Catch & Release similar games & best alternatives
Catch & Release
2018
Related articles
Quick resume
Catch & Release places you on a beautiful mountain lake and lets you freely explore and row around while you choose your fishing spot and take in the scenery.
Global score
89/100
Genres
Simulator, Sport, Arcade
Similar games
Pros
- Relaxing and immersive vr fishing experience
- Intuitive and satisfying fishing mechanics
- Beautiful graphics and sound design
- Custom music radio stations
- Regular updates and developer support
Cons
- Limited locations and fish variety
- Some minor bugs and clipping issues
- Rowing mechanics can be awkward
- Lack of multiplayer or social features
- No advanced customization or creative building
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have freedom to choose fishing methods, upgrade boats, hire crew, and explore the map at their own pace."
Fishing: Barents Sea
"Players have freedom to row the boat, choose bait, cast line, and decide how to fish without strict routines."
-
Competence
Game with the same Competence vibe
3"Fishing mechanics are skill-based and rewarding; players improve by learning bait types, fish behavior, and gear upgrades."
Voodoo Fishin'
"Fishing mechanics require skill and learning, with feedback on line tension and fish behavior, though not overly complex."
-
Competition
Game with the same Competition vibe
-4"Focus is on personal pace and relaxation; no evidence of competitive or ranked modes."
Cloud Gardens
"Focus is on personal relaxation and progression, no mention of competitive or ranked modes."
-
Continuation
Game with the same Continuation vibe
4"Many players report long sessions and habitual play, often returning repeatedly for relaxation and challenge."
Dorfromantik
"Many players report long play sessions, habitual play, and repeated returns for relaxation."
-
Cooperation
Game with the same Cooperation vibe
-5"The game is designed for solo play with no multiplayer or cooperative features."
Broken Age
"Game is designed for solo play with no multiplayer or cooperative features."
-
Creativity
Game with the same Creativity vibe
1"Customization of gear and bait exists but limited creative building or modification."
Ice Lakes
"Some customization via gear and bait choices, plus custom radio stations, but limited creative building or modification."
-
Domination
Game with the same Domination vibe
-5"No evidence of exerting control or superiority over others; interactions are individual and respectful."
while True: learn()
"No evidence of exerting control or superiority over others; interactions are individual and respectful."
-
Escapism
Game with the same Escapism vibe
5"Strongly used as a relaxing escape from stress and real-life pressures."
Tiny Glade
"Strongly used for relaxation, stress relief, and escaping real-life pressures."
-
Expectation
Game with the same Expectation vibe
-5"Players engage voluntarily for enjoyment and relaxation without obligation or pressure."
Placid Plastic Duck Simulator
"Players engage voluntarily for enjoyment and relaxation without obligation or pressure."
-
Experimenting
Game with the same Experimenting vibe
3"Players experiment with bait types, fishing techniques, and gear upgrades to catch different fish."
Cat Goes Fishing
"Players experiment with different baits, fishing techniques, and boat movement to improve success."
-
Exploration
Game with the same Exploration vibe
2"Some exploration of maps and environments, though limited map variety noted."
MIMESIS
"Some exploration of lake areas and a cave, but limited to one main map currently."
-
Expression
Game with the same Expression vibe
2"Character and music customization allow some personal expression."
Super Duper Party Pooper
"Players can customize music stations and unlock gear, allowing some personal expression."
-
Fantasy
Game with the same Fantasy vibe
-3"Game simulates realistic fishing environments and species, no fantasy elements."
Cast n Chill
"Game aims for a realistic fishing experience without fantasy elements or improbable events."
-
Fellowship
Game with the same Fellowship vibe
-4"Minimal social connection; primarily solo play with no multiplayer or community features."
Choo-Choo Charles
"Minimal social connection; mostly solo play with no multiplayer or community features."
-
Growth
Game with the same Growth vibe
3"Players learn fishing mechanics, monster behaviors, and improve skills over time."
GONE Fishing
"Players learn fishing mechanics, improve skills, and progress through missions and gear unlocks."
-
Health
Game with the same Health vibe
2"Physical movement including climbing and arm swinging provides moderate physical activity."
STAND OUT VR : VR Battle Royale
"Rowing and physical interaction provide mild physical activity, though mostly sedentary."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention during fishing and survival; not a background or idle game."
Voodoo Fishin'
"Requires focused attention during fishing and rowing; not a background or idle game."
-
Intimacy
Game with the same Intimacy vibe
-5"No evidence of close social relationships or emotional sharing; solo experience."
Intravenous 2
"No evidence of close social relationships or emotional sharing; solo experience."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles; purely individual gameplay."
Slay the Spire
"No leadership or group management roles; purely individual gameplay."
-
Progression
Game with the same Progression vibe
4"Clear progression through accumulating wealth, reputation, ship upgrades, and unlocking endings."
Space Warlord Organ Trading Simulator
"Clear progression through unlocking gear, bait, missions, and accumulating money."
-
Relaxation
Game with the same Relaxation vibe
5"Strongly relaxing and soothing experience praised by many players."
Cats Hidden in Jingle Jam
"Highly relaxing and soothing experience praised by many players."
-
Sensation
Game with the same Sensation vibe
3"Enjoyable sensory feedback from water, dirt removal, and visual effects; satisfying audio and visual stimuli."
PowerWash Simulator 2
"Enjoyable sensory feedback from water, weather, fish behavior, and haptic effects."
-
Status
Game with the same Status vibe
-5"No social recognition or status systems present."
Crying Suns
"No social recognition or status systems present."
-
Story
Game with the same Story vibe
1"Minimal narrative with mission descriptions and context, but no deep story immersion."
Bus Driver
"Some missions and objectives provide light narrative context but no deep story immersion."
-
Strategy
Game with the same Strategy vibe
2"Some planning involved in bait and rod selection and fish fighting tactics."
Trophy Fishing 2
"Requires some planning and tactical decisions about bait, fishing spots, and line management."
-
Thrill
Game with the same Thrill vibe
2"Some excitement from fighting big fish and managing line tension, but overall a calm experience."
Ultimate Fishing Simulator®
"Moderate thrill from fighting fish and managing line tension, but overall calm tone."
-
Value
Game with the same Value vibe
4"Players feel the game offers good value for time and money with engaging mechanics and replayability."
Decktamer
"Players feel they receive good value for time and money with engaging gameplay and replayability."
-
Violence
Game with the same Violence vibe
-4"Focus on fishing and survival rather than combat or destruction."
Voodoo Fishin'
"Focus on constructive and peaceful fishing activities rather than combat or destruction."
-
Survival
Game with the same Survival vibe
-4"Stable, low-risk environment without threats or survival pressure."
DORAEMON STORY OF SEASONS
"Stable, low-risk environment without threats or survival pressure."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Health, Story, Competition, Status. It leans lower than usual among comparable games on Fantasy, Survival, Status.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026