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Eco similar games & best alternatives

Eco

PC (Microsoft Windows), Mac, Linux • 2018

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Quick resume

Build a civilization of real people, working together to advance society and stop a meteor, all without destroying the ecosystem in the process.

Global score

81/100

Genres

Indie, Simulator, Early Access, Adventure

Similar games

    Pros

    • Deep cooperative gameplay
    • Complex economy and politics
    • Rich ecological simulation
    • Extensive building and customization
    • Strong community and leadership roles

    Cons

    • Steep learning curve
    • Long real-time progression
    • Server instability and bugs
    • Requires active player base
    • High system requirements and optimization issues

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have extensive freedom to choose professions, strategies, and political paths, directing their own actions and decisions."

      Capsule for The Guild Gold Edition The Guild Gold Edition

      "Players have freedom to choose professions, build, craft, and govern with many player-driven decisions and laws"

    • Competence

      Game with the same Competence vibe

      4

      "Game involves skill development, overcoming challenges, and mastering complex systems with feedback on performance."

      Capsule for Elin Elin

      "Requires skill development, specialization, and mastery of complex systems with feedback on performance"

    • Competition

      Game with the same Competition vibe

      1

      "Some competitive elements exist in player interactions (e.g. sabotaging friends), but main focus is cooperative play."

      Capsule for Dark Hours: Prologue Dark Hours: Prologue

      "Some competitive economic and political elements exist but cooperation is more emphasized"

    • Continuation

      Game with the same Continuation vibe

      4

      "Players report long play sessions, high replayability, and habitual engagement with progression and multiplayer."

      Capsule for Raw Data Raw Data

      "Long real-time sessions and habitual play encouraged by slow progression and multiplayer dependency"

    • Cooperation

      Game with the same Cooperation vibe

      5

      "Strong cooperative gameplay with distinct roles requiring teamwork and communication to succeed."

      Capsule for Space Food Truck Space Food Truck

      "Strongly cooperative gameplay requiring players to work together to survive and progress"

    • Creativity

      Game with the same Creativity vibe

      4

      "Building bases and terraforming allow creative expression and customization of environment."

      Capsule for The Planet Crafter: Prologue The Planet Crafter: Prologue

      "Extensive building, terraforming, and customization of environments and infrastructure"

    • Domination

      Game with the same Domination vibe

      -3

      "Game encourages shared governance and player collaboration rather than domination; outlaw system exists but balanced by guards and laws."

      Capsule for WAKFU WAKFU

      "Emphasis on shared governance and laws with less focus on domination or power over others"

    • Escapism

      Game with the same Escapism vibe

      3

      "Provides immersive distraction through complex simulation and long-term multiplayer interaction."

      Capsule for Ymir Ymir

      "Provides immersive distraction through complex world simulation and social interaction"

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily driven by intrinsic interest and enjoyment rather than obligation."

      Capsule for 暖雪 Warm Snow 暖雪 Warm Snow

      "Players engage voluntarily driven by intrinsic interest and enjoyment rather than obligation"

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players explore different roles, strategies, and social interactions in a dynamic environment."

      Capsule for ANEURISM IV ANEURISM IV

      "Players explore many mechanics, roles, and strategies in a dynamic evolving environment"

    • Exploration

      Game with the same Exploration vibe

      2

      "Some exploration of different biomes and map areas is present, but limited by map size and content."

      Capsule for Colony Survival Colony Survival

      "Some exploration of biomes and resources but focus is more on social and economic systems"

    • Expression

      Game with the same Expression vibe

      3

      "Players can customize city appearance, colors, and layout, expressing personal style."

      Capsule for Airborne Empire Airborne Empire

      "Players customize buildings, interiors, and territories expressing personal style"

    • Fantasy

      Game with the same Fantasy vibe

      -2

      "The game is grounded in realistic resource management and ecological balance rather than imaginative fiction."

      Capsule for Block'hood Block'hood

      "Grounded in realistic ecological and societal simulation rather than imaginative fiction"

    • Fellowship

      Game with the same Fellowship vibe

      5

      "Strong sense of community and belonging through family and village relationships."

