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Four Sided Fantasy similar games & best alternatives

Four Sided Fantasy

PC (Microsoft Windows), Mac, Wii U, Xbox One, PlayStation 4 • 2016

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Quick resume

A game about the limits of your screen. Four Sided Fantasy is a seamless experience where you wrap the screen to solve mind-bending puzzles. Play as a man and woman who attempt to find each other throughout four seasons in a year, constantly separated by the boundaries of the screen.

Global score

82/100

Genres

Indie, Strategy, Platform, Puzzle

Similar games

    Pros

    • Unique and clever screen-wrapping mechanic
    • Relaxing atmosphere and music
    • Well-designed puzzles with satisfying solutions
    • Smooth controls and pleasant visuals
    • Good value on sale

    Cons

    • Very short gameplay duration
    • Some bugs causing glitches and softlocks
    • Minimal or unclear story
    • Lack of save checkpoints within levels
    • Limited replay value beyond new game+

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have control over their actions and decisions, exploring the smartphone world and choosing how to interact with characters and puzzles."

      Capsule for Backfirewall_ Backfirewall_

      "Players have control over screen freezing and character movement, enabling creative puzzle solving and personal decision-making."

    • Competence

      Game with the same Competence vibe

      3

      "Puzzles require creative thinking and pattern recognition, providing satisfying skill-based challenges without excessive difficulty."

      Capsule for Gorogoa Gorogoa

      "Puzzles require skillful thinking and understanding of unique mechanics, providing satisfying challenges without excessive difficulty."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on individual puzzle solving and personal pace; no evidence of competitive or ranked modes."

      Capsule for Botany Manor Botany Manor

      "Focus is on individual puzzle solving at personal pace; no evidence of competitive or ranked modes."

    • Continuation

      Game with the same Continuation vibe

      -3

      "Short game length (~1-2 hours) and some bugs cause frustration; players often complete quickly without habitual play."

      Capsule for Graveyard Shift Graveyard Shift

      "Short game length and some bugs reduce long-term engagement; players often complete it in one or two sessions."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player experience with no multiplayer or cooperative elements."

      Capsule for NieR:Automata™ NieR:Automata™

      "Single-player experience with no multiplayer or cooperative elements."

    • Creativity

      Game with the same Creativity vibe

      4

      "Unique screen wrapping mechanic and level design encourage creative problem solving and new ways to approach platforming."

      Capsule for 6180 the moon 6180 the moon

      "Unique screen-wrapping mechanic and level design encourage creative problem solving and exploration of new gameplay ideas."

    • Domination

      Game with the same Domination vibe

      -5

      "No elements of exerting control or superiority over others; purely individual puzzle experience."

      Capsule for Etherborn Etherborn

      "No elements of exerting control or superiority over others; purely individual puzzle experience."

    • Escapism

      Game with the same Escapism vibe

      3

      "The abstract, minimalistic, and ambient atmosphere offers mental escape and immersion."

      Capsule for English Country Tune English Country Tune

      "Relaxing atmosphere and abstract world provide a mental escape and stress relief."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for intrinsic interest in puzzles and unique mechanics, not out of obligation."

      Capsule for Awareness Rooms Awareness Rooms

      "Players engage voluntarily for intrinsic interest in puzzles and unique mechanics, not from obligation."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Game encourages trying new puzzle mechanics and experimenting with solutions."

      Capsule for Dungeons of Dreadrock Dungeons of Dreadrock

      "Game encourages trying new mechanics and experimenting with screen freezing and wrapping to solve puzzles."

    • Exploration

      Game with the same Exploration vibe

      2

      "Exploration of varied and unique environments occurs, though within a linear progression and limited map size."

      Capsule for Broken Age Broken Age

      "Some exploration of new mechanics and environments, but limited map size and linear progression."

    • Expression

      Game with the same Expression vibe

      -3

      "Minimal character customization; focus is on gameplay rather than self-expression."

