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Meet Your Maker similar games & best alternatives

Meet Your Maker

PC (Microsoft Windows), Xbox One, PlayStation 4, Xbox Series X|S, PlayStation 5 • 2023

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Quick resume

Meet Your Maker is a building game of brutal expression and conquest. Unleash your inner evil genius in co-op or single-player to build the ultimate fortress of devious deathtraps, or take on those built by others in a high-stakes heist to steal resources essential for your survival.

Global score

71/100

Genres

Action, Strategy, Shooter, Tactical

Similar games

    Pros

    • Unique and creative gameplay loop
    • Engaging base building and raiding
    • Replay system to watch raids
    • Co-op play supported
    • Active developer support and updates

    Cons

    • Small and shrinking player base
    • Some maps rely on frustrating kill boxes
    • Limited content variety at launch
    • Progression grind can be slow
    • Some crashes and bugs reported

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to build bases anywhere, choose weapons and upgrades, and direct their own playstyle."

      Capsule for The Riftbreaker: Prologue The Riftbreaker: Prologue

      "Players have freedom to build their own bases with traps and guards and choose their raiding approach with different weapons and tactics."

    • Competence

      Game with the same Competence vibe

      4

      "High skill ceiling in combat and raids; players feel effective overcoming challenging bosses and mastering mechanics."

      Capsule for Lost Ark Lost Ark

      "High skill expression in raiding difficult player-built bases; requires quick reflexes, strategic thinking, and learning from failures."

    • Competition

      Game with the same Competition vibe

      3

      "Includes leaderboards and score attack modes encouraging comparison and competition among players."

      Capsule for DEVIL BLADE REBOOT DEVIL BLADE REBOOT

      "Competitive elements through leaderboards for map ratings and resource gain from kills; players compare base designs and raiding skills."

    • Continuation

      Game with the same Continuation vibe

      3

      "Many players report long play sessions and habitual engagement, though some mention burnout due to repetitive elements."

      Capsule for Barn Finders Barn Finders

      "Players report long play sessions and habitual engagement, though some mention community decline and potential burnout."

    • Cooperation

      Game with the same Cooperation vibe

      2

      "Supports local co-op mode, allowing teamwork, but primarily a solo experience."

      Capsule for Ikaruga Ikaruga

      "Supports co-op raiding and building with friends, but primarily an individual experience."

    • Creativity

      Game with the same Creativity vibe

      5

      "Strong emphasis on creative base building, trap design, electrical systems, and customizing defenses and character builds."

      Capsule for Night of the Dead Night of the Dead

      "Strong emphasis on creative base building with traps, guards, and layouts; players express themselves through unique designs."

    • Domination

      Game with the same Domination vibe

      2

      "Some players enjoy overpowering others and using tactics to control fights, though interactions are mostly balanced."

      Capsule for Gladio and Glory Gladio and Glory

      "Some players enjoy exerting control by killing raiders repeatedly and designing punishing bases, but interactions remain balanced."

    • Escapism

      Game with the same Escapism vibe

      3

      "Players use the game as a challenging distraction and stress relief through engaging gameplay."

      Capsule for Trials 2: Second Edition Trials 2: Second Edition

      "Players use the game as a fun distraction and stress relief through engaging gameplay and creative expression."

    • Expectation

      Game with the same Expectation vibe

      -3

      "Players engage voluntarily out of personal interest and enjoyment rather than obligation or pressure."

      Capsule for Dragon Nest Dragon Nest

      "Players engage voluntarily out of personal interest and enjoyment rather than obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Players experiment with different trap combinations, upgrades, and strategies to solve levels."

      Capsule for Dungeon Warfare Dungeon Warfare

      "Players try new trap combinations, raiding strategies, and base designs; experimentation is encouraged and rewarded."

    • Exploration

      Game with the same Exploration vibe

      3

      "Randomized level layouts and hidden secrets motivate curiosity-driven discovery."

      Capsule for Risk of Rain (2013) Risk of Rain (2013)

      "Discovering new player-created bases and secrets in layouts drives curiosity and exploration."

    • Expression

      Game with the same Expression vibe

      4

      "Character customization and cosmetic options allow self-expression."

      Capsule for Once Human Once Human

      "Customization of bases and character suits allows self-expression, though cosmetic options are somewhat limited."

