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Whiteboyz Wit Attitude: The Pursuit of Money similar games & best alternatives

Whiteboyz Wit Attitude: The Pursuit of Money

PC (Microsoft Windows), PlayStation 4 • 2020

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Quick resume

First there was the Whip/Nae Nae, now it’s time to Wear The Purp with the greatest rappers of all time*! Dance along with the Whiteboyz Wit Attitude in an epic FMV rhythm game, and celebrate the launch of their new album The Pursuit of Money.

Global score

94/100

Genres

Free To Play, Adventure, Indie, Platform

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    Pros

    • Life-changing and mood-lifting experience
    • High-quality music and rhythm gameplay
    • Free to play with extensive content
    • Addictive and engaging interactive music videos
    • Smooth controls and good optimization reported

    Cons

    • Some technical issues and lag reported
    • Limited social or cooperative features
    • Not suitable for players seeking competitive multiplayer
    • Some find gameplay repetitive or challenging
    • Controversial or polarizing artistic style

    Motivations

    • Autonomy

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      "Players can choose different rhythm modes, customize characters, decorate houses, and engage in various activities, indicating a fair degree of personal control despite some UI clutter and forced tutorials."

      Capsule for Idol Party Idol Party

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    • Competence

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      "The gameplay is timing-based and skillful, requiring mastery of complex mechanics and strategic play."

      Capsule for Fire Pro Wrestling World Fire Pro Wrestling World

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    • Competition

      Game with the same Competition vibe

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      "Focus is on personal enjoyment and self-set goals rather than competing against others."

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    • Continuation

      Game with the same Continuation vibe

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      "Highly addictive with many players reporting long play sessions and repeated returns to the game."

      Capsule for Faerie Solitaire Faerie Solitaire

      "Highly addictive with players reporting long play sessions and repeated returns."

    • Cooperation

      Game with the same Cooperation vibe

      -4

      "Gameplay is primarily single-player with no evidence of multiplayer or cooperative elements."

      Capsule for Menace from the Deep Menace from the Deep

      "Gameplay is primarily single-player with no evidence of cooperative elements."

    • Creativity

      Game with the same Creativity vibe

      2

      "Creative artistic expression in visuals and music, but no player creation or modification."

      Capsule for Senza Peso Senza Peso

      "Some creative expression through interactive music videos and unique rhythm gameplay."

    • Domination

      Game with the same Domination vibe

      -4

      "No signs of exerting control or superiority over others; purely individual experience."

      Capsule for Into The Gloom Into The Gloom

      "No signs of exerting control or superiority over others; emphasis on personal experience."

    • Escapism

      Game with the same Escapism vibe

      5

      "Strong theme of escaping real-life problems; many reviews describe the game as life-changing, mood-lifting, and a form of stress relief."

      Capsule for Pih Pih

      "Strongly reported as life-changing, mood-lifting, and a form of escape from real-life problems."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of personal interest and intrinsic motivation."

      Capsule for Paradiddle Paradiddle

      "Players engage voluntarily out of intrinsic interest and personal desire."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players explore rhythm patterns and mechanics intuitively, discovering timing and level changes."

      Capsule for 140 140

      "Players explore novel rhythm mechanics and interactive music video formats."

    • Exploration

      Game with the same Exploration vibe

      1

      "Limited exploration of environments (only a few arenas), but players explore a wide variety of music tracks."

      Capsule for Audioshield Audioshield

      "Some discovery of new songs and interactive elements, but limited spatial exploration."

    • Expression

      Game with the same Expression vibe

      2

      "Players influence the music dynamically through their placement choices, allowing some personal expression within gameplay."

      Capsule for Chime Chime

      "Players express themselves through rhythm gameplay and engaging with music videos."

    • Fantasy

      Game with the same Fantasy vibe

      1

      "Futuristic and stylized visuals with music videos create an imaginative atmosphere, though grounded in rhythm gameplay."

