BRAZILIAN DRUG DEALER 3: I OPENED A PORTAL TO HELL IN THE FAVELA TRYING TO REVIVE MIT AIA I NEED TO CLOSE IT Thumbnail

BRAZILIAN DRUG DEALER 3: I OPENED A PORTAL TO HELL IN THE FAVELA TRYING TO REVIVE MIT AIA I NEED TO CLOSE IT similar games & best alternatives

BRAZILIAN DRUG DEALER 3: I OPENED A PORTAL TO HELL IN THE FAVELA TRYING TO REVIVE MIT AIA I NEED TO CLOSE IT

PC (Microsoft Windows), Android • 2025

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Quick resume

A BRAZILIAN BOOMER SHOOTER GAME MADE USING THE ID TECH 2 ENGINE! SHOOT, JUMP, EMBARK ON A JOURNEY THROUGHOUT THE STATE OF RIO DE JANEIRO, HELL AND EVEN HEAVEN! SAVE BRAZIL!

Global score

98/100

Genres

Action, Adventure, Indie, Shooter

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    Pros

    • Unique and creative cultural theme
    • Engaging fast-paced quake-style gameplay
    • Memorable and intense soundtrack
    • Strong escapist and sensory experience
    • Excellent value for price

    Cons

    • Loud and overwhelming audiovisuals
    • Short game length
    • Janky and low-effort level design
    • Limited story clarity for non-brazilian players
    • Lack of achievements and progression depth

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players have freedom to explore levels, solve puzzles, and choose weapons, though gameplay is mostly linear."

      Capsule for VLADiK BRUTAL VLADiK BRUTAL

      "Players have freedom to explore levels, choose weapons, and navigate chaotic environments with some emergent gameplay elements, though the game follows Quake-like core mechanics."

    • Competence

      Game with the same Competence vibe

      4

      "The game challenges players with fast-paced combat requiring skillful movement and shooting, rewarding mastery and providing feedback through stylish kills and combos."

      Capsule for Severed Steel Severed Steel

      "The game challenges players with fast-paced combat, requiring skillful aiming and movement reminiscent of Quake, with feedback on performance through combat and progression."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on single-player experience with no evidence of competitive or ranked modes."

      Capsule for Edge Of Eternity Edge Of Eternity

      "Focus is on single-player or cooperative experience with no evidence of competitive or ranked modes."

    • Continuation

      Game with the same Continuation vibe

      4

      "Players report long playtimes, habitual engagement, and repeated route runs indicating strong desire to continue playing."

      Capsule for Train Sim World® 5 Train Sim World® 5

      "Many players report repeated playthroughs, speedruns, and habitual engagement despite short length, indicating strong desire to keep playing."

    • Cooperation

      Game with the same Cooperation vibe

      2

      "Co-op mode exists and playing with friends enhances fun, but core gameplay is competitive."

      Capsule for Rock of Ages Rock of Ages

      "Some mention of co-op campaign and playing with friends, but primary experience is individual gameplay."

    • Creativity

      Game with the same Creativity vibe

      4

      "Highly creative with unique art style, surreal narrative, and experimental audiovisual presentation."

      Capsule for Critters for Sale Critters for Sale

      "Highly creative reskinning of Quake with unique Brazilian cultural references, surreal level design, and novel audiovisual style."

    • Domination

      Game with the same Domination vibe

      -4

      "No evidence of exerting control over others; interactions are solo and cooperative dominance is absent."

      Capsule for Siralim Ultimate Siralim Ultimate

      "No indications of exerting control over others; interactions are mostly individual or cooperative without dominance."

    • Escapism

      Game with the same Escapism vibe

      5

      "Strong escapism through surreal, psychedelic visuals and immersive atmosphere."

      Capsule for Karma. Incarnation 1 Karma. Incarnation 1

      "Strong escapist appeal with psychedelic visuals, chaotic gameplay, and cultural immersion providing distraction from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for humor and curiosity, not out of obligation or pressure."

      Capsule for Open World Game: the Open World Game Open World Game: the Open World Game

      "Players engage voluntarily out of curiosity, humor, and intrinsic interest rather than obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players explore unusual mechanics, combat styles, and game world; some trial and error involved."

      Capsule for Tomato Way Tomato Way

      "Players explore unusual level designs, audiovisual effects, and unconventional gameplay elements beyond standard shooter routines."

    • Exploration

      Game with the same Exploration vibe

      3

      "Levels contain secrets and encourage exploration, though some maps are more linear."

      Capsule for Shrine II Shrine II

      "Levels encourage discovery of secrets and navigating surreal environments, though maps are relatively short and linear."

    • Expression

      Game with the same Expression vibe

      3

      "Customization of characters, weapons, and skins is common, allowing self-expression."