    • Fantasy

      Game with the same Fantasy vibe

      2

      "Set in a fictional post-apocalyptic universe with exaggerated characters and scenarios, though grounded in a somewhat realistic setting."

      Capsule for Mad Max Mad Max

      "Set in a post-apocalyptic fictional world with imaginative traps and characters, but grounded in plausible gameplay mechanics."

    • Fellowship

      Game with the same Fellowship vibe

      2

      "Some social connection through co-op play, but mostly individual focus."

      Capsule for Alien Breed: Impact Alien Breed: Impact

      "Community interaction through sharing bases, watching replays, and co-op play fosters some social connection."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills, learn game mechanics, and improve strategies over time."

      Capsule for Dungeon Keeper Gold™ Dungeon Keeper Gold™

      "Players learn game mechanics, improve raiding skills, and develop better base designs over time."

    • Health

      Game with the same Health vibe

      -5

      "Typical sedentary gaming experience with no physical activity elements."

      Capsule for Assassin's Creed® Odyssey Assassin's Creed® Odyssey

      "Typical sedentary gaming experience with no physical activity elements."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and active participation, especially in raids and combat."

      Capsule for Lost Ark Lost Ark

      "Requires focused attention and continuous engagement during raids and building."

    • Intimacy

      Game with the same Intimacy vibe

      0

      "not enough data"

    • Leadership

      Game with the same Leadership vibe

      0

      "Not enough data on leadership or management roles in gameplay or community."

    • Progression

      Game with the same Progression vibe

      4

      "Players accumulate upgrades, costumes, and collectibles to enhance gameplay."

      Capsule for FATAL FRAME / PROJECT ZERO: Mask of the Lunar Eclipse FATAL FRAME / PROJECT ZERO: Mask of the Lunar Eclipse

      "Players accumulate resources, upgrades, and unlock new traps, weapons, and suits to enhance gameplay."

    • Relaxation

      Game with the same Relaxation vibe

      -2

      "Game is challenging and punishing, creating tension rather than pure relaxation."

      Capsule for Dungeons of Dredmor Dungeons of Dredmor

      "Game is challenging and punishing, creating tension and stress rather than pure relaxation."

    • Sensation

      Game with the same Sensation vibe

      3

      "Engaging audiovisuals and combat feedback provide sensory stimulation and excitement."

      Capsule for Indiana Jones® and the Emperor's Tomb™ Indiana Jones® and the Emperor's Tomb™

      "Engaging audiovisual feedback from traps and combat provides sensory stimulation and excitement."

    • Status

      Game with the same Status vibe

      2

      "Leaderboards, achievements, and community recognition offer some social status."

      Capsule for Shotgun Farmers Shotgun Farmers

      "Recognition through map ratings, accolades, and leaderboards offers social status within the community."

    • Story

      Game with the same Story vibe

      0

      "Minimal story content; campaign exists but is limited; focus is on sandbox and modded scenarios."

      Capsule for Cortex Command Cortex Command

      "not enough data"

    • Strategy

      Game with the same Strategy vibe

      4

      "Requires tactical planning, resource management, and problem solving to survive and succeed in raids."

      Capsule for ZERO Sievert ZERO Sievert

      "Requires planning and problem solving in both raiding and base building to succeed."

    • Thrill

      Game with the same Thrill vibe

      4

      "High suspense and thrill from tense encounters, limited resources, and unpredictable enemy behavior."

      Capsule for The Evil Within The Evil Within

      "High suspense and thrill from tense raids, risk of instant death, and overcoming difficult traps."

    • Value

      Game with the same Value vibe

      1

      "Generally considered fair value for price, though some feel content is limited for full price."

      Capsule for SILENT BREATH SILENT BREATH

      "Generally perceived as fair value for money, though some feel price is high relative to content."

    • Violence

      Game with the same Violence vibe

      3

      "Enjoyment of combat and destruction through traps and enemy kills is a core part of the gameplay."

      Capsule for Dungeon Warfare 3 Dungeon Warfare 3

      "Enjoyment of combat, killing raiders, and destroying traps is central to gameplay."

    • Survival

      Game with the same Survival vibe

      4

      "Strong survival elements with dodging attacks, managing resources, and avoiding death."

      Capsule for One Step From Eden One Step From Eden

      "Strong survival elements in avoiding traps, managing resources, and completing raids without dying."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. Here, the score leans higher than usual among comparable games on Creativity. It leans lower than usual among comparable games on Relaxation, Value.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026