      Capsule for One Hour One Life One Hour One Life

      "Strong sense of community and belonging through shared goals and social systems"

    • Growth

      Game with the same Growth vibe

      5

      "Continuous learning and skill development emphasized through challenging gameplay."

      Capsule for Counter-Strike: Source Counter-Strike: Source

      "Continuous learning and skill development core to gameplay and progression"

    • Health

      Game with the same Health vibe

      -3

      "Sedentary gameplay with no physical activity; focus on virtual health management"

      Capsule for Survival: Fountain of Youth Survival: Fountain of Youth

      "Sedentary gameplay with no physical activity; focus on virtual resource management"

    • Idle

      Game with the same Idle vibe

      -3

      "Requires active attention and management rather than idle play."

      Capsule for Dustland Delivery Dustland Delivery

      "Requires constant attention and active management, not suited for idle play"

    • Intimacy

      Game with the same Intimacy vibe

      3

      "Social interactions with friends foster emotional connection and shared enjoyment, though not deeply intimate."

      Capsule for Golf Gang Golf Gang

      "Social interactions foster friendships and cooperation but limited emotional intimacy"

    • Leadership

      Game with the same Leadership vibe

      4

      "Players can lead families, control political offices, and manage businesses."

      Capsule for The Guild II - Pirates of the European Seas The Guild II - Pirates of the European Seas

      "Players can lead governments, manage laws, and guide communities"

    • Progression

      Game with the same Progression vibe

      5

      "Strong emphasis on accumulating skills, augmentations, and equipment upgrades."

      Capsule for Deus Ex: Game of the Year Edition Deus Ex: Game of the Year Edition

      "Strong focus on accumulating skills, technologies, and building upgrades"

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Can be relaxing and immersive but also has moments of tension and challenge"

      Capsule for Planetbase Planetbase

      "Relaxing and immersive but also involves tension from ecological and social challenges"

    • Sensation

      Game with the same Sensation vibe

      2

      "Pleasant visual style and sound design provide moderate sensory stimulation."

      Capsule for Hitman GO: Definitive Edition Hitman GO: Definitive Edition

      "Pleasant visuals and sound design provide moderate sensory stimulation"

    • Status

      Game with the same Status vibe

      2

      "Leaderboards and achievements provide recognition; community involvement adds social status."

      Capsule for Prodeus Prodeus

      "Recognition through leadership roles and economic success within communities"

    • Story

      Game with the same Story vibe

      -3

      "No fixed narrative; players create emergent stories through gameplay and interactions."

      Capsule for Sid Meier's Civilization® V Sid Meier's Civilization® V

      "No narrative story; gameplay driven by player actions and emergent social dynamics"

    • Strategy

      Game with the same Strategy vibe

      5

      "Requires strategic planning, problem solving, and resource management."

      Capsule for SimCity™ 4 Deluxe Edition SimCity™ 4 Deluxe Edition

      "Requires planning, problem solving, and strategic cooperation to succeed"

    • Thrill

      Game with the same Thrill vibe

      1

      "Some suspense from environmental disasters and competitive pressure, but overall controlled."

      Capsule for Imagine Earth Imagine Earth

      "Some suspense from real-time meteor threat and ecological balance but low risk"

    • Value

      Game with the same Value vibe

      3

      "Players perceive good value from depth, replayability, and emotional engagement."

      Capsule for Road Not Taken Road Not Taken

      "Players perceive good value from deep mechanics and long-term engagement"

    • Violence

      Game with the same Violence vibe

      -5

      "No combat or destructive gameplay; focus on constructive and cooperative activities."

      Capsule for Cozy Grove Cozy Grove

      "No combat or destruction; focus on constructive and cooperative gameplay"

    • Survival

      Game with the same Survival vibe

      3

      "Players must manage resources and avoid losing territory to survive and win."

      Capsule for Antihero Antihero

      "Players must manage resources and avoid ecological collapse to survive"

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. It leans lower than usual among comparable games on Violence, Fantasy, Domination.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026