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Dungeons & Degenerate Gamblers similar games & best alternatives

Dungeons & Degenerate Gamblers

PC (Microsoft Windows), Mac, Linux • 2024

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Quick resume

Battle your way through a seedy tavern filled with gambling addicted townspeople in this Blackjack Roguelike Adventure. From aces and face cards to tarot cards, business cards and more, create your unique deck to beat the house.

Global score

82/100

Genres

Casual, Indie, Role-playing (RPG), Strategy

Similar games

    Pros

    • Deep strategic gameplay with blackjack mechanics
    • Varied and creative deck building options
    • Unique and humorous card designs
    • Engaging roguelike progression and replayability
    • Active developer support and balance updates

    Cons

    • Steep learning curve and difficulty spikes
    • High rng impact can feel frustrating
    • Limited deck manipulation and card removal options
    • Lack of multiplayer or social features
    • Controller support and ui navigation issues

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players can choose actions freely during turns and use cards strategically, indicating control over decisions."

      Capsule for Bullet Roulette VR Bullet Roulette VR

      "Players can plan and adapt their deck and strategies based on visible opponent decks and card probabilities, allowing meaningful decision-making rather than following preset routines."

    • Competence

      Game with the same Competence vibe

      4

      "The game offers a challenging skill curve with strategic depth in deck building and combat, rewarding effective play and mastery."

      Capsule for Monster Train Monster Train

      "The game demands skillful calculation of odds, strategic deck building, and adapting to enemy gimmicks, providing a challenging and rewarding mastery experience."

    • Competition

      Game with the same Competition vibe

      2

      "Focus is mostly on single-player against AI with strategic and tactical challenges rather than direct player-vs-player competition."

      Capsule for Stars in Shadow Stars in Shadow

      "The game is primarily single-player against AI opponents with fixed decks, focusing on overcoming preset challenges rather than direct player-vs-player competition."

    • Continuation

      Game with the same Continuation vibe

      3

      "Many reviews mention long play sessions, replayability, and habitual engagement, indicating strong desire to keep playing."

      Capsule for House of Detention House of Detention

      "Many reviews mention long play sessions, repeated runs, and a strong roguelike loop that encourages habitual play and progression."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Game is a single-player roguelike with no cooperative multiplayer or teamwork elements."

      Capsule for Omelet You Cook Omelet You Cook

      "The game is a single-player roguelike with no cooperative multiplayer or teamwork elements."

    • Creativity

      Game with the same Creativity vibe

      4

      "Players create and modify their decks, experiment with synergies, and customize strategies extensively."

      Capsule for Crop Rotation Crop Rotation

      "Players create and modify decks with a wide variety of cards and synergies, experimenting with different builds and strategies."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions are balanced against AI; no social dominance or player-vs-player trash talk."

      Capsule for The Thrill of the Fight - VR Boxing The Thrill of the Fight - VR Boxing

      "Interactions are balanced against AI opponents with no evidence of player trash talk or social dominance; gameplay is about overcoming challenges fairly."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a humorous, challenging distraction and stress relief, escaping real-life through engaging gameplay."

      Capsule for SPY-der PIG SPY-der PIG

      "Players use the game as a fun distraction and stress relief with humorous and absurd card themes, escaping real life through engaging gameplay."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest in deckbuilding and Fairy Tail, with no pressure or obligation."

      Capsule for FAIRY TAIL: DUNGEONS FAIRY TAIL: DUNGEONS

      "Players engage voluntarily out of intrinsic interest and enjoyment of blackjack and roguelike deckbuilders, with no indication of obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Game encourages trying new deck combinations, strategies, and board tactics."

      Capsule for Faeria Faeria

      "The game encourages trying new deck archetypes, exploring card synergies, and adapting to different enemy decks and mechanics."

    • Exploration

      Game with the same Exploration vibe

      2

      "Players explore different paths and zones with unique encounters, though environments are limited and somewhat repetitive."

      Capsule for Astronarch Astronarch

      "Players explore different paths and encounter unique enemies with distinct decks, though the environments and encounters are mostly fixed."

    • Expression

      Game with the same Expression vibe

      2

      "Customization through amulets and skill upgrades allows some player expression, but no avatar personalization."

      Capsule for The Legend of Tianding The Legend of Tianding

      "Some customization through deck building and card choices allows player expression, but no avatar or cosmetic personalization is mentioned."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "The game features quirky, surreal, and imaginative fiction with fantasy elements and absurd humor."

