BRAZILIAN DRUG DEALER 3: I OPENED A PORTAL TO HELL IN THE FAVELA TRYING TO REVIVE MIT AIA I NEED TO CLOSE IT similar games & best alternatives
BRAZILIAN DRUG DEALER 3: I OPENED A PORTAL TO HELL IN THE FAVELA TRYING TO REVIVE MIT AIA I NEED TO CLOSE IT
2025
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Quick resume
A BRAZILIAN BOOMER SHOOTER GAME MADE USING THE ID TECH 2 ENGINE! SHOOT, JUMP, EMBARK ON A JOURNEY THROUGHOUT THE STATE OF RIO DE JANEIRO, HELL AND EVEN HEAVEN! SAVE BRAZIL!
Global score
98/100
Genres
Action, Adventure, Indie, Shooter
Similar games
Pros
- Unique and creative cultural theme
- Engaging fast-paced quake-style gameplay
- Memorable and intense soundtrack
- Strong escapist and sensory experience
- Excellent value for price
Cons
- Loud and overwhelming audiovisuals
- Short game length
- Janky and low-effort level design
- Limited story clarity for non-brazilian players
- Lack of achievements and progression depth
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players have freedom to explore levels, solve puzzles, and choose weapons, though gameplay is mostly linear."
VLADiK BRUTAL
"Players have freedom to explore levels, choose weapons, and navigate chaotic environments with some emergent gameplay elements, though the game follows Quake-like core mechanics."
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Competence
Game with the same Competence vibe
4"The game challenges players with fast-paced combat requiring skillful movement and shooting, rewarding mastery and providing feedback through stylish kills and combos."
Severed Steel
"The game challenges players with fast-paced combat, requiring skillful aiming and movement reminiscent of Quake, with feedback on performance through combat and progression."
-
Competition
Game with the same Competition vibe
-3"Focus is on single-player experience with no evidence of competitive or ranked modes."
Edge Of Eternity
"Focus is on single-player or cooperative experience with no evidence of competitive or ranked modes."
-
Continuation
Game with the same Continuation vibe
4"Players report long playtimes, habitual engagement, and repeated route runs indicating strong desire to continue playing."
Train Sim World® 5
"Many players report repeated playthroughs, speedruns, and habitual engagement despite short length, indicating strong desire to keep playing."
-
Cooperation
Game with the same Cooperation vibe
2"Co-op mode exists and playing with friends enhances fun, but core gameplay is competitive."
Rock of Ages
"Some mention of co-op campaign and playing with friends, but primary experience is individual gameplay."
-
Creativity
Game with the same Creativity vibe
4"Highly creative with unique art style, surreal narrative, and experimental audiovisual presentation."
Critters for Sale
"Highly creative reskinning of Quake with unique Brazilian cultural references, surreal level design, and novel audiovisual style."
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Domination
Game with the same Domination vibe
-4"No evidence of exerting control over others; interactions are solo and cooperative dominance is absent."
Siralim Ultimate
"No indications of exerting control over others; interactions are mostly individual or cooperative without dominance."
-
Escapism
Game with the same Escapism vibe
5"Strong escapism through surreal, psychedelic visuals and immersive atmosphere."
Karma. Incarnation 1
"Strong escapist appeal with psychedelic visuals, chaotic gameplay, and cultural immersion providing distraction from real life."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for humor and curiosity, not out of obligation or pressure."
Open World Game: the Open World Game
"Players engage voluntarily out of curiosity, humor, and intrinsic interest rather than obligation or pressure."
-
Experimenting
Game with the same Experimenting vibe
3"Players explore unusual mechanics, combat styles, and game world; some trial and error involved."
Tomato Way
"Players explore unusual level designs, audiovisual effects, and unconventional gameplay elements beyond standard shooter routines."
-
Exploration
Game with the same Exploration vibe
3"Levels contain secrets and encourage exploration, though some maps are more linear."
Shrine II
"Levels encourage discovery of secrets and navigating surreal environments, though maps are relatively short and linear."
-
Expression
Game with the same Expression vibe
3"Customization of characters, weapons, and skins is common, allowing self-expression."