      Capsule for BLOCKADE BLOCKADE

      "Customization is limited to character and weapon reskins, but strong self-expression through embracing the game's unique style and humor."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Game features a dark, surreal, and imaginative world with demons, supernatural elements, and symbolic storytelling."

      Capsule for Silly Polly Beast Silly Polly Beast

      "Game features imaginative fiction with demons, portals to hell, and surreal Brazilian drug dealer lore."

    • Fellowship

      Game with the same Fellowship vibe

      2

      "Some social connection through co-op play, but mostly individual focus."

      Capsule for Alien Breed: Impact Alien Breed: Impact

      "Some social connection through co-op and shared cultural jokes, but mostly individual play."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills in fast-paced combat, movement, and weapon mastery; some learning curve noted."

      Capsule for POSTAL: Brain Damaged POSTAL: Brain Damaged

      "Players develop skills in fast-paced combat and learn cultural references, though overall learning curve is moderate."

    • Health

      Game with the same Health vibe

      -5

      "No physical activity involved; typical sedentary gaming experience."

      Capsule for The Baby In Yellow The Baby In Yellow

      "No physical activity involved; typical sedentary gaming experience."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires continuous focus and attention due to fast-paced action and precise controls."

      Capsule for Gunvolt Chronicles: Luminous Avenger iX Gunvolt Chronicles: Luminous Avenger iX

      "Requires continuous attention and focus due to fast-paced action and chaotic audiovisual stimuli."

    • Intimacy

      Game with the same Intimacy vibe

      -3

      "Limited social interaction; mostly surface-level or cooperative play without deep emotional connections."

      Capsule for The Planet Crafter The Planet Crafter

      "Limited social interaction; mostly surface-level or cooperative play without deep emotional connections."

    • Leadership

      Game with the same Leadership vibe

      -4

      "No evidence of leadership roles; gameplay is individual or cooperative without hierarchical dynamics."

      Capsule for Hitler Waifu Hitler Waifu

      "No evidence of leadership roles; gameplay is individual or cooperative without hierarchical dynamics."

    • Progression

      Game with the same Progression vibe

      3

      "Players collect weapons, ammo, and extra lives; some progression through levels and achievements."

      Capsule for CARNAL CARNAL

      "Players collect weapons, ammo, and complete levels with some progression, though game is relatively short and linear."

    • Relaxation

      Game with the same Relaxation vibe

      -4

      "The game induces sustained tension, fear, and stress rather than relaxation or flow."

      Capsule for Five Nights at Freddy's 4 Five Nights at Freddy's 4

      "Game is intense, loud, and chaotic, inducing stress and sensory overload rather than relaxation."

    • Sensation

      Game with the same Sensation vibe

      5

      "Strong sensory stimulation through vibrant visuals, dynamic music, and rhythmic gameplay."

      Capsule for Sayonara Wild Hearts Sayonara Wild Hearts

      "Strong sensory stimulation with loud, distorted music, bright visuals, and frenetic gameplay."

    • Status

      Game with the same Status vibe

      -3

      "No significant social recognition or status systems; achievements exist but are minor."

      Capsule for Sniper: Ghost Warrior 2 Sniper: Ghost Warrior 2

      "No social status or recognition systems; achievements are rare and not a major focus."

    • Story

      Game with the same Story vibe

      3

      "Narrative with characters and plot provides context and motivation, though story is secondary to humor and puzzles."

      Capsule for Death of the Reprobate Death of the Reprobate

      "Contains a loose narrative with cultural references and surreal plot, but story is secondary to gameplay and humor."

    • Strategy

      Game with the same Strategy vibe

      2

      "Some tactical combat and resource management, but overall straightforward gameplay."

      Capsule for Hubris Hubris

      "Some tactical combat and resource management, but mostly straightforward run-and-gun gameplay."

    • Thrill

      Game with the same Thrill vibe

      4

      "Fast-paced combat, challenging enemies, and unpredictable weapon effects create excitement and tension."

      Capsule for Nightmare Reaper Nightmare Reaper

      "High tension and excitement from fast-paced combat, unpredictable enemies, and chaotic audiovisuals."

    • Value

      Game with the same Value vibe

      5

      "Highly praised for its low price and quality experience; considered a great value for money."

      Capsule for Post Void Post Void

      "Highly praised for its low price and rich, memorable experience; considered excellent value for money."

    • Violence

      Game with the same Violence vibe

      4

      "Combat-focused gameplay with shooting, explosions, and destruction of enemies."

      Capsule for Whisker Squadron: Survivor Whisker Squadron: Survivor

      "Combat-focused gameplay with shooting, explosions, and enemy destruction."

    • Survival

      Game with the same Survival vibe

      3

      "Players must avoid enemies, manage resources, and survive threats in a hostile environment."

      Capsule for Storebound Storebound

      "Players must avoid damage and manage resources to survive enemy encounters in hostile environments."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Cooperation, Fellowship, Expression.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026