TRY AGAIN similar games & best alternatives
TRY AGAIN
2023
Related articles
Quick resume
You're Benny, a test character trapped in an unfinished game by a figure called The Designer. She's up against a deadline for her publisher which means it's your last day as a test character. Navigate the facility, dodge game-dev chaos and defy expectations to become the main character.
Global score
95/100
Genres
Action, Free To Play, Indie, Adventure, Platform
Similar games
Pros
- Unique meta-narrative and storytelling
- High-quality voice acting (nolan north and stephanie kerbis)
- Smooth and enjoyable parkour platforming mechanics
- Free to play with polished presentation
- Creative camera perspective shifts
Cons
- Very short gameplay duration (~15-20 minutes)
- Some bugs and control clunkiness reported
- Limited depth and replayability
- No multiplayer or social features
- Occasional performance issues on some hardware
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players make choices that influence character interactions and multiple endings, showing player agency within a narrative framework."
A YEAR OF SPRINGS
"Players control Benny's parkour movements and decisions within a meta-narrative, showing personal agency despite scripted story elements."
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Competence
Game with the same Competence vibe
2"Gameplay involves resource management, crafting, and platforming with some skill elements but generally accessible and not highly challenging."
Spiritfarer®: Farewell Edition
"Gameplay involves skillful platforming and parkour mechanics with some challenge, though generally accessible and not overly difficult."
-
Competition
Game with the same Competition vibe
-4"Focus is on single-player experience without competitive or leaderboard elements; players engage at their own pace."
Metro Awakening
"Focus is on single-player experience without leaderboards or direct competition; players engage at their own pace."
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Continuation
Game with the same Continuation vibe
-3"Short playtime (~30-60 minutes) with limited replayability; players often desire more content but do not engage in long or habitual play."
Faefever
"Short playtime (~15-20 minutes) and some players note abrupt ending; limited habitual or extended play."
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Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player with no cooperative or multiplayer elements."
Bright Memory: Infinite
"Entirely single-player with no cooperative or multiplayer elements."
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Creativity
Game with the same Creativity vibe
4"Unique art style, narrative, and mechanics such as switching realities demonstrate creative design and player engagement with imaginative content."
Fran Bow
"Unique meta-storytelling, camera perspective shifts, and character interactions show creative design and narrative innovation."
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Domination
Game with the same Domination vibe
-5"No elements of exerting control or superiority over others; cooperative and equal player experience."
Return to Monkey Island
"No elements of exerting control or superiority over others; cooperative and equal player experience."
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Escapism
Game with the same Escapism vibe
3"Players enjoy immersive fantasy world and narrative, using the game as a form of escapism and stress relief."
Armello
"Players enjoy a fictional meta-narrative and platforming as a form of light escapism and entertainment."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for fun and curiosity, with no indication of obligation or external pressure."
DateBoy
"Players engage voluntarily for fun and curiosity; no evidence of obligation or external pressure."
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Experimenting
Game with the same Experimenting vibe
3"Game encourages trying new parkour moves, exploring different planets/world states, and discovering hidden areas."
Downward: Enhanced Edition
"The game encourages exploration of mechanics like perspective shifts and parkour moves, though within a short, defined scope."
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Exploration
Game with the same Exploration vibe
2"Some discovery of new areas and secrets, but mostly linear vertical progression."
Jump King
"Some discovery of new areas and camera angles, but mostly linear progression through levels."
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Expression
Game with the same Expression vibe
-3"Limited customization or personalization; players use preset characters and environments with minimal modification."
Morkredd
"Limited customization or personalization; players use preset characters and environments."
-
Fantasy
Game with the same Fantasy vibe
4"Imaginative fiction with meta narrative, sentient game characters, and surreal story elements."
Break the Game
"Meta-fictional story about a game character aware of their existence, blending imaginative and surreal elements."
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Fellowship
Game with the same Fellowship vibe
-5"No social or community features; purely solo experience."
Lucius Demake
"No social or community features; purely solo experience."
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Growth
Game with the same Growth vibe
2"Players develop platforming skills and learn game mechanics, but limited depth due to short length."
Doorways: Old Prototype
"Players develop platforming skills and understanding of mechanics, though limited by short gameplay."
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Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity or health-related features."
THE ENIGMA MACHINE
"Sedentary gameplay with no physical activity or health-related features."
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Idle
Game with the same Idle vibe
-4"Requires focused attention during short play sessions; not designed for background or idle play."
Resonance of the Ocean
"Requires focused attention during short play sessions; not designed for background or idle play."
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Intimacy
Game with the same Intimacy vibe
-4"No evidence of close social relationships or emotional sharing; mostly solitary play."
Bio Inc. Redemption
"No close social interactions or emotional sharing beyond narrative; solitary play."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements; single-player experience."
Ara Fell: Enhanced Edition
"No leadership or group management elements; single-player experience."
-
Progression
Game with the same Progression vibe
2"Progression through levels and story, but no item collection or upgrades."
Monument Valley 2
"Some progression through levels and story, but no item collection or upgrades."
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Relaxation
Game with the same Relaxation vibe
3"Generally calm pacing with moments of tension; overall provides a contemplative and immersive flow."
INDIKA
"Generally smooth controls and enjoyable pacing provide a relaxing flow state despite some minor frustrations."
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Sensation
Game with the same Sensation vibe
3"Enjoyable audiovisual presentation with updated graphics, voice acting, and music enhancing sensory experience."
RAIDOU Remastered: The Mystery of the Soulless Army
"Engaging audiovisual presentation with good voice acting and music enhances sensory enjoyment."
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Status
Game with the same Status vibe
-5"No social recognition or status systems; individual experience without external evaluation."
Braid
"No social recognition or status systems; individual experience without external evaluation."
-
Story
Game with the same Story vibe
4"Strong narrative immersion with engaging story, character dialogue, and meta-commentary."
Lair of the Clockwork God
"Strong narrative focus with meta-commentary and character interactions driving player immersion."
-
Strategy
Game with the same Strategy vibe
1"Some problem solving in challenges and platforming, but mostly straightforward gameplay."
Unbox: Newbie's Adventure
"Some problem solving and timing in platforming, but mostly straightforward linear gameplay."
-
Thrill
Game with the same Thrill vibe
2"Some suspense and chase sequences provide mild thrill, but overall low risk and tension."
Gravity Bone
"Some suspense in chase sequences and platforming challenges, but overall low risk and tension."
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Value
Game with the same Value vibe
5"Free game with extensive content, voice acting, and replayability offers excellent return on time investment."
Seduce Me the Otome
"Free game with high production quality and voice acting, providing excellent value for time invested."
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Violence
Game with the same Violence vibe
-5"No combat or destructive elements; focus on exploration and story."
Caligo
"No combat or destructive elements; focus on platforming and story."
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Survival
Game with the same Survival vibe
1"Some elements of avoiding death in platforming, but low risk overall and forgiving checkpoints."
Arise: A Simple Story
"Avoiding failure in platforming sequences is present but low stakes and forgiving checkpoints."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Survival, Thrill. It leans lower than usual among comparable games on Continuation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026