Clandestine similar games & best alternatives
Clandestine
2015
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Quick resume
Clandestine is a 2-player or singleplayer stealth/hacking game set in 1996. Asymmetrical co-op allows one player to take the role of the spy while a friend provides overwatch and assistance as the hacker, and unravel a post-Cold War espionage conspiracy.
Global score
79/100
Genres
Action, Indie, Tactical
Similar games
Pros
- Unique asymmetric co-op gameplay
- Strong emphasis on communication and teamwork
- Engaging stealth and hacking mechanics
- Good replay value with multiple approaches
- Immersive spy atmosphere and story elements
Cons
- Dated graphics and animations
- Technical bugs and performance issues
- Clunky controls especially for spy
- Limited character customization
- Short campaign length
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players can customize builds, choose weapons freely, and decide playstyle; some missions lock character choice but co-op allows more freedom."
Solo Leveling: ARISE OVERDRIVE
"Players have freedom to choose playstyle, equipment, routes, and in-mission decisions, especially in co-op roles."
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Competence
Game with the same Competence vibe
3"Requires skillful stealth, puzzle solving, and timing to avoid enemies and progress."
Home Sweet Home
"Requires skillful stealth, multitasking (especially for hacker), and coordination; mistakes are punished."
-
Competition
Game with the same Competition vibe
-4"Focus is on cooperative play and personal progress rather than competing against others."
Storebound
"Focuses on cooperative play and personal progress rather than competing against others."
-
Continuation
Game with the same Continuation vibe
3"Players report replayability due to customization and mission variety, encouraging repeated play."
AX:EL - Air XenoDawn
"Players report replay value and desire to play multiple missions and roles; some frustration with bugs may limit."
-
Cooperation
Game with the same Cooperation vibe
5"Core gameplay is 4-player co-op with strong emphasis on teamwork, communication, and mutual support."
HELLDIVERS™ Dive Harder Edition
"Core gameplay is asymmetric co-op requiring constant communication and teamwork between spy and hacker."
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Creativity
Game with the same Creativity vibe
2"Players customize loadouts and choose tactical approaches, but missions are linear and maps predefined."
Rebel Cops
"Players can choose different approaches and customize loadouts, but within predefined mission structures."
-
Domination
Game with the same Domination vibe
-4"Interactions emphasize equal partnership and mutual dependence rather than exerting control or superiority."
Bread & Fred
"Emphasizes equal partnership and mutual reliance rather than exerting control or superiority."
-
Escapism
Game with the same Escapism vibe
3"Players enjoy immersive spy-themed gameplay and distraction from real life, with a lighthearted art style reducing tension."
Deceive Inc.
"Players enjoy immersive spy scenarios and tension relief through gameplay, escaping real life stress."
-
Expectation
Game with the same Expectation vibe
-3"Players engage voluntarily for fun and challenge, not out of obligation or pressure."
Tropico 5
"Players engage voluntarily for fun and challenge, not out of obligation or pressure."
-
Experimenting
Game with the same Experimenting vibe
3"Game encourages trying different gadgets, combat styles, stealth tactics, and exploration paths."
Batman: Arkham City - Game of the Year Edition
"Game encourages trying different tactics, stealth or combat, and exploring multiple mission solutions."
-
Exploration
Game with the same Exploration vibe
2"There are secrets, hidden lore, and menu exploration that reward curiosity beyond the main levels."
SUPERHOT
"Some exploration of mission environments and HQ; story and dialogue reward curiosity."
-
Expression
Game with the same Expression vibe
-2"Limited character customization; mostly fixed character appearances and preset aesthetics."
LEGO® Harry Potter: Years 5-7
"Limited character customization; mostly fixed character models and preset aesthetics."
-
Fantasy
Game with the same Fantasy vibe
3"Historical setting with spy fiction elements provides imaginative experience."
Death to Spies: Moment of Truth
"Players experience spy fiction with some realistic grounding in 90s espionage themes."
-
Fellowship
Game with the same Fellowship vibe
4"Strong sense of community through co-op play and shared experiences with friends and family."
Borderlands Game of the Year Enhanced
"Strong sense of community and shared experience through co-op play and communication."
-
Growth
Game with the same Growth vibe
3"Players develop skills in stealth, hacking, and strategy, and progress through perks and modules."
Midnight Heist
"Players develop skills in stealth, hacking, coordination, and strategic planning."
-
Health
Game with the same Health vibe
-4"Primarily sedentary gameplay with no physical activity or health-related features."
Supraland Six Inches Under
"Primarily sedentary gameplay with no physical activity or health-related features."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention and coordination; not designed for passive or background play."
The Escape: Together
"Requires continuous attention and coordination; not designed for passive or background play."
-
Intimacy
Game with the same Intimacy vibe
2"Co-op play encourages social interaction, though not necessarily close emotional bonds."
Into the Radius 2
"Co-op fosters social interaction and trust between players, though not necessarily close emotional bonds."
-
Leadership
Game with the same Leadership vibe
1"Some asymmetry in roles with the hacker often directing the infiltrator, but overall balanced teamwork."
USAC: Code Breach
"Some players take guiding roles (hacker directing spy), but overall balanced partnership."
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Progression
Game with the same Progression vibe
3"Players gain gadgets, complete missions, and unlock story progression."
Tom Clancy's Splinter Cell: Pandora Tomorrow
"Players unlock weapons, gadgets, and story progression; mission outcomes affect future gameplay."
-
Relaxation
Game with the same Relaxation vibe
-1"Tense stealth gameplay with moments of suspense and challenge; not primarily relaxing or flow-inducing."
Tom Clancy's Splinter Cell®
"Tense stealth gameplay with moments of relief; overall more challenging than relaxing."
-
Sensation
Game with the same Sensation vibe
2"Atmospheric visuals and music create emotional engagement, though graphics are dated"
Dragon Age: Origins - Ultimate Edition
"Atmospheric music and tension create emotional engagement despite dated graphics."
-
Status
Game with the same Status vibe
-3"Little emphasis on social recognition or leaderboards; focus is on cooperative achievement."
IronWolf: Free Non-VR Edition
"Little emphasis on social recognition or leaderboards; focus on cooperative achievement."
-
Story
Game with the same Story vibe
2"Some narrative elements and mission variety provide context and immersion, though story is not deeply developed."
Alpha Response
"Narrative and character dialogue add immersion and affect mission outcomes, though not deeply complex."
-
Strategy
Game with the same Strategy vibe
4"Requires planning and problem solving in stealth, hacking, and combat approaches; multiple solutions to challenges."
Deus Ex: Mankind Divided
"Strong emphasis on planning, coordination, and problem solving in stealth and hacking."
-
Thrill
Game with the same Thrill vibe
4"High suspense and tension from stealth mechanics and risk of failure."
Christmas Massacre
"High tension and suspense from stealth mechanics and risk of failure."
-
Value
Game with the same Value vibe
3"Players find good value in gameplay, replayability, and co-op modes for the price."
Shank 2
"Players feel the game offers good value for price, especially with co-op replayability."
-
Violence
Game with the same Violence vibe
1"Violence is present but often avoidable; non-lethal options and stealth takedowns are encouraged."
Tom Clancy's Splinter Cell Chaos Theory®
"Violence is present but non-lethal options are encouraged and rewarded."
-
Survival
Game with the same Survival vibe
3"Players must avoid detection and failure, managing resources and stealth to survive hostile environments."
Tom Clancy's Splinter Cell®
"Players must avoid detection and failure; stealth and resource management are key."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. It leans lower than usual among comparable games on Expression, Competition, Relaxation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026