BLOCKADE
"Customization is limited to character and weapon reskins, but strong self-expression through embracing the game's unique style and humor."
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Fantasy
Game with the same Fantasy vibe
4"Game features a dark, surreal, and imaginative world with demons, supernatural elements, and symbolic storytelling."
Silly Polly Beast
"Game features imaginative fiction with demons, portals to hell, and surreal Brazilian drug dealer lore."
-
Fellowship
Game with the same Fellowship vibe
2"Some social connection through co-op play, but mostly individual focus."
Alien Breed: Impact
"Some social connection through co-op and shared cultural jokes, but mostly individual play."
-
Growth
Game with the same Growth vibe
3"Players develop skills in fast-paced combat, movement, and weapon mastery; some learning curve noted."
POSTAL: Brain Damaged
"Players develop skills in fast-paced combat and learn cultural references, though overall learning curve is moderate."
-
Health
Game with the same Health vibe
-5"No physical activity involved; typical sedentary gaming experience."
The Baby In Yellow
"No physical activity involved; typical sedentary gaming experience."
-
Idle
Game with the same Idle vibe
-4"Requires continuous focus and attention due to fast-paced action and precise controls."
Gunvolt Chronicles: Luminous Avenger iX
"Requires continuous attention and focus due to fast-paced action and chaotic audiovisual stimuli."
-
Intimacy
Game with the same Intimacy vibe
-3"Limited social interaction; mostly surface-level or cooperative play without deep emotional connections."
The Planet Crafter
"Limited social interaction; mostly surface-level or cooperative play without deep emotional connections."
-
Leadership
Game with the same Leadership vibe
-4"No evidence of leadership roles; gameplay is individual or cooperative without hierarchical dynamics."
Hitler Waifu
"No evidence of leadership roles; gameplay is individual or cooperative without hierarchical dynamics."
-
Progression
Game with the same Progression vibe
3"Players collect weapons, ammo, and extra lives; some progression through levels and achievements."
CARNAL
"Players collect weapons, ammo, and complete levels with some progression, though game is relatively short and linear."
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Relaxation
Game with the same Relaxation vibe
-4"The game induces sustained tension, fear, and stress rather than relaxation or flow."
Five Nights at Freddy's 4
"Game is intense, loud, and chaotic, inducing stress and sensory overload rather than relaxation."
-
Sensation
Game with the same Sensation vibe
5"Strong sensory stimulation through vibrant visuals, dynamic music, and rhythmic gameplay."
Sayonara Wild Hearts
"Strong sensory stimulation with loud, distorted music, bright visuals, and frenetic gameplay."
-
Status
Game with the same Status vibe
-3"No significant social recognition or status systems; achievements exist but are minor."
Sniper: Ghost Warrior 2
"No social status or recognition systems; achievements are rare and not a major focus."
-
Story
Game with the same Story vibe
3"Narrative with characters and plot provides context and motivation, though story is secondary to humor and puzzles."
Death of the Reprobate
"Contains a loose narrative with cultural references and surreal plot, but story is secondary to gameplay and humor."
-
Strategy
Game with the same Strategy vibe
2"Some tactical combat and resource management, but overall straightforward gameplay."
Hubris
"Some tactical combat and resource management, but mostly straightforward run-and-gun gameplay."
-
Thrill
Game with the same Thrill vibe
4"Fast-paced combat, challenging enemies, and unpredictable weapon effects create excitement and tension."
Nightmare Reaper
"High tension and excitement from fast-paced combat, unpredictable enemies, and chaotic audiovisuals."
-
Value
Game with the same Value vibe
5"Highly praised for its low price and quality experience; considered a great value for money."
Post Void
"Highly praised for its low price and rich, memorable experience; considered excellent value for money."
-
Violence
Game with the same Violence vibe
4"Combat-focused gameplay with shooting, explosions, and destruction of enemies."
Whisker Squadron: Survivor
"Combat-focused gameplay with shooting, explosions, and enemy destruction."
-
Survival
Game with the same Survival vibe
3"Players must avoid enemies, manage resources, and survive threats in a hostile environment."
Storebound
"Players must avoid damage and manage resources to survive enemy encounters in hostile environments."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Cooperation, Fellowship, Expression.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026