      Capsule for DJMAX RESPECT V DJMAX RESPECT V

      "Some imaginative elements in music videos and artistic presentation, but grounded in rhythm gameplay."

    • Fellowship

      Game with the same Fellowship vibe

      -3

      "Mostly solo play with minimal social or community interaction."

      Capsule for Rise of the Tomb Raider™ Rise of the Tomb Raider™

      "Mostly solo play with minimal social or community interaction described."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop rhythm skills, improve timing, and learn complex patterns over time."

      Capsule for Hatsune Miku: Project DIVA Mega Mix+ Hatsune Miku: Project DIVA Mega Mix+

      "Players develop rhythm skills and improve performance over time."

    • Health

      Game with the same Health vibe

      -4

      "Sedentary gameplay with no physical activity or health-related features."

      Capsule for Atelier Ryza: Ever Darkness & the Secret Hideout Atelier Ryza: Ever Darkness & the Secret Hideout

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and active participation during gameplay."

      Capsule for Premium Bowling Premium Bowling

      "Requires focused attention and active participation during gameplay."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "No evidence of forming close relationships or emotional social interactions."

      Capsule for Minishoot' Adventures Minishoot' Adventures

      "No evidence of forming close relationships or emotional social interactions."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements present."

      Capsule for Stray Stray

      "No leadership or group management elements present."

    • Progression

      Game with the same Progression vibe

      3

      "Players unlock songs, achievements, and ranks, showing accumulation of in-game accomplishments."

      Capsule for Just Shapes & Beats Just Shapes & Beats

      "Players progress through songs and unlock achievements, showing accumulation of in-game accomplishments."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Players report flow and enjoyment, though some find grind and difficulty stressful."

      Capsule for Tony Hawk's™ Pro Skater™ 1 + 2 Tony Hawk's™ Pro Skater™ 1 + 2

      "Players report feelings of happiness and flow, though some find it challenging."

    • Sensation

      Game with the same Sensation vibe

      4

      "Strong sensory stimulation from music, visuals, and rhythmic gameplay."

      Capsule for Geometry Dash Geometry Dash

      "Strong sensory stimulation from music, visuals, and rhythm gameplay."

    • Status

      Game with the same Status vibe

      1

      "Some social recognition within fan communities but limited in-game social status mechanics."

      Capsule for Nameless ~The one thing you must recall~ Nameless ~The one thing you must recall~

      "Some social recognition within fan communities, but limited broader status elements."

    • Story

      Game with the same Story vibe

      2

      "Subtle, symbolic narrative conveyed through music and visuals, evoking emotional responses."

      Capsule for Gathering Sky Gathering Sky

      "Narrative and emotional elements conveyed through music and artistic presentation."

    • Strategy

      Game with the same Strategy vibe

      2

      "Requires timing and planning of combos and boosts, but overall straightforward rhythm gameplay."

      Capsule for Ragnarock Ragnarock

      "Requires timing and planning to succeed in rhythm challenges."

    • Thrill

      Game with the same Thrill vibe

      2

      "Some suspense and excitement from gameplay, but overall a controlled and structured environment."

      Capsule for Fantasy Grounds VTT Fantasy Grounds VTT

      "Some suspense and excitement from mastering difficult gameplay sections."

    • Value

      Game with the same Value vibe

      5

      "Highly praised for being free with substantial fun and content, perceived as excellent value."

      Capsule for Bronzebeard's Tavern Bronzebeard's Tavern

      "Highly praised for free access, quality content, and perceived life-changing value."

    • Violence

      Game with the same Violence vibe

      -5

      "No violent content; gameplay focuses on music and rhythm."

      Capsule for Frederic: Resurrection of Music Frederic: Resurrection of Music

      "No violent content; focus on music and rhythm gameplay."

    • Survival

      Game with the same Survival vibe

      -5

      "No survival or threat avoidance mechanics present."

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      "No survival or threat avoidance mechanics present."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Competition, Status, Story, Expression. It leans lower than usual among comparable games on Survival, Competition, Violence.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026