OPUS: The Day We Found Earth similar games & best alternatives
OPUS: The Day We Found Earth
2016
Related articles
Quick resume
Dive into the boundless galaxy and embark on an emotional adventure! Help little robot Emeth to fulfill a century-old promise by finding Earth in order to save Mankind—so step into the spaceship, operate a deep space telescope, and find out what’s out there in the unknown.
Global score
87/100
Genres
Adventure, Indie, Visual Novel
Similar games
Pros
- Touching and emotional story
- Beautiful soundtrack and visuals
- Unique space exploration gameplay
- Short and accessible experience
- Planet naming for personal expression
Cons
- Short game length
- Repetitive scanning gameplay
- Limited gameplay depth
- Some achievements require grinding
- Lack of map overview and navigation aids
Motivations
-
Autonomy
Game with the same Autonomy vibe
3"Players control a robot with freedom to explore and solve puzzles, though gameplay is linear and guided."
Planet of the Eyes
"Players control the robot Emeth and navigate the telescope to scan stars with some freedom, but the game guides the search with clues and hints, limiting full autonomy."
-
Competence
Game with the same Competence vibe
1"Gameplay involves simple puzzles and exploration with some obscure triggers; not highly skill-demanding but requires attention and puzzle solving."
God's Basement
"Gameplay involves simple scanning and matching coordinates, with low difficulty and minimal challenge, but some puzzle elements and exploration provide mild skill engagement."
-
Competition
Game with the same Competition vibe
-5"No competitive elements or player comparison; focus is on personal exploration and story."
Lifeless Planet Premier Edition
"No competitive elements or player comparison; focus is on personal story and exploration at own pace."
-
Continuation
Game with the same Continuation vibe
2"Players report engaging story and side content encouraging extended play, though some find the game short and repetitive."
Assassin’s Creed® Rogue
"Players often engage in extended scanning to unlock achievements and side content, showing some habitual play despite the short main story."
-
Cooperation
Game with the same Cooperation vibe
-5"Single-player experience with no multiplayer or cooperative gameplay."
Stray
"Single-player experience with no multiplayer or cooperative gameplay."
-
Creativity
Game with the same Creativity vibe
2"Players build and expand colonies on different planets, but within predefined game mechanics and structures."
Planet S
"Players can name discovered planets, adding a personal creative touch, but overall gameplay follows predefined mechanics."
-
Domination
Game with the same Domination vibe
-5"No elements of exerting control or superiority over others; interactions are narrative-driven and equal."
Firework
"No elements of exerting control or superiority over others; interactions are narrative-driven and equal."
-
Escapism
Game with the same Escapism vibe
4"Immersive story and atmosphere provide escape from real life through emotional and psychological exploration."
Twin Mirror
"Strongly immersive story and atmosphere provide emotional escape and reflection, with space exploration theme aiding real-life dissociation."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily driven by interest in story and themes, not obligation or external pressure."
The Cat Lady
"Players engage voluntarily driven by interest in story and space theme, not obligation or external pressure."
-
Experimenting
Game with the same Experimenting vibe
-2"Gameplay is mostly linear and routine; some exploration and side quests offer mild experimentation but combat and progression are repetitive."
Storm Of Spears RPG
"Gameplay is mostly routine scanning with limited novelty, though some side missions and exploration encourage mild experimentation."
-
Exploration
Game with the same Exploration vibe
4"Core gameplay revolves around discovering new star systems, planets, anomalies, and uncovering story secrets."
Starcom: Unknown Space
"Core gameplay revolves around discovering new stars and planets, exploring vast star maps and unlocking hidden content."
-
Expression
Game with the same Expression vibe
2"Some visual customization of the world occurs as elements are added, but limited direct avatar or environment personalization."
Doodle God
"Planet naming allows for self-expression, but visual customization or avatar personalization is minimal."
-
Fantasy
Game with the same Fantasy vibe
3"Set in a sci-fi universe with fictional elements like aliens and space travel, providing imaginative fiction."
Space Haven
"Set in a distant future with sci-fi elements and a fictional narrative about searching for mythical Earth, blending imaginative fiction."
-
Fellowship
Game with the same Fellowship vibe
-5"Primarily a solo experience with minimal social or community interaction."
Hitman: Blood Money
"Primarily a solo experience with minimal social or community interaction."
-
Growth
Game with the same Growth vibe
1"Some learning about the environment and story through exploration, but minimal skill or knowledge development."
Rainy Season
"Some learning about astronomy and story progression, but limited skill development or complex knowledge acquisition."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity or health-related features."
THE ENIGMA MACHINE
"Sedentary gameplay with no physical activity or health-related features."
-
Idle
Game with the same Idle vibe
3"Gameplay includes background management and timed tasks allowing for intermittent attention."
Promise Mascot Agency
"Gameplay includes repetitive scanning that can be done in a relaxed manner, sometimes with background distractions."
-
Intimacy
Game with the same Intimacy vibe
3"Emotional connection to characters and story fosters a sense of closeness and affection."
Smile For Me
"Emotional connection to characters and story creates a sense of closeness and affection, despite limited social interaction."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements; player follows narrative without directing others."
Martial Law
"No leadership or group management elements; player follows narrative without directing others."
-
Progression
Game with the same Progression vibe
3"Progression through unlocking new planets, solving puzzles, and collecting achievements."
Samorost 3
"Progression through story completion, unlocking side missions, achievements, and discovering new planets."
-
Relaxation
Game with the same Relaxation vibe
4"Calm, slow-paced gameplay with soothing music and atmosphere promotes relaxation and emotional flow."
A Story Beside
"Calm, meditative gameplay with soothing music and atmosphere promotes relaxation and emotional flow."
-
Sensation
Game with the same Sensation vibe
2"Pleasant visuals and music provide sensory enjoyment, though gameplay is minimalistic and not highly stimulating."
Catch a Falling Star
"Pleasant visuals and music provide sensory enjoyment, though gameplay is not highly stimulating or intense."
-
Status
Game with the same Status vibe
-5"No social recognition or status systems; achievements are personal and not publicly ranked."
Bad North: Jotunn Edition
"No social recognition or status systems; achievements are personal and not publicly ranked."
-
Story
Game with the same Story vibe
5"Strong narrative focus with emotional storytelling, character development, and immersive plot."
First Snow
"Strong narrative focus with emotional storytelling, character development, and immersive plot driving the experience."
-
Strategy
Game with the same Strategy vibe
-3"Minimal strategic or problem-solving elements; gameplay is straightforward exploration and scanning."
Beyond Blue
"Gameplay involves straightforward scanning and following clues, with minimal strategic or complex problem solving."
-
Thrill
Game with the same Thrill vibe
-2"Low suspense or risk; gameplay is predictable and calm with minimal tension."
Zup! 5
"Low suspense and risk; some emotional tension in story but gameplay is calm and predictable."
-
Value
Game with the same Value vibe
1"Mixed opinions on price versus content length; many find it worth the cost especially on sale."
Vanishing Realms™
"Mixed opinions on price vs. content length; many find it worth the cost especially on sale for the emotional experience."
-
Violence
Game with the same Violence vibe
-5"No combat or destructive gameplay; focus on exploration and narrative."
Dear Esther: Landmark Edition
"No combat or destructive gameplay; focus on exploration and narrative."
-
Survival
Game with the same Survival vibe
-5"No survival mechanics or threat avoidance; stable and safe gameplay environment."
Firework
"No survival mechanics or threat avoidance; stable and safe gameplay environment."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Strategy, Survival, Competence, Violence. Here, the score leans higher than usual among comparable games on Exploration, Intimacy, Expression.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026