses; some resource and health management involved."

      Capsule for Arcadegeddon Arcadegeddon

      "Players must avoid failure by protecting their boulder and castle; health bars and damage mechanics present."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. Here, the score leans higher than usual among comparable games on Story, Fantasy. It leans lower than usual among comparable games on Continuation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026