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Swords of Gurrah similar games & best alternatives

Swords of Gurrah

PC (Microsoft Windows), SteamVR • 2020

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Quick resume

Swords of Gurrah is a real time multiplayer sword fighting VR game. Fight with or against friends, with battles up to 12 players. Choose from over a huge variety of weapons and create a fighting style of your own!

Global score

74/100

Genres

Action, Early Access

Similar games

    Pros

    • Skill-based and balanced combat
    • Active and friendly community
    • Developer involvement and frequent updates
    • Variety of weapons and play styles
    • Good physical activity and immersion

    Cons

    • Small player base and matchmaking challenges
    • Early access bugs and occasional crashes
    • Limited customization options
    • Some exploits and cheesy tactics reported
    • Lack of narrative or singleplayer content

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to choose weapons, classes, tactics, and team roles; gameplay rewards strategic decisions and personal skill rather than fixed routines."

      Capsule for America's Army: Proving Grounds America's Army: Proving Grounds

      "Players have freedom to choose weapons, play styles, and tactics with a steep learning curve and no fixed routines."

    • Competence

      Game with the same Competence vibe

      5

      "Combat is skill-based with timing, parrying, and strategy; players learn enemy patterns and improve over time."

      Capsule for FIGHT KNIGHT FIGHT KNIGHT

      "Combat is skill-based, requiring mastery of unique weapon mechanics, timing, and strategy with clear feedback."

    • Competition

      Game with the same Competition vibe

      5

      "Strong emphasis on PvP multiplayer with ranked matches, tournaments, and skill-based player versus player combat."

      Capsule for Maiden and Spell Maiden and Spell

      "Strong emphasis on PvP dueling, ranked tournaments, and skill challenges against other players."

    • Continuation

      Game with the same Continuation vibe

      4

      "Players report long sessions, habitual play, and community events encouraging repeated engagement."

      Capsule for Unfortunate Spacemen Unfortunate Spacemen

      "Players report long sessions, habitual play, and community events encouraging repeated engagement."

    • Cooperation

      Game with the same Cooperation vibe

      3

      "Team-based modes require coordination and teamwork, with 3v3 or 6v6 matches emphasizing group strategy."

      Capsule for Strinova Strinova

      "Team modes and group play exist, with players forming houses and working together in 6v6 matches."

    • Creativity

      Game with the same Creativity vibe

      2

      "Customization of armor colors, hats, and cosmetic items available; players can choose classes and weapons but limited map variety and repetitive gameplay reduce creativity."

      Capsule for ORION: Prelude ORION: Prelude

      "Customization of colors and armor pieces available, though limited; players recognized by unique designs."

    • Domination

      Game with the same Domination vibe

      -2

      "Community described as mostly friendly and helpful; some toxicity noted but overall balanced and respectful interactions."

      Capsule for War Brokers War Brokers

      "Community described as friendly and respectful with low toxicity; balanced interactions emphasized."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game for stress relief, fun, and immersive distraction from real life."

      Capsule for Fruit Ninja VR Fruit Ninja VR

      "Players use the game for stress relief, socializing, and immersive distraction from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment, not obligation or pressure."

      Capsule for Hades II Hades II

      "Players engage voluntarily out of intrinsic interest and enjoyment, not obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try different weapons, decals, and tactics; game encourages learning and adapting to challenges."

      Capsule for LET IT DIE LET IT DIE

      "Players try different weapons, tactics, and play styles; game encourages learning and mastery."

    • Exploration

      Game with the same Exploration vibe

      1

      "Some exploration of maps and scenarios occurs, but the game is more focused on management and strategy than discovery."

      Capsule for Stronghold 2: Steam Edition Stronghold 2: Steam Edition

      "Some exploration of maps and game modes, but focus is more on combat than discovery."

    • Expression

      Game with the same Expression vibe

      2

      "Customization through gear and armor choices allows some self-expression, though no cosmetic personalization noted."

      Capsule for Tyrant's Realm Tyrant's Realm

      "Color customization and armor choices allow some self-expression, though options are limited."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Fictional futuristic setting with imaginative weapons and enemies."

      Capsule for Raptor: Call of The Shadows - 2015 Edition Raptor: Call of The Shadows - 2015 Edition

      "Futuristic stylized setting with imaginative weapons and combat, not strictly realistic."