      Capsule for Manual Samuel - Last Tuesday Edition Manual Samuel - Last Tuesday Edition

      "Minimal character customization or personalization; focus is on gameplay rather than self-expression."

    • Fantasy

      Game with the same Fantasy vibe

      2

      "Abstract, minimalist world with imaginative geometric characters and surreal environments; fantasy elements through lore and atmosphere."

      Capsule for Void Sols Void Sols

      "Abstract, surreal world with minimal story; some imaginative elements but no strong narrative fantasy."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; strictly solo play."

      Capsule for Gravity Field Gravity Field

      "No social or community features; strictly solo play."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop puzzle-solving skills and understanding of game mechanics through play."

      Capsule for Kairo Kairo

      "Players develop puzzle-solving skills and understanding of unique mechanics through gameplay."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity or health-related features."

      Capsule for THE ENIGMA MACHINE THE ENIGMA MACHINE

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention and active problem solving; not suited for background or idle play."

      Capsule for Palindrome Syndrome: Escape Room Palindrome Syndrome: Escape Room

      "Requires focused attention and active problem solving; not suited for background or idle play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social interactions or relationship-building elements."

      Capsule for LIMBO LIMBO

      "No social interactions or relationship-building elements."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management features; single-player experience."

      Capsule for LIMBO LIMBO

      "No leadership or group management features; single-player experience."

    • Progression

      Game with the same Progression vibe

      2

      "Progression through levels and unlocking new mechanics, but no item collection or upgrades."

      Capsule for Hook Hook

      "Progression through levels and unlocking New Game+ mode, but no item collection or upgrades."

    • Relaxation

      Game with the same Relaxation vibe

      4

      "Calm, soothing soundtrack and moderate puzzle difficulty create a relaxing flow experience."

      Capsule for Grim Legends: The Forsaken Bride Grim Legends: The Forsaken Bride

      "Calm music, visuals, and moderate puzzle difficulty create a relaxing and enjoyable flow state."

    • Sensation

      Game with the same Sensation vibe

      2

      "Pleasant audiovisuals and music provide moderate sensory stimulation."

      Capsule for Labyrinthine Dreams Labyrinthine Dreams

      "Pleasant audiovisuals and subtle effects provide moderate sensory stimulation."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems present."

      Capsule for Click and Conquer Click and Conquer

      "No social recognition or status systems present."

    • Story

      Game with the same Story vibe

      -3

      "Minimal narrative; story is mostly implied and not a focus."

      Capsule for Intrusion 2 Intrusion 2

      "Minimal and ambiguous narrative; story is not a primary focus and is considered weak or unclear."

    • Strategy

      Game with the same Strategy vibe

      3

      "Requires logical thinking and planning to solve puzzles and use items effectively."

      Capsule for New York Mysteries: Secrets of the Mafia Collector's Edition New York Mysteries: Secrets of the Mafia Collector's Edition

      "Requires logical thinking and planning to solve puzzles using the screen-wrapping mechanic."

    • Thrill

      Game with the same Thrill vibe

      -2

      "Low risk and tension; gameplay is calm and forgiving rather than suspenseful."

      Capsule for Koala Kids Koala Kids

      "Low risk and tension; gameplay is more contemplative than suspenseful."

    • Value

      Game with the same Value vibe

      1

      "Good value on sale; some players find price high for short length."

      Capsule for Haimrik Haimrik

      "Good value when purchased on sale due to short length; full price considered high by many players."

    • Violence

      Game with the same Violence vibe

      -5

      "No combat or destructive elements; gameplay is constructive and puzzle-focused."

      Capsule for Islands of Insight Islands of Insight

      "No combat or destructive elements; gameplay is constructive and puzzle-focused."

    • Survival

      Game with the same Survival vibe

      -4

      "No survival or resource management; stable and low-risk gameplay environment."

      Capsule for The Rewinder The Rewinder

      "No survival or resource management; stable and safe gameplay environment."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. It leans lower than usual among comparable games on Story, Continuation, Value.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026