      Capsule for Knuckle Sandwich Knuckle Sandwich

      "The game features absurd humor, fantasy-themed cards, and imaginative fiction layered on top of blackjack mechanics."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "The game is focused on solo play with minimal social interaction or community features."

      Capsule for Langrisser I & II Langrisser I & II

      "The game is focused on solo play with minimal social interaction or community features."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills in deck building, strategy, and prediction; learning curve noted."

      Capsule for Infinity Wars: Animated Trading Card Game Infinity Wars: Animated Trading Card Game

      "Players develop skill in probability calculation, deck building, and encounter knowledge, improving through repeated runs."

    • Health

      Game with the same Health vibe

      -5

      "The game is a sedentary card game with no physical activity or health-related features."

      Capsule for My Card Is Better Than Your Card! My Card Is Better Than Your Card!

      "The game is a sedentary card game with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and strategic thinking; not designed for casual or background play."

      Capsule for Field of Glory II: Medieval Field of Glory II: Medieval

      "Requires focused attention and strategic thinking during play; not a casual or background game."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No evidence of close social relationships or emotional sharing; gameplay is solitary."

      Capsule for A Dance of Fire and Ice A Dance of Fire and Ice

      "No evidence of close social relationships or emotional sharing; gameplay is solitary."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; players compete individually against AI."

      Capsule for Arizona Derby Arizona Derby

      "No leadership or group management roles; player acts independently against AI."

    • Progression

      Game with the same Progression vibe

      4

      "Strong progression through unlocking cards, upgrading decks, and improving character stats across runs."

      Capsule for Fights in Tight Spaces Fights in Tight Spaces

      "Strong progression through unlocking decks, acquiring cards, and improving strategies over multiple runs."

    • Relaxation

      Game with the same Relaxation vibe

      1

      "While some find it relaxing, the game also involves tension and challenge, balancing flow and difficulty."

      Capsule for Medieval: Total War™ - Collection Medieval: Total War™ - Collection

      "While some find it relaxing, the game is often described as challenging and sometimes frustrating, balancing tension and flow."

    • Sensation

      Game with the same Sensation vibe

      2

      "Game includes varied audio-visual styles and comedic sound effects that stimulate sensory enjoyment."

      Capsule for JermaSlots JermaSlots

      "The game has distinctive music, art style, and humorous card designs that provide sensory enjoyment."

    • Status

      Game with the same Status vibe

      -4

      "No social status or recognition systems; achievements are personal and not publicly ranked."

      Capsule for Hogwarts Legacy Hogwarts Legacy

      "No social status or recognition systems; achievements are personal and not publicly ranked."

    • Story

      Game with the same Story vibe

      2

      "Contains light narrative and character backstories, but story is secondary to gameplay and repetitive."

      Capsule for Crush Crush Crush Crush

      "Contains some narrative elements and recurring characters, but story is light and secondary to gameplay."

    • Strategy

      Game with the same Strategy vibe

      5

      "High emphasis on mental challenge, planning card order, deckbuilding, and tactical decision-making."

      Capsule for Deepest Chamber: Resurrection Deepest Chamber: Resurrection

      "High emphasis on mental challenge, probability calculation, deck building, and tactical decision-making."

    • Thrill

      Game with the same Thrill vibe

      3

      "Risk and suspense from betting and bluffing create excitement and thrill."

      Capsule for HD Poker: Texas Hold'em HD Poker: Texas Hold'em

      "The gambling and risk elements provide suspense and excitement, with tension from chance and opponent strategies."

    • Value

      Game with the same Value vibe

      4

      "Players report high replayability, frequent updates, and good content for price."

      Capsule for RUNNING WITH RIFLES RUNNING WITH RIFLES

      "Players report high replayability, frequent updates, and satisfying gameplay relative to price."

    • Violence

      Game with the same Violence vibe

      -5

      "No combat or destruction; gameplay is card-based elimination without violent themes."

      Capsule for Love Letter Love Letter

      "No emphasis on combat violence or destruction; damage is abstract and card-based."

    • Survival

      Game with the same Survival vibe

      3

      "Players must manage resources and avoid defeat through strategic defense and health management."

      Capsule for Die in the Dungeon Die in the Dungeon

      "Players must manage health and avoid busting to survive encounters, with strategic resource management."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Competition, Strategy. It leans lower than usual among comparable games on Violence.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026