    • Fellowship

      Game with the same Fellowship vibe

      4

      "Strong community presence on Discord, social interaction, and group play emphasized."

      Capsule for Invisigun Reloaded Invisigun Reloaded

      "Strong community presence, active Discord, player houses, and social interaction emphasized."

    • Growth

      Game with the same Growth vibe

      5

      "Steep learning curve with continuous skill improvement; players emphasize personal development and mastery."

      Capsule for Quake Champions Quake Champions

      "Steep learning curve with skill acquisition, player training, and personal improvement highlighted."

    • Health

      Game with the same Health vibe

      4

      "Physical activity and fitness benefits reported due to VR movement and tennis gameplay."

      Capsule for First Person Tennis - The Real Tennis Simulator First Person Tennis - The Real Tennis Simulator

      "Physical activity and exercise benefits noted due to VR movement and stamina use."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and active participation; not suited for passive or background play."

      Capsule for KovaaK's KovaaK's

      "Requires focused attention and active participation; not suitable for passive or background play."

    • Intimacy

      Game with the same Intimacy vibe

      3

      "Players form friendships and social bonds through Discord and cooperative play."

      Capsule for Invisigun Reloaded Invisigun Reloaded

      "Players form friendships and close social bonds within the community and Discord."

    • Leadership

      Game with the same Leadership vibe

      2

      "Some players lead teams and manage group activities, though many participate as regular members."

      Capsule for Star Chef 2: Cooking Game Star Chef 2: Cooking Game

      "Some players lead teams or houses; developer is active and guides community."

    • Progression

      Game with the same Progression vibe

      3

      "Players accumulate items, weapons, and upgrades as part of the gameplay progression."

      Capsule for METAL GEAR SOLID - Master Collection Version METAL GEAR SOLID - Master Collection Version

      "Players accumulate weapons, armor, and upgrades; progression through skill and customization."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Some players find flow and catharsis, but combat can also be intense and physically demanding."

      Capsule for Blade and Sorcery Blade and Sorcery

      "Some players find flow and catharsis in combat, though matches can be intense and sweaty."

    • Sensation

      Game with the same Sensation vibe

      3

      "VR visuals, sound design, and weapon feedback provide stimulating sensory experience."

      Capsule for Battlezone Gold Edition Battlezone Gold Edition

      "Enjoyable sensory feedback from weapon handling, visuals, and immersive VR combat."

    • Status

      Game with the same Status vibe

      3

      "Recognition through ranks, tournaments, and community reputation is valued."

      Capsule for Eximius: Seize the Frontline Eximius: Seize the Frontline

      "Recognition through tournaments, houses, and community reputation."

    • Story

      Game with the same Story vibe

      -4

      "No narrative or lore focus; gameplay is context-free and centered on multiplayer combat."

      Capsule for Boring Man - Online Tactical Stickman Combat Boring Man - Online Tactical Stickman Combat

      "No narrative or lore focus; gameplay centers on multiplayer combat and social interaction."

    • Strategy

      Game with the same Strategy vibe

      5

      "High mental challenge with tactical combat, planning, positioning, and ability synergy."

      Capsule for SteamWorld Heist II SteamWorld Heist II

      "High mental challenge with timing, positioning, and tactical use of weapon mechanics."

    • Thrill

      Game with the same Thrill vibe

      4

      "Combat provides excitement and suspense, especially in challenging fights and multiplayer matches."

      Capsule for Dragon Fist: VR Kung Fu Dragon Fist: VR Kung Fu

      "Combat provides suspense, tension, and excitement from duels and competitive matches."

    • Value

      Game with the same Value vibe

      4

      "Players feel good value for price given gameplay depth and ongoing development."

      Capsule for Soldat 2 Soldat 2

      "Players perceive good value for price with active development, community, and gameplay depth."

    • Violence

      Game with the same Violence vibe

      4

      "Enjoyment of combat with impactful weapon strikes, blood effects, and intense duels."

      Capsule for SAMURAI SHODOWN SAMURAI SHODOWN

      "Enjoyment of combat and destruction through weapon strikes and dueling."

    • Survival

      Game with the same Survival vibe

      3

      "Players focus on avoiding defeat and managing resources like health and positioning in fights."

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      "Players focus on avoiding hits and managing weapon breaks to stay alive in fights."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Health, Story, Competition, Status. Here, the score leans higher than usual among comparable games on Intimacy, Leadership, Fellowship.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026